Aldous hands a sack of coin to the guards. "Thank you for your service. You kept me, a foreign noble, safe and comfortable on the road. Lathander bless you and yours in whatever lies in your futures." The Amnian mercenaries accept the payment with professional nods, then head back to Nashkel and the long, mountainous path that will take them back to the heart of Amn.
1. The Wilderness
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Aldous hands a sack of coin to the guards. "Thank you for your service. You kept me, a foreign noble, safe and comfortable on the road. Lathander bless you and yours in whatever lies in your futures." The Amnian mercenaries accept the payment with professional nods, then head back to Nashkel and the long, mountainous path that will take them back to the heart of Amn.
"I am Ajantis, personal bodyguard to Lord Aldous. We've made it this far on our journey without major incident, and I hope to continue that trend all the way back to Baldur's Gate. Welcome to the team."
With some help from Ajantis, Aldous climbs into the carriage. "I'm afraid I don't ride well, so I'll be here until boredom overcomes me. Any of you are welcome to come sit with me when on break, however!"
Seated on the carriage's front and with reins in hand, Ajantis gets the vehicle moving north on the road.
"We've found the roads to be quite dangerous so far," she says. "We've made it this far without major harm, though. Incident or no, I'm sure we can handle it."
She looks up at the man. "What kind of music do you like?" She grins a tusky grin.
Aiwë gives Ajantis bardic inspiration.
She strings her bow, then dons her buckler. Any kind of shield strapped to your arm made archery almost impossible, but she could still draw magical ammunition with relative ease.
She takes her position and her owl, Noctalia swoops down to perch on her shoulder. She smiles at the bird and they both starts looking around, enjoying the scenery while looking for signs of danger, with Noctalia flying off to scout about every now and again.
Rolls
Perception (looking for threats on the road) - (1d20+4)
(10) + 4 = 14
Noctalia Perception (Adv. from Keen Senses) - (1d20+3, 1d20+3)
1d20+3 : (20) + 3 = 23
1d20+3 : (16) + 3 = 19
There's little excitement on the road. At one point they pass an eager merchant heading south to Nashkel; having heard of the events there, she seeks to be the first to pick up a supply of untainted iron ore. Her wagon and guards show signs of recent combat, an obvious sign that banditry is still rampant in the land.
Stella's perch on the back of the wagon puts a visual barrier between herself and Aldous, but every so often he speaks to her through it:
"What made you decide to study magic, Lady Stella?"
"Your bird is fascinating! How does it know what you want it to do?"
"I've never seen eyes like yours... Do others in your family have similar traits?"
The group travels well into the late afternoon and begins to look for a place to camp when Noctalia sends a telepathic image to Stella of two figures waiting near the road up ahead. For a moment Stella thinks they might be particularly ugly humans or hobgoblins, but then she realizes the shrubs and young trees surrounding the pair are actually large bushes and tall oaks, and she realizes the scale of what she's seeing. These two creatures must each be at least a dozen feet tall. Perhaps more! They're certainly giants of some kind, and they don't look friendly.
She jumps down from the wagon and runs alongside it so she can speak more quietly "Noctalia spotted two figures ahead...Huge...giants of some kind. Or treants maybe?" She describes their location to Ajantis, Dieter, and anyone else, careful not to point as to not completely alert the enemy they'd been discovered.
"What should we do?"
Rolls
Nature (If it can help identify them any easier) - (1d20+2)
(19) + 2 = 21
Stella quickly comes to the realization herself, just as Ajantis guesses their nature. "Most likely hill giants. We don't get many true giants in this region, mostly just ogres and their ilk. Trolls in the Cloakwood, maybe. I hope this doesn't become a habit." He exhales sharply through his nose. "Hill giants are said to be dumb, hungry brutes, but I've never dealt with one myself."
She stands and rests her head on her arms on top of the carriage. "It's hard to learn both arcane and druidic magic, though, so I train just with some basic wizardry. It's remarkable how much fighting for one's own life and running from assassins attunes them to their primal magic, though..." She grimaces and pauses for a moment. "I think a bit of it is divine too? Lately I feel I'm just making it up as I go...and it just sort of...works! Probably a lot of training finally bearing fruit."
"Have you studied any magic?"
