Feb 15, 2023 6:25 pm
Name | Type | Description |
3D Printed Plastic Gun | Ranged (Special) | Effective Range 1-10m; RS2; 5 rounds per clip; d6-2 damage, single. Very rare |
Acumen Portable Ammo Foundry | Tools | Has 100 production slots; pistol rounds take 1 slot each and can be manufactured in 2 combat turns; pulse/sniper rifle/shotgun shells take 2 slots each and can be manufactured in 2 combat turns; may proload foundry with modifications; not portable and must be mounted to a vehicle or table. Rare |
Antimatter Implosive | Area Effect (Special) | Causes a microscopic tear in the fabric of space-time, creating a momentary effect similar to a black hole. Anything within 5m is ripped to shreds in the transition and the hole seals itself. 10d6 x 1d6 and almost instant annihilation to the target |
Auto-Loader | Firearm Modification | Gun reduced to RS0 for the first reload each mission, must be reset during downtime |
Body Pocket | Storage | Small silicone pocket implanted beneath the skin to provide storage space for objects less than 10cm square. Physical detection of items in the pocket is at a Disadvantage |
Bump Stock | Firearm Modification | +3 damage to burst; can only be installed on a pulse rifle |
Ceramic Expanding Rounds | Ammunition (Special) | Designed to work in traditional weapons but go undetected by modern security scanners, these rounds are designed for close-quarter combat to go through armor and leave larger wound beneath. Standard d6 damage to AR and d6+3 to HP. Very rare |
Ceramic Flechette Rounds | Ammunition (Special) | Rounds that separate into a small cloud of sharp, aerodynamic blades designed to shred unprotected flesh. d6+3 to HP. Very rare and outlawed |
Ceramic Knife | Melee (Special) | Designed to work in every way as a standard metal alloy knife does but undetected by modern security scanners. Weapon breaks on a failure of 19 or 20 |
Depletee Uranium Core Armor Piercing (AP) Rounds | Ammunition (Special) | Reduces opponent's AR by 3, inflicts +2 damage against HP. Very rare |
Enhanced Body Pocket | Storage | Second generation of Body Pocket that adds a thermal/x-ray-resistant material to hide stored items from machine detection as well as physical detection. Disadvantage to detect |
Expended Magazine | firearm Modification | +50% rounds capacity |
Exploding Rounds | Ammunition (Special) | +4 damage to HP, if roll 20 on burst explodes inside gun. Rare |
Face Masker | Tools (Special) | Illusory head overing that confuses facial recognition software by changing the shape slightly each second. Disconcerting to anyone watching the person |
Flash Guard | Firearm Modification | Reduce visibility when firing firearm (visual detection rolls are done at a Disadvantage); lasts for only 1 clip/load/magazine; cannot be installed on a mini-gun |
Foundry Reloads | Tools | Reloads for the Acumen Portable Ammo Foundry; must be carried in a vehicle. Rare |
Extreme Radiation Environment Suit | Armor | AR5/AP35; bulky, unwieldy suit that reduces movement by half and any and all skills requiring fine manipulation are at a Disadvantage to complete. Characters with the Armor trait may reduce this to No Advantage. |
Flashlight Ray Gun | Ranged | Single shot energy weapon that does d6+2 damage; 1-10m range. RD3. Very rare |
Frangible Rounds | Ammunition (Special) | Ammunition designed to disintegrate upon striking a hard target, used for close-quarters scenarios and on aircraft. Does d6-2 damage to AP and d6+2 damage to HP |
Ice Pistol | Ranged (Special) | Effective Range 1-5m; RS1; 3 rounds per reservoir clip; d6 damage, single. Takes a full turn to form a bullet from the fluid reservoir |
IR Dampened Stealth Armor | Armor | AR3/AP15; Lightly armored environment suit; Patchable. Black, non-reflective, wearer doesn't show up on IR scans |
IR/UV Dampened Stealth Armor | Armor | AR2/AP10; Lightly armored environment suit; Patchable. Black, non-reflective, wearer doesn't show up on IR or UV scans |
Laser Sight | Firearm Modification | Accuracy +1 when aiming |
Lighter Flash Grenade | Area Effect (Special) | 1d3 area effect; 1/2 damage 3-8m; Save vs. Presence or be blinded for 1d3 turns. Very rare |
Scope | Firearm Modification | Accuracy +1 when aiming |
Small Grenade Launcher | Ranged / Area Effect / Firearm Modification | Effective Range 15-500m; RS3; 3 grenades per reload; damage depends on type of grenade; cannot be installed on a pistol or mini-gun |
Stealth Armor | Armor | AR2/AP10; Lightly armored environment suit; Patchable. Lined to avoid detection on visual spectrum cameras or infrared. Disadvantage for Accuracy work unless trained in Armor |
Steel Armor Piercing (AP) Rounds | Ammunition (Special) | Reduces opponent's AR by 1. Rare |
Stock | Firearm Modificatoin | Accuracy +1 when aiming; can only be installed on pistol |
Suppressor | Firearm Modification | Reduce firearm noise (auditory detection rolls are done at a Disadvantage); last for only 1 clip/load/magazine; cannot be installed on a mini-gun |
Tungsten Armor Piercing (AP) Rounds | Ammunition (Special) | Reduces opponent's AR by 2. Rare |
UV Dampened Stealth Armor | Armor | AR3/AP15; Lightly armored environment suit; Patchable. Black, non-reflective, wearer doesn't show up on UV scans |