Feb 13, 2023 7:11 pm
These are my notes for the introductory adventure Graduation Day.
The Ouroboros Magazine has some interesting ideas to add to Graduation Day.
Bennet Implementations Inc. were attempting to capture the Grey Men. they laid a trap by providing a clone of Ellis Roberts (fruits of that illegal research) with a tracking device (examination of the body if the clone dies will reveal the tracking device, the Greys haven't found it yet, but eventually, they will...) for them to capture (Heilein Valentine and Mary discovered an undercover group who worked to help the Grey Men).
The BII security consultants will have an extra environmental suit (for Ellis' clone). they will also attempt to interrupt the return of any Grey Men bodies and tech to the DSF to transfer those to the BII instead (which means one of them would also be transporting their own signal beacon...).
With a group of 6 players, there should be 5 Grey Men (2 scientists and 3 soldiers).
Robot Turret: Attribute 9, Traits: Immobile, Laser Pistol (d6+1, 1-10m range), Unlimited Ammo (while powered up), Combat Armor (AR3/AP15)
Grey Men Scientist: Attribute 8, Traits: Legged (10m), Tactical Suit (AR2/AP10), Laser Pistol (d6+1, 1-10m range, 15 rounds), Observant
Grey Men Soldier: Attribute 10, Traits: Legged (10m), Enhanced Combat Armor (AR4/AP20), Laser Rifle (d6+2, 2-150m range, 30 rounds), Tactics, Melee, Laser Knife (d6+1)
[Stun Grenade (soldiers in Multipurpose Module only, 1d6 damage to 10m, Save vs. Shock [Presence] at Disadvantage for all in blast)]
BII Security Consultant: Attribute 10, Traits: Legged(10m), Stealth Combat Armor (AR3/AP15, black, non-reflective, material hides heat signature), Pistol (d6, 1-10m range, 10 shots), Guns
The Ouroboros Magazine has some interesting ideas to add to Graduation Day.
Bennet Implementations Inc. were attempting to capture the Grey Men. they laid a trap by providing a clone of Ellis Roberts (fruits of that illegal research) with a tracking device (examination of the body if the clone dies will reveal the tracking device, the Greys haven't found it yet, but eventually, they will...) for them to capture (Heilein Valentine and Mary discovered an undercover group who worked to help the Grey Men).
The BII security consultants will have an extra environmental suit (for Ellis' clone). they will also attempt to interrupt the return of any Grey Men bodies and tech to the DSF to transfer those to the BII instead (which means one of them would also be transporting their own signal beacon...).
With a group of 6 players, there should be 5 Grey Men (2 scientists and 3 soldiers).
Robot Turret: Attribute 9, Traits: Immobile, Laser Pistol (d6+1, 1-10m range), Unlimited Ammo (while powered up), Combat Armor (AR3/AP15)
Grey Men Scientist: Attribute 8, Traits: Legged (10m), Tactical Suit (AR2/AP10), Laser Pistol (d6+1, 1-10m range, 15 rounds), Observant
Grey Men Soldier: Attribute 10, Traits: Legged (10m), Enhanced Combat Armor (AR4/AP20), Laser Rifle (d6+2, 2-150m range, 30 rounds), Tactics, Melee, Laser Knife (d6+1)
[Stun Grenade (soldiers in Multipurpose Module only, 1d6 damage to 10m, Save vs. Shock [Presence] at Disadvantage for all in blast)]
BII Security Consultant: Attribute 10, Traits: Legged(10m), Stealth Combat Armor (AR3/AP15, black, non-reflective, material hides heat signature), Pistol (d6, 1-10m range, 10 shots), Guns