I've got a little overboard and created this alternate character sheet. If you end up using it, let me know if everything looks correct and what can be improved.
I still plan on making the inventory and spells sections smarter.
[ +- ] Character Sheet: Pathfinder 2e
Create character
Click the quill icon to edit sections or add notes.[table="hl zebra compact"]
Alignment | [_=]
Ancestry | [_=] ([_ancHP=] HP)
Background | [_=]
Class | [_=] ([_clsHP=] HP)
Deity | [_=]
Experience | [_=] points
[b][f=color:#c60]Hero Points[/f][/b] | [_=1/3] | [b][f=color:#c60]Level[/f][/b] | [_lvl=1]
[/table]
Notes
NotesClick the quill icon to edit.
Click the quill icon to edit.
| Score | Penalty | Bonus | Modifier
|
Strength | 10 | -0 | +0 | 1d20
|
Dexterity | 10 | -0 | +0 | 1d20
|
Constitution | 10 | -0 | +0 | 1d20
|
Intelligence | 10 | -0 | +0 | 1d20
|
Wisdom | 10 | -0 | +0 | 1d20
|
Charisma | 10 | -0 | +0 | 1d20 |
[table="hlt zebra compact rolls stats"]
| Score | Penalty | Bonus | Modifier
Strength | [_str=10] | -[_p=0] | +[_b=0] | 1d20[_mStr$=+d20bonus(str)-p+b]
Dexterity | [_dex=10] | -[_p=0] | +[_b=0] | 1d20[_mDex$=+d20bonus(dex)-p+b]
Constitution | [_con=10] | -[_p=0] | +[_b=0] | 1d20[_mCon$=+d20bonus(con)-p+b]
Intelligence | [_int=10] | -[_p=0] | +[_b=0] | 1d20[_mInt$=+d20bonus(int)-p+b]
Wisdom | [_wis=10] | -[_p=0] | +[_b=0] | 1d20[_mWis$=+d20bonus(wis)-p+b]
Charisma | [_cha=10] | -[_p=0] | +[_b=0] | 1d20[_mCha$=+d20bonus(cha)-p+b]
[/table]
Notes
NotesClick the quill icon to edit.
Click the quill icon to edit.
[table="ht zebra stats"]
Shield | | | | | | Armor | | | | | | Speed | | | | Hit Points |
Type | [_=] | Max HP | [_maxShieldHP=20] | | | Type | [_=] | DEX Cap | +[_dexCap=0] | | | Base | [_spd=25] ft. | | | Max | [_maxHP$=ancHP+((clsHP+mCon)*lvl)]
Raised | [_raised=0/1] | Max BT | [_maxShieldBT=10] | | | Donned | [_don=1/1] | STR Threshold | +[_strThreshold=0] | | | Penalty | -[_pSpd=0] ft. | | | Penalty | -[_pHP=0]
AC -/+ | -[_sp=0] +[_sb=2] | Damage | [_dmg=0] | | | AC -/+ | -[_acPenalty=0] +[_acBonus=0] | Speed Penalty | [_spdPenalty=0/2] -[_$=spdPenalty*5] ft. | | | Bonus | +[_bSpd=0] ft. | | | Bonus | +[_bHP=0]
Hardness | [_=5] | | | | | Proficiency | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_armorProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | Traits | [_=] | | | Armor Penalty | -[_armorPenalty$=don*(max(0,(spdPenalty*5)-(lookupBonus(mStr-strThreshold, -99,-1,0, 0,99,5))))] ft. | | | Damage | [_dmg=0]
[b][f=color:#c60]Shield HP[/f][/b] | [b][_$=max(0,maxShieldHP-dmg)][/b] | [b][f=color:#c60]Shield BT[/f][/b] | [b][_$=max(0,maxShieldHP-maxShieldBT-dmg)][/b] | | | Check Penalty | -[_checkPenalty=0] | [b][f=color:#c60]Armor Class[/f][/b] | [b][_ac$=10+(sb*raised)+lookupBonus(don, 0,0,mDex, 1,1,min(mDex,dexCap))+((acBonus+armorProf)*don)][/b] | | | [b][f=color:#c60]Current Speed[/f][/b] | [b][_$=spd-pSpd+bSpd-armorPenalty] ft.[/b] | | | [b][f=color:#c60]Current HP[/f][/b] | [b][_$=maxHP-pHP+bHP-dmg][/b]
[/table]
Notes
NotesClick the quill icon to edit.
