Step 4:
Select
Folk.
Folk is the term used for People groups detailed in the
Auran Empire Primer (AEP) resource. It is the "
ethnos", or what we may call ethnicity, a people group. Folk groups are also sometimes referred to as "
nations" within the game setting.
All Folk detailed in the AEP are available for Player Character (PC) selection, with the exception of Skysos, Thrassian, and Zaharan, which are unavailable.
The human game Folk groups correspond loosely to the following real-world equivalents...
Celdorean (Persian)
Jutlandic (Germanic)
Kemeshi (Egyptian)
Krysean (Celtic)
Kushtu (Sub-Saharan African)
Nicean (Greek)
Opelenean (Phoenician, Canaanite, others of the Levant)
Rornish (Breton)
Shebatean (Arabian)
Somirean (Vedic, Indian)
Tirenean (Roman)
The Demi-human Folk group options are:
Dwarven (Jutting (Northern) or Meniri (Southern) Mountains)
Elven (Argollean)
Optional Ability Score increase:
If desired, gain Ability Score bonuses by selection of Character's Folk among 1 of 3
"Origin Area Advantage" Folk groups. PCs of these Folk are assumed to have been born and raised in or adjacent to the local region of the campaign start.
PCs selected from the following Folk gain a
+2 to their lowest ability score and a +1 to a Prime Requisite Ability Score of the Character's Class:
Krysean
Nicean
Tirenean
Note: no Ability Score can increase above 18. If the PC already has an 18 on a Prime Requisite Ability Score, the Character gains a +1 to either their other Prime Requisite (if they are in a Class that has 2 Prime Requisites) or their next highest Ability Score that is less than 18.