Also note that most healing recovers more than 2 hp per level and this gives a paladin and others with inate healing an easy fix.
A simple way to force multiple days or multiple donors is to add a level of exhaustion as the minimum contribution for both spells and any other means.
Another variant would be that focusing grants the knowledge to enact a simple ritual whereby players can use any of the folloing, spell slots, unused recovery HD (where the equivalent slepp level = HD size/2), wildshape(use the forms HD as recovery HD), or any other ability that allows recovery of HP. This would level the playing field a bit (except for rogues realy). At the end of the ritual all participants loose their intended sacrifice and gain a level of exhaustion.
Quote:
To create new life using the crucible, you must pour magical or life energy into the crucible. Once this process has started, it is not possible to absorb bodies using the crucible until the life creation process, which may span multiple days, has concluded. The amount of magical energy required is measured in spell points (see below), and is equal to the total essence value multiplied by 10.
i would suggest that you have a 2nd term for activating the item.
Ex: Essence & Charges
+ Absorbing boddies grants it the required essence points.
+ Donating spells/life force grants it charges
+ the item requires 10 charges per essence point to be used.
[ +- ] Original Mutation Skill
Each time new life is created there is chance that a contributing character’s mutator skill improves by 1d4, provided that the total essence value for the creation is greater than the minimum to progress for the character’s current mutator skill, as set out in the mutator skill progress table, and any one of the four outcome roles give a failure as per their respective tables.
Suggested revision
Each time new life is created and any one of the four outcome roles give a failure, as per their respective tables, the leading contributor character’s mutator skill may improve. The mutators skill can only improve if the total essence value for the creation is greater than the minimum to progress for the character’s current mutator skill, as set out in the mutator skill progress table. Each improvement raises the mutator skill by 1d4.
Last edited May 9, 2023 12:27 pm