Obligatory OOC thread :D
Be sure to read and follow the guidelines for our forums.
Jan 9, 2023 8:32 pm
So, because the rules for the rolls actually "read" the roll name to get the information it needs, it's a bit easier to check the results if you guys use the character sheet. You should have your character name at the bottom of the page, just under Add new roll. If you press it you can click on the right 2d6 button on the character's skill table. Hopeful this will get all the colours and symbols right :D
Jan 11, 2023 3:08 am
I'm afraid I am actually lost. Did we initially get told we're travelling by foot and plans changed to ship travel, or are we still travelling by foot?
Jan 11, 2023 3:26 am
The ships is the name of the guild that controls the town. There is no actual boats
Jan 11, 2023 9:42 am
Ok, let me check this OOC first. @testlum can you tell me where did Emryn talk about sailing? I'm asking because it's the first time I'm using these many private messages and it looks a mess from my side. I'm just waiting for the post where this will all go wrong 😅
I also checked the first post where the mission was introduced and I can see that wasn't very clear."The (other) dwarves are planning to follow directly to Fireshear by land, avoiding wasting time in Luskan, where they will have their goods shipped north by the Luskar Deliverers". I meant it as 'ship'-ed sorry 😅
So to clarify, the idea is indeed for you to travel by sea, which is faster than by land, while the caravan takes a short-cut (not wasting time in Luskan) and meets you later at the start of the Ten-Trail (where they will need a guide to cross the mountains to Icewind Dale).
[ +- ] my side xD
I also checked the first post where the mission was introduced and I can see that wasn't very clear."The (other) dwarves are planning to follow directly to Fireshear by land, avoiding wasting time in Luskan, where they will have their goods shipped north by the Luskar Deliverers". I meant it as 'ship'-ed sorry 😅
So to clarify, the idea is indeed for you to travel by sea, which is faster than by land, while the caravan takes a short-cut (not wasting time in Luskan) and meets you later at the start of the Ten-Trail (where they will need a guide to cross the mountains to Icewind Dale).
Jan 11, 2023 10:03 am
Oh, I was referencing this bit:
I had the impression that we were travelling by land when it was mentioned Agna would be helping guide the caravan through Ten Trail in the opening post! It's actually fine if we end up getting there by sea, I'll just have Agna be a bit put-out in-character like she is now :P
Ah, after rereading I get the misunderstanding. I thought, and by extension Agna, that we'd go with the caravan all the way from the start instead of separately.
Quote:
While the three of you find out that, for one reason or another, you are all joining the Luskar Deliverers sailing north...Ah, after rereading I get the misunderstanding. I thought, and by extension Agna, that we'd go with the caravan all the way from the start instead of separately.
Last edited January 11, 2023 10:10 am
Jan 11, 2023 10:26 am
Quote:
While the three of you find out that, for one reason or another, you are all joining the Luskar Deliverers sailing north...testlum says:
I had the impression that we were travelling by land when it was mentioned Agna would be helping guide the caravan through Ten Trail in the opening post! testlum says:
I'll just have Agna be a bit put-out in-character like she is now :PJan 12, 2023 3:53 pm
For me it was this
Fizel has understood the "ships" Emryn is talking about, are not real ships, but the name of the pirate gangs that rule Luskan.
I thought that meant there was no sailing planned, we were going by land
Fizel has understood the "ships" Emryn is talking about, are not real ships, but the name of the pirate gangs that rule Luskan.
I thought that meant there was no sailing planned, we were going by land
Jan 12, 2023 4:27 pm
So this is a bit of confusing Sword Coast lore but it's not that relevant for the story, just a little foreshadowing...
Luskan is traditionally supposed to be ruled by pirate factions, which are called Ships. Each faction has more than one ship, so it's "organized pirating", not each crew for themselves. Being from the City of Sails, it's would not be too strange the Luskar Deliverers would use ships (except for Agna who is probably a bit unaware of big city things)
In game, only Agna has actually seen any travel plan. Fizel and Izuhn have no information about how the travel is going to be, because they have not joined the Deliverers yet. This means that, because of the private messages I'm using, Eyes and RAAM didn't really see anything about how the party will go north yet. The plan to be revealed in character soon is the one here: Luskan to Fireshear by boat and then by land to Bryn Shander (the "capital" of Icewind Dale), so there's going to be a bit of both.
Luskan is traditionally supposed to be ruled by pirate factions, which are called Ships. Each faction has more than one ship, so it's "organized pirating", not each crew for themselves. Being from the City of Sails, it's would not be too strange the Luskar Deliverers would use ships (except for Agna who is probably a bit unaware of big city things)
In game, only Agna has actually seen any travel plan. Fizel and Izuhn have no information about how the travel is going to be, because they have not joined the Deliverers yet. This means that, because of the private messages I'm using, Eyes and RAAM didn't really see anything about how the party will go north yet. The plan to be revealed in character soon is the one here: Luskan to Fireshear by boat and then by land to Bryn Shander (the "capital" of Icewind Dale), so there's going to be a bit of both.
Jan 14, 2023 9:39 pm
For the Search roll I was going for the clue and not the background so the way the roll went was great. I was just throwing my best guess out there though so feel free to offer alternative suggestions at any point.
Jan 14, 2023 11:01 pm
oh yes, I noticed you wrote "looks around trying to figure out" just in time to assume it more of a paying attention thing. Hopefully that was good, but since I thought about it, I took the opportunity to clarify a bit what's the difference for the future :D
If Izuhn wants to answer Fizel's question, go ahead, since Emryn is not with you guys.
If Izuhn wants to answer Fizel's question, go ahead, since Emryn is not with you guys.
CESN says:
"I'll have to check my cargo is ready and get it delivered. So I would be going that way" she points, deeper into the southern bank of the city. "Good luck on for travels" she says, before leaving you to it.Jan 15, 2023 4:28 pm
Eyes says:
When you send private but don't post anything publicCESN sent a note to RAAMtentacles
Jan 15, 2023 4:47 pm
@CESN Ahh, I just wanted you to see, in case you were hoping the rest of us saw nothing at all
Jan 15, 2023 5:10 pm
Eyes says:
@CESN Ahh, I just wanted you to see, in case you were hoping the rest of us saw nothing at allI try to avoid happening since it looks so weird to have an empty post. I should have made at least some OOC comment but it was a bit rushed 😆
Jan 17, 2023 3:15 am
Oh, after checking the rules again, I am not sure how level up works.
Does the doubled roll need to be higher than my current skill level, or my current character level? Does character level even exist?
Does the doubled roll need to be higher than my current skill level, or my current character level? Does character level even exist?
Jan 17, 2023 8:55 am
Oh yeah I just updated that bit :D
There are no character levels, only skill levels.
Yes, it's only if you roll above the skill level, so for your intimidation, lv 6 is already the maximum, though you can get a bonus up to 7 (5+7=12)
PS, forgot to add that you do gain an experience related to intimidation. That's like inspiration that you can use for a +1 bonus.
testlum says:
Does character level even exist?testlum says:
Does the doubled roll need to be higher than my current skill level, or my current character level? PS, forgot to add that you do gain an experience related to intimidation. That's like inspiration that you can use for a +1 bonus.
Jan 17, 2023 12:41 pm
probably no need to be a note here since the website question could be useful for the others :D @bowlofspinach may have dwelled deeper into GP secrets than me, but...
