Story so far...

Winter

CESN

Dec 27, 2022 12:42 pm
Winter
Introduction
The freezing wind sweeping down from the Reghed Glacier howls its wrath, ceaselessly battering anything that dares to grow or breathe in its domain. Even at the height of summer, when the days stretch interminably long, the sun never rises far above the horizon, the wind finds its way through every chink and crack, every opening in the warmest furs, every tent flap, every roof and board of the strongest homes. It drains away any hint of warmth wherever it finds purchase.

All this cold and fury is caged into one small region. The ice cliffs of the Reghed Glacier rise up in the east like prison walls, home to white dragons and enormous remorhazes. In the south loom the snowcapped peaks of the Spine of the World, crawling with orcs, goblins, and other monsters. North and west, the Sea of Moving Ice churns bergs and floes in an endless tumult, like winter grinding its teeth in anticipation of its next freezing assault.

And yet, such is the nature of life that even in this hostile place, it manages to lift its head in defiance of the biting cold. Lichens cling to weathered rock despite the battering of the winds, providing sustenance to herds of reindeer through the winter. Fish swim in the lakes and rivers that dot the tundra. When summer comes to the tundra, life shakes off the torpor of winter and comes forth in full flower. Grasses grow two or three feet high in the span of weeks. Birds flock to the marshes formed in the thawing soil. Reindeer calves fill out the herds that have been diminished through the winter.

Of course, no region of the Forgotten Realms is without its people. Human tribes follow the reindeer herds through their annual migrations. Other humans dare the treacherous waters of the Sea of Moving Ice in search of fish, seals, and whales to sustam them. Dwarves dig into the earth to find shelter from the biting wind, mining for iron and forging weapons and armor. Descendents from foolhardy and treasure-mad immigrants from the south manage to survive and sometimes thrive in ten small towns. The wooden buildings of these towns provide only a little shelter from the cold and wind, and no protection at all from the attacks of orcs, barbarians, or the fierce tundra yeti. Though the towns are clustered around three icy lakes teeming with knucklehead trout, resources are scarce, and competition between neighboring communities can be fierce and occasionally deadly. But for all the dangers, people still live in the region known as Ten-Towns, and new arrivalsā€”outcasts, fugitives, wanderers, and adventurersā€”still come to test themselves against the harshest environment known to the world.

This is Icewind Dale.
https://preview.redd.it/yxap8cl3c3o41.png?auto=webp&s=07104ab4547ba366323c5e4a73d0c37f044db047
Sketch of Icewind Dale region
But the threat of winterā€™s fury is never far away... Winter has come early to Icewind Dale. The people of Ten-Towns are on edge; with food and supplies scarce, each town looks jealously to its own survival. Beyond the walls, wolves and yetis prowl the wilds, and few travelers brave enough to venture there ever return.

As the icy hand of winter closes over the dale, one last caravan struggles over the pass through the Spine of the World before the snows choke off all connection to the outside world...

Winter

CESN

Jun 29, 2023 5:48 pm
Winter
Loadinā€™ Up the Icebreaker
Luskan, the city of sails... the ruined city where not long ago murderers and demon-worshipers roamed the streets freely, wretched tribes of goblins and kobolds skulked in the shadows and the fetid bog that was once the estuary of the River Mirar was infested with aquatic horrors. The time of anarchy is slowly coming to an end, but order is far from being re-established... This is where our story starts with a change meeting of two strangers...

Agna Moss, an orc native to Icewind Dale. With the early winter she came south to help the dwarf merchant Beorne Steelstrike ship essential goods north. Unwelcomed in the extremely prejudiced town, it doesn't take too long before trouble finds her as two unstable thugs.

Izuhn Frostbeard, a dwarven merchant who is not a stranger to Luskan. Having spend the last decades away, he is lured back home by the news of an old elven friend, Sylvarie Silversong. Icewind Dale may be a frozen wasteland by southerner standards, but for him, there is much beauty in the endless ice and the pure skies of the darkest nights. Recommended to a local merchant, Emryn Dawe, the dwarf was meeting her to finalize the transport arrangements when they notice Agna being attacked.

https://2.bp.blogspot.com/-G6NoT3ZhmDU/UHxGn_fOaMI/AAAAAAAABaU/Tk_74_Aw8KY/s1600/luskan.png
Sketch of Luskan


WIP

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