Sep 29, 2023 12:02 am
I've been munching this question the whole day and I think the appropriate way is asking through here. In terms of game design, what's your personal Holy Grail? Of course I'm talking about ttrpg here, but you can mention other kinds of game too.
Personally, I think mine is a Crafting System that's open ended, balanced but rewarding, and doesn't rely entirely on Director's Fiat.
Another one is Pet Builds. Especially, pet builds that feel satisfying, useful and that don't give me a case of Ludonarrative Dissonance when I actually put them into play.
Personally, I think mine is a Crafting System that's open ended, balanced but rewarding, and doesn't rely entirely on Director's Fiat.
Another one is Pet Builds. Especially, pet builds that feel satisfying, useful and that don't give me a case of Ludonarrative Dissonance when I actually put them into play.