Mar 8, 2023 9:45 pm

Goldie
216:1115: Arrive on Walston
[ +- ] Summary of Walston, Day 1
● Arrival on Walston and Reclaiming the Wayward Wind: The crew arrived on Walston after a month-long journey. Their mission was to reclaim the Wayward Wind, a ship that had been stolen from House Llewyn. They learned from locals that the ship was probably abandoned somewhere in the desert and that the previous crew was a group of troublemakers who had caused a lot of damage in the town.
● Encounter with Alan Greener: The crew eventually made contact with Alan Greener, a representative of the local government, who offered them a deal. If they helped him with a volcanic survey, he would give them the location of the Wayward Wind and grant them full salvage rights. The crew accepted the deal and successfully completed the survey, placing seismic charges on Mount Salabrii.
● Encounter with Alan Greener: The crew eventually made contact with Alan Greener, a representative of the local government, who offered them a deal. If they helped him with a volcanic survey, he would give them the location of the Wayward Wind and grant them full salvage rights. The crew accepted the deal and successfully completed the survey, placing seismic charges on Mount Salabrii.
218:1115: Walston downport begins repairs on the Wayward Wind
224:1115: The Wayward Wind leaves for Elixabeth via Datrillion
[ +- ] Course Laid In

[ +- ] Events at Datrillian
The Wayward Wind arrived in the Datrillian system at 50% fuel, intending to resupply. However, they soon discovered that their planned refuelling point, Datrillian Prime, was experiencing severe storms and was off-limits. The crew observed that Imperial ships were forced to wait in a lengthy queue in orbit to refuel, whereas non-Imperial ships were able to refuel at Datrillian City. Not wanting anything to do with these assholes, the Wayward Wind continued on to Elixabeth.
[ +- ] Events at Elixabeth
Boarded by Elixabethan Authorities: Upon entering the Elixabeth system, the Wayward Wind was intercepted by an Imperial patrol ship, accused of multiple violations of Imperial law. Seally Llewyn, identifying herself as the ship's new owner, transmitted proof of ownership and coordinated compliance with the authorities. Three marines, led by the courteous Sergeant Chen, boarded the ship. Chen revealed the Wayward Wind's prior involvement in piracy under its previous owner, Salvor Dreks, who had escaped custody.
The marines departed after arranging for a berth at the orbital starport, where the ship would be inspected further. Before landing, Seally and the crew removed a damaged memory core to obscure its recent use. Sergeant Chen directed them to Commander Isaac Foster’s office, where they acquired data about piracy in District 268.
Starlight Beacon: The Wayward Wind crew navigated customs, overseeing the smooth disembarkation of passengers and cargo while complying with weapon restrictions. While their ship was inspected, the crew explored the starport, visiting a dive bar (The Drunken Droi) where they encountered anti-piracy recruiters and belicose Sword Worlders.
A bar fight broke out after insults were exchanged, with Fallon and Zuni using prohibited weapons, leading to potential legal trouble. Seally and Fallon erased security footage of the fight, while Alerio stashed the weapon and warned of approaching authorities. The crew escaped through maintenance levels and returned unnoticed to their ship. Departing the starport after refueling and obtaining piracy data, they evaded questioning by a patrol ship by jumping to a new system.
The marines departed after arranging for a berth at the orbital starport, where the ship would be inspected further. Before landing, Seally and the crew removed a damaged memory core to obscure its recent use. Sergeant Chen directed them to Commander Isaac Foster’s office, where they acquired data about piracy in District 268.
Starlight Beacon: The Wayward Wind crew navigated customs, overseeing the smooth disembarkation of passengers and cargo while complying with weapon restrictions. While their ship was inspected, the crew explored the starport, visiting a dive bar (The Drunken Droi) where they encountered anti-piracy recruiters and belicose Sword Worlders.
A bar fight broke out after insults were exchanged, with Fallon and Zuni using prohibited weapons, leading to potential legal trouble. Seally and Fallon erased security footage of the fight, while Alerio stashed the weapon and warned of approaching authorities. The crew escaped through maintenance levels and returned unnoticed to their ship. Departing the starport after refueling and obtaining piracy data, they evaded questioning by a patrol ship by jumping to a new system.
[ +- ] New course laid in for Forine

