Aug 19, 2016 2:37 pm
I am thinking of running a one DM one Player game where the player begins as a wizard apprentice. Rules would be changed a bit to fit the type of play. Most of the gameplay would be RP, puzzles and problem solving.
Concept:
Enter The Magus is a wizard apprentice campaign. Your character arrives at the door steps of The Magus, the most powerful and secretive magic society in the world. You will enter The Magus with only the clothes on your back and a letter of introduction.
This not a school. It is a place where wizards do very very dangerous things. You are just hoping to learn something and not get killed in the process.
This will be loosely based on D&D 5e rules. Your character will start out at 0 level. No skills, no proficiencies, no spells. Only the ability to read and write.
Everything will be learned on the way.
CHARACTER GENERATION INFO
Standard array stats only. Use any race from PhB only. No variant humans. Don't choose a class. Do choose a background but may need to work on what to keep and what to let go depending on character back story.
Anybody think this would be interesting.
Concept:
Enter The Magus is a wizard apprentice campaign. Your character arrives at the door steps of The Magus, the most powerful and secretive magic society in the world. You will enter The Magus with only the clothes on your back and a letter of introduction.
This not a school. It is a place where wizards do very very dangerous things. You are just hoping to learn something and not get killed in the process.
This will be loosely based on D&D 5e rules. Your character will start out at 0 level. No skills, no proficiencies, no spells. Only the ability to read and write.
Everything will be learned on the way.
CHARACTER GENERATION INFO
Standard array stats only. Use any race from PhB only. No variant humans. Don't choose a class. Do choose a background but may need to work on what to keep and what to let go depending on character back story.
Anybody think this would be interesting.