Sure, makes sense to separate the threads to avoid confusion.
Pasting here what we discussed so far:
lavtodd says:
Dr_B, this might be an interesting archetype for your sailor: https://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo-ranger-archetypes/deep-diver/
Of course, if he's spell-less it takes a slight adjustment, but some of the effects are pretty darn cool for a sailor.
Dr_B says:
Looks great, I like the nets/harpoon specialization a lot, as well as the diver aspects. Maybe this guy was a fisherman before the war, enlisted as sailor to make the best use of his skillset.
Yes, I would say he would know no magic at all...
Skills that spring to mind that might fit the sailor theme could be
Climb (getting up those masts!) ,
Knowledge (nature) specific to marine life / birds,
Swim,
Survival.
I guess
Profession (sailor) might cover a lot of the sailor tasks.
(just brainstorming looking at the SRD skill list)
I also maybe found an applicable Feat called
Sea Legs ?
lavtodd says:
Dr_B, yes to sea legs, and if you still want to be completely normal, I can work with that. Whether you accept the boons of the gods or not will be an RP decision, and I'll make sure there are some negatives to being "something more" so that your sailor's contributions are still clear. I mean, there should be negatives anyway. The Greek gods are complicated.
Dr_B says:
Alternatively, if the group is going towards magic knowledge, the way in which this sailor/fisherman could use a little magic could be the
Gifts from the Sea feat (adapted for a human).
Perhaps he is no spellcaster, but an old seafarer from distant lands (or possibly an ancestor) revealed to him how to do this with water. With a limited, fitting list of spells.
That could add a little magic flavor and not break the character concept?