I don't think there is, you could try a private note, though that has the potential to break the thread yeah no, doesn't work, it broke the thread because 🐛🪲🦗 . xD
Yes, I see everything all the time so you only need to name me if there is no one else, basically just to make the note work (though technically you could send a note to yourself)
RAAMtentacles says:
1). Is there a way to write text in a way that is hidden to some people but obvious to others that it is secret? A note informs others that something was said but it informs everyone. I think private text is unmarked. I'm looking for an in-between.RAAMtentacles says:
2). Can the GM always see private text or do they have to be included in it like players do?Jan 17, 2023 3:19 pm
CESN says:
RAAMtentacles says:
1). Is there a way to write text in a way that is hidden to some people but obvious to others that it is secret? A note informs others that something was said but it informs everyone. I think private text is unmarked. I'm looking for an in-between.Normal stuff going on
(Heads up: Only you can read this blue text)
Bla bla, your character dies, bla bla
Definitely nothing suspicious happened
Just add a private tag around the blue and voilà
Jan 19, 2023 7:43 am
Going to duplicate this here so it doesn’t get lost in the OOC text.
The marked spots on the map are those you have been to already, not necessarily where you have to go. Since you don’t know the city well, you may. It know where some of the places are and may have to ask around or search for them. Or maybe you know a little history of the place …
The marked spots on the map are those you have been to already, not necessarily where you have to go. Since you don’t know the city well, you may. It know where some of the places are and may have to ask around or search for them. Or maybe you know a little history of the place …
Jan 19, 2023 9:49 am
Say, is there a way to make it so that Leaflet doesn't keep forcing the map to the upper left when I click a marker? It's incredibly annoying xD
Jan 19, 2023 10:19 am
I know! I've just asked on discord about that. It's weird because I've seen games where the maps behave properly. Maybe @bowlofspinach knows something?
Jan 19, 2023 2:23 pm
plan so far (it's going to change for sure):
- One-Eyed Jax first for Dragonbait?
- cross Dalath's Span bridge, go to the Ruins of Illusk for Vanifer?
- then Cutless Island and Hosttower of the Arcane for Rool and Maccath?
- head back and then check Fel’rekt and Nezznar?
(by the way, if you played any other 5e adventure, you probably recognize the names xD )
- One-Eyed Jax first for Dragonbait?
- cross Dalath's Span bridge, go to the Ruins of Illusk for Vanifer?
- then Cutless Island and Hosttower of the Arcane for Rool and Maccath?
- head back and then check Fel’rekt and Nezznar?
(by the way, if you played any other 5e adventure, you probably recognize the names xD )
Jan 26, 2023 10:22 am
ok so I'll try to keep at least to a once a day post to keep up the good pace. Eyes, remember you can retro-play whatever was missed in your next post :D
Feb 1, 2023 12:42 pm
Ok, I'm confused, I think this is one of those times there needed to be a lot of private messages or notes.
Either the skeletons are illusory in which case I don't see how they would effect me, or they are physical in which case I should see them as well.
Either the skeletons are illusory in which case I don't see how they would effect me, or they are physical in which case I should see them as well.
Feb 1, 2023 1:21 pm
...or there is something previously foreshadowed still around ;)
Actually the other players should have no clue what is happening to Fizel because of the private messages.
Actually the other players should have no clue what is happening to Fizel because of the private messages.
Feb 8, 2023 1:44 am
Is there a way that we would like to use to signify that we're up to date and ready for the GM to respond without making an IC post. I don't think Izuhn has anything to add yet so I don't want to force anything. No need to rush anything but I also don't want to be the hold up.
Feb 8, 2023 9:18 am
there was a thread recently about this actually. Since I try to move this game forward at least once a day, I don't think it would be needed. with this post rate it is more likely that you wanted to post and I moved forward :D
Mar 6, 2023 1:46 pm
Alright! That's the end of the Luskan part an the start of the trip to Icewind dale! I saw this on another Frostmaiden game and I thing it is actually a cool idea to try and adapt the game to the players. so poll time :D
Game speed. Is this game...
Too slow
Vote to view results.
About right
Vote to view results.
Too fast
Vote to view results.
Too erratic
Vote to view results.
Mar 6, 2023 1:47 pm
The plot
I'm lost. I have no idea what's going on.
Vote to view results.
I'm a little confused, but that's okay.
Vote to view results.
There is no surprise here.
Vote to view results.
Totally railroaded
Vote to view results.
Mar 6, 2023 1:47 pm
Game pillars Multi
Not enough exploration
Vote to view results.
Not enough social
Vote to view results.
Not enough combat
Vote to view results.
I think the mix is about right
Vote to view results.
Mar 6, 2023 1:47 pm
The system
Its simple and works for most things
Vote to view results.
Its simple but doesn't works for some things
Vote to view results.
It's generally ok, but D&D would work better
Vote to view results.
Its confusing but works for most things
Vote to view results.
Its confusing and doesn't works for some things
Vote to view results.
Mar 6, 2023 1:48 pm
Private notes
Didn't notice them
Vote to view results.
They are far too confusing, because I don't know what the others know
Vote to view results.
I like the personal details
Vote to view results.
Doesn't change much
Vote to view results.
Mar 6, 2023 3:51 pm
Poll answered.
[ +- ] Game Speed
I think the game is moving at a fine pace. I'm not being dragged along, nor am I waiting too long to move forward. I have very much enjoyed the little side stories of what was going on in Luskan and if anything could have spent more time with that. Overall I'm happy though.
[ +- ] Game Plot
I marked no surprises but I guess I really meant that I'm not confused. The plot is keeping enough mystery to keep in interesting without being too obscure. I would have liked to have known more about the rituals taking place, but I suppose that I didn't really ask too much either. This chapter was slightly erratic but I think that's due to the nature of the missions rather than the storytelling.
[ +- ] Game Pillars
marked a satisfactory mixture but do think a little more exploration could be added. Again, this may have been due to the missions at hand not lending themselves to exploration as much. Social > Exploration = Combat is my preferred order of the three pillars and the campaign is suiting me well so far. The mechanics of the system lend themselves to an easy and enjoyable combat for me as well.
[ +- ] The System
I am greatly enjoying the system. As I mentioned above, it definitely makes combat more enjoyable for me and I like that I know whether or not I succeeded at a task and can narrate as such. It lends itself very well to PbP in my opinion. I don't think we've seen the system in its depth yet to gauge whether or not it fits most things but so far I've not found it lacking in anything that I want to do.
I simultaneously enjoy the loose magic system and find myself a little confused on just what I can do with it. I'm hoping that clarifies as we proceed.
I simultaneously enjoy the loose magic system and find myself a little confused on just what I can do with it. I'm hoping that clarifies as we proceed.
[ +- ] Private Notes
I absolutely love using private notes. I like that there can be discussion between characters or between players and GM that not everyone hears. For me that makes the game much more immersive in a way that I thoroughly enjoy. My character isn't omniscient so I like it when I (the player) really get put in his shoes.
It has been a challenge sometimes to post in a way that facilitates play by giving that information out but I like the challenge and think it makes role-playing that much more fun.
I am happy to have it plain text like the rest, but as an idea to potentially make it more clear what is and isn't something that everyone knows, perhaps private messages could also have a specific color to them that would distinguish them. Or maybe that would defeat the purpose of the private note.