She draws half of her mouth to a line, picking out shapes in the clouds, forgetting she was supposed to be keeping watch. "Papa has a flumph familiar. Have you heard of flumphs? They're strange little floating tentacled creatures. It only talks in feelings. Mama says it chose him because he forgets he has those half the time," she chuckles. "She also wonders if I somehow acquired how it changes color to match its mood—but in my eyes."
"I think they make some people uncomfortable, though...I'm not quite human, nor elf, nor even half-elf," she says, suddenly more self-conscious. She straightens and starts to keep watch again. "It makes it hard to keep my feelings private, sometimes too."
I quickly take Tulco up to within shouting range of the giants and pull up reigns. Be ye friends? We mean you no harm as long as you mean us no harm! And if we aren’t friends, let us become fast friends and part without malice.
I prepare Tulco for a quick escape just in case these hulking figures aren't interested in leaving us be.
Rolls
Persuasion- be friendly! - (D20+5)
(18) + 5 = 23
As Runeson calls out, the giants slowly turn boulder-sized heads on thick necks to look at him. "Say, Gnarl." One of them speaks with a voice like a rockslide. "This little knighty-knight wants to be our friend." Both of them open their cavernous mouths wide, and a moment later rolling laughter echoes across the land. Every bird within a mile takes to the sky in startled surprise.
The second giant, apparently named Gnarl, slowly wipes a tear from his eye as the laughing eventually ends. He wipes his wet finger on his tunic, then squints more closely at Runeson and Tulco. "Hairtooth! This friend, it is funny! Maybe we just eats its horse?"
"Nah, all we eats for days is horse," the first giant, Hairtooth, mumbles. "Let him pay."
"Oh yeah!" Gnarl catches Runeson's eye and stomps meaningfully on the ground, causing seeds and leaves to fall from nearby trees. "This's our land. Our road! You pay..." He holds up three huge fingers. "200 golds! Or we eat friend's head."
When she asks about his own studies of magic, he's quiet for a long moment. "I've only had the most rudimentary of lessons, enough to use a wand or two. My father prefers not to put his trust in magic, and so I spent the majority of my time in other endeavors, such as reading, accounting, family history, and such. If he ever caught me or my sister with an arcane tome, he'd make sure to find other things for us to do."
He clears his throat. "But we were talking about you! I think I can understand how it would be difficult, not being able to hide your feelings. I suppose you could try wearing some kind of a veil - it's done in some lands - but it seems like an awful lot of trouble to hide eyes so wondrous."
When she asks about his own studies of magic, he's quiet for a long moment. "I've only had the most rudimentary of lessons, enough to use a wand or two. My father prefers not to put his trust in magic, and so I spent the majority of my time in other endeavors, such as reading, accounting, family history, and such. If he ever caught me or my sister with an arcane tome, he'd make sure to find other things for us to do."
He clears his throat. "But we were talking about you! I think I can understand how it would be difficult, not being able to hide your feelings. I suppose you could try wearing some kind of a veil - it's done in some lands - but it seems like an awful lot of trouble to hide eyes so wondrous."
seems like Aldous is on a mission too Dieter smiles to himself
200 gold? That was an awful lot, but they could pay that, Stella thought. It would be the easiest way to keep Aldous and everyone else safe, at least. She wondered if they knew how to count...could they be tricked into receiving a smaller amount? She didn't like lying, but she didn't like death threats and coercion either...
"it’s not our money that’ll be paying the fee, but it will be our blood that pays the iron price"
With that, I wheel Tulco around and return to the group to confer with them about what to do next.
"I assume you all heard that exchange? I was wondering what the group would like to do about our two problems. Should we pay, fight, run or something else entirely? I was thinking we might be able to reason with them, maybe throw in some bardic inspiration about writing them a song to barter. Who doesn't want a song written about themselves?" I throw a wink at Aiwe.
With a laugh I add... "That turned out better than I thought actually. I worried I might bumble that exchange up. Instead, I got nervous and started being eloquent with giants. Which somehow worked!"
Aiwë heads out to the giants.
"Hello! I hear that you require payment. I have come to offer you something more valuable than mere gold!"
From her place on the carriage, Stella can hear him mutter the next words: "As if trying to live up to his standards wasn't hard enough already..."