Click the quill icon to edit.
[f=font-agency large extra-space bold]Attacks[/f]
[_atkDex=0/1] Use DEX for Attacks
[_dmgDex=0/1] Use DEX for Damage
[table="ht zebra rolls stats"]
Type | Drawn | Dmg Dice and Type | Proficiency | Range | Reload | Hands | Traits | Atk -/+ | Dmg -/+ | [b][f=color:#c60]Attack[/f][/b] | [b][f=color:#c60]Damage[/f][/b]
[_=Fist] | [_=1/1] | [_dd=1d4] [_dt=Bludgeoning] | [_t=1/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=Agile, Finesse, Nonlethal] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[/table]
Notes
NotesClick the quill icon to edit.
Click the quill icon to edit.
Item 1
NotesSample item
Sample item
Feat 1
NotesSample feat
Sample feat
Spell 1
NotesSample spell
Sample spell
[table="ht"]
Check Penalty | [_pAcr=0/1] Acrobatics | [_pAth=0/1] Athletics | [_pStl=0/1] Stealth | [_pThv=0/1] Thievery
[/table]
[table="hlt zebra rolls stats"]
| Ability | Proficiency | -/+ | Modifier
Acrobatics | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pAcr*checkPenalty)]
Arcana | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Athletics | STR | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mStr+prof-p+b-(pAth*checkPenalty)]
Crafting | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Deception | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Diplomacy | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Fortitude | CON | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCon+prof-p+b]
Intimidation | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Lore: [_=] | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Lore: [_=] | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Medicine | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Nature | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Occultism | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Perception | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Performance | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Reflex | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b]
Religion | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Society | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Stealth | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pStl*checkPenalty)]
Survival | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Thievery | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pThv*checkPenalty)]
Will | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
[/table]
Notes
NotesClick the quill icon to edit.
Click the quill icon to edit.
[f=small]Click the quill icon to edit sections or add notes.[/f]
[2column]
[col]
[abilities=Characteristics]
[table="hl zebra compact"]
Alignment | [_=]
Ancestry | [_=] ([_ancHP=] HP)
Background | [_=]
Class | [_=] ([_clsHP=] HP)
Deity | [_=]
Experience | [_=] points
[b][f=color:#c60]Hero Points[/f][/b] | [_=1/3] | [b][f=color:#c60]Level[/f][/b] | [_lvl=1]
[/table]
# Notes
Click the quill icon to edit.
[/abilities]
[/col]
[col]
[abilities=Ability Scores]
[table="hlt zebra compact rolls stats"]
| Score | Penalty | Bonus | Modifier
Strength | [_str=10] | -[_p=0] | +[_b=0] | 1d20[_mStr$=+d20bonus(str)-p+b]
Dexterity | [_dex=10] | -[_p=0] | +[_b=0] | 1d20[_mDex$=+d20bonus(dex)-p+b]
Constitution | [_con=10] | -[_p=0] | +[_b=0] | 1d20[_mCon$=+d20bonus(con)-p+b]
Intelligence | [_int=10] | -[_p=0] | +[_b=0] | 1d20[_mInt$=+d20bonus(int)-p+b]
Wisdom | [_wis=10] | -[_p=0] | +[_b=0] | 1d20[_mWis$=+d20bonus(wis)-p+b]
Charisma | [_cha=10] | -[_p=0] | +[_b=0] | 1d20[_mCha$=+d20bonus(cha)-p+b]
[/table]
# Notes
Click the quill icon to edit.