It has been a challenge sometimes to post in a way that facilitates play by giving that information out but I like the challenge and think it makes role-playing that much more fun.
I am happy to have it plain text like the rest, but as an idea to potentially make it more clear what is and isn't something that everyone knows, perhaps private messages could also have a specific color to them that would distinguish them. Or maybe that would defeat the purpose of the private note.
Last edited March 6, 2023 3:52 pm
Mar 7, 2023 12:38 pm
Feedback!
[ +- ] Game Speed
About right. I honestly didn't expect to spend so much time in Luskan before we set off. That said, it's been engaging so I'm having fun with it. Agna's opinion might differ though :P
[ +- ] Game Plot
I'm a little confused but that's okay. So far I think we're still setting the stage before the main events come into play, so it's fairly straightforward. I chose this because I'm not sure how the strange deliveries will come into play.
[ +- ] Game Pillars
Not enough exploration. I think this is because we're still in the city, so it's not a big deal.
[ +- ] System
It's simple but doesn't work for some things. It's quite easy to understand which is nice. However, I'm not sold on the success range mechanic vs. the standard PbtA 2d6. What does it do better?
I'm also puzzled by why Magic needs to have its own unique subsystem. I think it'd be nice if players can choose which skill to roll for their abilities.
My last point is fairly pedantic. The terms "ability" and "skill" aren't clearly differentiated. Maybe "ability" could be renamed to "power" or "knack"?
I'm also puzzled by why Magic needs to have its own unique subsystem. I think it'd be nice if players can choose which skill to roll for their abilities.
My last point is fairly pedantic. The terms "ability" and "skill" aren't clearly differentiated. Maybe "ability" could be renamed to "power" or "knack"?
[ +- ] Private Notes
They are a little bit confusing, but the poll didn't have that option. I noticed moments where I had no idea what the others were talking about, which threw me off a bit. That said, it's likely personal taste. I prefer to know stuff my character wouldn't, and play accordingly, instead of being caught off-guard and wondering if I misread something.
Mar 9, 2023 11:05 am
cool thanks for the feedback. I'll have to re-read again when I have the time, but I'll start posting the shared text in blue, so anything you read in black means at least one player didn't see it (that way)
CESN sent a note to Eyes
Mar 10, 2023 10:01 am
RAAMtentacles says:
I would have liked to have known more about the rituals taking place, but I suppose that I didn't really ask too much either. RAAMtentacles says:
I simultaneously enjoy the loose magic system and find myself a little confused on just what I can do with it. I'm hoping that clarifies as we proceed.testlum says:
I'm also puzzled by why Magic needs to have its own unique subsystem. I think it'd be nice if players can choose which skill to roll for their abilities.Players can choose the skill to roll for their abilities; however, this has to be defined in the ability. For example, Force of Nature will only work with intimidation and strength, because that's the bonus it gives you. Magic is basically an ability, but I split it up to highlight it to make it clear every "class" can be a spell caster. I'm not entirely sure which sub-system you mean. The only subrule I can remember is that magic allows for multiple targets with the other skills (in principle) don't. But maybe you mean something else didn't notice?
testlum says:
I chose this because I'm not sure how the strange deliveries will come into play.testlum says:
Not enough exploration. I think this is because we're still in the city, so it's not a big deal.testlum says:
It's simple but doesn't work for some things. It's quite easy to understand which is nice. However, I'm not sold on the success range mechanic vs. the standard PbtA 2d6. What does it do better?I think the rolling and probabilities are very comparable but there are minor differences at the leveling system, which are probably just personal taste ( also, success range feels much more exotic 🤣 as is not roll under or above 🤯). With this leveling up system, I don't need to spell out the max level is 6, because you won't be rolling a double 7, or the max range is 5-12, because you can't roll more than two 6s. I think PbA is not self bound like that. Ideally, this means more freedom because I don't need to define 5 or 6 abilities to limit the character progression, so no need to define classes or abilities before hand (originally, there weren't even skills lists!). On the other hand, its a "level by using system", so you can't really customize or plan your character ahead. Overall, this one is probably more on the free-form side of the scale than PbA (it was intended to be a one page system!) but they are very similar.
testlum says:
My last point is fairly pedantic. The terms "ability" and "skill" aren't clearly differentiated. Maybe "ability" could be renamed to "power" or "knack"?testlum says:
I noticed moments where I had no idea what the others were talking about, which threw me off a bit. Mar 10, 2023 11:54 am
Quote:
The only subrule I can remember is that magic allows for multiple targets with the other skills (in principle) don't. But maybe you mean something else didn't notice?Mar 10, 2023 12:45 pm
Ah I think I see what you mean...like the magic skill itself is not relevant and could be removed? It's a good point. The skill represents your skill into manipulating the Weave, so anything magical would, lore-wise, fall into that skill. While magic is using it, arcana is understanding it in a structured manner.
To be fair, players experienced with this system don't need skill groups...The reason for some skills was purely for the groups to be symmetric (5 x 4 skills) which would help balance the character creation. We can review the characters later and improve the skill list actually.
To be fair, players experienced with this system don't need skill groups...The reason for some skills was purely for the groups to be symmetric (5 x 4 skills) which would help balance the character creation. We can review the characters later and improve the skill list actually.
Mar 10, 2023 12:50 pm
Hmm I wouldn't say Magic is redundant, for the same reasons you gave! More like, I think other skills should be able to build and empower custom abilities that are not related to sorcery.
Oh, and I forgot to mention in my feedback post, but I'm a fan of the gain EXP on doubles mechanic. It's simple and neat.
Oh, and I forgot to mention in my feedback post, but I'm a fan of the gain EXP on doubles mechanic. It's simple and neat.
Last edited March 10, 2023 12:52 pm
Mar 16, 2023 10:42 pm
Hey all, I'm going to pull out of this one. I overextended myself on games and I'm most confused in this one.
Thanks for letting me try.
Thanks for letting me try.
Mar 17, 2023 9:54 am
Hey Eyes. No problem! ahah chewing too much is a very common GP problem xD
Thanks for trying this out and for your input and comments :D
Thanks for trying this out and for your input and comments :D
Apr 11, 2023 3:44 pm
I noticed Agna's fatigue was at 1. Since you have been at sea for a few days, I put that as 0 as you'd have rested enough to heal.
Apr 12, 2023 12:26 pm
Gotcha. I honestly forgot she even had the fatigue. I assume Agna has a physical wound now?
Apr 12, 2023 5:15 pm
Not yet. The hands just managed to climb on you. Mechanistically, as long as you can "pay fatigue" you shouldn't be wounded. The idea is that you, being the hero, can always avoid an attack, but it may require a difficult dodge that puts stress on you. (maybe fatigues should be renamed stress 🤔 ). It's this fatigue/stress that will than lead you to make mistakes and get wounded.
Because wounds give you a -1 penalty, once you get them, you enter a dead spiral, so fatigue basically works as a buffer to balance that out.
Because wounds give you a -1 penalty, once you get them, you enter a dead spiral, so fatigue basically works as a buffer to balance that out.
Apr 12, 2023 5:29 pm
ok. just read the new posts! Failing means Agna will be grappled and prone in d&D terms. Basically, they're trying to get you on the floor to restraining you. They are not attacking yet
Apr 12, 2023 5:32 pm
Okay 2 questions then.
