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Aug 13, 2016 9:34 am
Welcome on board! We will use this thread for general chit chat and also to discuss character backstories etc...
Aug 13, 2016 11:39 am
Because I didn't quite specify this in the description, but we will be playing at about the time of New Spring. So the Amyrlin Seat, Tamra Ospenya, has recently been killed and Suian Sanche is about to be raised.
Aug 13, 2016 1:36 pm
I'm super excited about this! I promised myself I wouldn't join more games, but I couldn't resist this one :-)
Aug 13, 2016 10:33 pm
Same as Naatkinson! I passed up quite a few games but rhis was just too good to resist! Thanks for having me!
Aug 13, 2016 10:36 pm
I was considering an Asha'man, but given our place on the timeline I guess playing a male channeler is a bad idea. :-D
EDIT: Reading through the PDF. Looks like it's Blademaster or Warder for me. :-)
EDIT: Holy crap, Wilder looks fun too! Although I was never much of a fan of The Kin when I was reading the books.
EDIT: Reading through the PDF. Looks like it's Blademaster or Warder for me. :-)
EDIT: Holy crap, Wilder looks fun too! Although I was never much of a fan of The Kin when I was reading the books.
Last edited August 13, 2016 11:05 pm
Aug 13, 2016 11:17 pm
Given where and when we're starting, I'm thinking Aes Sedai, Blademaster, Gleeman, or Thief Taker. Too many good options, even with some off the table. Happy to be the one to round out the party!
Aug 13, 2016 11:47 pm
I was thinking either blademaster or warder, but I'm gonna dig through the PdF more this weekend and Monday
Aug 14, 2016 12:13 am
this looks great, im thinking theif taker or aes sedai, but im also willing to plug into a needed role. also are we rolling, point buying or the set of stats?
Aug 14, 2016 12:22 am
I always prefer point buying but if your desperate to roll do so here.
Don't worry too much about balancing just choose what you want to be and I'll balance from there.
Don't worry too much about balancing just choose what you want to be and I'll balance from there.
Aug 14, 2016 12:33 am
point buying it is then, im actually getting a woodsman together as we speak
Last edited August 14, 2016 12:34 am
Aug 14, 2016 1:28 am
rolls for two levels of hp
Last edited August 14, 2016 1:28 am
Rolls
HP roll - (2d10+4)
(84) + 4 = 16
Aug 14, 2016 2:35 am
There are a couple of options for just a warder, the greens (and occasionally blues) will send out there warders to do things for them. The other option is your Aes Sedai had recently died and this is the suicise mission your planning to kill yourself on...
Aug 14, 2016 3:23 am
A group of 6 warders whose Green master died, out on one last mission. We'll call ourselves something original... hmm... "The Suicide Squad"?
Last edited August 14, 2016 3:24 am
Aug 14, 2016 3:23 am
No, no. That name seems familiar, has that been used before?
Last edited August 14, 2016 3:24 am
Aug 14, 2016 9:34 am
I'm working on an Aes Sedai character now...was thinking Blue.
How many weaves would I know at third level? You start with 6 at first level.
How many weaves would I know at third level? You start with 6 at first level.
Last edited August 14, 2016 9:44 am
Aug 14, 2016 5:12 pm
Jabes.plays.RPG says:
I was considering an Asha'man, but given our place on the timeline I guess playing a male channeler is a bad idea. :-DEDIT: Reading through the PDF. Looks like it's Blademaster or Warder for me. :-)
EDIT: Holy crap, Wilder looks fun too! Although I was never much of a fan of The Kin when I was reading the books.
Aug 14, 2016 7:08 pm
The kind of are. I suppose that you could develope the ability to channel during the game, but it would make everyone around distrust/want to kill you, including the party. You certainly can't start off as on though, given the starting location... So maybe take two levels in another class and one in Asha'man and we will play it as you developing the ability to channel after leaving Tar Valon.
