Apr 26, 2023 1:21 am
Retired Characters / Inactive Players
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![]() Yogitus | Yogitus is a youngish--it's all relative--monk. To the outsider, he appears human and/or half elf with varied eye color and a shaved head. He tends to be open with others, and can frequently be heard reciting mantras or small phrases to help align his mind for the task at hand. His robes are tattered and full, but seem to move gracefully with agile movements. He has a belt around his midsection with several pouches. He carries nothing else visibly other than a string of prayer beads that sometimes hang from his neck or wrapped around his wrist. | ![]() Yuun | |
![]() Ixi | Ixi is an avian beastfolk, with a harpy look. She's hitting near 5'11" with a wingspan twice as long, covered in large brown and white feathers with a fluffy set of down around her collarbone, shoulders, and lower neck. She has dark marks around her eyes, lightly tan skin, and a resting bitch face that makes her seem more intense than she actually is. She's got long, bird-like legs that end in sharp and dexterous talons. She travels somewhat light, with several small pouches around her waist with the largest one on her lower back. She's an artist by trade, who has been struck by wanderlust and the desire to see the world at large. | ![]() Eels_ | |
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![]() Eddisham | Eddisham is an elvish fortune teller, who carries a shillelagh and practices arcane arts. He dresses in apparently simple garments that are made of high-quality, lightweight and quick-drying cloth. He has a jesting tone almost always, as if he's perpetually ribbing The World in hopes of a good reaction. | ![]() Tibbius | |
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![]() Meep | Meep is a young Owl Beastfolk who makes his living by hunting what he can and trading what he doesn't use to nearby towns. Easily scared he is also determined and wants to find a way to be braver. Not the brightest, Meep thinks being braver and more daring will get him friends, which is all the little owl really wants. | ![]() Miss_Sadie | |
![]() Fable | Fable is a Changeling wandering from place to place doing odd jobs or "liberating" various supplies and "redistributing" them among the poorer people. They usually adopt rather blend looks as to not raise to much suspicion but pride led them to use their chosen name when interacting with people. They have a strong sense of personal freedom but secretly long to find a shelter among people they can never quite belong to. Fable owns a magical chess piece they call Joe that can be asked for advice. | ![]() Yunera | |
![]() Moli | Fisherman's Daughter | ![]() PoisonIvy | |
![]() Rikia | Rikia is a human woman who grew up during the Dawn War and never had much provided for her. She's learned to keep herself alive. She's 5’, has tan skin, short brown hair, and glassy periwinkle eyes. She is often seen wearing a cloak. | ![]() Matchacha | |
![]() Khaguran | Khaguran is a small, sallow-skinned Duende fella with a wiry build and sharp nose. He dresses in simple homespun clothes and a travel-stained cloak. | ![]() Rixado96 | |
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![]() Alexander | Alexander is a male human teenager often seen in a brown tunic tainted with the dust and grime it gets covered with as he acts as the resident errand boy. He's a little short for his age and not exactly the strongest, but he knows how to talk his way out of any situation. Or at least, he tries. He's not thrilled in his position in life, and he thinks the expedition is his step towards the next level. | ![]() rocketdentures | |
![]() Nekgen Bludgeboil | Nekgen Bludgeboil is a minotaur who tends to keep things simple in terms of outfit and attitude. Years of work as a butcher has stained his hide and hari so he bears the spotty complexion of a bovine in burgundy and brown hues. His fur is well kept at that, as are his scout leathers and boots. And most especially, of course, are the polished and gleaming heads of his double-bit axe, slung over the shoulder. One will often find Nekgen among the people, patiently waiting for the next move or inquiring about the previous one. He's often apologizing for his impetuous tail, which whooshes to and fro, dusting as if it were a broom because of his excitement. Curiosity and excitement go hand in hand for Nekgen, you see. | ![]() brathdyn | |
![]() Baruman | Baruman is a duende. Standing about 3' 6' tall he is a slight figure, basically humanoid in shape with elongated ears and long toes, and dressed in new clothes and a travelling cloak, with a backpack slung over his shoulder. Until recently he had spent his entire life living on the streets of a nearby town, so he is completely out of his depth and often terrified. | ![]() Wilsric |
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![]() Elph | A Skakekin beastfolk warior | ![]() seanfsmith |