1). Would I be rolling at -2 for me or just -1? In other words, does the -1 on Agna effect my roll?
2). Would the fish man require just another hit to kill or would it be a crit to kill?
1). Would I be rolling at -2 for me or just -1? In other words, does the -1 on Agna effect my roll?
2). Would the fish man require just another hit to kill or would it be a crit to kill?
Apr 12, 2023 7:12 pm
RAAMtentacles says:
1). Would I be rolling at -2 for me or just -1? In other words, does the -1 on Agna effect my roll?Fizel actually can't help because he would have a negative modifier, but he can kill one hand (or the fish man) for free since he is part of the party (I have to set up his sheet again to roll for him)
RAAMtentacles says:
2). Would the fish man require just another hit to kill or would it be a crit to kill?If you think its confusing or taking your agency away, let me know and I won't be doing that very subjective call. I'm going with the rule of cool, but this might not be cool for you 😆
Apr 13, 2023 12:21 am
Just a suggestion, but maybe it'd be easier for you to deal with Fizel using NPC rules instead of still considering him as a PC?
Apr 13, 2023 2:08 am
Nah, I'm cool with the change. I just wanted to make sure it wasn't some sort of 'boss' monster for the effects of the rolls. I also figured it was most dangerous and needed to be taken out quickly. We'll see how things play out though.
Apr 14, 2023 2:03 pm
testlum says:
Just a suggestion, but maybe it'd be easier for you to deal with Fizel using NPC rules instead of still considering him as a PC?May 5, 2023 1:38 pm
testlum says:
the captain had already sounded the retreat. May 8, 2023 12:20 pm
testlum says:
Oh, I thought the captain was headed to one of the exitsMay 8, 2023 1:22 pm
Based on past experience, I don't hold much hope that she'd want to get away from danger :P
May 9, 2023 10:57 am
Any chance I could use my previous experience of seeing the horrors of the man damned inside out and realizing what was actually going on to add the +1 here?
May 9, 2023 11:15 am
RAAMtentacles says:
Any chance I could use my previous experience of seeing the horrors of the man damned inside out and realizing what was actually going on to add the +1 here?You could use it for a raise, which could be dangerous, but could rescue your fail if you get a 5-8 (since there's one less PC, Fizel could help for another +1). That would be 56% chances of a last minute success vs 34% of messing pretty bad.
May 9, 2023 11:17 am
I always forget that lol! Old habits die hard. We'll keep the fail and I'll narrate that.
May 9, 2023 11:18 am
testlum says:
Izuhn, you see where the cap'n went? I am goin' to drag the wretched woman OFF THIS SHIP!"May 9, 2023 11:20 am
testlum says:
]Honestly I've had enough fighting for now. RAAM, you okay with running?May 9, 2023 11:37 am
No worries, run the world as you see fit! Just because monsters are approaching doesn't mean we have to fight them after all :P
Jun 11, 2023 3:53 am
No worries, I only got back home late last night and unpacked today. I'll be mostly back to normal by tomorrow afternoon.
Jun 19, 2023 9:08 am
Alright! With this little adaptation of a one-shot sailing adventure almost done... lets see how this is looking like now :D
Game speed. Is this game...
Too slow
Vote to view results.
About right
Vote to view results.
Too fast
Vote to view results.
Too erratic
Vote to view results.
Jun 19, 2023 9:09 am
Plot so far is basically winter is coming and you're meeting it face on xD
The plot
I'm lost. I have no idea what's going on.
Vote to view results.
I'm a little confused, but that's okay.
Vote to view results.
There is no surprise here.
Vote to view results.
Totally railroaded
Vote to view results.
Jun 19, 2023 9:11 am
This was a bit of a more common dungeons type of chapter so for the pillar balance...
Game pillars Multi
Not enough exploration
Vote to view results.
Not enough social
Vote to view results.
Not enough combat
Vote to view results.
I think the mix is about right
Vote to view results.
Jun 19, 2023 9:13 am
Maybe a bit more insights about the system?
I really liked how you guys manages to describe this last part without much input from me :D
I really liked how you guys manages to describe this last part without much input from me :D
The system
Its simple and works for most things
Vote to view results.
Its simple but doesn't works for some things
Vote to view results.
It's generally ok, but D&D would work better
Vote to view results.
Its confusing but works for most things
Vote to view results.
Its confusing and doesn't works for some things
Vote to view results.
Jun 19, 2023 9:17 am
Well the main question would be if you guys are up for the next chapter: arriving at Fireshear and meeting with the dwarven caravan Agan has been waiting for to get on the road to Icewind dale!
If so, I'll try to get another player to take over a new character (or maybe Fizel himself)
If so, I'll try to get another player to take over a new character (or maybe Fizel himself)
Jun 19, 2023 12:02 pm
Feedback v2!With that, I would still be open to continue playing for a while - especially if we add more player(s) to the mix!
EDIT: And as RAAM says below, thanks for hosting as GM!
[ +- ] Game Speed
Too erratic. The part I enjoyed the most was the chapter's start with NPC roleplay. It was pretty breakneck after that.
[ +- ] Game Plot
I'm lost. Once we got to the derelict ship I had a tough time following what was going on. Maybe it's setup for a future reveal but I didn't quite get why the ship was invaded by the hag and friends. Was the hag's grudge against Agna opportunistic?
[ +- ] Game Pillars
About right. The parts after getting on the derelict ship are pretty much what I expect from a dungeon crawl, but...
[ +- ] System
D&D would work better. Unfortunately I don't think this system works well for a dungeon crawl. I know narrative systems lean more on fiction than tactics for combat, but it was a bit too floaty. Also, coming up and solving challenges I invented myself sometimes felt a bit arbitrary.
EDIT: And as RAAM says below, thanks for hosting as GM!
Last edited June 19, 2023 12:30 pm
Jun 19, 2023 12:28 pm
First off, thanks for a fun game CESN! Here's some more in-depth feedback from my perspective as well.Much of my feedback probably boils down to my preferences of the pillars. Social > Exploration > Combat. I'm still having a good time though and I am ready to continue on to the next chapter. Izuhn is eager to be back on solid ground!
It would also be great to add in 1-2 new players if possible.
[ +- ] Game Speed
I originally said too slow, but I think too erratic actually describes it better. Once on the ship I found myself mostly waiting to figure out what was going on. Sometimes it felt rushed and other times draw-out with no clear direction. This may have been unavoidable due to the nature of the one-shot though.
[ +- ] Game Plot
I'm a little confused. I think I still have a grip on the overarching plot and even how this chapter fits into it, but for a lot of this chapter I wasn't sure what to do.
[ +- ] Game Pillars
About right. I think the mix of the three is still good. I'm not that familiar with dungeon crawls so I'm still adapting to expectations there but otherwise it seems fine.
[ +- ] System
I still really enjoy the system, but combat does seem to be a weaker point of it. Knowing what's appropriate to narrate for a successful or failed rolled in those situations is more vague.
It would also be great to add in 1-2 new players if possible.
Jun 19, 2023 1:49 pm
OOC:
Ok so I notice the pace and plot went down a bit 😅 It felt rushed The ship itself is a sort of "run against time" one-shot so I guess the adventure itself is a bit rushed. The original one you're just fighting until you find what you're looking for and then the octopus attacks and the ship sinks in 10 turns or so. I sort of counted "turns" but when mostly for the narrative pressure of something bad happening soon... Though I can see that if combat was managed a bit better, there could have been more time to explore.