Aug 15, 2016 2:27 am
Hey, everyone this is incredibly poor timing, but I will be unable to post this week (14-19), however I will make my character and submit him/her tonight.
Aug 15, 2016 3:17 am
Also, as we're level 3 do we start with additional marks, or equivalent in gear?
Aug 15, 2016 3:33 am
SirMacintyre says:
Also, as we're level 3 do we start with additional marks, or equivalent in gear?Aug 15, 2016 4:57 am
According to the 5e rules you just start with base equipment.
I believe Aes Sedai learn 2 weaves per level of a level they know (but I'm not 100% I'll need to wait until I get home to check...)
I believe Aes Sedai learn 2 weaves per level of a level they know (but I'm not 100% I'll need to wait until I get home to check...)
Aug 15, 2016 10:51 am
Actually I got the Aes Sedai thing completely wrong. You start with 6 common weaves and 1 common talent and as you progress at 2, and I think 7th (the page has already started reloading so I can't double check) you learn additional talents and affinities (or some congruent word) that you qualify for. It states in the class descriptor that the talents as affinities grant additional weaves, but I didn't find them before the page reset, though I'd hazard a guess that they are either in a chapter of there own or at the end of the character description.
Aug 15, 2016 5:19 pm
So we have a Woodsman, Asha'man, and Aes Sedai? Looks like I'm gonna be a warder! Or maybe a Blademaster...
Last edited August 15, 2016 5:21 pm
Aug 15, 2016 6:21 pm
My character is mostly done: Warder
Trying to decide between sword and shield or greatsword at the moment, and then I need my background information completed and he's all set.
Trying to decide between sword and shield or greatsword at the moment, and then I need my background information completed and he's all set.
Aug 15, 2016 6:41 pm
I was actually considering a Shienaran Blademaster but really wanted to do some weaving so I'm probably going Wilder. Eventually go Asha'man if Gensisect and the story will allow it. :-)
Aug 15, 2016 6:48 pm
Jabes.plays.RPG says:
I was actually considering a Shienaran Blademaster but really wanted to do some weaving so I'm probably going Wilder. Eventually go Asha'man if Gensisect and the story will allow it. :-)Aug 15, 2016 11:40 pm
Genisisect says:
Actually I got the Aes Sedai thing completely wrong. You start with 6 common weaves and 1 common talent and as you progress at 2, and I think 7th (the page has already started reloading so I can't double check) you learn additional talents and affinities (or some congruent word) that you qualify for. It states in the class descriptor that the talents as affinities grant additional weaves, but I didn't find them before the page reset, though I'd hazard a guess that they are either in a chapter of there own or at the end of the character description.So....your call, DM.
Aug 15, 2016 11:46 pm
It doesn't specify, but it looks like most Aes Sedai learn them from individual study, from a teacher, or by observing them being used by another user of the One Power
Aug 15, 2016 11:49 pm
Fadedsaint says:
Like the difference between a wizard and a Scorcerer?Aug 16, 2016 12:27 am
Ok so I've read through the sections on the different channeling classes as well as the chapter in weaves. It appeared that Innitiates are supposed to only learn weaves through interaction/research/puzzling things out, which works fine except it doesn't tell us how to do advanced characters. There potentially infinite weave knowledge is very reminiscent of how wizards work so I'll just house rule it as you learn an additional 2 weaves per level that you are being advanced through for free, but latter any further advancement will need to be handled in character.
on the Wis/Int issue, it looks like Wisdom is essentially your spell casting stat and intelligence is your ability score keyed to the channeling skill.
on the Wis/Int issue, it looks like Wisdom is essentially your spell casting stat and intelligence is your ability score keyed to the channeling skill.
Aug 16, 2016 11:08 am
I've been having trouble wrapping my head around the weaving/channeling as well. I PM'd Genisisect what I've got so far for my Wilder and it looks like I've got the slots and whatnot correct, but I'm still not sure I understand the mechanics of casting weaves and channeling.