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![]() Athria | Athria (No Clan) is a female Lizard folk, standing at 5ft tall, though she often seems shorter as she's comfortable on all fours. Her black scales are matt and soft, but she has a head crest and throat flares of colourful lime green, which she can flatten or display as the mood takes her. Her slitted green eyes are expressive and often narrow to let her focus on some small detail. A tail and a mouth of sharp needle like teeth complete her physical attributes. She wears loose clothing and a cloak, with a belt and pack to carry various belongings. A short sword and cross-guard is strapped across her back to reduce noise. She speaks good human standard but her reptilian throat is unable to filter out some of the natural hisses and clicks that develop in her voice | ![]() Zohariel |
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![]() Aashas | Aashas is a monitor lizardkin. Originated from the swamp, she has a slim elongated body, tall for her kind, about 4.9 ft. Shoulders are covered with a long cloak that slowly changes color to match the surroundings. Under the cloak she wears leather clothes and couple of pouches and belts with pockets. Her movements are quick and efficient, but without the need to act, she freezes in place completely still. Sometimes it is difficult for her to start speaking or find the right words, the use of human speech requires some effort. | ![]() CyanblueWivern |
![]() Vlax | Vlaxander Tanmarch, yet some call him Vlax or Axe for short, is a mature middle-aged adult human. Though of average build he is very charismatic and appears both wise and intelligent. He wears what was once a fine clothing but has since then been forced to tndure a few too many rough and thorough washings though his boots are still good. Vlax is very extroverted, prone to verbose dialogue, and well-spoken. He is frequently making interesting boasts, joking incessantly, and telling incredible stories about the people and sites he has seen, yet he struggles to remember specific names or places, and this obviously bothers him. If you ask, he will tell you, that he seeks to find a cure for this ailment which is much of his motivation for exploring. | ![]() DaChiefPI |
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![]() Ulkar | Ulkar is a grew up learning carpentry from his parents. His parents also taught him that courage and bravado only leads to death and misery. While this hasn't led to him being timid or shying away from people in general, just a preference not to fight or go into harms way if it is possible. Granted, this has been conflicted with his drive to find all the amazing things he has heard about adventurers discovering out away from civilization. Ulkar is sociable as anyone else and enjoys good company more than being alone. While he tries to keep himself away from imminent danger, he has no intention of abandoning any of his teammates during conflict. So he pushes himself to cast out into the wilds in search of new trinkets and contraptions that no one else has seen before and figure out how they work. | ![]() GooberMcSnorford |
![]() Tuit Naverson | Tuit is a Duende. He recently left his home and clan in the mines to make his own way in the world. He worked in the mines for many years, but always felt restless. He made a name for himself in the local boxing circuit as well. After losing his mother to a mining accident, he decided it was time to see what else was out there. His family was angry with his leaving, so he left quietly in the night, bringing very little with him. He is older and balding with a large white beard. His clothes are clean and of good make, but worn. He is good-natured, loyal, and always down for a scrap. His main motivation is to see the world and all it has to offer. | ![]() fnlyre |
![]() Preslynn | Preslynn is an elf. He grew up in a typical elf household. As he reached adulthood, he felt the strong pull of nature. He decided to become a hermit and better attune to nature. It is now his duty to see vengeance to all who do great harm to the environment. | ![]() DungeonCat |
![]() Emilia Quartz | Emilia is a human, around 20 years old, of remarkably small stature. She is serious, and confident in her job as a mercenary, but takes pride in following her own code of conduct. She has already made a name for herself in this field of work: recognizable both for her appearance and the exotic magitech armaments girl is utilizing, Emilia takes on many jobs: usually those dealing with violence, though she is not against providing different manner of service as escort or sometimes even serving as a courier. Rumors go, she has ties to criminal circles, but as of recent years as a mercenary had lost former "prestige" among them, mainly due to carrying out a few bounty hunting jobs. Her dream is to see the lands united and ruled in an orderly fashion, while all the questionable individuals be either joined or driven out. Emilia's work is bloody, but it's purpose is noble - at least in her own view. | ![]() LizzyPinkHood |