What was going on Probably adding the pressure to escape didn't help here. But! There were a few items that were found on the ship so we can deal with those during the "downtime" for the travel. You won't know everything that is happening, but you will learn something 😀
Overarching plot Being a huge campaign, the plot will be very slowly to be revealed (why I should be updating the story so far... sorry about that 😅), with many things happening around it. This one was taken from a different book, but adapted to the overarching events which feed into the main plot. The hag's grudge against Agna was opportunistic but not accidental! I might be able to make her an unexpected recurrent enemy at some point (depends how things go...). What happened here will have major impact on the long run though... I will use OOC reminders to help tie things together when I can :D
By the way, coming up and solving challenges you invented yourself is a bit of legacy from the early "GMless" attempts for the system. It is still one way to have players influence the world besides just acting, so you can totally do it if you have an idea, but you don't have to. I'm here to fill in the "gaps" 😀
Jun 19, 2023 1:57 pm
Quote:
It is still one way to have players influence the world besides just acting, so you can totally do it if you have an idea, but you don't have to. I'm here to fill in the "gaps" 😀I also wonder if adapting an adventure module intended for D&D might be working against you. D&D in general has the 'fight monsters, get stronger' gameplay loop which isn't quite the vibe I got from the system.
Last edited June 19, 2023 1:57 pm
Jun 20, 2023 8:17 am
testlum says:
IMO it might be preferable to stick to one format? For example, Ironsworn has both GM (guided) and GM-less (cooperative) playstyles but it's fixed from the start.testlum says:
I also wonder if adapting an adventure module intended for D&D might be working against you. D&D in general has the 'fight monsters, get stronger' gameplay loop which isn't quite the vibe I got from the system.Jun 20, 2023 8:19 am
Quote:
This is very true as well! I was supposed to redo @bowlofspinach cyberpunk one shot but I guess I'm just lazyJun 20, 2023 8:26 am
bowlofspinach says:
Seems like just rerunning the same adventure when you already have so much descriptive text written out would be easy and very well suited for a lazy person 🤔Jul 1, 2023 2:39 am
Now the real question is do I let the Dm speak for my character about the town, or do I just make stuff up and see how well they can work with it lol
Jul 1, 2023 8:12 am
🤣 I’ll send you a note later with some info if you want and then you can improv from there. It’s not a bit my town so there isn’t much around really
Jul 2, 2023 12:17 am
@testlum making me think now haha. Momma was the only name I came up with. I see why everyone loves Agna 🤣
Jul 2, 2023 12:22 am
Actually there is no thinking involved. Thank you you just made my secrets and backstory so much better by forcing me to come with a real name
Jul 3, 2023 1:32 pm
Mnrtoler says:
I'm taking for granted that she has a houses if not we can retcon that. Mnrtoler says:
Adding a search roll just in case it is relevant. Still don't understand the system, but rolling anyways haha. testlum says:
I think it would be a History roll to see if you'd know where Beorne hangs out, but I'll leave it to CESN to confirm.Jul 3, 2023 1:38 pm
Gotcha. Will edit post with history. Wasn't sure if it meant just book history or not.
Jul 3, 2023 1:48 pm
yeah I trid to keep it very general so we didn't need to list every skill from D&D while keeping the groups balanced... doesn't work exactly the same for everything.
Jul 3, 2023 1:56 pm
ah! also no need to reroll, I can just take the level of the skill and check the against the new range :D
Jul 5, 2023 9:02 am
testlum says:
Uh, has Agna actually met Beorne in person before?CESN sent a note to testlum
Jul 5, 2023 11:50 am
Couple of questions for the GM.
I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.
I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?
I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.
I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?
Jul 5, 2023 12:33 pm
riley says:
I've been attempting two different conversations (or actions) in a single post a couple of times now. Is this okay or would you prefer me to focus on one thing at a time? I'm trying to juggle keeping things simple and keeping the pace of the game I guess.It can feel a bit asynchronous, so we assume it's not actually happening at the same time, but I'm fine with it.
I agree it can be a good way to keep up the pace and still have some personal interactions :D
Maybe we could and some OOC comment and/or line break to differentiate them?
riley says:
I've just failed trying to strike up a conversation, if I want to 'try again' my options are to offer a 'hard success', 'twist', 'push hard' or to give up (and if it were appropriate someone could help if I hadn't failed so poorly). Is this correct? How do I go about doing this in play, do I need to state which of these options I'm doing or do I just work it into the narrative. In this case I'm thinking of 'pushing hard' - would I just narratively describe my new approach/extra attempt and roll again?Those are the options yes. So generally you can come up with some interesting problem (twist), pay a price (Push hard and hard success) or get some help (give up is also on the table I guess...) Ideally, you'd just narrate it into the narrative but it might be good to add an OOC clarification since its a new experimental system on PbP.
There is, however, a "hidden option"... the ability to Raise a Roll, which basically allows you to re-roll and turn it into a success at the risk of fumbling.
Jul 5, 2023 12:39 pm
Sorry all, I've overestimated how much free time I would have available to devote to this game. Rather than overextend myself, I think it's best if I bow out now. Thanks for the opportunity, CESN, and I hope you all have fun playing. :)
Jul 5, 2023 12:52 pm
Okay, yeah I agree something to break the up will help.
I think I understand the 'reroll options' now thanks. Not 100% on the difference between Push Hard and the Raise Roll options but that's okay
I think I understand the 'reroll options' now thanks. Not 100% on the difference between Push Hard and the Raise Roll options but that's okay
Jul 6, 2023 9:42 am
Dmbrainiac says:
I've overestimated how much free time I would have available to devote to this game. Rather than overextend myself, I think it's best if I bow out now. Jul 6, 2023 12:16 pm
@CESN are the elements still in the east or have they been dealt with and just left damage?
Jul 6, 2023 12:48 pm
official wording is that they have been contained. Kalannai did tell Adaia that they should investigate the area again once everyone has been relocated.
What Momma knows for sure is that local militia (that is, the miners), went in and managed to evacuate the residents. But you know how these things go... too soon to know the exact details and lots of rumors going around :D
OOC, this is clearly the local side quest hook 🤣
What Momma knows for sure is that local militia (that is, the miners), went in and managed to evacuate the residents. But you know how these things go... too soon to know the exact details and lots of rumors going around :D
OOC, this is clearly the local side quest hook 🤣
Jul 7, 2023 7:16 am
riley says:
Not 100% on the difference between Push Hard and the Raise Roll options but that's okayMnrtoler says:
I sure hope we aren't overwhelming you with like three conversationsJul 7, 2023 8:41 am
I don't mind having multiple scenes at the same time, so if it works for you @CESN, I'm good too!
Jul 7, 2023 10:48 am
Love it when the rolls just reinforce the character, it just makes sense that Adaia has no idea how to emphasize with the locals.
Jul 12, 2023 10:51 am
testlum says:
Think you accidentally double posted, @rileyJul 13, 2023 5:55 pm
riley says:
Just noting that I'm happy with the pace of the game and feel free to take as long as you wantAnd while we are on this topic … just to let you guys know, with work and holidays, this might get a bit slower in the next month or two.