[ +- ] Events at Forine
In the Forine system, the crew of the Wayward Wind experienced a series of significant events:
The Astrogirl: Upon arrival, the crew received a distress signal from a Type R merchant freighter, the Astrogirl, which was being hijacked. The crew of the Wayward Wind docked with the Astrogirl and successfully intervened, defeating the hijackers, though not without some difficulty.
The crew of the Wayward Wind then met with the owners of the Astrogirl, Nguyen Manufacturing and Logistics, Ltd., to discuss compensation for their efforts. The owner, Savine Nguyen, initially offered the crew credits or a slot at the busy starport, but after the crew shared the story of the Wayward Wind, she then offered them a deal to transport goods and a caretaker to Tarkine, another system.
The Alo'hei: While in the system, the Wayward Wind encountered the Alo'hei, creatures that are like living starships. The crew, with Fallon's help, managed to gather a large amount of data on the creatures, though this data was difficult to obtain. The ship was surrounded by other ships after the encounter, all wanting to know what had happened. The crew sent out a communiqué and then plotted course back to Nguyen Manufacturing and Logistics, Ltd
The Florians: The crew received a message from a starship that represented the Florian League, a polity that is located many parsecs from the Imperium. The Florian species is divided into two breeds: the intellectual xxx and the hearty labour and warrior caste, the Feskals. The Florians wanted to learn more about the crew's encounter with the Alo'hei and invited them to dine aboard their ship. The Florians claimed that their ancestors were guided to Floria by the Alo'hei.
During their meeting with the Florian League, the crew was offered a deal to share their memories of the Alo'hei encounter in exchange for 1 MCr.
The crew negotiated for a trade, including three Feskal warriors, who were engineered to be subservient, as part of their deal. The Feskals had learned that they were considered slaves by the rest of the galaxy and requested asylum from the crew. The crew eventually agrees to take three Feskals and also receive 100,000 credits, but gave up on receiving the full ship overhaul in return for the data
The Florian League installed a wafer jack in both Seally and Fallon's brains, which allowed the Florians to experience the encounter with the Alo'hei. The Feskal warriors joined the crew of the Wayward Wind at the end of this series of events.
The Astrogirl: Upon arrival, the crew received a distress signal from a Type R merchant freighter, the Astrogirl, which was being hijacked. The crew of the Wayward Wind docked with the Astrogirl and successfully intervened, defeating the hijackers, though not without some difficulty.
The crew of the Wayward Wind then met with the owners of the Astrogirl, Nguyen Manufacturing and Logistics, Ltd., to discuss compensation for their efforts. The owner, Savine Nguyen, initially offered the crew credits or a slot at the busy starport, but after the crew shared the story of the Wayward Wind, she then offered them a deal to transport goods and a caretaker to Tarkine, another system.
The Alo'hei: While in the system, the Wayward Wind encountered the Alo'hei, creatures that are like living starships. The crew, with Fallon's help, managed to gather a large amount of data on the creatures, though this data was difficult to obtain. The ship was surrounded by other ships after the encounter, all wanting to know what had happened. The crew sent out a communiqué and then plotted course back to Nguyen Manufacturing and Logistics, Ltd
The Florians: The crew received a message from a starship that represented the Florian League, a polity that is located many parsecs from the Imperium. The Florian species is divided into two breeds: the intellectual xxx and the hearty labour and warrior caste, the Feskals. The Florians wanted to learn more about the crew's encounter with the Alo'hei and invited them to dine aboard their ship. The Florians claimed that their ancestors were guided to Floria by the Alo'hei.
During their meeting with the Florian League, the crew was offered a deal to share their memories of the Alo'hei encounter in exchange for 1 MCr.
The crew negotiated for a trade, including three Feskal warriors, who were engineered to be subservient, as part of their deal. The Feskals had learned that they were considered slaves by the rest of the galaxy and requested asylum from the crew. The crew eventually agrees to take three Feskals and also receive 100,000 credits, but gave up on receiving the full ship overhaul in return for the data
The Florian League installed a wafer jack in both Seally and Fallon's brains, which allowed the Florians to experience the encounter with the Alo'hei. The Feskal warriors joined the crew of the Wayward Wind at the end of this series of events.