Jan 7, 2023 10:09 pm

The old Autumn Gold rattles gently as it enters Walston's upper atmosphere. You sit together with your fellow travellers in the old freighter's mess hall, gazing upon the isolated world as you hurtle towards its surface. An old Terran song plays over the intercom on all decks, the ancient singer delivering every lyric with absolute conviction.
"I fell into a burning ring of fire
I went down, down, down
And the flames went higher
And it burns, burns, burns
The ring of fire
The ring of fire..."
The four of you have come here to Walston to claim a ship, and begin a new chapter in your lives. Wayward Wind was once a prized vessel of House Llewyn's fleet, but was captured decades ago by their rivals, House Gagarin. The Gagarins have made sport of flaunting this capture, putting this once-proud ship to menial and dishonorable tasks. But House Llewyn has finally located the ship, abandoned just outside the Imperium on the Bowman Arm, on the planet of Walston. You've been in transit to Walston for nearly a month, living out of your suitcase and hitching jumps on the tramp freighters that ply these far-flung space lanes.
House Llewyn has tasked the four of you with regaining control of the ship, and bringing pride to the vessel's tarnished name once again. This could mean as a fearsome raider, a successful merchant vessel, or an intrepid exploration ship - the details have been left up to you. Much trust and autonomy has been placed in your hands. With this freedom comes the expectation that you will finance this endeavor entirely; any profits are yours to keep.
To help get Wayward Wind off the ground, House Llewyn has provided you with a crate of spare parts and software in case she's not operational when you find her. You also have the override codes that will allow you to delete the ship’s current operating system and install a new one. The old system may be badly corrupted and is likely still keyed to the Gagarin crew. They trust that you will be able to handle any other unexpected issues that arise.

As the Autumn Gold continues it's descent, you can see endless deserts stretch across Walston's surface. In the distance, you spot massive machines left to bleach in the sun, half-buried in sand.
After a few more minutes, you approach the shores of a vast, still ocean. Shortly after, a verdent island appears on the horizon. Vegetation sparsely covers much of the island, and you can see a several small settlements dotting coastline, while a larger one lies inland.
The Autumn Gold decelrates rapidly, and her inertial dampers whine softly while making sure you don't feel a thing. It spirals into on of those coastal settlements and you can hear the land gear extending. Captain Keller enters the mess hall through automated sliding doors, his metal leg clanking against the Autumn Gold's deck plating. He speaks with a booming, jovial voice.

"Well, travellers, this is your stop. We're touching down at the downport as we speak. We'll unload your cargo onto the platform. Take your time disembarking, we're going to stay overnight. Gonna look the ol' girl over, maybe go for a swim! Did you hear that rattling when we hit atmo?"
He pats his cybernetics arm against the wall of the ship in a loving gesture.
OOC:
Welcome to our Traveller game everyone! Go ahead and introduce your characters, and make yourself at home in our game universe!