Jul 13, 2023 5:57 pm
Thanks for the heads up CESN. I'm in it for the long haul so let's just keep on trucking.
Jul 18, 2023 6:20 pm
testlum says:
Hmm. What do you think about just rolling for us in these kind of situations? Since the rolls always happen, you won't need to wait for us to post and can just proceed with the next scene.Of course the others might prefer rolling by themselves, but I don't mind if a GM rolls for me xD
Jul 27, 2023 12:21 am
@CESN Doesn't Agna's double success on Medicine equal a crit? I thought that meant she won't have any penalty.
Jul 27, 2023 2:26 am
If I raise to hit more enemies and fail the second roll then does the first roll fail too?
Jul 27, 2023 8:59 am
testlum says:
@CESN Doesn't Agna's double success on Medicine equal a crit? I thought that meant she won't have any penalty.RAAMtentacles says:
If I raise to hit more enemies and fail the second roll then does the first roll fail too?[ +- ] Raise Roll
You can "raise" (re-roll) any roll once. By doing so, you can rescue a failed action (near miss) or increase it's impact (critical), but you risk increasing your fatigue if you fail.
However... magic can have multiple targets. You can empower a spell at any time but taking a -1 penalty to all rolls. So in this case you'd go from SR: 5-11 to SR:5-10 in both rolls!
Aug 15, 2023 9:23 am
riley says:
OOC:
I thought my experience would be that I learnt snow melts ahah yes that could be. Just keep the flames away from any friendly ice creatures.
It can actually work as a +1 bonus to melt ice.
Aug 21, 2023 9:51 am
With my first 'session' wrapping up I just thought I'd say I've been having a blast - glad I could get into the game.
Looking forward to what happens next (I'm sure we won't freeze to death). Keep up the good work CESN, and team :)
Looking forward to what happens next (I'm sure we won't freeze to death). Keep up the good work CESN, and team :)
Aug 21, 2023 10:22 am
Great to have you along! This game turned out pretty different from my starting expectations but I'm having a lot of fun.
Aug 22, 2023 11:20 pm
Yes, certainly glad you're here, Riley. I think three is a good number for our game.
I'm very much enjoying this game. I find its style and player agency to be unique and interesting.
I'm very much enjoying this game. I find its style and player agency to be unique and interesting.
Aug 23, 2023 12:50 pm
Nice to know you guys are enjoying it :D
we might make it to Icewind Dale before the end of the year 🤣
we might make it to Icewind Dale before the end of the year 🤣
Aug 29, 2023 1:43 am
Hello everyone, please excuse my absence. I'll be back to posting tomorrow hopefully. Things are quite busy at the moment and I ran into some unexpected circumstances. All is well but I haven't had much extra time.
Aug 29, 2023 7:54 am
hey RAAM, thanks for letting us know. no problem 👍 I'm a bit busy these next two week myself so that's great timing
Aug 29, 2023 10:11 am
Yeah no problems from me - waiting on you to respond to the dwarf but if you're only going to be a day or two no problems - otherwise I'll have Adaia step in.
Sep 9, 2023 10:29 am
I already had 2 fatigue from some pushed/failed rolls. Would they have been cleared resting prior to setting out?
Sep 9, 2023 4:39 pm
yeah testlum is right. Though there is still a the "dnd" short rest option which can heal 1 point of fatigue. but basically everyone starts at 0 each chapter
Sep 11, 2023 8:22 am
Quickly asking @testlum what Agna will do :D
Just in case you got distracted with the "confidential" note for riley 🤣🤣
Just in case you got distracted with the "confidential" note for riley 🤣🤣
Sep 28, 2023 11:18 am
Agna is sleeping and I think questions to Alvan are answered for now. There's a bit of Izuhn/Adaia RP going on, but let me know if you want RP a bit more or call it a night
Sep 30, 2023 1:27 pm
For the record, I'm okay with and even interested in running the full section of the adventure. I think Izuhn's statement reflects the state of our story though so that's why I went that way.
Sep 30, 2023 1:45 pm
Yep, I think detours aren't quite fitting with the current story, so I would rather press on. Do you mean that we'd miss out on half of this particular adventure thread or the campaign?
Sep 30, 2023 2:32 pm
Ahah no, not at all 🤣 it’s fine I was just making a joke 😝 it was a really nice way you guys found to handle that in character actually 😁
I’m actually thinking how to reward this sort of "quest completion". wondering how you can actually decide what happens later on when you think this might impact the story 🤔
I’m actually thinking how to reward this sort of "quest completion". wondering how you can actually decide what happens later on when you think this might impact the story 🤔
Oct 4, 2023 11:51 am
I thought I'd give some feedback since we talked a bit about doubles below skill level not being useful. At the same time, choosing when to raise rolls feels a bit arbitrary. What if raising rolls was limited to whenever someone gets a double, by adding some kind of twist to the situation?
Also, I think none of us has received a single wound so far in the game, so having 10 wound boxes for each skill category feels like a lot. :P
Also, I think none of us has received a single wound so far in the game, so having 10 wound boxes for each skill category feels like a lot. :P
Oct 4, 2023 8:48 pm
One more set of doubles and Agna goes straight to jail, do not pass go, do not collect $200
Oct 5, 2023 5:07 am
Hahaha, don't worry you rolled a non double inbetween so it wasn't 3 in a row. Big level ups this session though
Oct 5, 2023 8:26 am
riley says:
Big level ups this session thoughOct 9, 2023 3:21 pm
Giving a heads up that I'll be busy this week so might not get much posting time.
Oct 9, 2023 3:51 pm
no problem. This little scene is very simple so we can just slow down a bit and assume Agna is doing guiding stuff if needed :D
Oct 16, 2023 12:38 am
At this rate Agna's going to have some mean stats for a Bard. Something to keep in mind if guiding doesn't work out.
Oct 16, 2023 8:44 am
she's already max level? (and still manages to fail...) 😱 I guess double should be a penalty now 🤣🤣
Oct 20, 2023 8:55 am
So, I only vaguely follow this game, but... does Agna just roll doubles on every single roll she makes? 😆
Because it kind of seems like that to me
Because it kind of seems like that to me
Oct 20, 2023 9:02 am
bowlofspinach says:
So, I only vaguely follow this game, but... does Agna just roll doubles on every single roll she makes? 😆Because it kind of seems like that to me
Oct 31, 2023 1:10 pm
testlum says:
Agna wants to trap them inside the cave so they can't approach.Nov 10, 2023 4:59 pm
By the way, let me declare that I just completed a playthrough of the Icewind Dale video game. If you want to use elements from it, feel free though! I'll do my best not to metagame :P
Nov 10, 2023 5:33 pm
A lot of people seem to be like adding Kuldahar but I think it never made into dnd lore actually. Maybe we’ll have a reason to visit it as some point. I did considered some quests from the oroginal games at some point, but it’s the sort of slot in as required (like this avalanche).
Also, as far as I can tell, only the Neverwinter MMORPG rpg should have some spoilers.
Also, as far as I can tell, only the Neverwinter MMORPG rpg should have some spoilers.
Nov 21, 2023 9:10 am
quick check on how everyone is doing everyone as it seems the game slowed down a bit. I'll guess it's life meddling again, but if you are lost or the scene is just halting let me know :D
Nov 22, 2023 12:52 am
I was waiting on Adaia to get a chance there. Things are a little busy with Thanksgiving but I think I should have a post up tonight or tomorrow.
