The Trials of Rhidon Axehorn

Oct 4, 2023 12:32 pm
You push open the heavy double doors to reveal a rough cavern beyond with nine passageways. In front of each hovers a dimly glowing object. Stepping further into get a better look the doors behind you close, sealing you in.

In front of you the items glow brighter revealing themselves to be sword, shield, ax, robe, belt, cloak, boots, dagger, wand, pipes, ring, gauntlets, pendant, and rod. Silence settles over the cave as you look around, examining the area. With nothing else to act upon you choose one of the paths and set off down the tunnels passage.
Oct 4, 2023 12:40 pm
Walking along you see faint light up ahead and soon enter a small canyon with a thin slice of sky far overhead. The faint light of sunset filters down from above to reveal your first trial. The canyon splits into three, and down each narrow winding path you see it fork again. The path looks to enter tangle of slot canyons with no clear view of the sky and nothing to set them apart. Judging from what you can see you assume some of the pathways lead back to each other turning the whole thing into some kind of maze.
OOC:
Descrip Rhidon's plan to navigate the rocky maze. Add rolls with each skill, ability, or random act. At least 1 roll
Oct 4, 2023 2:54 pm
Rhidon looks around the rocky area for a handful of stones to take with him, and plans to navigate the maze by turning right whenever he has the opportunity to do so. Each time he reaches a cross section he listens for any surprise guests, and then turns right placing one of the stones down as a marker so that he doesn't accidentally get stuck in a loop.
OOC:
Unsure how many times he would be listening, but at least a couple so I figure I'll roll twice and we can go from there.

Rolls

Listening at intersection 1 - (2d6)

(15) = 6

Listening at intersection 2 - (2d6)

(23) = 5

Oct 5, 2023 3:33 am
Your methodical approach lets you map the perimiter of the slot canyon mae without encountering any touble. unfortunatlely after a couple hours only to find yourself back at the begining. Reallizing there must be some trick to this you continue your methodical search of the maze treating ll of your previously expored paths as deadends. After s while longer you find a single slot canyon that has a small cave off of it you take the cave and find it heading up untill you are on top of the canyon walls with a clearly marked path set bfore you.

You make your way out of the maze and th path descends again into a small canyon and up to a small hut. Aproaching the hut you see a small tendil of smoke winding up from the chimney. The door is slightly open and you hear someone from within moving about.

Don't stand out there all day calls a strong voice from withing. Stepping up to the door you push it open to reveal a clean and simple yet comfortable room with a nice bed, table, some cupboards, a stove and a grizled old human. The man is making dinner and tells you to set the table. you join in and soon the two of you have a hearty meal. The man seems comfortable with the silence and you feel odly reluctant to break it. You notice as your eat there are tools of the adventurere about the house.
A long bow, Heavy dark cloak, a heavy swrd, some traps, and armor by the back door Eventually the meal is done, the dishes cleaned and put away and the two of you sit in front of the fire.

Ranger
Taking a lit twig from the fire he light a pipe and offers you one in turn. Sitting back he finally speaks. Been a whie since someone took my trials. Not that many ever took mine. I guess they think boots are not glamorous or usefull. Tell me, why did you pick my boots? and his hard eyes stare at you intently.
Oct 5, 2023 5:56 pm
Rhidon accepts the pipe, and takes a moment to savor the flavor after the enjoyable meal. He thinks about the question seriously before answering.

I have spent many years training so that I don't have to rely on weapons. The other items were interesting, but boots... boots take you places. My goal is travel and adventure, not conquest.