[/abilities]
[/col]
[/2column]
[abilities=Defense & Movement]
[table="ht zebra stats"]
Shield | | | | | | Armor | | | | | | Speed | | | | Hit Points |
Type | [_=] | Max HP | [_maxShieldHP=20] | | | Type | [_=] | DEX Cap | +[_dexCap=0] | | | Base | [_spd=25] ft. | | | Max | [_maxHP$=ancHP+((clsHP+mCon)*lvl)]
Raised | [_raised=0/1] | Max BT | [_maxShieldBT=10] | | | Donned | [_don=1/1] | STR Threshold | +[_strThreshold=0] | | | Penalty | -[_pSpd=0] ft. | | | Penalty | -[_pHP=0]
AC -/+ | -[_sp=0] +[_sb=2] | Damage | [_dmg=0] | | | AC -/+ | -[_acPenalty=0] +[_acBonus=0] | Speed Penalty | [_spdPenalty=0/2] -[_$=spdPenalty*5] ft. | | | Bonus | +[_bSpd=0] ft. | | | Bonus | +[_bHP=0]
Hardness | [_=5] | | | | | Proficiency | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_armorProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | Traits | [_=] | | | Armor Penalty | -[_armorPenalty$=don*(max(0,(spdPenalty*5)-(lookupBonus(mStr-strThreshold, -99,-1,0, 0,99,5))))] ft. | | | Damage | [_dmg=0]
[b][f=color:#c60]Shield HP[/f][/b] | [b][_$=max(0,maxShieldHP-dmg)][/b] | [b][f=color:#c60]Shield BT[/f][/b] | [b][_$=max(0,maxShieldHP-maxShieldBT-dmg)][/b] | | | Check Penalty | -[_checkPenalty=0] | [b][f=color:#c60]Armor Class[/f][/b] | [b][_ac$=10+(sb*raised)+lookupBonus(don, 0,0,mDex, 1,1,min(mDex,dexCap))+((acBonus+armorProf)*don)][/b] | | | [b][f=color:#c60]Current Speed[/f][/b] | [b][_$=spd-pSpd+bSpd-armorPenalty] ft.[/b] | | | [b][f=color:#c60]Current HP[/f][/b] | [b][_$=maxHP-pHP+bHP-dmg][/b]
[/table]
# Notes
Click the quill icon to edit.
[/abilities]
[abilities=Offense]
[f=font-agency large extra-space bold]Attacks[/f]
[_atkDex=0/1] Use DEX for Attacks
[_dmgDex=0/1] Use DEX for Damage
[table="ht zebra rolls stats"]
Type | Drawn | Dmg Dice and Type | Proficiency | Range | Reload | Hands | Traits | Atk -/+ | Dmg -/+ | [b][f=color:#c60]Attack[/f][/b] | [b][f=color:#c60]Damage[/f][/b]
[_=Fist] | [_=1/1] | [_dd=1d4] [_dt=Bludgeoning] | [_t=1/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=Agile, Finesse, Nonlethal] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[_=] | [_=0/1] | [_dd=] [_dt=] | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_weaponProf$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | [_=0] ft. | [_=-] | [_=1] | [_=] | -[_atkPen=0] +[_atkBonus=0] | -[_dmgPen=0] +[_dmgBonus=0] | 1d20[_$=+lookupBonus(atkDex, 0,0,mStr, 1,1,max(mStr, mDex))+weaponProf-atkPen+atkBonus] | [_$=dd][_$=+lookupBonus(dmgDex, 0,0,mStr, 1,1,max(mStr, mDex))-dmgPen+dmgBonus]
[/table]
# Notes
Click the quill icon to edit.
[/abilities]
[2column]
[col]
[abilities=Inventory]
# Item 1
Sample item
[/abilities]
[abilities=Features and Feats]
# Feat 1
Sample feat
[/abilities]
[abilities=Spells]
# Spell 1
Sample spell
[/abilities]
[/col]
[col]
[abilities=Skills and Saves]
[table="ht"]
Check Penalty | [_pAcr=0/1] Acrobatics | [_pAth=0/1] Athletics | [_pStl=0/1] Stealth | [_pThv=0/1] Thievery
[/table]
[table="hlt zebra rolls stats"]
| Ability | Proficiency | -/+ | Modifier
Acrobatics | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pAcr*checkPenalty)]
Arcana | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Athletics | STR | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mStr+prof-p+b-(pAth*checkPenalty)]
Crafting | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Deception | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Diplomacy | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Fortitude | CON | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCon+prof-p+b]
Intimidation | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Lore: [_=] | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Lore: [_=] | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Medicine | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Nature | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Occultism | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Perception | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Performance | CHA | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mCha+prof-p+b]
Reflex | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b]
Religion | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Society | INT | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mInt+prof-p+b]
Stealth | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pStl*checkPenalty)]
Survival | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
Thievery | DEX | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mDex+prof-p+b-(pThv*checkPenalty)]
Will | WIS | [_t=0/1][_e=0/1][_m=0/1][_l=0/1] +[_prof$=(min(t+e+m+l,1)*lvl)+max(t*2,max(e*4,max(m*6,l*8)))] | -[_p=0] +[_b=0] | 1d20[_$=+mWis+prof-p+b]
[/table]
# Notes
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