Nov 22, 2023 10:16 am
No all good, I did get a little lost at one point but we moved past it. Getting slammed at work at the moment so the days do slip by sometimes sorry.
Still enjoying it :)
Still enjoying it :)
Nov 27, 2023 10:16 pm
Okay, I'm pumped for our riddle but I'm also stumped lol. I figure that we can discuss it here.
It seems to me that we need to pair up the two sections of the journal with the riddle maybe being the key somehow. That may all seem obvious though. What does everyone else think?
It seems to me that we need to pair up the two sections of the journal with the riddle maybe being the key somehow. That may all seem obvious though. What does everyone else think?
Nov 27, 2023 11:27 pm
Great idea! this would probably go smoother at the table but I’ll try to give you some hints as well. There are still a few dark tunnels to explore (the steps and voices) if you think you need to. Though you might be able to some a good idea of the solution with what you have now.
I guess the characters themselves - Adair and Izuhn - may eventually exchange a few ideas IC 😁
I guess the characters themselves - Adair and Izuhn - may eventually exchange a few ideas IC 😁
Nov 29, 2023 9:40 pm
Yeah I think I'll need to sit down and have a really close read to work it out. Although some IC questions and conversation might be needed to solve it at this point. You're on the right track (I think), we need to get the right stones into the door based on the riddle and the journal notes.
This is what I have so far:
Protection (Stone of Protection - Dusty rose prism) of the Leadership (Stone of Leadership - Marbled pink and green sphere) leads to Mastery (The stone of Mastery isn't dark blue) but Reserve (Stone of Reserve - Vibrant purple prism) your Intellect (Stone of Intellect - Mixture of Two Colours) for Self-Preservation (Stone of Self-Preservation is Silvery).
Protection, Leadership, Mastery, Reserve, Intellect, Self-Preservation
This is what I have so far:
Protection (Stone of Protection - Dusty rose prism) of the Leadership (Stone of Leadership - Marbled pink and green sphere) leads to Mastery (The stone of Mastery isn't dark blue) but Reserve (Stone of Reserve - Vibrant purple prism) your Intellect (Stone of Intellect - Mixture of Two Colours) for Self-Preservation (Stone of Self-Preservation is Silvery).
Protection, Leadership, Mastery, Reserve, Intellect, Self-Preservation
Last edited November 29, 2023 9:56 pm
Dec 2, 2023 1:49 am
So how is the riddle going? I’m not sure how well these things work on PbP but I’m running it more or less as it is 😁 you should have most of the information (well, some pebbles are still missing) and are definitely on the right track 👌
Dec 2, 2023 2:05 am
Yeah my next post will be that we're missing some pebbles, but we know what they look like.
Are all the holes in the door empty?
Okay, so this is what I have so far:
From the riddle, I bolded the gem names and underlined the ones in the pebbles bag.
Protection of the Leadership leads to Mastery but Reserve your Intellect for Self-Preservation
From the door in order 1-13, I bolded the gems from the riddle and underlined the ones in the pebbles bag.
1 - Reserve
2 - Insight
3 - Regen
4 - Leadership
5 - Fortitude
6 - Supreme Intellect
7 - Absorption
8 - Awareness
9 - Sustenance
10 - Intellect
11 - Mastery
12 - Self-Preservation
13 - Protection
One caveat is that the riddle could refer to Supreme Intellect instead of regular Intellect.
I assume we need to place just the stones from the riddle in the door. In which case, we are missing Intellect, Mastery and Self-Preservation.
I'll make sure to say something IC to this effect. But it might be more useful to lay it out like this.
Are all the holes in the door empty?
Okay, so this is what I have so far:
From the riddle, I bolded the gem names and underlined the ones in the pebbles bag.
Protection of the Leadership leads to Mastery but Reserve your Intellect for Self-Preservation
From the door in order 1-13, I bolded the gems from the riddle and underlined the ones in the pebbles bag.
1 - Reserve
2 - Insight
3 - Regen
4 - Leadership
5 - Fortitude
6 - Supreme Intellect
7 - Absorption
8 - Awareness
9 - Sustenance
10 - Intellect
11 - Mastery
12 - Self-Preservation
13 - Protection
One caveat is that the riddle could refer to Supreme Intellect instead of regular Intellect.
I assume we need to place just the stones from the riddle in the door. In which case, we are missing Intellect, Mastery and Self-Preservation.
I'll make sure to say something IC to this effect. But it might be more useful to lay it out like this.
Last edited December 2, 2023 6:24 am
Dec 2, 2023 11:07 am
riley says:
Are all the holes in the door empty?Dec 11, 2023 1:45 am
By the way, should I proceed to post? Still waiting on the resolution for Agna's failed intimidation roll, but her being ignored could be the effect lol.
Dec 11, 2023 12:54 pm
ah damn! I was going to reply and got distracted by something else and then just thought I did it already xD
Dec 13, 2023 11:25 am
testlum says:
Can I get a refresher on what's going on with the stones? Adaia identified which is which, a couple were taken from a dead guy but two more are still missing, and once all of them are collected they'll be slotted into the door?Dec 13, 2023 9:44 pm
Updated with the latest stones. Underlined are the stones we have, and the bolded ones are those included in the riddle.
1 - Reserve
2 - Insight
3 - Regen
4 - Leadership
5 - Fortitude
6 - Supreme Intellect
7 - Absorption
8 - Awareness
9 - Sustenance
10 - Intellect
11 - Mastery
12 - Self-Preservation
13 - Protection
1 - Reserve
2 - Insight
3 - Regen
4 - Leadership
5 - Fortitude
6 - Supreme Intellect
7 - Absorption
8 - Awareness
9 - Sustenance
10 - Intellect
11 - Mastery
12 - Self-Preservation
13 - Protection
Dec 13, 2023 10:01 pm
riley says:
The sapphire doesn't remind me of any of the missing stones does it? I don't think it does from what I've deduced, but worth askingCESN sent a note to riley
Dec 14, 2023 12:51 am
I think that note was supposed to be for riley?
By the way, I think the riddle mentions every stone unless I missed something, not just those you bolded @riley.
By the way, I think the riddle mentions every stone unless I missed something, not just those you bolded @riley.
CESN says:
"Protection of the Leadership leads to Mastery but Reserve your Intellect for Self-Preservation. Your Fortitude is due to your Regeneration and Absorption of Sustenance. Awareness of Insight leads to Supreme Intellect."Last edited December 14, 2023 12:56 am
Dec 14, 2023 1:33 am
Oh I'm super blind haha, good catch. No idea how I missed that...
Yeah you can ignore that then. Just missing the two stones then
Yeah you can ignore that then. Just missing the two stones then
Dec 14, 2023 8:27 am
yeah it was for Riley… end of a long day 😅
Ahah! Agna should totally point that out IC in the grumpiest way 🤣 I noticed Adaia was focusing on the first part of the riddle only but it wouldn’t make much difference in the end once you crack it
testlum says:
By the way, I think the riddle mentions every stone unless I missed something, not just those you bolded Dec 30, 2023 2:53 am
RAAMtentacles zzz’ed now from 20 days of inactivity. I checked the Absences thread and couldn’t find anything. I don’t think this is unusual for the end of the year so, until they are back, let’s say Izuhn went with Helda and the dwarves to explore the other part of the cave. Just to let you guys know so you don’t feel you have to wait for their input
Dec 30, 2023 3:47 am
Yeah, RAAM went absent in another of my games. Hope they're just busy with the holidays.
