May 12, 2023 1:22 am
Copy and paste this into the character sheet thread. Once I create that thread. :P
[abilities="STATS"]
Quote:
CHARACTER INFO
NAME:
Playbook:
Playbook:
LOOK
Gender:
Appearance:
Clothing:
Appearance:
Clothing:
BACKGROUND
Heroic:
Doom:
Doom:
GEAR
HISTORY
[abilities="STATS"]
Ability | Score | Roll |
CHARM | | |
COOL | | |
SHARP | | |
TOUGH | ||
WEIRD |
STANDARD MOVES
Act Under Pressure
Notes
Notes
This covers trying to do something under conditions of particular stress or danger. Examples of acting under pressure are: staying on task while a banshee screams at you; barricading a door before the giant rats catch up; resisting the mental domination of a brain-worm; fighting on when you’re badly injured. When you act under pressure, roll +Cool.
Investigate A Mystery
Notes
Notes
Investigating can be done any number of ways: following tracks, interviewing witnesses, forensic analysis, looking up old folklore in a library, typing the monster’s name into Google, capturing the monster and conducting tests on it, and so on. Anything that might give you more information about what’s going on is fair game for an investigate move. When you investigate a mystery, roll +Sharp.
Kick Some Ass
Notes
Notes
This is used when you are fighting something that’s fighting you back. When you get into a fight and kick some ass, roll +Tough.
Manipulate Someone
Notes
Notes
This move is used when you want someone to do something for you and they don’t want to do it. To get them to do what you’re asking you’ll need a good reason. What counts as a good reason depends on what you are asking for and your relationship with them. For friends and allies, you might just need to ask. For witnesses to a monster attack, you could tell them you are with the police, or just offer them some cash for answering your questions. Once you have given them a reason, tell them what you want them to do and roll +Charm.
Protect Someone
Notes
Notes
If someone is about to suffer harm and you can somehow prevent it, then you can try to protect them. When you prevent harm to another character, roll +Tough.
Use Magic
Notes
Notes
When you use magic, say what you’re trying to achieve and how you do the spell, then roll +Weird.
LUCK
Okay [ ] [ ] [ ] [ ] [ ] [ ] [ ] Doomed
HARM
Okay [ ] [ ] [ ] || [ ] [ ] [ ] [ ] Dying
Unstable [ ]
Unstable [ ]