[CLOSED] Głuchołazy or Bust! - A Twilight 2000

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ClosedTwilight 2000Public1 / daySpiritualSocket
The characters have one burning desire - to reach Głuchołazy, their only way out of this war-torn hellscape.


Sep 13, 2023 2:30 pm
I'm excited to host a one-shot adventure in the gritty world of Twilight 2000 4th Edition. If you're looking for a narrative-light, sandbox experience (i.e. random encounter hex crawl) in a post-apocalyptic Poland, you've come to the right place.

The Setting
The story kicks off just south of Lublin, where your characters share one burning desire - to reach Głuchołazy, their sole hope for escape from this war-torn hellscape. They've just embarked on a convoy promised to take them there, but their journey takes a harrowing turn when the convoy is viciously attacked.

https://i.imgur.com/uRAWYoM.jpg

Player Agency
The fate of your characters rests squarely in your hands. I'll provide the rules and facilitate the world, but it's your choices that will shape the story.

Character Creation
Let's keep it quick and straightforward. Roll a 1d1000 and use the stats from the following sheet. It should make for an interesting group. T2K1K-stats.docx (wordpress.com).

If you’re familiar with the rules, feel free to create your own character.

Posting Frequency & Commitment
Expect at least one post a day, with a bit of flexibility during holidays and real-life interruptions. If your character meets an untimely end, fear not - we'll introduce a new one to keep the adventure going. The adventure only ends when someone reaches Głuchołazy.

Who Can Join
Absolutely everyone is welcome! Whether you're a seasoned Twilight 2000 veteran or a newbie, this is a learn-as-you-go experience. I'm here to ensure it's a fun and positive journey for everyone. Don't hesitate to ask questions.

How to Join
Drop a comment below with what you’d most look forward to in this adventure.

The Need For Flexibility and Feedback
I am new to this ruleset and play-by-post. I am eager to see how this type of adventure (sandbox style with crunch) works in this format. This means that we will need to be flexible and adaptable when things don't go according to plan.

My initial concerns are on how to best present battlemaps with a hex grid and how to prevent the game from slowing down too much. I would like players to openly provide feedback on what is working and what is not working. This will help us to make the game as enjoyable as possible for everyone.

Questions?
Feel free to ask any questions right here in this thread or send me a private message if you prefer a more discreet conversation.
Last edited September 13, 2023 7:39 pm
Sep 13, 2023 3:14 pm
I'm definitely interested!

Any chance we could make out own characters instead of using that list?
Sep 13, 2023 3:18 pm
That’s fine with me. I’ve updated the original post to reflect the update.
Sep 13, 2023 3:47 pm
That d1000 list is crazy! Hopefully auto-generated. :)

Color me interested. Love the new T2K.
Sep 13, 2023 4:38 pm
Never played T2K, but always saw it as Traveller's little brother over in the GDW family. I'd like to give it a shot to check it out and maybe learn something about Poland along the way. ;) If accepted, I'll gladly take a pre-gen character.
Sep 13, 2023 4:43 pm
Sounds interesting. I know nothing about the system and little about Poland, but I’m in if you’ll have me! :D
Sep 13, 2023 4:57 pm
Sounds cool, I've been wanting to check out the system.
Sep 13, 2023 7:44 pm
Never played T2K, but I've read YZE and have been wanting to check out the system. I'm planning to experiment with battlemaps in a narrative-light, sandbox experience here in GP next year in a different setting and system, so I would love to learn the hard lessons in this game, with you and the group, before that. =)
Last edited September 13, 2023 7:45 pm
Sep 13, 2023 8:57 pm
I will forever be interested in T2K. Let's do this!

KCC

Sep 14, 2023 1:01 am
Posted after I fell asleep, full before I woke up. You have to be quick round these parts!
Sep 14, 2023 8:14 am
KCC says:
Posted after I fell asleep, full before I woke up. You have to be quick round these parts!
Usually some spots open up after the first combat.
Sep 14, 2023 12:05 pm
@Jomsviking and @KCC, it did fill up quick! I will keep you in mind for future games or if I need to bring someone in.
Sep 14, 2023 12:06 pm
@htech Hopefully the lessons won't be too hard! I'll let you know how it goes.
Sep 19, 2023 2:50 pm
Edit: deleting post as I thing it will be better to write this as PM.
Last edited September 19, 2023 2:56 pm

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