1) If I understand correctly, a Wilder uses CHA instead of INT. Whats the WIS used for? I just blindly followed the document's suggestion and made CHA my primary and WIS my secondary.
2)The way I have my stats set up right now, that comes out to 5. But the Wilder table says the Weave Max Level for a 3rd level Wilder is 4. Does this mean I can channel normally up to a level 4 weave, but can overchannel up to a level 5 weave?
3) Let me get this straight: To cast a weave without penalty you must have at least one of its Affinities. As for Talents, what are those for, exactly? Are you only allowed to learn a particular weave if you have its governing Talent?
4) To complicate things further, what if I later have the chance to train as an Asha'man (which, I believe, uses INT)? What happens then? But no need to worry about that yet I guess.
Genisisect says:
on the Wis/Int issue, it looks like Wisdom is essentially your spell casting stat and intelligence is your ability score keyed to the channeling skill.2)
Quote:
Your Weave Casting Ability is your proficiency bonus + your Charisma modifier. You can only cast weaves of a level up to your Weave Casting Ability, although to exceed the restrictions of your level, you will need to overchannel.3) Let me get this straight: To cast a weave without penalty you must have at least one of its Affinities. As for Talents, what are those for, exactly? Are you only allowed to learn a particular weave if you have its governing Talent?
4) To complicate things further, what if I later have the chance to train as an Asha'man (which, I believe, uses INT)? What happens then? But no need to worry about that yet I guess.
Aug 16, 2016 11:12 am
Submitted my Kamikaze Warder. If I come back alive I will be very disappointed.
Aug 16, 2016 12:06 pm
Ok so as far as I can tell...
1)
Cha is your stay for channeling, but wis is used to identify the weaves of others and overcome your block
2)
I agree, you can channel at most a level 5 weave, but you only have level 4 weave slots so if you want to channel a level 5 weave you will need to over-channel to boost it up.
3)
So you take a weave level penalty if you do t have an affinity to any of the strands types, otherwise your good (and if you have all you get a weave level discount).
For you as a Wilder you can ignore the Talent prerequisite on all weaves of level 2 and below, otherwise you need the talent to learn the weave.
4)
I don't really want to think about how you would get training at this stage, so let's just pretend that you don't. (Maybe the way it would work is everything switches over to int as your training takes over. seems right to me that trained superseds untrained)
1)
Cha is your stay for channeling, but wis is used to identify the weaves of others and overcome your block
2)
I agree, you can channel at most a level 5 weave, but you only have level 4 weave slots so if you want to channel a level 5 weave you will need to over-channel to boost it up.
3)
So you take a weave level penalty if you do t have an affinity to any of the strands types, otherwise your good (and if you have all you get a weave level discount).
For you as a Wilder you can ignore the Talent prerequisite on all weaves of level 2 and below, otherwise you need the talent to learn the weave.
4)
I don't really want to think about how you would get training at this stage, so let's just pretend that you don't. (Maybe the way it would work is everything switches over to int as your training takes over. seems right to me that trained superseds untrained)
Aug 16, 2016 12:18 pm
That makes him too spread out on stats. I guess I should just forget Asha'man. It's fine. The way the back story and personality is coming together I don't think he'll want formal training after all. Male wilders are subject to Madness, right? I just hope marithyme's Aes Sedai won't turn me in to the Reds! :-D
Aug 16, 2016 3:28 pm
Looks like we have two warders, one aes sedai, one male wilder, one woodsman and a gleeman?
Aug 16, 2016 4:17 pm
Well, I assumed I would, but I never really asked. HunkleMonkey is a kamikaze Warder, so I think his bond is probably broken. I'll ask the resident Aes Sedai. Do you want me as your warder?
Aug 16, 2016 6:02 pm
Ok, there are probably a ton of kinks that need ironing out and I have questions about some of the weaves but here's my male wilder.

Jandral
Domani: +2 CHA; +1 CON
Art of Seduction: Advantage on Persuasion & Deception against opposite sex.
