Dr_B

Feb 7, 2023 11:13 pm
Please discuss character creation here. Thanks!
Feb 7, 2023 11:19 pm
Sure, makes sense to separate the threads to avoid confusion.

Pasting here what we discussed so far:
lavtodd says:

Dr_B, this might be an interesting archetype for your sailor: https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/deep-diver/

Of course, if he's spell-less it takes a slight adjustment, but some of the effects are pretty darn cool for a sailor.
Dr_B says:
Looks great, I like the nets/harpoon specialization a lot, as well as the diver aspects. Maybe this guy was a fisherman before the war, enlisted as sailor to make the best use of his skillset.

Yes, I would say he would know no magic at all...

Skills that spring to mind that might fit the sailor theme could be Climb (getting up those masts!) , Knowledge (nature) specific to marine life / birds, Swim, Survival.
I guess Profession (sailor) might cover a lot of the sailor tasks.

(just brainstorming looking at the SRD skill list)

I also maybe found an applicable Feat called Sea Legs ?
lavtodd says:
Dr_B, yes to sea legs, and if you still want to be completely normal, I can work with that. Whether you accept the boons of the gods or not will be an RP decision, and I'll make sure there are some negatives to being "something more" so that your sailor's contributions are still clear. I mean, there should be negatives anyway. The Greek gods are complicated.
Dr_B says:
Alternatively, if the group is going towards magic knowledge, the way in which this sailor/fisherman could use a little magic could be the Gifts from the Sea feat (adapted for a human).

Perhaps he is no spellcaster, but an old seafarer from distant lands (or possibly an ancestor) revealed to him how to do this with water. With a limited, fitting list of spells.

That could add a little magic flavor and not break the character concept?
Feb 8, 2023 5:03 pm
I like "Gifts from the Sea." If you would like a touch of magic, here's the adjustment.

Your grandfather once rescued a Nereid that was tangled in his crew's net, despite protests from his comrades. In gratitude, she sang him a song that taught him to ask the waters for help. The words and tune have become muddied through the generations, which has lessened the magic, but the child who is able to learn this song is able to carry it on.

Spell Options: Endure Elements (12 hours), Hidden Spring (once a week only), Wave Shield (As a reaction only to the first applicable attack. Vial must be present and visible on person. This destroys the vial.), Purify Food and Drink (cantrip), Stabilize (cantrip)

These are thematic and reduced spells. What do you think?
Feb 8, 2023 5:39 pm
I love your adjust, it fits the theme like a glove. The list is useful and thematic too.
I am adding some SRD reference links as I looked them up:

Endure Elements (12 hours),
Hidden Spring (once a week only),
Wave Shield (As a reaction only to the first applicable attack. Vial must be present and visible on person. This destroys the vial.),
Purify Food and Drink (cantrip),
Stabilize (cantrip)

thanks!
Feb 8, 2023 9:29 pm
Glad you like it!

One of the biggest differences about PF1 vs 5e is how proficiency applies.

Skills: You get the benefit of all class skills, instead of picking a couple. The first time you place a rank (skill point) in a class skill, you get an additional +3.
Saves: Are generally separated by category Fortitude, Reflex, and Wisdom, instead of attributes. Your bonuses on these are based on class.

So, 5e is more streamlined, unfortunately. But the granularity does allow for more particular customization.

The basic process is quite similar overall.

I'm not sure I can find a pregen of this particular class, but if you have Roll20 the charactermancer might help streamline some things. You'd have to transfer the info, but it might help?
Feb 8, 2023 11:03 pm
I will give it my best shot. Just so I understand what you have in mind, did you want me to try adapt the Deep Diver archetype you mentioned in the other thread? Or is it best to start from scratch, from the spell-less Ranger one ?

I don't have Roll20, but I found a PF1 character generator that will no doubt help me.
Feb 9, 2023 1:20 am
It'll be easier to start with the spell-less ranger, since that's the core class.

I can help with individual questions as they come up.
Feb 9, 2023 7:45 am
gotcha, thanks. Between the SRD, the character generator and questions here I'm sure I'll be fine.
I'll use point buy with the Standard Fantasy 15 points.
Feb 9, 2023 10:50 am
OK here is where I got so far.
[ +- ] Helikaon the Sailor, WIP
Pls take a little look to see if I made some mistakes.

NOTES:
-I have 1 Bonus language plus 2 Cosmopolitan languages still undefined, I guess 'Common' can be replaced with Greek, but was waiting for your input for the extra 3 languages
-Favourite enemy is temporarily set to 'Humanoid (Aquatic) but can change to a more fitting one
-there is still no Gifts from the Sea, not sure how I can plug that in
-there is still no Sea Legs as The character generator I used (PC Gen) didn't have that feat built in, but I prepared the ground for it by taking 5 ranks in Profession (Sailor) to meet the requirement
Last edited February 9, 2023 10:54 am
Feb 9, 2023 1:33 pm
Looks pretty solid!

"Common" would be Greek, yes.

For the region, you could also have Assyrian and Luwian (which would give you a language in common with Tiwaz, too).

If you'd like, you can swap one language fluency for advantage on linguistic checks with Nereids due to your family history. Not full fluency, but a better chance of getting a point across.
Feb 9, 2023 1:36 pm
As for adding things, it may be worth considering transfering this to a GP sheet so you can edit in-browser as the game progresses. If that's the case, you can add "Sea Legs" and "Gifts from the Sea" in the special abilities section.

At first glance I can't quite distinguish ranger abilities from feats, but please make sure that when all feats are tallied, you have 4. "Gift of the Sea" is not a feat, just an extra thing.

Did you want to look at the skirmisher?
Feb 9, 2023 1:58 pm
thanks - great suggestions. And noted about the feats.

No, if this build looks solid we might as well stick to it and fine tune it without the need of the Skirmisher.

I will traslate it to the GP sheet, is there a preferred one to use? (I know there are some community-made custom templates for PF, in addition to the 'official' GP one)
Feb 9, 2023 2:44 pm
https://i.imgur.com/nVxdCGb.png
Feb 9, 2023 6:35 pm
Nice art! I added custom sheets so you can use one of the community options if you want.
Feb 9, 2023 11:51 pm
submitted a WIP Helikaon on a custom GP Sheet. I am sure there will be mistakes, PF is more complex than what I am used to! (Savage Worlds, CoC...)

He is still missing all equipment/weapons/armor
Last edited February 9, 2023 11:55 pm
Feb 10, 2023 7:49 am
Some of the sheet auto-calculated formulas are returning weird results, in the Skill totals. But we can ignore those, easy enough to apply the right sums
Feb 10, 2023 2:26 pm
I'm going to poke at those today, so I'll check it out.
Feb 11, 2023 1:03 am
This looks solid overall. Can you please show me your work on your ability scores? They seem low.

Thanks!

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