Important Stuff and Player Notes

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Feb 15, 2023 6:08 pm
Sometimes, there might be important information which might be worth remembering, as well as some rules explanation. This thread will be for important stuff.

Speaking of which...

New Player Options.
Psionics Rules.
Errata on the Enviro-Suit Repair Kit.
Explanations of the Dread Rating.

Oh, also, before I forget. In past games, I've seen people who love replying by editing their previous posts. Nothing wrong with that, I won't stop you if you like doing that. However, do keep in mind that when you edit a post, we do not get any sort of notification about that. And seeing this is how my last game died (I was waiting for a reply that did actually came in the form of a post edit), please do notify us (me especially) either through the OOC thread, PMing me on here, or using one of the Discords (either mine or GP's, though if you use GP's Discord, you might want to PM me there instead as I don't use it that much...) to let us know. Because if you edit your post, I will miss it! And the last thing I want is another game of mine to die because I'm just waiting for a reply that already happened...
Feb 20, 2023 3:35 pm
Stun
Okay, finally found the "stun" condition. It was buried in the description of Save vs. Shock on pp.55-56 instead of, you know, having its own dedicated section...

Basically, if a character is stunned, they are at a Disadvantage on all action for d6 rounds. However, if you rolled a 20, you instead fall prone and unconscious for d6 rounds.
Mar 3, 2023 2:13 am
Pulse Rifle damage "correction".

There seems to be discrepancies in the damage inflicted by the pulse rifle in its various firing modes both within and between the quickstart and the actual core rules. So my ruling on the actual damage inflicted by a pulse rifle is 1d6+1 for a single shot, and 3d6 for a burst.

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