Background: Hunter of the Horn
Proficiency: +2, Deception, Acrobatics, Performance, Intimidation, Insight, Cartography tools, Alchemy tools, Healer's Kit.
STR: 10
CON: 14
DEX: 12
INT: 8
WIS: 14
CHA: 17
Wilder 3
* 5 Weaves, 1 Talent 1 Affinitiy, 2 Tricks
* At 2nd level: add 1 Weave, and 1 Talent or Affinity
* At 3rd level: add 1 Weave
* Max Weave Level: 4
* Weave Casting Ability (proficiency+CHA=5)
* Overchannel up to Level 5
* Cast Level 1 weaves as if 0 level
* Weave Slots: 2. Short rest replenishes.
* Saves: CHA & CON
Talents: Elementalism, Illusion
Affinities: Air or Fire
Weaves: Folded Light, Disguise, Arms of Air, Fiery Sword, Fireball, Harden Air, Eavesdrop
Wilder Tricks: Barbed Weave, Sky Step
Gear:
* Light crossbow or simple weapon
* A keepsake from my family
* 2 daggers
* Explorer's pack
* courtier's outfit
* musical instrument
Trait: I lie about almost everything, even when there’s no good reason to.
Ideal: Independence. I am a free spirit— no one tells me what to do. (Chaotic)
Bond: Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
Flaw: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
Jandral left Arad Doman with no thought of ever returning for many reasons. For one thing, his mother, a sitting member of the council of merchants, became embroiled in a scandal involving trade tariffs and a port inspector who would not be bribed. On top of that, Jandral had seduced the daughter of a visiting Taraboner dignitary. Suffice it to say, this dalliance did nothing to improve the already embittered relations between their two nations. And then there was the channeling. Jandral had been terrified when, at the age of 16, while in the throes of passion with a particularly spirited silk merchant a decade his senior, his fiery passion had literally set her bedchamber alight. That was when Jandral decided to skip town. He'd always wanted to go abroad on adventures anyway. He joined the Hunters of the Horn and saw the world. His one regret was having to part with his little sister Aryana, with whom he shared a special bond. The siblings tried to stay in touch, though it was hard with Jandral constantly on the move.
Jandral learned a great many things on his travels. Some good, some bad. As he grew in the One Power it became harder and harder to hide it, and he often feared for his life and his sanity.
Now Jandral has received a letter from his sister who in his absence has become - of all things - an Aes Sedai pleaing for his help and asking him to travel to Tar Valon. And so to Tar Valon Jandral has gone - a less like place for him than any, and where a male channelers such as he might meet a crueller fate than had he walked into a Whitecloak fortress!

Jandral
Domani: +2 CHA; +1 CON
Art of Seduction: Advantage on Persuasion & Deception against opposite sex.
Background: Hunter of the Horn
Proficiency: +2, Deception, Acrobatics, Performance, Intimidation, Insight, Cartography tools, Alchemy tools, Healer's Kit.
STR: 10
CON: 14
DEX: 12
INT: 8
WIS: 14
CHA: 17
Wilder 3
* 5 Weaves, 1 Talent 1 Affinitiy, 2 Tricks
* At 2nd level: add 1 Weave, and 1 Talent or Affinity
* At 3rd level: add 1 Weave
* Max Weave Level: 4
* Weave Casting Ability (proficiency+CHA=5)
* Overchannel up to Level 5
* Cast Level 1 weaves as if 0 level
* Weave Slots: 2. Short rest replenishes.
* Saves: CHA & CON
Talents: Elementalism, Illusion
Affinities: Air or Fire
Weaves: Folded Light, Disguise, Arms of Air, Fiery Sword, Fireball, Harden Air, Eavesdrop
Wilder Tricks: Barbed Weave, Sky Step
Gear:
* Light crossbow or simple weapon
* A keepsake from my family
* 2 daggers
* Explorer's pack
* courtier's outfit
* musical instrument
Trait: I lie about almost everything, even when there’s no good reason to.