"It's best you stay with the carriage, Lord Aldous." The authority in his voice brings a frown to Aldous' face, but the noble stays put.
The soldier calls the other companions over as Aiwe heads off. "Should things go poorly for the bard, I recommend we be ready to charge in." He nods at Dieter's bow. "That'll be useful. You don't want to get too close to these monsters. I suggest leaving your horses behind, unless you're accustomed to fighting on horseback." A glance at Runeson. "A hurled boulder could mean the end of your mount's life, and possibly yours as well. That said, if you're confident in your horsemanship, it could be a great boon to us."
Ajantis looks Sheemish and Stella up and down. "I assume you two have some sort of magic at your disposal? I haven't worked much with spellcasters. You know your abilities better than I would, so I trust you to make yourselves useful. And not get yourselves killed." The last words are under his breath, but several of the companions are keen enough of ear to hear them.
"Let's see how your friend does avoiding a fight today, eh?"
"Hello! I hear that you require payment. I have come to offer you something more valuable than mere gold!"
The other giant scratches his head. "But we was going to eat 'em." He rubs his enormous belly. "I'm getting hungry..."
Rolls
You could be so special and scary (persuasion) - (1d20+6)
(9) + 6 = 15
Rolls
Insight - Dwarvish - (d20+1)
(3) + 1 = 4
Sheemish adjusts his right gauntlet, a keen observer would notice shards of wood built into the mechanics, with runes from a specific staff recently acquired.
"But hopefully it won’t be needed. . ."
Stitch darts forward silently, picking up bits of giant conversation and relaying them back to the blacksmith. Sheemish’s dwarvish heritage and attention to detail may just come in useful.
Rolls
Dwarvish history check - (1d20+7)
(13) + 7 = 20
"Haven't heard a song in ages!"
"Music's not scary though, hey?"
Nah. Mum used to sing, remember?"
"Uh-huh. While she cooked."
"Those were the days..."
"Well. Let's hear it then, aye?"
"Aye. In memory of Mum."
Having reached their agreement, the two hill giants turn to look down at Aiwe. One of them speaks to her in Common. "Sing us a song then, little bird. If we like, you and friends can pass."
Stella's grandmother had involved herself in dark deeds that marred her soul. Perhaps he had tried to take similar measures... It was only by the grace of Ilmater her father that could scourge the malady—and apparently only through agonizing experience.
Stella had taken to magic to avoid the pressure of living up to Zenithral's legendary reputation. It wouldn't be unreasonable if Aldous decided to turn to means of coping as well, whether through avoidance or acquiring some kind of skill or power. If magic was taboo in his house, it would probably sound especially appealing. Or perhaps it was taboo because of what he had done?
Merely conjecture, Stella reminds herself. She looks down at her boots, solemn.
She'd have to ask him more later.
Stella glowers at herself, some eye-stars flaring orange. There she was doing again! She didn't have to ask him. This wasn't any of her business. He was sharing, sure, but she didn't need to go around trying to fix people. She realized she had the same thought about Dieter.
Thoughts from Zenithral talking about Ilmater and what an "arcane archer" was started to enter her mind, but she shoved them down. "I'm not a 'watchman', watchwoman, or some martyr," she mumbles quietly to herself, eye-starts cooling to an icy dark blue. But she did want to be a hero...right? Where was the balance between helpful and intrusive?
Before her thoughts can wander more, a warning visage of giant figures ahead of them flash in her mind from Noctalia.
Stella's eyes widen. "Stop! Stop the wagon!" she hisses.
"Oh?" She is visibly surprised. "You want a mom song? Okay!" She pauses. She has written many songs that feature her mother, but only one of them is a mom song.
It's a lullaby sort of song, a gentle slow sort of song. Aiwë doesn't really think it fits the giants' vibe, and it shows.
Rolls
Performance - (1d20+6)
(3) + 6 = 9
The other one stomps hard on the ground. "Not that one. NOT THAT ONE!!!" His yell makes every bone in Aiwe's body buzz.
The first points at the young bard. "You sing it right, or we break head and take gold!"
Rolls
Performance - (1d20+6)
(15) + 6 = 21
They seem entirely caught up in the tune.
Rolls
Stelth - (1D20+6)
(8) + 6 = 14
Having reached a decision, he seems to relax. "We must fight. And against a pair of giants, I imagine you'll need all the help you can get." He grunts and reaches for his cane, then slides out of the carriage. His other hand grips a slender wand.
