Feb 10, 2023 12:05 am
1. The first rule is that we will be using Ascending Armor Class. I grow weary of THAC0. I am nostalgic for it, but that kind of nostalgia where you actively dislike the thing itself.
2. The second houserule is that characters start with Max HP at level 1, and then roll from there.
3. Thirdly, we will be using some sort of Wounds and Disfigurement in place of automatic death. Death will still be on the table, but I'd rather see your characters grow. At 0HP exactly or below, you are unconscious. If you pass 0HP, you roll a save to avoid a maiming wound. If you fail, you roll 1d12 on a chart that ranges from a neat scar to instant death. Recovery for some of these maiming wounds takes a week of bedrest. However, I will be upfront with situations that leave you simply dead.
*This can be treated by a healer and takes one week.
4. Combat is slow. Waiting on specific segments of a turn is even slower. Everything happens at once for each group initiative.
5. If you use HeroForge to create an avatar, you will be booed.
2. The second houserule is that characters start with Max HP at level 1, and then roll from there.
3. Thirdly, we will be using some sort of Wounds and Disfigurement in place of automatic death. Death will still be on the table, but I'd rather see your characters grow. At 0HP exactly or below, you are unconscious. If you pass 0HP, you roll a save to avoid a maiming wound. If you fail, you roll 1d12 on a chart that ranges from a neat scar to instant death. Recovery for some of these maiming wounds takes a week of bedrest. However, I will be upfront with situations that leave you simply dead.
d12 | Wound | Effect |
1 | Deathblow | No one could survive that |
2 | Eye Damage* | -4 to ranged hit rolls |
3 | Lose a hand | Can still strap a shield to the arm |
4 | Lamed* | Movement is treated as one encumbrance higher |
5 | Ugly scar | Penalty to friendly social encounters |
6 | Arm loss | The whole arm is gone |
7 | Leg loss | Movement is treated as two encumbrance higher |
8 | Mostly deaf* | Can manage conversations, but no listening checks |
9 | Infected wound* | Lose two points of Constitution |
10 | Mental Trauma* | Lose two points of Wisdom |
11 | Lung injury* | Two days required for healing |
12 | Flesh wound | No lasting problems |
*This can be treated by a healer and takes one week.
4. Combat is slow. Waiting on specific segments of a turn is even slower. Everything happens at once for each group initiative.
5. If you use HeroForge to create an avatar, you will be booed.