Ranger

Psybermagi

Oct 6, 2023 1:43 am
Ranger
The old man laughs at this A traveler! Well then I think we can work something out. Tell you what, you do well enough and I can offer my boots. Now I don't need nothing for myself but when we were getting on in days we didn't feel like just handing over our hard earned tools to just anyone. So we set up these trial. I can look about the lands nearby and send you places you might be of use. If you do well I bring you back here, otherwise I send you to the entry chamber. Three trials. Each one you pass you get closer to getting the boots. What do you say?
Oct 6, 2023 1:46 pm
Rhidon grins broadly, and gladly shakes the Ranger's hand in agreement. "Let the trials begin! And when I return, perhaps I could hear about one of your lesser known exploits." He gestures towards some of the adventuring equipment, "These items know many tales."

Ranger

Psybermagi

Oct 6, 2023 4:09 pm
Ranger
The man tells you to get some sleep as he has to find you some trouble. Thick sleeping furs make a good bed for the night and after a hearty breakfast, with some real dwarvish bread, he takes you outside.

head down that trail and you will get where you need to be. Found you an interesting challenge. Seems this settlement has been having trouble with some kind of creature. It's a slippery and tricky creature that seems to be immune to damage from magic and weapons. This has left the village helpless to stop it's nightly raids.
Oct 6, 2023 4:16 pm
The trail is a narrow track the wings through thickets and a thick mist fills the area. Following the trail is easy despite the mist obscuring everything being a couple of yards. However it seems of that the trees and brush you pass change rather quickly and after an hour or so you find you are walking on icy and about covered ground and are surrounded by thick pine.

The trail ends on a bluff overlooking a walled settlement about a mile of. The sun is now low in the sky and the colors of sunset are starting to appear though your walk took only a couple hours and you left shortly after sunrise.
Oct 6, 2023 11:54 pm
Rhidon takes a moment to adjust himself to these new surroundings, and looks for an entrance to the settlement. He is also glancing around to see if he can see any evidence of it's past attacks.
OOC:
Rhidon is basically looking for the front gate, and especially keeping an eye out for anyone who appears to be a town guard or anything of that nature.
Oct 7, 2023 4:12 pm
The small settlement is walled by thick trees lashed together and has a single gate of heavy looking timber. A small watch tower is set above with several small lanterns set into its railing so the light shines down but not up to the guard, though you do see a dim figure above the lantern light. The area around the enclosure has several fields and pens that are currently empty. The enclosure is larger enough you guess the bring in the stock at nights. From this distance you make little else out. Winding your way through the fields you get a bit closer and can see the top of the wall is covered with spikes and there are signs of a coupe structures that once stood outside but were burned down or destroyed with their timbers shattered and scattered by some force.
Oct 7, 2023 5:10 pm
Rhidon approaches the watch tower and tries to yell up to the figure standing above the light. "Greetings! I have heard of recent attacks upon this settlement, and it has always been my mission to aid those in need. Can you direct me towards those leading the fight against the beast that did this?" and with that, Rhidon gestures towards the burned areas.

Sir Baric Nylef

Psybermagi

Oct 9, 2023 4:04 am
Some whispering is heard from above before a voice returns Stand where you are. Our commander is being sent for.

After a couple minutes a small side door opens and another voice calls to you Come in with peace or leave with our arrows chasing you. Stepping into the dark interior of the compound your dwarven eyes adjust quickly to see a small squad of guards with spears leveled at you and an armored swordsman looking you over.
Sir Baric Nylef
Well now, a stranger with word when as far as we know none has made it out. How came you by word of our plight? he asks. You can tell from his tone he is a man used to command and obedience. Though the spearmen seem on edge he is calm and assured, sounding more curious than worried.
Oct 9, 2023 11:34 pm
Rhidon gives the swordsman his full attention, and speaks in a more formal tone than normally. "I come in peace, and only want to offer my services."

He takes a step closer, and answers the last question a little more quietly, "A friend with an ear for trouble passed the information along, I wasn't hoodwinked was I?" and Rhidon ends the question with a little wink.