Stella takes the reigns of the horses of those untrained in mounted combat and leads them over to the trees to tie them in place. They'd be able to get behind the trees, hopefully, but wouldn't be able to run off when the fighting started.
They wouldn't have time to move the carriage without drawing the giant's attention, she reasoned.
Taking cover behind a tree, she pulls out her tome, whispers a few words and taps out a simplified constellation of the Lady of Mystery into the air. The stars shine, then swirl towards each other into nothingness. In a moment, a plume of misty fog, like a nebula, blossoms from just above the giants, consuming their heads, but leaving their lower bodies visible, the fog ending shortly above Aiwë's head.
(Stella casts Fog Cloud when combat begins)
Since you guys had a chance to move around a bit before the fight started, don't worry about how close the giants are to you for this round. You start where you want!

I communicate to Tulco the plan. We're going to be attacking and then be prepared to dodge in case they bring their feet around to kick at us. Lets get them!
10 damage to Gnarl
HP : 44/44
AC:18
Rolls
Attack 1 gnarly Gnarl - (1d20+8)
(17) + 8 = 25
Attack 2 gnarly Gnarl - (1d20+8)
(2) + 8 = 10
Damage - 1 Gnarl - (1d8+5)
(5) + 5 = 10
Stella is casting Fog Cloud as a 3rd-level spell, rather than 1st.
She moves from her tree to another, in case they hurl something at the sound of her voice. Stars stream from the fog and infuse her body, skin turning into the night sky, joints, eyes, mouth, and bow lighting up before she loses a radiant arrow.
Stary Form: Archer
She fires at the nearest giant's legs, but the shooting stardust arrow gets sucked into the fog like a fish in a whirlpool. Stella's confusion deepens when a tendril of fog shoots out from where the arrow was sucked in and streams towards her. When it hits her, she feels her spiritual connection to primal forces rejuvenate. (Spell Attack Fumble: Wild Magic Roll of 60. Stella regains her lowest-level expended spell slot, which happens to be her 3rd level slot she just expended.)
"That was...peculiar," she remarks to herself.
27 / 27 HP
14 AC (16 w/ Tree Cover
Concentrating on Fog Cloud
Rolls
Starry Form vs Gnarl - (1d20+7, 1d8+4)
1d20+7 : (1) + 7 = 8
1d8+4 : (6) + 4 = 10
Advantage from Fog Cloud (since I'm the one who cast it) - (1d20+7)
(1) + 7 = 8
Wild Magic, cause WOW, two nat 1s! - (1d100)
(60) = 60
Dieter deals 42 damage to gnarl. Gnarl fails his disarm check and drops whatever he’s holding.
Ac 18
Hp 38
Hiding in between the trees.
Rolls
Distracting strike - (1D20+7, 2D8+4)
1D20+7 : (10) + 7 = 17
2D8+4 : (24) + 4 = 10
Disarming strike - (1D20+7, 2D8+4)
1D20+7 : (14) + 7 = 21
2D8+4 : (66) + 4 = 16
Action surge - (1D20+7, 1D8+4)
1D20+7 : (17) + 7 = 24
1D8+4 : (2) + 4 = 6
Dc 15 - (1D20+5)
(4) + 5 = 9
Shoot - (1D20+7, 1D8+4)
1D20+7 : (9) + 7 = 16
1D8+4 : (6) + 4 = 10
Aiwë casts Bane on the giants. They both fail.
Rolls
Hairtooth CHA save - (1d20-2)
(7) - 2 = 5
Gnarl CHA Save - (1d20-2)
(9) - 2 = 7
The blacksmith/artificer peaks around the corner of the carriage and raises a gauntleted hand. Infused with splinters of the red mages staff, Sheemish metal fist makes a new sound of grinding noise. Red hot energy eminates from the plated fist followed by a roar of fire and gears. A fireball launches from his fist and easily engulfs the giants.
Sheemish’s grin wavers for a moment as he sees the flame was more show than actual heat.
"Stitch! Help our noble companion!" Sheemish shouts, and a small streak can be seen zipping towards the their new friend.
