Monster's Stats and New Monsters.

Feb 6, 2023 3:10 am
I'll put new monster traits here because they can be taken by Genetic Enhancement II...
Trait Attribute Prerequisite Description
Berserk Special Creature goes into an uncontrollable rage, doubling regeneration healing, and damage for d6 turns. Afterwards, the creature is at aDisadvantage for all actions for a cool-down period odd3 turns. Ability recharges with a successful Toughness check at a Disadvantage after cool-down
Burrow Athletics Enables creature to burrow into the ground and travel beneath it at their full speed
Enhanced Regenerating Armor Awareness Some Natural Armor Creature's natural armor regenerates AP at an accelerated rate of 2 AP per turn
Enhanced Regenerating Health Special Creature automatically heals HP at an accelerated rate of 2 per turn
Frenzy Special Awareness, Education, Morale drop by 1; Athletics and Toughness rise by 1 each. Lasts 1d6 turns, and then all actions are at a Disadvantage for 1d3 turns
Improved Frenzy Special Frenzy Attributes rise and fall 2 points each and effects last twice as long with double the Disadvantage time
Leap Athletics Creature can launch themselves into the air at a target
Sense Water Awareness Ability to sense the location of potable water
Feb 13, 2023 7:58 pm
Creature Catalogue

Artificials
- Memory Drone (Mid-level): AR2/AP10, Attribute 10, Traits: Legged (10m), Melee Combat (charge, run hard at target at Disadvantage, do d6 damage), Miniaturization, Programming: Simple, Programming: Advanced, Holographic Projector
- Mercurial Slime, Large (Mid-level): AR3/AP15/HP 12x small slime, Attribute 12, Traits: Slither (5m), Mercurial Acid (any organic matter it comes into contact with - shoes, uniform, weapons - takes d6 damage, ongoing 2 until removed; if touches skin, it is absorbed and—just like mercury—drives the creature insane), Weakness: Cold
- Mercurial Slime, Small (Mid-level): AR3, AP15, Attribute 12, Traits: Slither (5m), Mercurial Acid (any organic matter it comes into contact with - shoes, uniform, weapons - takes d6 damage, ongoing 2 until removed; if touches skin, it is absorbed and—just like mercury—drives the creature insane), Weakness: Cold
- Nanite Wave (Mid-level): Attribute 11, Traits: slither (5m), Miniaturization, Programming: Simple, Programming: Advanced, Inorganic Dissolver (1d6 damage each round until whatever it is gets converted into its raw components)
- Rifle Drone (Mid-level): AR4/AP20, Attribute 10, Traits: Legged (10m), Melee Combat (charge, run hard at target at Disadvantage, do d6 damage), Ranged WEapon: Pulse Rifle - Accuracy 12, Auto-Reload: Ranged (3 clips), Advanced Targeting Computer (Advantage on ranged attacks), Self-Destruct, Programming: Simple, Programming: Advanced

The Dread
- Dread Brute (Mid-level): Attribute 12, Traits: Legged (10m), Bite (d6), Claws (d6), Acid Blood (sprays acid blood when cut, d6+2 damage, 2 points ongoing each round until removed), Hivemind, Grab (immobilize victim temporarily, Athletics check to break free. Immobilized creatures grant Advantage on incoming attacks)
- Dread Brute General (High-level): Attribute 13, Traits: Legged (10m), Bite (d6), Claws + Ripper Claws (2d6), Acid Blood (sprays acid when cut, d6+2 damage, 2 points ongoing each round until removed), Hivemind, Grab (immobilize victim temporarily, Athletics check to break free. Immobilized creatures grant Advantage on incoming attacks), Sprinter (doubles speed to 20m), Tough Hide (AR2), Plated Armor (AR3/AP15), Regenerating Armor (regenerates 1 AP per turn), Regenerating Health (heals 1 HP per turn), Tactics (can trade their action to give an ally an extra move or attack)
- Dread Brute Lieutenant (High-level): Attribute 12, Traits: Legged (10m), Bite (d6), Claws + ripper Claws (2d6) Acid Blood (sprays acid blood when cut, d6+2 damage, 2 points ongoing each round until removed), Hivemind, Grab (immobilize target temporarily, Athletics check to break free. Immobilized creatures grant Advantage on incoming attacks), Sprinter (doubles speed to 20m), Tough Hide (AR2), Regenerating Health (heals 1 HP per turn), Tactics (can trade their action to give an ally an extra move or attack)
- Dread Harvester (High-level), Attribute 14, Traits: Legged (10m), Bite (d6+2), Claws (d6), Acid Blood (sprays acid blood when cut, d6+2 damage, 2 points ongoing each round until removed), Hivemind, Grab (immobilize target temporarily, Athletics check to break free. Immobilized creatures grant Advantage on incoming attacks), Tough Hide (AR2), Tough Bastard (HP 28), Plated Armor (AR3/AP15), Tactics (can trade their action to give an ally an extra move or attack), Drain (drains 1d3 points of Presence each turn), Enhance (can add a Trait to a hollow he is creating)
- Dread Queen (Super-level) Attribute 15, Traits: Legged (20m), Acid Blood (sprays acid blood when cut, d6+2 damage, 2 points ongoing each round until removed), Tough Bastard (HP 30), Observant, Sprinter (doubles speed to 40m), Tough Hide (AR2), Tactics (can trade their action to give an ally an extra move or attack), Enhance (can add a Trait to an egg she is laying), Hivemind, Leadership

