Interest Check: Earthdawn 4E

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ClosedEarthdawn 4EPrivate3 / weekumbraldragon
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EARTHDAWN
An Age of Legends


Long ago, in a time remembered in the echoes of myth and legend, the world was alive with magic. Humans, dwarfs, and elves lived alongside more exotic races like the reptilian t’skrang, diminutive windlings, and stony-skinned obsidimen. Thriving forests sheltered plants and animals, and the peoples of the world grew and prospered.

The Namegiver RacesThis bounty came with a price. An elven scholar discovered ancient texts that revealed magical energy rises and falls, a natural cycle spanning thousands of years. At its peak, dread creatures enter the world, causing a time of suffering destruction that would last for centuries. He called these creatures the Horrors.

Armed with this knowledge, magicians and scholars came together to learn more about the coming disaster, which they called the Scourge. From these noble beginnings grew the Theran Empire. While they were unable to find a way to prevent the Scourge, they did find a way to protect their subjects. As the Scourge approached, villages and towns built fantastic underground shelters called kaers. Generations lived in these shelters, sustained by magic and protected with powerful wards.

A hero faces Horror spawnThe Horrors roamed the earth for over four-hundred years, corrupting all they touched, but the ebb of magic forced most back to their native plane. People emerged slowly from their kaers, half in hope the Scourge was truly over, half in fear the Horrors lingered. They found the world broken and changed almost beyond recognition.

Now heroes travel the land, rediscovering its lost knowledge and exploring its changed face. Entire kingdoms were lost to the Scourge. The Horrors breached kaers, tormenting and killing those within. Other kaers fell to internal strife, plague, or other disaster. Some shelters remain sealed, their residents unaware the Scourge ended or unwilling to face the world beyond their walls and wards. There is still a chance these fear-darkened souls can be convinced to once again live in the light.

As Legends of Barsaive progresses, players will adventure in and around the frontier town of Haven, and become embroiled in the politics of the ruined city.

Further background details about Haven can be found in the Legends of Barsaive: Haven Guidebook.

Here is additional information you may find useful:

What is Earthdawn?

Quick Start Guide


Haven is a 24-page booklet that gives an overview of the eponymous frontier town.

Haven


Sep 23, 2023 2:40 pm
https://shop.fasagames.com/images/ED%20Game%20Screen%20FRONT%20WIP.jpg

Anyone interested in playing Earthdawn 4E?

This is an interest check, if enough people want to play, I'll post a rectruitment once I set up a game.

Game System: Earthdawn 4E
Players Guide - Using this 99% of the time, There are plenty of pre gens available
Companion - used for Knacks when available (These are subskills that have prerequisites)
Mystics Guide - additional adept choices (Adepts are Character Classes)
Beginning with 1st Circle Characters (1st level - 1st Circle)

Earthdawn Premise
AGE OF LEGEND
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.

The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time—the time of the Scourge—has passed, and the people have returned to the surface, reclaiming the lands that were once their home.

Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain, and protecting their homes and families from those that would enslave them.

Legends of Earthdawn
THE SETTING

Parlainth
Parlainth was once a jewel in the crown of Thera. As the Scourge approached, Theran wizards not only constructed a mighty citadel, but also erased Parlainth from memory and hid the entire city on a different plane. Unfortunately, things did not go as planned and Horrors destroyed everyone trapped within the walls. After the Scourge, a small group of adepts (aided by both Throalic historians and blood warders) brought the city back into existence. The Horror-ravaged and infested ruins are uninhabitable.

Haven
After decades of poorly documented excavations and countless deaths, a troll Named Torgak carved out a small corner of Parlainth, turning it into the village of Haven. He designed it as an outpost and mustering point for adventurers seeking to test their luck within the ruins. The businesses in place also ensured that Torgak received a percentage from each successful venture into Parlainth.
Before long, Haven was a bustling community filled with a steady stream of adepts looking to strike it rich. In the rest of Barsaive, nations rebuilt, alliances were forged, and wars were fought. While many nations were interested in what the ruins contained, Haven remained independent and prospered. In the past decade it has more than doubled in population, to around 2,500 Namegivers. These rough-and-tumble frontier types have crammed themselves within Haven’s walls, leaving only the most desperate to make camp in the shadow of Parlainth. Where Barsaive is a world being tamed, Parlainth remains a wild beast.

POLITICAL FACTIONS
There are two ongoing questions of identity within Haven. The first is a question of which larger political power to support. The anti-slavery opinions of the majority see the community siding with Throal. Still, the average Havenite doesn’t trust anyone too far and most prefer their independence. The second question is the brewing struggle for leadership within Haven. Torgak’s steady hand has been wavering of late and some think it is time for change.