Both giants fail their dex saves and take 20 fire damage. I still don’t know how bonus actions work, especially with using such a high spell, but Storch can either provide "sanctuary" or just lend a helping hand/advantage, whatever works.
Rolls
Dex save fireball - (1d20-1)
(3) - 1 = 2
Dex save fireball - (1d20-1)
(9) - 1 = 8
Damage foreball - (8d6)
(33641111) = 20
The hill giants are entirely unprepared for the party's sudden assault!
As fog begins to swirl around Gnarl and Hairtooth, Dieter smoothly unleashes a volley of arrows and each one finds its mark. One of the arrows pierces Gnarl's hand, and the giant immediately drops his tree-trunk club onto his own bulbous toes. It's a feat that even Zenithral might appreciate if he were here!
A magical explosion near the giants' heads catches both of them off guard and they flinch away from the biting flames. At the same time, Tulco charges forth with Runeson on his back. Perfectly sharing thoughts and intentions, the pair deliver a hefty blow to Gnarl's chest that leaves the the big guy wheezing.
Aiwe's harsh song bites at the hill giants' dull minds, warping their perceptions of reality as they try to rally themselves.
A crossbow bolt from Ajantis whistles in punch at Gnarl, quickly followed by a swish of Aldous' wand, which conjures a stream of steaming acid across the same giant's shoulder.
Stella's impressive cloud has fully settled into place, cleverly leaving the giants both blind and exposed!
Rolls
Ajantis vs Gnarl - (1d20+4)
(16) + 4 = 20
dmg to Ajantis - (1d10+2)
(5) + 2 = 7
Gnarl Dex save - (1d20-1)
(13) - 1 = 12
Hairtooth Dex save - (1d20-1)
(20) - 1 = 19
Acid splash dmg - (1d6)
(5) = 5
Go get 'em!

Swing round for another assault! But watch out for their feet again! (Tulco uses dodge action.)
I ride back into the fray, leaning low under the fog and thwacking the Gnarls gnarly legs.
24 damage to Gnarl
HP : 44/44
AC:18
Rolls
Attack Gnarl - (Attack 1) - (1d20+8)
(9) + 8 = 17
Damage - Gnarl (Attack 1) - (1d8+5)
(3) + 5 = 8
Divine Smite that Gnarl - (2d8)
(32) = 5
Attack Gnarl (Attack 2) - (1d20+8)
(18) + 8 = 26
Damage - Gnarl (Attack 2) - (1d8+5)
(6) + 5 = 11
(Guiding Bolt. Hairtooth takes 15 damage. Next round, one attack against Hairtooth will have advantage.)
27 / 27 HP
14 AC (16 w/ tree cover)
Concentrating on Fog Cloud
Rolls
Guiding Bolt (Adv) - (1d20+7, 1d20+7, 4d6)
1d20+7 : (3) + 7 = 10
1d20+7 : (11) + 7 = 18
4d6 : (4533) = 15
Starry Archer (Adv) - (1d20+7, 1d20+7, 1d8+4)
1d20+7 : (1) + 7 = 8
1d20+7 : (5) + 7 = 12
1d8+4 : (8) + 4 = 12
dieter deals 40 damage to the stinky poo poo giant.
Hp 38/38
Ac 18
Hiding in the trees
Rolls
Disarming strike! - (1D20+7, 1D20+7, 2D8+4)
1D20+7 : (12) + 7 = 19
1D20+7 : (14) + 7 = 21
2D8+4 : (15) + 4 = 10
Distracting strike! - (1d20+7, 1d20+7, 2D8+4)
1d20+7 : (6) + 7 = 13
1d20+7 : (3) + 7 = 10
2D8+4 : (57) + 4 = 16
Disarm - (1D20+5)
(19) + 5 = 24
🔥🔥 - (2D6+4)
(64) + 4 = 14
The group does its best to take advantage of the Stella's magical cloud, and the giants indeed take a beating. Gnarl, frustrated, rips a boulder from the ground and hurls it blindly towards the source of the arrows biting him, but the projectile tumbles far to one side. Still, it leaves an impressive furrow across the grass!
Runeson meets with misfortune, however, when he and Tulco charge in for another pass. Hairtooth's tree-trunk club comes whirling down out of the fog to clip the paladin's shoulder (Runeson takes 16 bludgeoning dmg). Still, a shining glow emits from Runeson as he smites the Gnarl's knees. Hairtooth grunts and swings a second time, but Tulco puts on a burst of speed and the club tears into the ground instead.
