Chapter 1: Bad Moons Rising

Mar 28, 2023 7:30 am
https://i.postimg.cc/Vk3ccD4j/paul-canavan-evw5-kpwyaurrcc.jpg
Nighttime.

You walk the lonely shrouded avenues of Malifaux City on the way to your destination. The only sounds are the rustle of your equipment and your footsteps on the cobblestones. There is a chill in the air, and the evening breeze brings with it the usual smells of the city: burning coal, industrial effluent, and human waste. On either side of you, the surrounding buildings loom like featureless black spires jutting out of the gloom. And everywhere it's dark.

Although gas lamps dot most of Malifaux's thoroughfaires, their soft glow is never quite enough to drive away the night. Not really. Even with every street lamp lit, the city always seems cloaked in an abundance of shadows, as though the darkness actively resists being forced away. Tonight, however, is a rare treat as both of Malifaux's twin moons - Ilios and Delios - are full. They hang in the alien sky like luminous orbs, and their pale light helps make the nighttime a little less oppressive.

A knee-deep mist, thick as pea soup, has rolled its way through the city on this evening. The sickly gray fog hugs the ground closely and offers faint notes of formaldehyde that tickle your nostrils. You guess that it's one-part water vapor and three-parts smog from the factory-laden Industrial Zone. You try your best not to breathe it in. The mist swirls lazily in your wake as you trudge through it.

You pass a small group of wastrels lounging together on the front steps of a building. They smoke their rolled tobacco and silently watch for easy prey to drag into an alleyway. Even worse, they've been hitting the moonshine. Some of them eyeball you, poised to make a move when you aren't looking, but ultimately think better of it when they spy the weapons you're carrying. Casual violence is part of life in the Slums, but one learns to forgive it. For every petty criminal who robs a stranger out of boredom or maliciousness, there are three who do it to be able to eat. Abject poverty brings a desperation that many will never understand.

You glimpse other sights on your walk, but nothing out of the ordinary. A man's disheveled body laying unnaturally still along the side of the street. It's hard to say whether he's dead or just passed out. A pack of stray dogs fighting a gang of feral street kids over scraps of offal. A prostitute and her client rutting loudly in the privacy of a back alley.

Just another lovely evening in Malifaux.


As you continue your long, quiet trek, you eventually reach an intersection of two city streets. Here, the narrow streets widen, and the looming buildings give way to a comfortable amount of open space. The sidewalks are more prominent, and the concentration of street lamps provides respectable illumination. Most notably, however, is the twenty-foot high barrier that bisects the intersection from east to west. The barrier is comprised of a mishmash of materials - metal sheets, concrete, and masonry - which conveys the sense that it was constructed rather quickly. The patchwork wall continues in either direction as far as you can see. Ahead of you at the center of the intersection, you note that a clockwork gate is built into the barrier. You've reached the appointed meeting place: the edge of the Quarantine Zone.

"Quarantine Zone" refers to those parts of Malifaux City that the Guild of Mercantilers has yet to reclaim. These are areas that the Guild has determined are too dangerous for human habitation. The official position of the municipal government is that the Quarantine Zone is infested with all manner of unsavory elements, including criminals, disease carriers, Resurrectionists, and even the nightmarish Neverborn. Rather than expend tremendous resources and manpower to clear these neighborhoods, the Guild erected a barrier to cut them off from the remainder of the city; to keep the things living in these areas contained. By Guild decree, access to the Quarantine Zone is prohibited to all but authorized individuals, and those caught attempting to enter the zone are shot on sight.

Clearly, the Guild has QZ-related work to be done. It recently put out a call for freelancers with certain skills. Perhaps you heard the opportunity advertised over an aethervox broadcast, or maybe you learned about it through a contact. Whatever the case, you don't know much about the job. The details have been scant, so far. All you know is that the Guild is seeking those with a talent for violence, and it's willing to pay handsomely. For years there have been rumors floating around the Slums, vague rumors, about a mysterious work assignment that the Guild annually outsources to contractors. Not much is known about the assignment since most of its participants supposedly never come back.

Already waiting at the intersection are a couple dozen individuals who, presumably like yourself, are here to accept the Guild's offer of employment. It's a motley group of people from various parts of the city. Mercenaries, cutthroats, and rogues, one and all. Some of the faces look familiar; you recognize them due to frequenting some of the same establishments. Others are new to you. Not surprisingly, everyone is armed with one or more weapons. Also garrisoned at the intersection are several squads of Guild Guardsmen. Dressed in their double-breasted red uniforms with ram's head arm bands, the Guardsmen watch the gathered freelancers with leers of suspicion, rifles out and ready in case of trouble. Several Guards are posted next to the gate into the QZ, and two others are positioned on a rampart at the top of the barrier.