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![]() Arry Acornhill | A Duende girl/young woman who loudly proclaim if she heard you - of medium height (for a Duende) and wiry build. With her painstakingly maintained fiery red hair, crooked nose, twinkling eyes, and as oft as not, a lopsided grin, she looks interesting rather than lovely. Her traveling garb looks worn but also as if they might've received an inordinate amount of care. | ![]() palemantle |
![]() Raggy | Raggy is a wolf beastfolk. He stands tall on two legs at about 6', but has the hip anatomy to be on all fours also. Beside him is his life long companion, an actual wolf by the name of Ro. Ro looks like a friendly wolf with a simple green cloth around her neck like a bandana. Raggy wears simple greens, browns, and grays to blend into the forest. A few packs line his waist, but no bothersome backpack for when he runs on all fours. Around his neck hangs two necklaces. On one there is a simple bone knife and the other is his sling that he uses to hunt. Before adventuring the duo was small game hunters providing their village with meat from animals such as rabbits. | ![]() Mnrtoler |
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![]() Brother Timothy | Brother Timothy emerges as a figure of quiet austerity, his slender form draped in the somber robes of his order. Despite the ascetic appearance, there's a trace of warmth in his eyes, a lingering echo of the jovial brewer he once was. Before he walked the path of the friar, he was renowned for his mastery of the brewing arts, crafting ales that brought mirth and camaraderie to many a gathering. Now, as he journeys as a spiritual guide, the echoes of his past meld with the serenity of his present, creating a unique presence that offers solace, wisdom, and the lingering aroma of the life he left behind. | ![]() SpiritualSock511 |
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![]() Finch | Finch is a Arakokra hailing from a mountain village not too far away. As a young ranger of his tribe he would spend his day's out hunting for food, using his trust magic earrings of echoing to listen for his prey. Its through those earrings he heard of an expedition open to any willing adventurer. Being young and reckless and with no family ties, he flew off to see what he could find out. | ![]() Denzrki |
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![]() Gardakhan | Gardakhan is an average looking duende. At a young age he discovered a special attunement with the spirit world. He was able to see things others couldn't, he felt things others couldn't. It had not been long before Indruk the shaman of his tribe took him as a pupil. Things where great, until the Nightmare arrived. His master now too old for such an adventure, it felt on him to find the source of the Nightmare and put an end to it. | ![]() GeneralET |
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![]() Shmautz | Shmautz is a Cat-Kin in species and had been a valet to his Clans-chief according to the heritage and rites. After an incident at a clans-meeting where the lord got injured, he was expelled from the clan and home. Ever since, he's striving the lands alone. He's wearing a normal but nice-looking robe/short kimono/gi and a bag/rucksack for travelling. He's also wearing a headband with a gem built into it. Wandering the world mostly alone made him sort of survivalist. His cat-like nature allows him to be acrobatic and swift. Fighting is not his thing, though he's able to defend himself with a dagger. | ![]() tergolap |
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![]() Seren | Seren is a changeling who usually wears the form of a hunched foxfolk in tattered robes with a mask carved from hardwood. She has spent many long years tending to her grove deep in the forest, but something has called her out; to adventure. | ![]() Marmy49v |
![]() Etcher | Etcher is cheerful, eager to please, fascinated by anything shiny, and an expert with his sword. Found as a child by a group of bandits calling themselves the Brotherhood of Justice. They were mainly shaking down local communities for protection money. Etcher was cheerful and eager to make himself useful to the band, becoming a mix between a mascot and a servant for the group. Etcher never seemed to have pick up common speaking only in one or two word sentences and would squawk to fill in gaps. Things changed when he reached maturity, which is when "the voice" started to manifest as a deep baritone, full complex sentences, about heroism and justice. Alfred became convinced Etcher was mocking him. In a moment of rage he revoked Etcher’s membership leaving the Avian without a family once again. | ![]() Solidgobi |
