Holographic Controls: These advanced pilot controls give a DM+2 on initiative rolls in starship combat.
Fuel Scoops: The Wayward Wind can skim and process hydrogen from gas giants and bodies of water, effectively providing free fuel when such features are present in a star system.
Early Jump: The Wayward Wind's J-Drive is able to operate closer to gravitational fields than regular J-Drives. Whereas the safe distance away from a large astral body for entering/leaving Jump space is 100 diameters away from that object, it is only 90 diameters for the Wayward Wind.
Stealth Jump: The Wayward Wind's J-drive is designed to emit minimum radiation when coming out of Jump space. Detecting a ship equipped with a stealth J-drive emerging into real space requires is a Formidable (14+) task.
Passenger Space: There are eight staterooms and 8 low berths (cryogenic pods) available to rent out to passengers when travelling between systems. The staterooms are luxurious compared to most vessels providing passenger transport in this region. Presumably, the crew will occupy 4 of the 8 staterooms.
Cargo: The Wayward Wind can hold up to 43.75 Displacement Tons* of cargo in its cargo hold. She's equipped with a magnetic cargo scoop for pulling in cargo while in space.
Damaged Memory Core: It turns out the damaged memory core is physically intact, but it is unreadable and unwritable. The Walston techs can't figure out what's wrong with it, and Goldie does not seem able to interact with this memory in any way. A more sophisticated diagnostic at a class-A or class-B starport may provide more answers.
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Seally's Analysis: After the ship report is in, Seally finalizes her report on profitable uses of the Wayward Wind in its current shape.
Courier: Carrying mail is lucrative, and Zuni's history with the IISS can help the ship acquire mail contracts.
Haul Freight: The ship doesn't have a big cargo hold, but with a Jump-2 drive, you can get cargo from place to place a lot faster than the usual free traders that ply these space lanes.
Transport Passengers: The ship can carry small amounts of passengers between systems to offset operational costs. The ship doesn't look great on the outside, but the inside is now quite luxurious.
Salvage: You might be able to acquire Structural, Technical, and Cosmetic RU directly by conducting salvage missions.
Covert Operations: Given the ship's stealth Jump Drive and very fast Manoeuvre Drive, it might be well suited for covert operations, such as smuggling, extraction, blockade running, and corporate espionage.
Once the ship is fixed up, it will likely be one of the most advanced vessels in the subsector, able to take on a multitude of roles and manage risks more effectively.
* - A Displacement Ton (abbreviated as dTon or dT), a unit of volume is equal about 14 cubic meters. It is derived from the volume of a ton (mass) of liquid hydrogen, the most common fuel used by starships.