Feb 24, 2024 10:55 am
Ok, so that was the little "avalanche survival horror" scenario. Icewind would be reached in the next one, but RAAMtentacles is definitely inactive and riley hasn't log in in more than a week. We can keep going with just grumpy Agna, but given how this is a long campaign, it's probably not ideal.
Feb 24, 2024 11:05 am
Yeah, I don't mind putting the game on hiatus. Perhaps if riley returns we can pick back up.
Feb 25, 2024 7:36 am
Apologies, I thought I had made a post attempting to close the door. The game has definitely slowed down without RAAM, so I hadn't checked in.
Feb 27, 2024 9:02 am
riley says:
Apologies, I thought I had made a post attempting to close the door.riley says:
The game has definitely slowed down without RAAM, so I hadn't checked in.Mar 27, 2024 1:18 am
So it's been more than a month, I think we can count this game as closed now.
Since it's supposed to be a playtest, is there anything you'd like feedback on or ask about @CESN?
Since it's supposed to be a playtest, is there anything you'd like feedback on or ask about @CESN?
Mar 27, 2024 10:17 am
I'm back from my two-three weeks break! (still a bit busy until next week moment)
But I also see riley zzz'ed... so it's a Agna's solo now 😅
* I think we can start with the previous polls.
* Then what are the main issues you had with the system (given it's rules-light) and what you think worked well :D
* I tried to run different adventure types to check which worked best for the system (though all within D&D context).. What type of game you think it will work best for? (when did it work best or worse)
But I also see riley zzz'ed... so it's a Agna's solo now 😅
testlum says:
Since it's supposed to be a playtest, is there anything you'd like feedback on or ask about @CESN?* Then what are the main issues you had with the system (given it's rules-light) and what you think worked well :D
* I tried to run different adventure types to check which worked best for the system (though all within D&D context).. What type of game you think it will work best for? (when did it work best or worse)
Apr 1, 2024 11:41 am
Overall, I think the pacing was unfortunately off. Part of that may be on having a different focus from Agna's point of view and what she sees as "derailment" from the main goal of getting everyone to the Ten Towns safely. IIRC it was mentioned the campaign followed story beats based on what's written in Adventure Paths (are they called that outside of Pathfinder?) but it didn't sadly work for me, especially the NPC deaths feeling a bit scripted.
I do appreciate how you worked to integrate player agency into the story. For example, when I decided that Agna's success revealed a cave where the caravan could shelter, it was in that same cave where they stumbled into the demonic(?) ruin.
Looking back at the game, I feel like I might have liked spending more time in social situations. My issues with combat being floaty I've already mentioned before. That's also why I think it does not suit running a D&D adventure where combat is the primary focus.
Going deeper into the mechanics, I am still not sure what experience from doubles are for (when rolling below a skill, rolling above and improving that skill is great). Choosing between using Agna's skill at Magic to Talk Sense or simply rolling Intimidate felt pretty samey, but that's chiefly on me for inventing an ability like that.
The resolution mechanic of 2d6 to beat target number is pretty easy to understand, and I'm a fan of the level up on doubles like mentioned above. The individual skills could be refined a little more (for example, Nature and Survival, Arcana and Magic) but it's a solid replacement for stats. I also like that wounds would possibly impact multiple skills under the same category, though it didn't really come into play during our game.
EDIT: Hah, imagine if I'd rolled another double with my fat-fingered insight check.
I do appreciate how you worked to integrate player agency into the story. For example, when I decided that Agna's success revealed a cave where the caravan could shelter, it was in that same cave where they stumbled into the demonic(?) ruin.
Looking back at the game, I feel like I might have liked spending more time in social situations. My issues with combat being floaty I've already mentioned before. That's also why I think it does not suit running a D&D adventure where combat is the primary focus.
Going deeper into the mechanics, I am still not sure what experience from doubles are for (when rolling below a skill, rolling above and improving that skill is great). Choosing between using Agna's skill at Magic to Talk Sense or simply rolling Intimidate felt pretty samey, but that's chiefly on me for inventing an ability like that.
The resolution mechanic of 2d6 to beat target number is pretty easy to understand, and I'm a fan of the level up on doubles like mentioned above. The individual skills could be refined a little more (for example, Nature and Survival, Arcana and Magic) but it's a solid replacement for stats. I also like that wounds would possibly impact multiple skills under the same category, though it didn't really come into play during our game.
EDIT: Hah, imagine if I'd rolled another double with my fat-fingered insight check.
Last edited April 1, 2024 11:42 am
Rolls
Insight - lv2, SR: 5-7 (f4-c0) - (2d6)
(53) = 8
Apr 3, 2024 9:13 am
Thanks for the feedback!
I do agree part of the problem might have been me trying to stick with the original D&D concept and balancing the players motivations. I do remember Agna not wanting to explore the "burning village" but someone else wanted to check what was going on (or not going deeper into the caves and having Adaia being a wizard and wanting to explore the ruins). These little side things take way longer on PbP than IRL xD
Yeah they released some Encounter of the Week introduction to the Rime of the Frostmaiden which were supposed to be very light one-shots. The NPC deaths were so scripted they even counted as Adventure League awards xD I tried to keep the last one alive but those were some terrible rolls. The Rime was advertised as an horror adventure like aliens or the thing, this was their attempt of having something pick the caravan one by one.
This probably contributed to the weird pacing as well, since combat didn't go down that well. The D&D "ship dungeon" clearly didn't work here.
The doubles were supposed to be like a sort of metacurrency (Bennies, Fate point, etc. ) to get a bonus since the success probabilities are generally low. But the rules were not very clear on this and they were way too free-form to be usable. I was re-thinking doubles as re-rolls instead of having the default ability and that might make it a bit easier to use.
D&D is definitely not the best paced system since it's basically moving from combat to combat which some introduction of where to find more combat. I think I'll try re-running a different thing once I have time to have another look at the rules
ahah if you manage to find an advantage you will success on your insight 👌
I do agree part of the problem might have been me trying to stick with the original D&D concept and balancing the players motivations. I do remember Agna not wanting to explore the "burning village" but someone else wanted to check what was going on (or not going deeper into the caves and having Adaia being a wizard and wanting to explore the ruins). These little side things take way longer on PbP than IRL xD
testlum says:
IIRC it was mentioned the campaign followed story beats based on what's written in Adventure Paths (are they called that outside of Pathfinder?) but it didn't sadly work for me, especially the NPC deaths feeling a bit scripted.testlum says:
Looking back at the game, I feel like I might have liked spending more time in social situations. My issues with combat being floaty I've already mentioned before. That's also why I think it does not suit running a D&D adventure where combat is the primary focus.testlum says:
Going deeper into the mechanics, I am still not sure what experience from doubles are for (when rolling below a skill, rolling above and improving that skill is great). Choosing between using Agna's skill at Magic to Talk Sense or simply rolling Intimidate felt pretty samey, but that's chiefly on me for inventing an ability like that.testlum says:
Overall, I think the pacing was unfortunately offtestlum says:
EDIT: Hah, imagine if I'd rolled another double with my fat-fingered insight check.