Jun 16, 2023 4:06 pm
We will be using:
• Basic Encumbrance
• Group Initiative (d6 rolled for each side, highest goes first - PCs win if scores tied)
• Ascending Armour Class (higher AC is better)
• Variable weapon damage
• Monster Morale
• Crossbows must reload (can only be fired every second round)
• Ignore the Slow property for weapons
Character Death
Characters reduced to 0 hit points or less are killed unless they make a successful saving throw vs Death. Characters that save are unconscious until they have healed 1 hit point by any means (rest, magic, potion etc).
• Basic Encumbrance
• Group Initiative (d6 rolled for each side, highest goes first - PCs win if scores tied)
• Ascending Armour Class (higher AC is better)
• Variable weapon damage
• Monster Morale
• Crossbows must reload (can only be fired every second round)
• Ignore the Slow property for weapons
Character Death
Characters reduced to 0 hit points or less are killed unless they make a successful saving throw vs Death. Characters that save are unconscious until they have healed 1 hit point by any means (rest, magic, potion etc).