The GP Advent Calendar - Door 16

Dec 16, 2022 10:36 pm
Hey there, lovely GP community!

Throughout the next 24 days, we, the mods, want to highlight some fun, exciting, cool or otherwise interesting GP posts, just to give you all a glimpse of what might be going on on the site outside of your own games and to share some gaming enthusiasm around.

Since we can only be in a small number of games, compared to all the many going on at the same time, there will definitely be some amazing posts that none of the mod team are aware of. If you saw a great post in a game you're in or you have written something that you're particularly proud of, please share it with me in a private message and we will put it under consideration for a future advent calendar door. Unfortunately, an advent calendar only has 24 doors so it's possible we won't be able to share everything that gets submitted to us if we get a lot of messages, but I'd still love to read as many posts you find fascinating as possible so don't be shy about submitting one or more posts you think would get other people excited 😊
Today, we have another post by Harrigan, this time from his Warlock game, describing the encounter of the player characters with a cute little critter.

The town of Grim Biskerstaf has been troubled by a heavily polluted river, so that people are being paid to clean it up. The PCs return to the docks at the end of the day, drawing a large, blobby mass behind their ship which they now pull from the water.

Warlock! Gamesmaster

bowlofspinach

Dec 16, 2022 10:36 pm
Lifting the gelatinous, semi-solid mass from the river proves to be no small feat, but using gaffs and hooks and ropes and nets, many hands and the boom-armed winch on the dock -- there comes a moment when the two city guardsmen start to muscle the crank to lift the blob out of the water.

Tyrinious is not idle during that time, and comes aboard to inspect the buckets and barrels of putrescence that the men (sic) have skimmed from the Vessen. He doles out coins carefully, silvers for the brimming barrels and pennies for the slurry-filled buckets. The captain and each crew member (save Banio) gets a glare as the money changes hands, and when the tall man steps off the ship, he's muttering to himself about what must have transpired to convince a dwarf to come aboard, or to convince the captain to allow it.

"Heave!" the guardsmen cry as they sweat and turn the crank. "Heave!"

Finally, the quivering mass crests the surface, and as everyone watches -- scowling, horrified townsfolk have gathered on the docks and in smaller boats moored nearby -- the huge, jellyfish-like glob of pinkish-red tissue is lifted free of the dark water. It trails all manner of vile, writhing madness beneath it. There are what look like twitching tendrils, vines of seaweed or veins -- it's impossible to know which. Tumors and misshapen, dark nodules that stretch and swell and seem to reach back for the water. And worst of all, that which brings gasps and retches from nearly everyone in the audience, all manner of twitching human arms, legs, fingers, toes, eyes, teeth, and tongues. There is no rhyme or reason to the spouting of those appendages and parts, and none of them move in anything that can be called concert. It is beyond loathsome.

The two men on the crank cannot see the jiggling horror beneath the monstrosity they hoist, but they hesitate when the crowd begins crying out and shouting for the two men to plunge the thing back into the water.

"No!" Confessor Tyrinious shouts as he kneels and digs into the satchel he's been wearing beneath his expensive, flowing cloak. "Higher, men! Onto the dock with this demonspawn!"
Warlock! Gamesmaster

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