PG13: Blood and Gore, Horror, Supernatural Beings (No erotica, keeping it Disney +)

Beginner Friendly, LGBTQ Friendly, ok you get it, anyone can play, just don't try to hog the spotlight. :)

POSTING: Play by Post, Posting M,W,F; CST/UTC -6 in the afteroons is when I normally post and respond to posts.

Again, this is an interest check. If enough people respond, I'll send invites and such as is usaully done.

BTW: I absolutely love this game!

Earthdawn Quickstart Guide
Sep 23, 2023 5:39 pm
*Gasp* It has come at last! An Earthdawn game! I'm super interested. Earthdawn is my favorite RPG and I've played it for 26 years now, but much time was spent as the forever GM. I am very eager to join it as a player.

I got all the books of 4E. Most of the books from previous editions too. And the crappy novels. I backed all the 4E kickstarters too.
Sep 23, 2023 5:44 pm
What’s the post frequency on M, W, F? I’m interested, but prefer handling multiple posts in a day. I’ve never heard of the system, but I’d gladly download the quick start and use one of the example characters.
Sep 23, 2023 5:47 pm
This sounds fun. I'd like to join.

I don't think it's an issue for me in any case, but I need some education here. Is CST/UTC -6 synonymous with Central Time in North America?
Sep 23, 2023 5:50 pm
SpiritualSock511 says:
What’s the post frequency on M, W, F? I’m interested, but prefer handling multiple posts in a day. I’ve never heard of the system, but I’d gladly download the quick start and use one of the example characters.
So, on MWF I sometimes post throughout the day or late into the night (that means like 11pm latest - Old man syndrome and I gotta get up at 5am M-F.) That usually happens when there's a combat situation so it keeps rolling along at a snail's pace. PBP is not voice. LOL.

I will post on Saturdays if I'm not taking the kids to some such thing as they deem necessary to incorporate me, thier da, into. Sundays are a family day and I do not post - religiously (pun intended) - on Sunday.
Last edited September 23, 2023 5:55 pm
Sep 23, 2023 5:53 pm
Seck says:
This sounds fun. I'd like to join.

I don't think it's an issue for me in any case, but I need some education here. Is CST/UTC -6 synonymous with Central Time in North America?
Yes, I live in Houston TX. I don't mind saying so, it's a huge metropolitan city (sorry no horses in the metroplex, the wards, or magnolia district (at least not permanent - sometimes trail riders make it through on their way to the yearly Rodeo at Reliant Center.) Good luck finding me in Houston! Unless you live there. lol
Sep 23, 2023 6:11 pm
I’m in the same time zone, and I regularly post between 7-8am. Then I can generally post throughout the day as needed. My ability to post drops off in the evening, but I can usually chime in with quick responses.

Next week my ability to post will be less, but then my schedule will go back to normal.

I particularly like the M,W,F schedule.

If that sounds like it works for you, I’m in. No worries though if you pass me over for another player.
Sep 23, 2023 6:15 pm
Legends of Earthdawn

Sign up people it's open now.
Last edited September 23, 2023 6:16 pm
Sep 23, 2023 9:34 pm
Thanks! I signed up. Gonna look at the game and character creation stuff tonight.
Sep 24, 2023 2:05 am
umbraldragon says:
https://shop.fasagames.com/images/ED%20Game%20Screen%20FRONT%20WIP.jpg

Anyone interested in playing Earthdawn 4E?

This is an interest check, if enough people want to play, I'll post a rectruitment once I set up a game.

Game System: Earthdawn 4E
Players Guide - Using this 99% of the time, There are plenty of pre gens available
Companion - used for Knacks when available (These are subskills that have prerequisites)
Mystics Guide - additional adept choices (Adepts are Character Classes)
Beginning with 1st Circle Characters (1st level - 1st Circle)

Earthdawn Premise
AGE OF LEGEND
An age of magic once existed in our world. Lost to history, this time is remembered in the echoes of myth and legend. Humans lived alongside the other Namegiver races—dwarf and elf, troll and ork, windling, t’skrang and obsidiman. The wild places of the world were home to griffins, shadowmants, and other fantastic beasts.

The land was once besieged by the Horrors, foul creatures from the depths of astral space that sought to feed upon and destroy all that was living and good. Their time—the time of the Scourge—has passed, and the people have returned to the surface, reclaiming the lands that were once their home.

Brave heroes band together to explore the land of Barsaive, fighting the Horrors that remain, and protecting their homes and families from those that would enslave them.

