Dirigible says:
Good to see the interest! Here are some notes that I should have included in the first post but, ah, forgot:
*
Belhaim is in northern
Taldor, in the sparsely populated and quite wild Verduran forest.
* Popular or significant local religions include Abadar, Shelyn, the Green Faith and Irori, though Cayden Cailean or any other faith would work as well.
* Most characters should be strangers to town, though one or two could be local or have roots there.
* Characters might be visiting kin or doing business in Belhaim, but a major reason to visit the small town is that the wizard Balthus Hunclay recently announced he would be auctioning off a number of enchanted items, arcane equipment and paraphernalia, books of spells and rare lore. Perhaps your character was drawn to this auction hoping to get a good deal on a magical treasure to start their careers, or were sent to secure a particular piece by their guild, temple, family, liege, etc.
One particular note: Madclergy, would you be interested in playing a
kobold instead of a goblin? Too many goblins might spoil the pot, as the old saying goes, but a kobold might work particularly well in this adventure. (They're from the Advanced Player's Guide, which is breaking my core only rule, but I'm the GM, I'm allowed to make an exception!)
I am happy to yield Goblin for Kobold :) I can make the general concept work either way. And if being from the town is too close to home (especially as a Kobold) then I am happy to revise backstory as well.
Just let me know :)