Miscellany
- Carrion Wyrm (Low-level): Attribute 7, Traits: Serpentine (5m), Tough Hide (AR2), Burrower (d6+2, secretes a digestive enzyme that can break down any organic matter - inorganic is simply passed through the tract as waste), Tangle (works as Grab when 2 or more worms are in the area)
- Drunae Spider (Low-level): Attribute 8, Traits: Legged (20m), Bite (d6), Inject Poison (every other turn, can inject poison during Bite that does an additional +1 damage, causes Speed to reduce ½ each turn until it reaches 1, round up), Hivemind, Nightsight (+1 Perception at night, -1 Perception in daytime)
- Drunae Spider, Giant (Mid-level): Attribute 10, Traits: Legged (20m), Bite (d6), Inject Poison (every other turn, can inject poison during Bite that does an additional +1 damage, causes Speed to reduce ½ each turn until it reaches 1, round up), Hivemind, Tough Hide (AR2), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Squeeze (grabbed target +d6 damage per turn), Rip (can rip limbs off grabbed target, Toughness [Disadvantage or lose limb, must re-grab target), Nightsight (+1 Perception at night, -1 Perception in daytime)
- Drunae Spider, Mega (High-level): Attribute 12, Traits: Legged (20m), Bite (d6), Inject Poison (every other turn, can inject poison during Bite that does an additional +1 damage, causes Speed to reduce ½ each turn until it reaches 1, round up), Hivemind, Tough Hide (AR2), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Squeeze (grabbed target +d6 damage per turn), Rip (can rip limbs off grabbed target, Toughness [Disadvantage or lose limb, must re-grab target), Tactics (can trade their action to give an ally an extra move or attack), Plated Armor (AR3/AP15), Regenerating Armor (regenerates 1 AP per turn), Nightsight (+1 Perception at night, -1 Perception in daytime)
- Fleth Polyp (Low-level): Attribute 8, Traits: Swim/Float (10m), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Neurotoxin (if pierces armor, immobilizes target for 1d6 rounds to digest), Digest (drains 1d6 HP if immobilized), Acid Touch (d6+1 damage upon contact and 2 points ongoing each turn until removed, not cleared by water alone - must be cleaned with a baking soda paste)
- Kerafleth (Super-level): Attribute 12/Toughness 14, Traits: Swim/Float/Pull (10m), Tough Bastard (HP 28), Tough Hide (AR2), Accelerated (3 actions per turn), Regenerating Health (heals 4 HP per turn), Enhanced Plate Armor (AR4/AP20), Regenerating Armor (regenerates 4 AP per turn), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Neurotoxin (if pierces armor, immobilize target for 1d6 rounds to digest), Digest (drains 1d6 HP if immobilized), Acid Touch (d6+1 damage upon contact and 2 points ongoing each turn until removed, not cleared by water alone - must be cleared with a baking soda paste), Rip (can rip limbs off grabbed target, Toughness [Disadvantage or lose limb, must re-grab target)
- Praepostero (Low-level): Attribute 7, Traits: Buoyancy (sinks 5m while inside out, rises 5m while buoyant), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Digest (drains 1d6 HP if immobilized, while victim is enveloped), Tough Hide (AR2)
- Praepostero, Enhanced (Mid-level): Attribute 9, Traits: Buoyancy (sinks 5m while inside out, rises 5m while buoyant), Grab (immobilize victim temporarily, Athletics to break free. Immobilized creatures grant Advantage to incoming attacks), Digest (drains 1d6 HP if immobilized, while victim is enveloped), Tough Hide (AR2), Tough Bastard (HP 18), Regenerating Health (heals 1 HP per turn)
- Protoplasmic Blob (Low-level): Attribute 9, Slither (5m), Grab Item (can only grab onto inorganic items, clings tightly to metals—Grab at Advantage any metallic item), Rip Item (can rip away from current owner and try and consume it; Save vs. Toughness to resist), Consume (acid-based substance used to break down any metal content in item, causing 1d3 damage per turn)
- Space Lamprey, Enormous (High-level): Attributes 12/Toughness 14, Traits: Swim (10m), Sprinter (doubles speed to 20m), Bite (d6), Lockjaw (additional d6 damage on Bite), Drill (gnaws into target once locked on, drilling d6 into victim each turn), Tough Hide (AR2), Tough Bastard (HP: 24), Regenerating Health (heals 1 HP per turn)
- Spore Mushroom (Low-level), Attribute 7, Traits: Immobile (0m), Spore Sleep (if inhaled, causes victim to fall asleep 1d6 hours; Save vs. Presence (Disadvantage)
- Volare Spica (Mid-level): Attribute 12, Traits: Winged (10m)/Legged (5m), Claws + Ripper Claws (2d6), Tough Hide (AR2), Plated Armor (AR3/AP15), Observant
- Werewolf (Varied level based on normal state of character): Attribute (Varies), Traits: Legged (20m), Tough Hide (AR2), Tough Bastard (doubles HP), Claws (d6), Bite (d6 + Lycanthropy chance on a 5 or 6), Regenerating Health (heals 1 HP per turn)

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