Ideal: Independence. I am a free spirit— no one tells me what to do. (Chaotic)
Bond: Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
Flaw: If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
Flaw: A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.
Jandral left Arad Doman with no thought of ever returning for many reasons. For one thing, his mother, a sitting member of the council of merchants, became embroiled in a scandal involving trade tariffs and a port inspector who would not be bribed. On top of that, Jandral had seduced the daughter of a visiting Taraboner dignitary. Suffice it to say, this dalliance did nothing to improve the already embittered relations between their two nations. And then there was the channeling. Jandral had been terrified when, at the age of 16, while in the throes of passion with a particularly spirited silk merchant a decade his senior, his fiery passion had literally set her bedchamber alight. That was when Jandral decided to skip town. He'd always wanted to go abroad on adventures anyway. He joined the Hunters of the Horn and saw the world. His one regret was having to part with his little sister Aryana, with whom he shared a special bond. The siblings tried to stay in touch, though it was hard with Jandral constantly on the move.
Jandral learned a great many things on his travels. Some good, some bad. As he grew in the One Power it became harder and harder to hide it, and he often feared for his life and his sanity.
Now Jandral has received a letter from his sister who in his absence has become - of all things - an Aes Sedai pleaing for his help and asking him to travel to Tar Valon. And so to Tar Valon Jandral has gone - a less like place for him than any, and where a male channelers such as he might meet a crueller fate than had he walked into a Whitecloak fortress!
Last edited October 14, 2016 7:29 am
Aug 16, 2016 9:51 pm
Naatkinson says:
Well, I assumed I would, but I never really asked. HunkleMonkey is a kamikaze Warder, so I think his bond is probably broken. I'll ask the resident Aes Sedai. Do you want me as your warder?And perhaps the wilder could be my brother...would explain both why he went to Tar Valon and why I wouldn't turn him in...
Aug 16, 2016 9:53 pm
I'm just a guy with a bow.. i never asked for all this weaving and fate and stuff...
Aug 16, 2016 10:07 pm
marithyme says:
Naatkinson says:
Well, I assumed I would, but I never really asked. HunkleMonkey is a kamikaze Warder, so I think his bond is probably broken. I'll ask the resident Aes Sedai. Do you want me as your warder?And perhaps the wilder could be my brother...would explain both why he went to Tar Valon and why I wouldn't turn him in...
Aug 17, 2016 5:07 am
marithyme says:
And perhaps the wilder could be my brother...would explain both why he went to Tar Valon and why I wouldn't turn him in...Last edited August 17, 2016 9:51 am
Aug 17, 2016 9:16 am
I think she should be younger, and he's coming because she's written to you asking for your help. She didn't understand why he left all those years ago, and have no idea about your power.
What do you envision their relationship to be? Did they keep in contact? I imagine he'd feel protective of his little sister, but if he did write, she would have a highly-edited version of his shenanigans where he was always the victim/hero.
What do you envision their relationship to be? Did they keep in contact? I imagine he'd feel protective of his little sister, but if he did write, she would have a highly-edited version of his shenanigans where he was always the victim/hero.
Aug 17, 2016 9:57 am
I love it! Yes, I think they would have written each other, though it would have been difficult with him always on the move with no real base of operations. How long has she been in Tar Valon? A few years minimum, given that she's now a fully-fledged aes sedai (is she newly raised to the shawl or has it been some time?)
Aug 17, 2016 9:34 pm
She's level 3, so she's been a full Aes Sedai for some time. I'd say they sent her to the tower shortly after he left.
Aug 20, 2016 9:43 pm
sorry about the lack of posts i've been doing clean up at my grandma's house after the floods.
Aug 21, 2016 9:49 am
By the way is your Aes Sedai green? Because if so then she could have taken my warder bond after mine died. That would mean that I could use all my warder powers.