Aside from a few murmurs of conversation, everyone is waiting quietly. A few individuals size you up as you arrive. For some, it's a matter of curiosity. For others, it's about checking out the competition.
OOC:
Introduce your character, and feel free to describe him or her for everybody. Good luck. I hope you survive Malifaux.
Mar 30, 2023 4:44 am
Remy, or "Petite Merde" as his friends call him, looks to be your typical gremlin. He's small and hairless, with warty-looking skin the same hue and texture as a frog's. His large, pointed ears stick out prominently from his head, and his cat-like yellow eyes are the color of pale urine. He has the deceptively scrawny build of a very young human child, but dressed in what appears to be a dirty, once-white lab coat and trousers. Beneath the coat is some form of armor made from burnished copper that leaks steam as he moves. The gremlin is carrying a few other odd contraptions, including a chrome-plated handgun and metallic gauntlets covered in wiring. Each gadget seems haphazardly slapped together without concern for aesthetics.

Petite Merde makes his way to the intersection. He stops a short distance from the gathering of humans and takes in the surroundings. At just shy of three feet tall, his head and shoulders barely break above the unpleasant formaldehyde mist. Though he lacks a nose, the gremlin still scrunches his upper lip at the malodorous smog. He proceeds to tie a bandana over his mouth in the style of an Old West outlaw. He then pulls his goggles down over his eyes to complete the look.

Aware of how humans view his kind, Petite Merde futilely attempts not to draw attention. As he has no rights in Malifaux, he knows that the Guild Guards could shoot him for any reason at all, and there'd be no consequences. Around the long-shanked tall folk, he had to exercise caution. Best not to give them a reason to want to kill you. Yes, yes.

Slowly, the gremlin lowers himself until he disappears into the protective bosom of the mist.
Last edited March 30, 2023 4:47 am
Apr 1, 2023 3:46 am
Gremlins are an uncommon sight this far into Malifaux City. When Petite Merde arrives, many of the gathered humans watch him with a mixture of surprise and disdain. A few of the freelancers seem amused and chuckle aloud. Several guardsmen narrow their eyes at the little green creature but otherwise don't react.
Apr 1, 2023 5:57 pm
As he limps his way towards the gathering point, Bart doesn't stop second guessing himself. Having survived beyond his thirties is a testament that he knows how to defend himself if need be, but he is not exactly a violent man. He has hunted seals, he's tried hunting the great white bear of the North - but only out of desperation and without success. He has seen people kill other people, but he's never fired his own pistol at one.

What he considers himself is a doctor - a doctor for mechanical things. Surely the expedition would have need of one. Even if he is a cripple who looks like he has survived a deadly illness by the skin of his teeth. The worst that could happen is that they'll laugh at him and send him away.

Bart adjusts the straps of his bag - it mostly contains tools, what he considers "the bare essentials", and as such it weighs as much as an anchor. He greets sheepishly whoever might be looking at him (it's hard to tell with all the masks, goggles and wide-brimmed hats) and finds a place near a wall, where he can be out of the way.
Apr 2, 2023 4:34 am
Hiding in the shadows and fog, Petite Merde spies Bart limping into the meeting area. He feels immediate relief upon seeing a friendly human face. The gremlin has always liked the steamfitter. They share a passion for machines, and he is one of the few people with which Remy can discuss technical subjects without needing to dumb things down.

Petite Merde sidles up to where Bart is standing and casually pops out of the mist. Only his head is visible. "Bonjour Bartholomew." The gremlin's voice is slightly high-pitched. He speaks with a French accent that sounds strangely inauthentic, like someone doing an imitation. "I wasn't sure that I would see you here. It looks as though we both need le scrip, oui?" Money is precisely why Remy answered the call. He needs scrip to fund his inventions, and employment opportunities are not exactly plentiful for a gremlin living in a human-controlled city. The Guild is bad news, but Remy is always willing to take its money.