A moment later there's an even more thunderous crash as Gnarl groans and topples. One giant down.
"Gnarl? NOOOOO!!!" A large tree barely visible through the fog shivers violently, then is ripped from the earth, roots raining dirt, and pulled up into the fog.
Hairtooth exhales sharply. Then there's the sound of a strong wind passing through branches and leaves.
Nope.
The other way around!
Rolls
Ajantis vs Hairtooth (adv) - (1d20+4, 1d20+4)
1d20+4 : (4) + 4 = 8
1d20+4 : (4) + 4 = 8
Aldous Magic Missile vs Hairtooth - (3d4+3)
(212) + 3 = 8
Hairtooth vs runeson (disadv) - (1d20+8, 1d20+8)
1d20+8 : (12) + 8 = 20
1d20+8 : (13) + 8 = 21
dmg to Runeson - (3d8+5)
(425) + 5 = 16
Hairtooth vs Runeson (disadv) - (1d20+8, 1d20+8)
1d20+8 : (3) + 8 = 11
1d20+8 : (17) + 8 = 25
BANE - (1d4)
(1) = 1
Gnarl vs Dieter (disadv) - (1d20+8, 1d20+8)
1d20+8 : (18) + 8 = 26
1d20+8 : (2) + 8 = 10

Dieter deals 29 points of damage to the last giant.
38/38
Ac 18
Hiding
Rolls
Atttaaaaacl - (1D20+7, 1D8+4)
1D20+7 : (3) + 7 = 10
1D8+4 : (6) + 4 = 10
Número dos - (1D20+71D8+4)
() + 4 = 0
Número dos ….uno - (1D20+7, 1D8+4)
1D20+7 : (20) + 7 = 27
1D8+4 : (7) + 4 = 11
Luck on attack 1 - (1D20+7)
(10) + 7 = 17
With a surge of adrenaline, she starts running and her dark, starry form shifts, the stars of her body rearranging, expanding into a form like Tulco. She couldn't tell if Aldous was in danger...but she wouldn't leave it to chance.
(Stella uses Wild Shape to transform into a warhorse and runs in front of Aldous, hoping to reduce the damage if he's a target.)
AC 11
HP 19 / 19 (warhorse) + 27 / 27 (regular)
1: Aiwe
2: Stella
3: Dieter
4: Runeson
5: Sheemish
6: Ajantis
7: Aldous
It sails an unbelievable distance before hitting the ground and tumbling wildly forward, branches shattering and flying in every direction. A shard of wood punches like a spike through Runeson's shoulder (Runeson takes 9 piercing damage).
In an impressive display of courage and agility, Stella's starry horse form races to where Aldous tries desperately to limp out of danger. Just before the tree smashes the poor noble, Stella drops to her side and slides under the careening trunk, and has just enough time to rise and brace herself just in front of Aldous! Thick branches whip and batter the glimmering horse, but though she appears almost translucent, Stella stands strong (Stella takes 13 bludgeoning damage).
Then the tree is past. With creaking limbs it settles itself beyond the party. And Hairtooth the Hill Giant? One of Dieter's arrows buries itself deeply into his eye, and the giant topples to the earth.
Behind Stella, Aldous lies flat on his back, eyes wide and breathing heavily. The noble is unharmed.
Rolls
3 Targets... - (3d7)
(472) = 13
Runeson Dex save - (1d20)
(6) = 6
Stella Dex save - (1d20+2)
(19) + 2 = 21
Aldous Dex save (disadv) - (1d20, 1d20)
1d20 : (2) = 2
1d20 : (11) = 11
Tree dmg - (3d8+5)
(211) + 5 = 9
Oh, thank the stars... Stella wasn't sure if she'd be able to get to him in time.
Stella takes a few steps back, one of her horse legs almost giving out as stardust leak from huge gashes from the tree. Stars, that hurt...
Her form shifts becoming stars that realign and shape themselves into a girl, then fade, leaving Stella standing there, unharmed. (Stella leaves Wild Shape and ends her Starry form.)