Aug 21, 2016 9:50 am
Yup, she's green. I think I put my character sheet in the library, if not I'll go do that now.
Aug 22, 2016 12:02 pm
Jabes.plays.RPG says:
Genisisect says:
The most certainly are subject to the madness.Aug 22, 2016 12:03 pm
For now I'm going to do it secretly, cause I think that's cooler... Hope you don't mind.
Rolls
Jandral's Madness - (1d20)
Aug 22, 2016 12:04 pm
Genisisect says:
For now I'm going to do it secretly, cause I think that's cooler... Hope you don't mind.Aug 22, 2016 12:11 pm
Just cause I think it's appropriate I'm going to do the Kamakazi Warder as well...
Rolls
Aloj's Madness - (1d20)
Aug 22, 2016 12:12 pm
Do Disguise (Illusion weave) and Masking (Wilder Trick) "stack"? How would that work?
Aug 22, 2016 12:12 pm
It could just as easily been me messing up, I am writing on a phone after all... Also how often do you see a +80?
Aug 22, 2016 12:18 pm
The two work differently, on makes you hard to recognise (unless they save) the other allows you to change your apoearance. These two things are very much different.though I guess in the case of you disguising yourself to not be recognised this just gives you to chances to succeed (successful disguise, failing that their not recognising you).
Aug 22, 2016 12:23 pm
All the combat weaves & tricks are temoting but I want to give Jandral more hide/run stuff because that's what he's been doing: trying to stay alive and not get caught by the Reds and the Whitecloaks.
Aug 25, 2016 4:33 pm
Rolls
Channel check to seize saidin - (1d20+5)
( 14 ) + 5 = 19
Overchannel check - (1d20+5)
( 17 ) + 5 = 22
Dang! Do we have the Dragon Reborn on our ship here?
Channel check to seize saidin - (1d20+5)
( 14 ) + 5 = 19
Overchannel check - (1d20+5)
( 17 ) + 5 = 22
Dang! Do we have the Dragon Reborn on our ship here?
Aug 25, 2016 4:56 pm
Naatkinson says:
RollsChannel check to seize saidin - (1d20+5)
( 14 ) + 5 = 19
Overchannel check - (1d20+5)
( 17 ) + 5 = 22
Dang! Do we have the Dragon Reborn on our ship here?
Sep 8, 2016 12:12 pm
Genisisect says:
Ratana is firmly in the protective embrace of Pelar...Sep 13, 2016 7:55 am
marithyme says:
I think she should be younger, and he's coming because she's written to you asking for your help. She didn't understand why he left all those years ago, and have no idea about your power.What do you envision their relationship to be? Did they keep in contact? I imagine he'd feel protective of his little sister, but if he did write, she would have a highly-edited version of his shenanigans where he was always the victim/hero.
Maybe he needs to tell her she's a channeler. She doesn't know yet, does she?
Sep 13, 2016 9:12 am
She doesn't know he's a channeler, and I'm not sure she'd tell anyone else that he is her brother, but she wouldn't keep secrets from her warders.
Sep 13, 2016 9:38 am
I was thinking along the same lines. :-)
Also, retcon: Jandral is not his real name, and obviously he no longer uses his family name. Aryana knows his real name of course.
Also, retcon: Jandral is not his real name, and obviously he no longer uses his family name. Aryana knows his real name of course.
Last edited September 13, 2016 9:40 am
Sep 25, 2016 7:02 am
Quote:
Order:Elricain
Aryana
Aeil
Aeil
Pelar
Locas
Alojz
Aeil
Based on init rolls he goes after Pelar.