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![]() Edair Duril | Edair is a middle aged human of average height, he has long black hair and a beard, he has a rather unfriendly demeanor and usually has a scowl on his face, he wields a greatsword on his back. He was born into poverty and there wasn’t much opportunities growing up, at the age of 18, he joined his town guard as a watchman, a few years after later, he had enough of the mundane guard work and only recently doing mercenary work. He has a moral code for clients that hire him. | ![]() Elysium777 |
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![]() Trod | Trod is a happy human male youth. Bald (by choice, unlike his player) he was raised by monks on a secluded mountain. A place he loves and has never left...until now of course. | ![]() ImperfectBeing |
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![]() Belagroff Bearjaw | Belagroff is a rotund Hill Dwarf from Clan Bearjaw. He supports his passion for exotic foods and fine wines (ale is for the unwashed masses) by "liberating" gems and jewels from various tombs and dungeons. He loves the art of making the deal to earn the most gold for his culinary endeavors. He is armed with his trusty 2-handed war club that he affectionately calls "Baby".! | ![]() Ishmann |
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![]() Gus Dorrenson | A humble duende cook who is determined to travel the world looking for rare ingredients and recipes to use in his cooking. His curiosity and wanderlust sometimes get him into trouble but, as he always says: "any problems can be solved by a well prepared meal". He is optimistic and tends to see the good in everyone. Gus is fairly short and rather round at the waist. He has a long beard and likes to wear a pointy hat (where he stores a jar of his best seasoning). He carries a backpack that's a little too big for his small frame and it's stuffed to the brim with cooking supplies, ingredients, and spices. Strapped to the outside is his bedroll, kitchen knives, and his favorite frying pan. | ![]() zstix |
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![]() Beruga | Beruga is often mistaken for a bear at first glance, but actually takes the form of an enormous pika. Her home is in the high mountains, and she ventures far and wide to gather trinkets and other valuables for Ki, her infant daughter. Beruga is a quadruped that has minimal dexterity with her front paws, but can wield weapons and other items by swinging them around her collar and storing them in her harness. While Beruga is generally one of the most gentle souls you could find, she will not hesitate to unleash hell (in the form of a morning star swinging from her neck) on those who threaten her. | ![]() avylazyboy |
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![]() Rhidon Axehorn | Rhidon is a middle-aged Dwarf with greyish hair and an overall scrappy appearance. He wears no noticeable armor, but has some metal nunchaku hanging at his side. Since completing his martial arts training at a local monastery, he has been acting as a courier transporting rare items between towns for special clients of his father’s shop. It is a family business, and his brother and father scold Rhidon as he occasionally wastes too much time on these journeys aiding strangers in need. | ![]() CurtFactor |
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![]() Gorman Trevow | Gorman Trevow is 5' 8" tall of sturdy build with blue eyes and chestnut brown hair that flows down his back. As a child he was brought up as a carpenter and woodsman but as he grew older he spent more time in the forest learning hunting skills and less at home making furniture. When he became of age he decided to leave his village and seek his fortune as an itinerant huntsman. | ![]() Lord_Morane |
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![]() Vaun Kaiser | Vaun Kaiser, is a curious man with a mysterious air around him. He wears a tight-fitting jacket and and trouser, covered by a black leather longcoat. His face is covered by a beaked mask with googles for eyes. It's clear that he has worked with the plague doctors in the far off academy. Strapped to his belt is a shiny, long knife that is polished to reflection. He also carries a weathered, studded leather gladstone bag wherever he goes. Vaun Kaiser is obviously out of place for an adventurer, but here he is wandering along for some reason. Is it because he is escaping from something or is it because he needs money? He is very friendly and offers his skill in healing and helping people for a modest price. You can also notice him scribbling and writing about various things on his spare time. | ![]() Stalker05 |
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![]() Ander An’Derson | Ander An’derson, a quixotically-knightly fellow who loves adventuring and wants to make a kingly name for himself. He enjoys playing chess, drinking premium ale and extolling knightly virtues to anyone who’ll indulge him, including those who don’t! | ![]() WhiteDwarf1 |