"Do you know if Hugo is coming?" He hopes the gunslinger makes an appearance. Having another gremlin along for this excursion might make Remy less of a target. Besides, when it comes down to it, Petite Merde isn't the most impressive of fighters. Hugo, on the other hand, can fight.
Last edited April 2, 2023 4:40 am
Apr 2, 2023 6:11 am
After asking his question to the man, as if on cue, Petite Merde feels the barrel of a gun pressed against his back, and a whisper in French next to his ear, "Of course I am Petite."

Just as quickly the barrel disappears and Hugo Arsenault is standing in front of the gremlin, a stupid grin on his face. Continuing in French, "Good to see you my friend," as he waves his hand around their general area. "Low on funds again, are we? Don't worry, so am I..." as Hugo leans in, giving Petite a wink, and opens the inside of his duster jacket, revealing what look to be several bits of (stolen?) jewelry (rings, earrings, bracelets, etc).

Placing a finger on his lips to keep quiet, he then points a thumb at Bartholomew, "Friend of yours?"
Last edited April 2, 2023 6:12 am
Apr 2, 2023 5:36 pm
Wesley makes his way to the meeting point, doing his best to slink in unnoticed. He knew the Union would notice him at some point, but he hoped this task was important enough -- or dangerous enough -- that if he was recognized, the guards wouldn't care.

The brim of his black bowler pulled low and his eyepatch covering the replacement eye, with enough shadow it was almost an imposing visage. His attire seemed practical, comfortable, and even warm... if also a bit rugged. His backpack had a bedroll strapped to the top and a case for binoculars affixed to the side, and a combat rifle was slung over his shoulder. Wesley certainly seemed ready for business.

And until it was time, he simply watched and waited.
Apr 3, 2023 4:05 am
Roland quickens his pace as he navigates the narrow corridors and back-alleys of Malifaux. It's not that he's a stranger to life on the streets. Far from it. But everything here seems so foreign to him, from the rancid fog to the ominous glow of Malifaux's two moons.

So far, everything has gone as smoothly as he could have hoped. He had anticipated the worst traveling through the Breach yesterday, but apart from a few delays and the expected red tape, he managed to get through, locate his hotel, and meet up with his contact without too much trouble. But as he approaches the meeting point, he becomes increasingly anxious. His contact back on Earth is one of the few people he actually trusts, so he figures it unlikely that this is a trap.

Roland recognizes one or two faces from his hotel, a seedy joint in one of the city's slums. He wonders if they traveled here from Earth like he did. Another figure limps past him and nods tentatively in his direction. Roland follows him and positions himself against the wall beside him. He didn't travel across the Breach to find new friends, but it seems prudent to establish connections as early as possible.

"Good evening." Roland stands next to Bart but doesn't seem to address anyone in particular. Looking down, he notices two gremlins and hastily tips his fedora in their direction. He fingers the hilt of his rapier and the small pistol affixed to his belt, both hidden under his long jacket. While his hand is under there, he checks each pocket in succession, probably for the hundredth time today. Ammo: check. Binoculars: check. Reserve scrip: check.
Last edited April 3, 2023 4:08 am
Apr 3, 2023 7:41 pm
At Hugo's surprise entrance, Petite Merde lets out an unflattering yelp. He spins around, sees who it is, and relaxes. "Bonjour, Hugo." He betrays a manic cackle at the sight of the pilfered items in the other gremlin's coat. It’s good not being by himself among the tall folk, even the friendly ones.

"This is Bartholomew Missing. Monsieur Missing is a fellow machine enthusiast," he says, responding to Hugo's question.

Petite Merde sees a familiar human with an eyepatch stroll into the meeting place. Quel soulagement! Someone else I recognize. He takes a chance and waves at Wesley. He can't claim to know the man well, only that Wesley had once helped him out of a scrape in the Little Kingdom. Remy had foolishly tried to find work with the Ten Thunders syndicate but without understanding the complex system of unspoken rules that it operates by. The gremlin was on his way to seriously offending one of the local wakagashira, until "Gaijin" interceded on his behalf and smoothed things over. Remy still has no clue what the man's nickname means.

When the fedora clad stranger tips his hat and greets them, Petite Merde says "Bon soir" in return. Then asks, "Any idea what kind of job this is?"
Last edited April 3, 2023 7:43 pm
Apr 3, 2023 10:49 pm
"No clue". Roland peers downwards, lifting the tip of his fedora up to get a better look at the gremlin. "I was hoping you knew, to be honest"

Roland has never spoken to a gremlin before, this being his first time in living memory on this side of the Breach. But he finds Petite Merde's gregarious nature strangely reassuring. And he seems to know some of the others around here too, so he could be a helpful contact. Affability isn't exactly one of Roland's qualities, but he recognizes the need to come out of his shell. At least for now.

