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Str: 14
Dex: 6
Con: 17
Int: 9
Wis: 9
Cha: 8
Culture: Jutlander or Krycean
Class: Barbarian
He may not be able to dodge a blow, but he can take a hit!
Rolls
Innate Talent - (1d6)
(2) = 2
Str, Dex, Con, Int, Wis, Cha - (3d6, 6d6h3, 3d6, 3d6, 3d6, 3d6)
3d6 : (662) = 14
6d6h3 : (252466) = 17
3d6 : (411) = 6
3d6 : (144) = 9
3d6 : (612) = 9
3d6 : (422) = 8
Starting HP - (1d8)
(4) = 4
Starting Gold (x10) - (3d6)
(554) = 14
Cowley strikes first strikes hard no mercy.
BOOM! High DEX PC on the scene.
Rolls
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (265) = 13
3d6 : (614) = 11
3d6 : (661) = 13
3d6 : (354) = 12
3d6 : (336) = 12
3d6 : (235) = 10
Rolling. Hoping for nothing average.
Rolls
Str, Dex, Con, Int, Wis, Cha - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)
3d6 : (265) = 13
3d6 : (614) = 11
3d6 : (661) = 13
3d6 : (354) = 12
3d6 : (336) = 12
3d6 : (235) = 10
Rolling innate ability and the dice for that.
Rolls
Innate ability - (1d6)
(4) = 4
Innate score - (6d6h3)
(351151) = 13
Your chassis has no liabilities though - no negative Mods.
If you select from the Origin Area Advantage list for Folk, you'll be able to get a couple of those numbers up slightly. If not, they are good to go as-is.
Raw numbers. Everyone is earning their own way here in game play - no riding coat tails of Santa Claus giving gifts of OP high Scores! haha
I know your style of play, guy - you can take any score set and make a big impact Character in the story from the first scene.
I'm curious to hear what direction you go on Folk / Class. With those scores, you have the pick of anything.
Okay, here we go! Using the order STR, DEX, CON, INT, WIS, CHA.
Innate Ability: INT
STR: 13
DEX: 15
CON: 7
INT: 17
WIS: 10
CHA: 11
I came into this wanting to play a fighter. My last two characters I made in a DMJ game were smart and dexterous, so I'd like to try to get on the swole patrol for a change. But DAMN that Con is low ... so maybe I'll swap INT and CON. So, I'll be a hearty and dumb fighter.
Going to choose Nicean as my folk and Fighter as my class. With the Origin Area Advantage, he gains a +2 to his lowest stat, INT. I guess he read up on some Nicean philosophy and mathematics to open up his mind a little. He also gains +1 to his prerequisite (prime requisite?) ability score, which for fighters is STR. No doubt from pulling the oars on those Nicean attack ships, a full-body exercise.
FINAL RESULTS
STR: 14 (OAA +1)
DEX: 15
CON: 17
INT: 9 (OAA +2)
WIS: 10
CHA: 11
Starting Gold: 60gp. He's a poor bastard. Clearly his Mercenary company was stingy with the pay. No wonder he left to forge his own destiny.
Starting HP: 10
Alignment: Neutral
Languages: Auran and Nicean.
Rolls
Inate Ability - (1d6)
(4) = 4
STR, INT, WIS, DEX, CON, CHR - (3d6, 3d6, 3d6, 6d6h3, 3d6, 3d6)
3d6 : (364) = 13
3d6 : (654) = 15
3d6 : (223) = 7
6d6h3 : (635563) = 17
3d6 : (361) = 10
3d6 : (164) = 11
Starting Gold - (3d6)
(141) = 6
The order I published in CharGen Step 1 (and preceding list of Ability Scores) is a different sequence than the Character Sheet.
So Len, if we go by that list order, scores would be different.
Sorry, bro. I think we have to, to be consistent. Cowley and CB did it that way, as I read it.
My bad. Apologies
I’ll write that in CharGen formality later.
Rolls
Innate genius - (1d6)
(2) = 2
Str - (3d6)
(634) = 13
Dex - (6d6h3)
(112364) = 13
Con - (3d6)
(116) = 8
Int - (3d6)
(612) = 9
Wis - (3d6)
(641) = 11
Cha - (3d6)
(461) = 11
I'll choose one of the 'Origin Area Advantage' folk to bump that Con to 10 and and Wis to 14.
Final scores will be:
Str 13, Dex 11, Con 10, Int 9, Wis 14, Cha 11
Details to come!
STR: 13
DEX: 11
CON: 13
INT: 13
WIS: 12
CHA: 10
I have little idea of what I want my character to be. And entertainingly, these stats lend themselves to so many options. After reading through the Folk options, I'm leaning toward Tirenean, Dwarven, or Jutlandic. The fun thing with Tirenean is they get the stat boost that opens up pretty much every single class option.
Swapping STR and DEX. Taking the Origin Area Advantage to CHA and CHA again.
Tirenean Bard
STR: 11
DEX: 13
CON: 13
INT: 13
WIS: 12
CHA: 13