She huffs a breath, tucks a lock of hair behind her ear, then holds out a hand to help Aldous up. "Well!" she smiles, slightly disturbed. "That was...brutal."
"You... You just... That was incredible!" He runs fingers through his red hair, picking out bits of tree debris. "You saved my life! You might have been killed, and I... Well. I think this group has already earned their pay, wouldn't you say, Ajantis?" Aldous exhales slowly, then nods. "I will certainly see to it that you're all paid extra for what you've done. And you..." He meets Stella's eyes. "That was incredibly heroic. I've never had anyone turn into a horse for me before! I mean-" He mutters under his breath. "What I mean to say is: Thank you, Stella."
Rolls
Money money money - (1D20+1)
(5) + 1 = 6
Rolls
Survival (where would a giant need to make a camp?) - (1d20+1)
(5) + 1 = 6
On the giants themselves Dieter finds a couple of large sacks containing an assortment of large rocks and bearskins, as well as a human-sized pack containing hundreds of gold pieces.
Rolls
Giant loot - (2d4)
(43) = 7
Rolls
Is rock? (Insight) - (1D20+2)
(4) + 2 = 6
Rolls
Checkin out the giants stuffs - (1d20+1)
(14) + 1 = 15
Stella's grin fades and her eyes suddenly widen, realizing how it might sound saying that her father saved his future wife from giants and how that might run in the family.
She releases his hand, clears her throat, and averts her eyes, suddenly now speckled pink.
She glances over to Aiwë and Dieter, then narrows her eyes a bit. There seemed to be a tense air between them. She notices the giant's bloody feet. Was it a respect-for-the-dead thing, or something else?
Great work!, she tells Noctalia. Please scout ahead continue to keep watch ahead of us. Do celestial or fey spirits...eat? I have to find you some snacks...
"I'm...going to fetch our other horses!" she tells Aldous, puts on a smile, nods, then heads towards where she had tied them.
Why did she feel ashamed of all things? Mostly, just embarrassed, she decided, but why should she? He continued to compliment and thank her, and he was so kind and encouraging! Would it be so bad for either of them to consider a future together? Except...well...Aldous' father sounded quite traditional, and from what she studied and heard from Caliope, the high-and-mighty type of nobles didn't court 'common folk'.
As Stella reached the horses, her mind started to spiral down that line of thought more. Why try if she didn't have a chance? "Whoa." she says, trying to calm both the spooked animals, and herself. Aldous didn't seem to like his father's ways either. At the very least, she should try to be a friend, instead of close herself up.
She unties the horses and grunts resolutely, leading them back to the carriage for Sheemish, Aiwë, or Dieter to take turns riding again.
She rolls on her drum again, slow and deliberate. "A song for the road, anyone? I know one about a man who found a wife by shooting her with an arrow, and a woman who found a husband by breaking his ribs!"
Aiwë leans in to murmur to Stella. "You can't do worse..." She gives an encouraging wink to the pink speckles in Stella's eyes.
"Can I ask what was bothering you with Dieter?" she asks quietly as they depart again. She was partially trying to distract Aiwë from singing, but was also curious, and concerned. Their group's differing views had already caused quite some strife—ideally, they'd be able to talk out such differences before future detrimental outbursts.
She's tempted to glance towards Dieter, but didn't want to let on that she was talking about him. "When we got back to Nashkel, he told me he learned to fight so he could be a hero, but that now he doesn't feel like one...and that getting to kill is a reward in itself. 'Blood money', he called it..." She falls silent, not sure what to make of it. The clopping of hooves fills the silence for a moment, then she continues. "I tried to press him more, but then he changed the subject and that's how we started making iced cream," she grins. "At any rate, thanks again for watching out for all of us."
Then she elbows Aiwë, still grinning and leans in closer and lowers her voice even more. "Also, if you're going to embarrass me to death, you had better be prepared to write me a ballad too."
He shuts his mouth and gets in the carriage.
The trip is much faster with horses, and on the second day at midday they arrive in Beregost!
Stella lets out involuntary snort and smile as she realizes what he had said.
When the wagon wheel breaks and Sheemish fixes it, she finds a moment to speak to Aldous briefly. "For the record: Sprouting wings? Yes. Naked? Noooo. Though you wouldn't be the first to compare Papa to a cherub..." She accentuates 'wouldn't' with a point of her finger.