OOC

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Jul 25, 2023 7:47 pm
Let’s talk.

So modern day. Romance. I’m imagining a soap opera situation where everyone is in everyone else’s business. Let’s throw in another genre just add another theme. What do you think?
Jul 25, 2023 8:10 pm
Sounds good to me. I'd definitely describe my taste for the perfect game as the third season onwards of a CW show, when most people have agreed that it fell off in quality 😄

If we're going with modern day, then superheroes or urban fantasy are obvious choices for genre additions. Both work pretty well for additional drama as well.

What were your thoughts on how to organize the game? GM-less or should one of us take on a GM role for it?
Jul 25, 2023 8:25 pm
Nice! We’re on the same page then. Something about that third season is just so cheesy. Or Smallville season 6 when Alex and Lana get together. Love it.

Ok. Let’s try Superheroes then. That should be interesting and provide lots of interesting fodder for the game.

I’ll GM, since I wanted to get some practice. Ofcourse, any ideas or additions or world building you have, are more than welcome.

I’ll open a thread for world building in a second so we can keep all our stuff straight.
Jul 25, 2023 8:33 pm
What should the tone be? I know romantic, but gritty? Light hearted?
Jul 25, 2023 8:59 pm
Probably not too dark generally, but with some really serious moments strewn in where appropriate.

I feel like this type of game needs an ensemble cast. Mixing and matching and breaking up and rematching couples is kind of a necessity over time. So maybe even if you want to go for a GM role, I should still play a couple of different characters. I don't really see how this would work super well with just a single PC.
Jul 26, 2023 1:46 pm
Sounds good. We’ll keep a stock of characters.

I’m reading up on the the superpowers in the book, but it looks like it’s a pool of points to use to boost your rolls or booms, so that should be straight forward. I’ll have it figured out soon.

Do you have any concepts for a character or a few? Do you have any of the supplementary books for additional careers? We don’t need to do full character creation but high level?

I’m thinking in classic super hero tradition we need:
A scientist contact
A police officer contact
An underworld contact
Jul 26, 2023 7:49 pm
I haven't really had time to dig into the book yet, but I hope I'll be able to tomorrow a bit and then more on the weekend. I also haven't really had many thoughts on main characters yet.
Maybe a tech support character who's not doing any heroics themselves but builds gadgets. Oh, I had a concept for a different game that I never got to play that I could probably tone down a bit and use here. A rich girl who's tired of having to act all proper all the time and lets off steam as a supervillain from time to time. Then probably one straightforward superhero and maybe someone else who has some superhero related trauma.
If that sounds generally good to you, then I'll keep fiddling with those ideas a bit.

Those contacts definitely sound like important cornerstones.
Jul 26, 2023 8:35 pm
Take your time with the book. I’m rereading it too and trying to track down a podcast where they use it.

Those all sound great concepts. Keep working on those.
Aug 2, 2023 6:24 am
Hey, sorry for the delay. I've been a bit distracted by real life and figuring out a new ruleset always takes a lot of mental energy for me, so I'm taking a bit longer. I'm definitely still interested, though. I'll try my hand at just doing some character creating to get a handle on that in the next days.
Aug 3, 2023 4:12 pm
No worries. I’ve had stuff going on too over here so it’s all good. I’m just messing around making some characters. Take your time.
Aug 7, 2023 4:32 pm
Okay, I've been doing a bit of character creation work.
Some questions: Are we using careers or specializations? Do we count powers as a career/specialization? Or should we create custom Boons to represent powers. Something like Telekinetic could easily be adapted, I guess.
Aug 9, 2023 3:30 am
Great!

Careers. I think we create boons or boost the ones already made. Depends on the power I guess.
Aug 9, 2023 8:13 pm
I went ahead and made and added two characters to the Worldbuilding thread. John Myers (cope with a heart of gold) and The Doorman (Local Veteran Hero).

I wanted to try it out and I think I’ve got a hang for it now. And at least I know which pages to look at.

Tell me about these characters you came up with?
Aug 12, 2023 10:31 am
I've been mostly trying to figure out the mechanics. Seeing your finished up characters helps with that. I'm just not really a mechanics minded person and this is a lot more difficult (both in terms of wrapping my head around it and in terms of getting myself motivated to try and work through the mechanics) than I expected.
Aug 12, 2023 12:08 pm
Okay, I submitted a character sheet for the counselor character I mentioned before now. You should probably take a look over it. I just created custom careers rather than pick from one of the lists as none of the settings seemed to quite match what we had in mind anyway.
I also created a custom Boon for her powers. I also assumed that superpowers would run closest to Psionics, based on skimming that section of the book?

Anyway, take a look at the base and tell me what you think. Once I have one sheet worked out, creating more shouldn't be as troublesome.
Aug 12, 2023 3:58 pm
You’ve got it. I’ll take a look.
Aug 12, 2023 4:16 pm
Ah. I guess I can throw the guys I made into this template too. It’s very nice.
Aug 12, 2023 5:21 pm
That character looks great! Keep going. I’ll move my two people over and come up with a couple of others. And I’ve got an overall idea of where to start and where to go.

I’m going to have to learn how to use these tables, because that looks good.
Aug 12, 2023 5:24 pm
I could probably make the sheet look a bit nicer than this still, but I still only know the basics compared to some people. Some people build really crazy automated sheets on here.
Aug 13, 2023 2:51 pm
I submitted two new characters and I noticed I made a mistake with my first one. Non-combatant doesn't give additional abilities but career points. Fixed that.

For the tinkerer character, the only real tinkering mechanic I found is downtime related, so I figure for him to be useful in his specialization, we'll need to make downtime be a common-ish thing. We'll see how things go.
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