Sep 23, 2023 2:40 pm

Anyone interested in playing Earthdawn 4E?
This is an interest check, if enough people want to play, I'll post a rectruitment once I set up a game.
Game System: Earthdawn 4E
Players Guide - Using this 99% of the time, There are plenty of pre gens available
Companion - used for Knacks when available (These are subskills that have prerequisites)
Mystics Guide - additional adept choices (Adepts are Character Classes)
Beginning with 1st Circle Characters (1st level - 1st Circle)
Earthdawn Premise
AGE OF LEGEND
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.
The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time—the time of the Scourge—has passed, and the people have returned to the surface, reclaiming the lands that were once their home.
Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain, and protecting their homes and families from those that would enslave them.
Legends of Earthdawn
THE SETTING
Parlainth
Parlainth was once a jewel in the crown of Thera. As the Scourge approached, Theran wizards not only constructed a mighty citadel, but also erased Parlainth from memory and hid the entire city on a different plane. Unfortunately, things did not go as planned and Horrors destroyed everyone trapped within the walls. After the Scourge, a small group of adepts (aided by both Throalic historians and blood warders) brought the city back into existence. The Horror-ravaged and infested ruins are uninhabitable.
Haven
After decades of poorly documented excavations and countless deaths, a troll Named Torgak carved out a small corner of Parlainth, turning it into the village of Haven. He designed it as an outpost and mustering point for adventurers seeking to test their luck within the ruins. The businesses in place also ensured that Torgak received a percentage from each successful venture into Parlainth.
Before long, Haven was a bustling community filled with a steady stream of adepts looking to strike it rich. In the rest of Barsaive, nations rebuilt, alliances were forged, and wars were fought. While many nations were interested in what the ruins contained, Haven remained independent and prospered. In the past decade it has more than doubled in population, to around 2,500 Namegivers. These rough-and-tumble frontier types have crammed themselves within Haven’s walls, leaving only the most desperate to make camp in the shadow of Parlainth. Where Barsaive is a world being tamed, Parlainth remains a wild beast.
POLITICAL FACTIONS
There are two ongoing questions of identity within Haven. The first is a question of which larger political power to support. The anti-slavery opinions of the majority see the community siding with Throal. Still, the average Havenite doesn’t trust anyone too far and most prefer their independence. The second question is the brewing struggle for leadership within Haven. Torgak’s steady hand has been wavering of late and some think it is time for change.
PG13: Blood and Gore, Horror, Supernatural Beings (No erotica, keeping it Disney +)
Beginner Friendly, LGBTQ Friendly, ok you get it, anyone can play, just don't try to hog the spotlight. :)
POSTING: Play by Post, Posting M,W,F; CST/UTC -6 in the afteroons is when I normally post and respond to posts.
Again, this is an interest check. If enough people respond, I'll send invites and such as is usaully done.
BTW: I absolutely love this game!
Earthdawn Quickstart Guide