"Name's Roland." He tips his hat again towards Petite Merde. "Roland Bramwell".
Apr 4, 2023 1:47 am
When the goblin -- mostly obscured in the fog -- waves at him, Wesley reaches up to touch the brim of his bowler as he gives a nod. While he certainly seems congenial enough, he makes no move to leave the building wall he was currently holding up as he tried his best to observe everyone gathered.
Apr 4, 2023 6:16 am
Midnight, the appointed hour for arrival, is fast approaching.

People continue to wander in from various parts of the city. Stragglers mostly. They show up at the intersection one by one or occasionally in pairs. Some arrive from the same direction you did, while others enter from separate side streets. The small crowd of freelancers grows bit by bit, until there are roughly thirty in all.

They are indeed an eclectic group. That much is undeniable. Their assorted clothes and weapons hint at a diversity of cultures and nationalities. In looking for perspective hires, the Guild appears to have cast a wide net. Other than Petite Merde and Hugo, however, everyone who has shown up is human.

If the gathered freelancers can be said to have one thing in common, it's perhaps that they all seem to be fairly hard-bitten sons-of-bitches. Many have their violent histories written on their bodies in the form of scars, prison tattoos, or pneumatic augments. A few have no obvious indicators of toughness other than their detached manner or the icy look in their eyes. A good chunk of these men and women are clearly career mercenaries who get paid to fight for a living. They are perhaps the most relaxed of the bunch. Others are likely gang members and street thugs looking to show off or make some quick scrip. The remainder are probably a mix of different types: the desperate, the insane, and the thrill seekers.

Most of the individuals are waiting quietly by themselves and taking the opportunity to prepare weapons, inventory equipment, or enjoy a drink or smoke. The rest have congregated into small groups and are conversing in hushed tones. Looking around the intersection, several people stand out as memorable. A giant of a man, sporting a Cossack chokha and an oversized pneumatic arm, rests his chainsaw on his shoulder and laughs in response to an unheard jest. Another man, dressed in loose-fitting Chinese hanfu, sits cross-legged on the sidewalk and diligently oils his nine ring broadsword. A woman clad in a sombrero and Dia De Los Muertos face paint speaks in Spanish to a clockwork falcon perched on her forearm. A lanky stranger wearing a barber's smock lazily twirls a shaving razor in his hand with unnerving dexterity. A posh-looking gentleman in an expensive safari outfit strokes his fine moustache as his manservant loads shells into the breech of a massive elephant gun.

Deck Draws

Drawing a card for Wesley's Guild Notice Hindrance
Hidden Card
Apr 6, 2023 1:05 am
"Remy LaCroix, but you can call me 'Petite Merde'. Pleased to meet you," he says to Roland. Then he motions to the others. "This is Hugo and Bart."

Petite Merde surveys the locals who have shown up for the job. By human standards, the overall group of people seems a bit shady. Then again, most killers and mercenaries are. Besides, who is he to judge? Gremlins don't really care about the nuances of social class or Victorian social etiquette. Those are human values. To gremlins, strength and power are worthy of respect. That's why the biggest and toughest gremlins always ruled the family clans of the Bayou. Among the clans, these violent dregs of society would probably be celebrated.

Petite Merde watches the human woman with the mechanical avian and starts thinking about Napoleon. He wonders if he should have maybe brought the construct along for the job. It would be an asset in a fight. As far as the Guild is concerned though, his species has no rights to property in Malifaux City. Remy is uncertain how the Guild guards would react if he arrived with a construct. There's not much he could do if they chose to confiscate it. It's a gray area, but the gremlin doesn't want to risk it.
Last edited April 6, 2023 1:06 am
Apr 6, 2023 1:36 pm
Standing off to the side and observing, Gareth couldn't help but clench his fists a bit too hard, his nails digging into the palms. Unfortunately, this happened nearly every time he found himself around any of the Guild. He never knew if one of the Guild members might recognize him or not. If they did, he would be in deep trouble. If they didn't, then it could still mean trouble, just a bit more dangerous as that meant dealing with something unknown, at least to him. And if there was one thing Gareth disliked, it was not knowing something that could be trouble.