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![]() Barley | Barley is a middle aged-elf with short black hair, friendly smile, and curious disposition. He wears a simple garment and carries a short sword on his left hand side. Born into poverty, so, it was not surprising that he became an enforcer for a local "business man" of dubious repute. He was able to sneak into his employers private library where he learned to read. After a particularly harrowing job, he had enough and abandoned his position. He has been travelling the world ever since as a wandering scholar, experiencing all it has to offer. | ![]() microthe MacroBear |
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![]() Mina Tokala-Coille | Mina Tokala-Croille draw the eye in the same manner as a delicate goblet placed on a shelf among glass tankards – not shockingly out-of-place, necessarily, but not naturally fitting in either. Quietly eying you from her isolated perch in the corner, her gold-green eyes darting away and her lips curling in a timid smile the instant of eye contact. At first glance she might be mistaken her for human, but upon further examination it is noted that tucked beneath her hood are large, pointy ears to match the shock of long, rusty hair tumbling over her shoulders and a fox-like tail swishing beneath her long green cloak. | ![]() karabooo |
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![]() Ashlan Six Toes | Ashlan was born in the Northern regions of the world with 6 toes on each of his feet. He hated the cold, his breed did not grow fur, so he was left to wear clothing so that he would not freeze to death. When he was older, sick and tired of dealing with the harsh winters, he left his home and traveled on southward. Learning to survive on his own, he started to use the natural talents that he had in order to pay, or steal meals. Much of his teens to adulthood would have him placed in a number of different prisons. Some of which he escaped, some, he was forced to complete his sentence. Going to these prisons was his education in the arts of theft, burglary, pickpocketing and finding/disarming traps. his little hands are able to fit into a great deal of places and they allow him to work easily, his large ears letting him listen to the locking mechanisms and his sharp eyes are able to pin point traps. He wishes to steal a large enough fortune that he is able to live off of it for the rest of his life, buy some land down south, build a home and possibly start a family there. | ![]() Kanneda_Shepard |
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![]() Ishzu | Ishzu is a sentient crystal being. They send their time walking about the world searching for something or someone. They are quiet and kind. Only speaking to others when needed. They prefer to watch in the background and help in mysterious ways. | ![]() Smiley |
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![]() Felix Flordenlord | Felix is 6 feet tall, slim (but good muscle definition from all the digging) and very attractive (as far as human males go). Short wavy (some might say floppy) brown hair, with frosted tips (Must be friends with an alchemist). He likes nice clothes, although they aren't the newest, and have a slight earthiness to them. Raised in a relatively large and old town. He works as a grave digger, as well as tending to the crypts, he grew up in the profession, practically the family business. That is until his 18th birthday whn he spiritual connection presentied itself. His ancestor instructed Felix to retrieve his great sword and get the hell out of town to find a more interesting life. | ![]() Nuttyartist |
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![]() Bobbin | I can't say that I really remember being born. I don't think my kind is "born", really. My first memory is of the river. I achieved consciousness near it, and I enjoyed the creatures that traversed it. The large scaly beasts were my favorite, and I would stomp and splash around as one of them, enjoying the displacement of the water around me. Then I started to see the pinkskinned people - the ones I would later come to know as Hank and Nel. I tried them out - Nel was less agile than a scaly, but more versatile, able to grab onto things and hold and twist them. Hank was less quick, but stronger, taller and I loved the feel of the bristles that jutted out in front of my speaking-hole when I was him. The noises were incredible. Over time I discovered that they had meaning. Nel and Hank weren't like scalies, though. They didn't like seeing themselves reflected in me, said it made me something called a "Changeling" (an odd mouth sound, as it felt both like a slur and like a glove at the same time) and that I shouldn't impersonate people. They insisted I come up river with them to see the Safeguard of Paphos. Weird group of pinkskins, they really focused more on the mouth sounds with me. Now they want me to go on something called an Expedition, they think it will be good for me, better learning than being in their vertical river all the time. I just hope it's as fun as they promise it to be. | ![]() Dipper |
