Character Creation Guide

Apr 23, 2023 10:16 pm
This link will take you to the Swords & Wizardry SRD.
[ +- ] Swords & Wizardry Character Sheet
Step 1: Generate Ability Scores
You will generate a set of six ability scores using 3d6 six times. The easiest way to do so is to use "3d6,3d6,3d6,3d6,3d6,3d6" in the roll prompt. You will use a wheel to determine where these stats belong by choosing the starting position and direction; the numbers will remain in order otherwise. See below for a visual. These should be input into your character sheet. I may offer a reroll if I find your stats altogether too low. Do not ask for this.
[ +- ] Stat Wheel

Step 2: Choose a Character Race
At this point, you should have an idea of what type of character you would like to play. With the four allowed classes, please note that playing a demihuman means your selection is limited.
[ +- ] Human
[ +- ] Dwarf
[ +- ] Elf
[ +- ] Half-Elf
[ +- ] Halfling
[ +- ] Gnome
Once you have selected a character race, click the pen icon in the character sheet and delete the other entries, and then remove the spoiler tags.
Step 3: Choose a Character Class
In the beginning of this module, you will only be able to select from the four basic classes. Once you have selected a character class, click the pen icon in the character sheet and delete the other entries, and then remove the spoiler tags. For Thieves, also delete the Thieving Abilities that do not belong to your character race. Your character class will also determine your hit die, which you will roll for hit points.

Your class also determines your attack bonus (note, everyone starts with +0) and your Saving Throw. Record these.
Step 4: Choose an Alignment
At this point, your character should be coming along quite nicely. Please select an alignment from Lawful, Neutral, or Chaotic. Please note that you are not choosing from the Good or Evil axis, only Lawful to Chaotic. It is recommended you select either Lawful or Neutral, as Chaotic characters will likely butt heads with Lawful and Neutral characters, and can create a less fun gaming experience.
Step 5: Choose an Background
For flavor purposes we will be selecting (either randomly of specifically) backgrounds from a list below. These will not have numerical or statistical bonuses or penalties, but will help determine what your character may know or be able to accomplish outside of what your class describes. If you have a 15 in your classes primary attribute, then you can start with two backgrounds- this is to reflect that it was easier for you to learn the skills and take up more careers. This is also not an exhaustive list, but pulled from OSE. If you think another background would be appropriate, let me know!
[ +- ] Background Table

Step 6: Purchase Equipment
Each character starts with 3d6x10 gold pieces (gp), which can be used to purchase equipment. When purchasing weapons or armor, don't forget to consult the character class to see if there are any restrictions. If you are playing a Human or a Halfling, you will want some form of light. And all characters will want food to eat while deep in the dungeons. I am also electing to use an optional rule that allows spears and polearms to be used from the second row in combat.
Step 7: Calculate Armor Class
Because the game gives me the option, we will be using ascending armor class. That means your character starts at AC 10 while standing cold and naked, and it only improves when you don armor.
Step 8: Calculate Weight and Movement
Unlike other OSR games, S&W has done away with various walking speeds for characters. Instead, all characters begin with a base speed of 12 which decreases based on the amount of weight your character is bearing. Your strength will modify your carrying capacity. Your combat speed is your current speed based on weight - divide by 3 - multiply by 10. So an encumbered speed of 9 is divided by 3 into 3, multiplied by 10 gives you 30ft.
Step 9: Determine Starting Spells
Magic-Users, I'm singling you out here! You will roll your chance to learn spells (from your Int) down the list to see which spell you start with. Your character will have a minimum and maximum number of spells per spell tier (I loathe saying Spell Level) based on your Int. If you don't succeed on enough spells to meet your minimum, start back at the top and roll for those you failed at until you make your minimum!
Step 10: You died, so do it again!
Once your character has died and your party decided to return to town, you can create a new character using the same rules! However, depending on where you are, there may be new races or classes available. Do not count on this, but let me know if you have a concept to explore.

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