With the neck or his coat raised, he hoped in a manner to shadow his face a bit as he moved around, Gareth approached the small group where he recognized one or two of the folks. As he spoke, he had to force himself to let some of his native Danish accent in as if he was struggling with the language. "Hello. It's good to see some faces of at least one or two that are not complete strangers. "
Apr 6, 2023 6:55 pm
"Good evening," Bart greets. He does not recognise the man, but he is relieved to see that a small group is beginning to form around him. Attempting to invite himself into an already established mercenary party would have been awkward and probably unsuccessful. And his new companions - or at least potential companions - seem friendly enough to come and say "hello" instead of glaring from the shadows of their hoods and hats and showing off their steel. Not that Roland, Hugo, and that foreigner don't look dangerous. Quite the opposite, in fact.

"Whatever the job is, they seem to be in need of a small army," he remarks.
Apr 6, 2023 7:23 pm
OOC:
Gareth Dane and Wesley Roosevelt, give me a Common Knowledge roll. Don't forget to include your Wild Die.

Since you are both former Guild members, you might know a little more about what's going on than the rest.
Apr 6, 2023 8:42 pm
OOC:
Let's see if I get this right...

Rolls

Common Knowledge - (1d4+1d6, RA)

(2) + (2) = 4

Apr 6, 2023 10:13 pm
Jesus.Chrysler.Supercar sent a note to MaJunior
Apr 7, 2023 4:12 pm
OOC:
Here's hoping.... :)

Rolls

Common Knowledge* - (1d6, 1d6, RA)

1d6 : (62) = 8

1d6 : (1) = 1

Apr 7, 2023 6:21 pm
OOC:
Gareth got a Raise on his roll.

You would have definitely heard of this operation if it involved rogue magicians. Being a former Witch Hunter, there’s no way you wouldn’t know about it. Consequently, you can safely rule out that this job has anything to do with catching unauthorized spell-casters. This operation is clearly run by a different division than the Witch Hunters. Still, you were in the Guild long enough that you are privy to a few things…

Most of what you know corroborates the local gossip. The Guild does have an annual job in the Quarantine Zone. You don’t know the specifics of the job, but you’ve heard that Guild guardsmen refer to it as the "Meat Grinder." This is presumably due to the high fatality rate of the operation, and probably explains why the Guild prefers to employ outsiders instead of its own people. The Guild offers very good pay for the job, knowing that most of the participants won’t likely survive to get paid.

You have heard that the job has something to do with the twin moons both being full, which only happens about once a year on Malifaux. The Guild is concerned about something happening in the QZ when the moons are full.
Apr 14, 2023 10:07 pm
Gareth rolled his shoulders in his trenchcoat, working them and keeping them loose. This was the part he always hated, the waiting for something to happen. He nodded as Bart greeted them. "Good evening friend. If I were to hazard a guess, it has something to do with the fact that we're seeing the twin moons come full at the same time. It seems like there's always a job going on at that time in the QZ, with the Guild hiring hands because the ones hired are not likely to survive to collect their pay. Which, from what I hear is a pretty hefty sum per warm body..."
Apr 17, 2023 6:46 pm
It seems to Bart that the mercenaries going in would have better chance of survival if they are prepared, and he voices his concern.

"Are they trying to eradicate the danger, or are they feeding it?" he asks. He realises he is here of his own volition, and would be the first to admit that he is not the best equipped for the job - whatever it is - but there must be a smarter way to do this. As a mechanic he knows that hitting a broken part with a wrench while useful on occasion is rarely the best way to repair it.
Last edited April 17, 2023 7:26 pm
Apr 18, 2023 2:41 am
Roland catches parts of Gareth's and Bart's conversation. Gareth's explanation is unsettling, but Roland can't tell if he's being sincere, or if he's just full of it.

"So, you fellas ever done jobs for the Guild before?" He takes a step forward to enter the conversation.
"What's the pay like, anyway?"
Apr 24, 2023 5:45 pm
Gareth shook his head at the question by Bart. "There is no telling with the Guild. For the most part, I would say that they are trying to eradicate any involved danger. Although, there are some that might be willing to feed any danger if it meant a benefit for the Guild itself."

He turned to Roland as the man approached, letting a smirk appear as he answered the man's question. "Yeah, I would say I've done a few things for them here and there. At the time, I didn't benefit from any merc pay... Regarding that, lets say that for thie QZ job, some folks can only take this kind of job once a year and not have to worry about anything until it comes back around."

You do not have permission to post in this thread.