Last edited September 25, 2016 7:04 am
Oct 4, 2016 8:20 pm
Jabes.plays.RPG says:
Lost in Tel'aran'rhiod, maybe?Oct 14, 2016 3:06 am
Hi all! So Genisisect was kind enough to choose me to join you. I'm a big fan of Wheel of Time. Found the first book kind of at random. In junior year, my English teacher told us to go to the school library and pick a book with over 300 pages to do a report on...in less than a week (picked books Monday afternoon, had to turn in the report by the time class started on the following Monday). Needless to say, I was feeling ambitious when I chose The Eye of the World at 702. (I looked that up just now, I'm a big fan, but not a super fan. And I got an A+ if you will allow the humble brag.)
So anyway, I was just curious if I could get rundown of where we are and a "who's who" of the party. Generally speaking, classes and Kingdoms(races) is enough for description of the party. And a quick review of the play forum shows you are fighting Aiel. Anything else I need to know there?
So anyway, I was just curious if I could get rundown of where we are and a "who's who" of the party. Generally speaking, classes and Kingdoms(races) is enough for description of the party. And a quick review of the play forum shows you are fighting Aiel. Anything else I need to know there?
Last edited October 14, 2016 3:07 am
Oct 14, 2016 3:15 am
So to ground yourself in the play thread, the time were setting in is around new spring, so the Aeil Wars are still going on. The class comp: 2 Warders, 1 Aes Sedai, 1 male wilder, a woodsman and we are loosing our gleeman. Nation comp is 2 border landers, 2 Domani, a Midlander and a Cairhanian.
Oct 14, 2016 3:18 am
A summary of the story so far (very little). 6 have left the White tower heading out into the Aeil waste, as they have determined that the Dragon will be reborn of Aiel blood. The sailed for a very short period of time down the river Erin before getting caught by part sunken ship. Forced ashore they have been ambushed by Aeil.
Oct 14, 2016 7:06 am
OK..so I've settled on playing a female Domani Wanderer. I am torn on Background and Specialty at this point and need to sleep on it. I'm mulling over a Hunter of the Horn or a Merchant, then of course Gleeman or Thief-Taker. Any of the four possible combination appeals. If I play Gleeman, she won't be the typical Gleeman with the patched cloak who performs at inns, just using the abilities to buff/debuff.
Oct 14, 2016 7:22 am
I know that is a lot of "sexy" having three Domani, but it is my favorite land in the setting short of Two Rivers and I feel like playing a Domani.
Also rolling for HP of levels 2 and 3.
Also rolling for HP of levels 2 and 3.
Rolls
Hp roll - (2d8+4)
(86) + 4 = 18
Oct 14, 2016 7:33 am
My Domani male channeler is also a Hunter of the Horn. :-)
http://gamersplane.com/forums/thread/2986/?p=109355#p109355
http://gamersplane.com/forums/thread/2986/?p=109355#p109355
Last edited October 14, 2016 9:51 am
Oct 14, 2016 7:38 am
...This game is to sexy for this forum, to sexy for this forum, too sexy for decorum...
Oct 14, 2016 9:52 am
Genisisect says:
...This game is to sexy for this forum, to sexy for this forum, too sexy for decorum...And yeah, welcome to the game, Maskcot!
Oct 14, 2016 1:55 pm
Glad to be here. I made my decision this morning. I settled on Hunter of the Horn and Gleeman. Introducing Niocaine Linelle.
Last edited October 14, 2016 1:55 pm
Oct 29, 2016 7:38 pm
marithyme says:
Jandral, I think it's your turn...Dec 8, 2016 12:54 am
Hmm... I suppose it is now that I look at it. My bad, folks, got thrown off by our missing players not posting, I guess.
Dec 8, 2016 1:05 am
Yeah that's probably my fault. The missing player posts are being done bye so it's pretty easy to get mixed up. I'll call the next person in the initiative order from here on in after each of my posts.
Dec 31, 2016 7:05 pm
Half the players have gone inactive, so I'm going to withdraw to shorten my list of games. Invite me if you ever start up another WoT campaign, please!
Dec 31, 2016 10:21 pm
I think marythime is right this game is thouroyhgly dead. I'll take a list of the still active players and if I ever run another one of this I'll invite you along.