Right apologies. Its been a weird week. And then lost the sheet I wrote for the character so just had to rebuild. Transferring to GP now.
Ended up going for Order of the Hero and leaning heavily into monster hunting, and may later down the line go into combat maneuvers. Has knowledge arcana but thats for identifying magical beasts.
She heavily reveres Artemis, but does also occasionally show respect to Athena, knowing the benefit of strategy and teamwork on the battlefield.
I've had a little fun with the special materials + qualities so want to double check you are happy with all of them.
[ +- ] Darkwood (For Shield)
Any wooden or mostly wooden item (such as a bow or spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type.
[ +- ] Elysian Bronze (Armor + Wapon, seem very thematic)
First crafted in the deeps of time by the titans and bestowed as gifts to monster-slaying heroes among the lesser races, Elysian bronze retains the brazen coloration of its namesake but is as hard as steel. A weapon made of Elysian bronze adds a +1 bonus on weapon damage rolls against magical beasts and monstrous humanoids; this damage is multiplied on a critical hit. After a creature uses an Elysian bronze weapon to deal damage to a magical beast or monstrous humanoid, the wielder gains a +1 bonus on attack rolls against that specific creature type (for example, against chimeras, not all magical beasts) for the next 24 hours, or until the weapon deals damage to a different kind of magical beast or monstrous humanoid.
Armor made of Elysian bronze also protects its wearer against the natural weapons or unarmed strikes of magical beasts and monstrous humanoids, providing damage reduction as if it were adamantine (1/— for light armor, 2/— for medium armor, or 3/— for heavy armor). It does not provide this protection against creatures of other types.
[ +- ] Razor-Sharp (On spear)
The weapon’s edge is honed to incredible sharpness. The weapon’s edge dulls after a number of daily uses, but the bonus can be reset by spending 15 minutes whetting the blade after a night’s rest. Only piercing or slashing weapons can have the razor-sharp modification. Projectile weapons can’t be razor-sharp, but their ammunition can. A razor-sharp weapon gains a +1 bonus on weapon damage rolls for a number of attacks each day equal to 3 + your base attack bonus.
Edit: Submitted sheet. Its complete bar details of abilities filled in which I'm working on copying over
Last edited February 19, 2023 3:15 pm