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![]() Zevakyn | Zevakyn's a young human of 15 years, orphaned at an early age and raised by Mother. 'Mother', for all intents and purposes, appears to be the worn old sword Zeva carries everywhere. Or so Zeva says. No one's quite sure if she's telling the truth, or just complete bonkers. If her sanity matches her fashion sense (rags and a mishmash of random leather armour), it might just be the latter. Growing up, Zeva and Mother spent their lives chasing after various bounties, following the strict rules of knighthood: honor, courage, and most importantly, con-artistry. Because Mother was once wielded by a knight, who also moonlighted as a con-artist. Very good stuff. During their adventures, they hear rumours of the grave of Mother's old Knight. Mother wishes to be laid to rest there, and so they set out one last merry adventure to find the old Knight's grave. | ![]() desekat |
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![]() Serig | Serig is the sole survivor of a mysterious massacre of his pack. The youngest of his family, This tragedy turned the once warm and exuberant young cub into a cold and intimidating wolf beastfolk. He fell into adventuring, wandering and passing through different lands like a specter, compelled only by his blistering desire for revenge and the frigid, piercing yearning to reunite with his long-lost loved ones. Yet despite all of this, not to mention his conviction to never let anyone close, Serig's repressed ache for another pack to call his own rears its head, and drives him to protect the weak, the helpless, and most of all, those that remind him of his family's ghosts. | ![]() dirtyglass |
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![]() Dree | Dree stands at 5’9, is well muscled, has long black hair, pointed ears, lavender eyes, and carries a great axe. Dree was born to a human father and an elven mother in the wilds of the northern forests. Her mixed heritage made her stand out among the tribe she grew up with, but it also gifted her with a unique blend of strength and grace. From a young age, Dree showed immense talent in hunting and tracking, always eager to prove herself as strong as any member of the tribe. As she grew older, Dree's adventurous spirit led her to venture beyond the borders of her tribe's territory, seeking out new challenges, experiences, and a place to feel the belonging she never found with the tribe. Despite her tough exterior, Dree possesses a kind heart that stirs within her whenever she encounters injustice or suffering. | ![]() Arrcher101 |
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![]() Stee Jans | Stee Jans is a young human who has spent his short life with his father in the forests here and there. He is 5'9" about 160 lbs. He always has his long bow with him and is always ready to show off his skill with it. He has his fathers easy manner and quick to smile. He wears leather armour that his father had crafted for him under his greenish brown cloak. | ![]() mathias0077 |
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Glidbem | Glidbem was born into a group of wandering Duende traders, who traveled the Shattered Lands bartering what they had for what they needed. Sometime during her youth the group came into possession of a small collection of books covering all manner of subjects about the world. To most these would be useless tomes full of indecipherable text, good only for trading, but Glidbem took a keen interest in them. Though she couldn't read them, something about the glyphs contained within sparked her curiosity, and a desire for understanding would drive her to learn about them. Whenever the group came across someone who seemed learned enough to read the glyphs she would pester them endlessly to teach her more of what they meant. As the years went on she slowly began to gain a fuller understanding of the common language, and could read and understand books on just about any topic all by herself. As she grew, so too did her curiosity for the world and her desire to know more about it, and so once she came of age she left the caravan to seek out a place where she sate her need for understanding. She would eventually find herself in the employment of a library, where she would further continue her studies when she wasn't busy organizing shelves. Once she heard of the expedition to Paphos however, her mind began to race with possibilities of what knowledge could be contained within it, feeling the same sense of wonder she experienced as a child looking through those first tomes. With a hurry she left the library to try and ensure a spot on the expedition team, eager to discover any and all secrets that the city may hold. | ![]() laires |