Legends of Earthdawn
THE SETTING

Parlainth
Parlainth was once a jewel in the crown of Thera. As the Scourge approached, Theran wizards not only constructed a mighty citadel, but also erased Parlainth from memory and hid the entire city on a different plane. Unfortunately, things did not go as planned and Horrors destroyed everyone trapped within the walls. After the Scourge, a small group of adepts (aided by both Throalic historians and blood warders) brought the city back into existence. The Horror-ravaged and infested ruins are uninhabitable.

Haven
After decades of poorly documented excavations and countless deaths, a troll Named Torgak carved out a small corner of Parlainth, turning it into the village of Haven. He designed it as an outpost and mustering point for adventurers seeking to test their luck within the ruins. The businesses in place also ensured that Torgak received a percentage from each successful venture into Parlainth.
Before long, Haven was a bustling community filled with a steady stream of adepts looking to strike it rich. In the rest of Barsaive, nations rebuilt, alliances were forged, and wars were fought. While many nations were interested in what the ruins contained, Haven remained independent and prospered. In the past decade it has more than doubled in population, to around 2,500 Namegivers. These rough-and-tumble frontier types have crammed themselves within Haven’s walls, leaving only the most desperate to make camp in the shadow of Parlainth. Where Barsaive is a world being tamed, Parlainth remains a wild beast.

POLITICAL FACTIONS
There are two ongoing questions of identity within Haven. The first is a question of which larger political power to support. The anti-slavery opinions of the majority see the community siding with Throal. Still, the average Havenite doesn’t trust anyone too far and most prefer their independence. The second question is the brewing struggle for leadership within Haven. Torgak’s steady hand has been wavering of late and some think it is time for change.

PG13: Blood and Gore, Horror, Supernatural Beings (No erotica, keeping it Disney +)

Beginner Friendly, LGBTQ Friendly, ok you get it, anyone can play, just don't try to hog the spotlight. :)

POSTING: Play by Post, Posting M,W,F; CST/UTC -6 in the afteroons is when I normally post and respond to posts.

Again, this is an interest check. If enough people respond, I'll send invites and such as is usaully done.

BTW: I absolutely love this game!

Earthdawn Quickstart Guide
I join
Sep 24, 2023 2:11 am
Quote:
I join
Sent the invite.
Last edited September 24, 2023 2:12 am
Sep 24, 2023 4:09 am
I'll join as well.
Sep 24, 2023 4:24 am
nezzeraj says:
I'll join as well.
Invite sent
Sep 24, 2023 7:18 pm
Room for a Magic User Didcipline:
Nethermancer
Wizard
Elementalist
Illusionist
Sep 28, 2023 11:54 pm
Okay, I've been trying to download the quick start through drive thru to no avail. Some bug with the site apparently. Adding to the cart seemingly not working while paying 0 (and I can't afford more than 0, especially for something meant to be free)

In the meantime, I have a question. How does this system manage the turn order? Will you do different than the system? I've been searching to see how is Traditional Initiative handled in this community, ideally by playing something as close to it as possible.
Sep 29, 2023 8:50 am
Excidiar says:
Okay, I've been trying to download the quick start through drive thru to no avail. Some bug with the site apparently. Adding to the cart seemingly not working while paying 0 (and I can't afford more than 0, especially for something meant to be free)

In the meantime, I have a question. How does this system manage the turn order? Will you do different than the system? I've been searching to see how is Traditional Initiative handled in this community, ideally by playing something as close to it as possible.
I linked FASA games in the description above and there are two more free links to get just about anyone started with ED4e.

Initiative is determined by Dex Step die roll. Highest goes first. I take the highest player roll and compare it to the one NPC/Monster roll to determine which side goes first. Next I have the PCs go in order of their die rolls so I don't miss anyone. It might look like this:

Round 1
Cadavermen (3): 7
Torvold: 9
Drake: 7
Arno: 5
Lamidesh: 5

In the scenario above "3" is the number of Cadavermen. Torvold rolled highest, so the PCs go first in order. I might have them all take their actions all at once and let them narrate it. Usually, even 2nd or 3rd circle characters won't kill a Cadaverman in the first round.

After that, turn order might matter immensely, not only as a technical issue (could be that the next hit is the killing blow) but also as a dramatic element the player may want to embellish. In that case, I have the PCs go in turn order so as not to change that dynamic.

Ex:
Keeper: Bob that blow just finished off the last of the Cadavermen. It's dead dead.

Bob: Awesome! I'm gonna describe how I decapitate it and it's head goes flying a few feet away.

Keeper: Hell yeah. Go for it. Torvold is a killin' machine!

Hope that explains it.
Oct 28, 2023 3:11 pm
We are open for one more player. If anyone is still interested in Earthdawn 4e, we got a space.

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