testlum says:
Did you explain what counts as a crit? I don't seem to see it in the rules.
ah right! It's hidden on the
character sheet thread, because it is associated with your default ability to
raise stakes: You can "raise" (re-roll) any roll once. By doing so, you can rescue a failed action (near miss) or increase it's impact (
critical), but you risk increasing your fatigue if you fail.
Basically,
re-roll the 2d6 and if you get two consecutive successes, its a critical success. If you fail, you gain 1 point of fatigue.