Sir Baric Nylef

Psybermagi

Oct 10, 2023 1:39 am
Sir Baric Nylef
No, they told truth. Though why they only send you if the wished to help makes me wonder what you did to earn ther ire. Come on then and I will tell our tale. We are not so far gone yet that we will put a man out at dark for no reason. But be warned, times are hard so justice has tightened its grip on mercy till there is litle about. The man leads you with a coupe guards trailing after, down the short main road to the large central hall. The doors, thick fresh looking stout timbers, are wide open and the heat from within reminds you of more of a forge than a tavern. The sounds and smells tell the oposite story.

Inside a large fire roasts a large carcas with a couple ladies minding it and ocasionally slising off large sections to place on plates that are taken up by the men. A plate with some of the meat, looks and smells like beef, a few roots, and a large mug of ale are put in front of you ans the man sits and motions for you to eat.

I'm Baric,lord of this hall and steading. An honour and privilage earned by my fathers father but kept by my families strength and wisdom. Little good it does me now. You see our prosperity seems to have caught the eye of a large manlike beast. It started with raiding the farms but soon escalated to wanton distruction and slaughter. We have tried to stop the beast but our weapons do no good, fire akes it laught, and a wandiering mage called down lightning only to die as the beast stode through it like it was a gentle rain. On top of that is possesss great strenght and has started breaking into the town itself, though we tries leaving sacrificial beast outside to appease it. It come in, to this very hall, and taunts us all. It does not speak but obviously has some wits as it has avoided the traps we fashioned to contain it. The man sighs, pulling on his beard as his eyes wander to the new doors. We are free men and would save our homes but what can we do against this child of a titan with no weaknesses.
Oct 10, 2023 4:20 pm
Rhidon listens carefully while taking in the meal, thinking hard trying to recall if he has heard tale of a creature with similar immunities, and what was done to dispatch it.

"This turn of events must be weighing significantly on your community here. I hope to aid in lifting your spirits once again. How long ago did the settlement first catch the beast's eye? Were there any changes in the area around the time the attacks began?"

Rolls

Recall if Rhidon has heard of such a beast before, and how it was defeated - (2d6)

(35) = 8

Oct 10, 2023 5:44 pm
OOC:
Based on folklore
The story reminds Rhidon of takes off the children or favored of the Titans. Though still mortal the creatures often possessed strange abilities being that of other mortals. Some required magic weapons, others could only be hurt by wood or other natural items. Some few were said to be truly invulnerable though most agree this is impossible so more likely their opponents simply never found their weakness.

From the story of Baric it sounds as if these people had the same lore and tried many materials. Stone, metal, silver, iron, steal, wood. fire, ice, lightning, thunder, poison, and acid. None of these worked. They had hoped knocking it into a pit would work but it seemed to sense their plan and avoided the trap.

The raids started this spring but never deadly in the summer. It is not really autumn. If they can not preserve there stock then many will suffer and possibly die this winter.
Oct 11, 2023 2:20 pm
Rhidon listens carefully and starts thinking about possible weaknesses that he didn't hear attempted. Suddenly, one dawns on him and he sits forward eagerly.

Baric, tell me have you tried something with a divine energy? A blessed weapon, holy water that sort of thing... also is there a priest in this community? What do they make of these events?

Sir Baric Nylef

Psybermagi

Oct 12, 2023 12:50 pm
Sir Baric Nylef
The man scoffs Of course we have a priest, fat load of good he did I swear the beast laughed when the man tried to banish him.. Spend weeks "consecrating" the whole compound. then sighs The priest is a good man, a bt young but time will fix that. I am not sure if diving eregies were applied but then the priest is more of a healer with a few other minor spells tht take hours most of the time. No wizard he. I know he tried his best, his family is here with the rest of us.
OOC:
websearch grendle for hints
Oct 12, 2023 5:13 pm
Rhidon nods and thinks about other tales he has heard, remembering Baric's comment about the raids being different in the spring, summer, and autumn. "You mentioned prosperity caught it's attention? Was there an especially plentiful crop this year or something of that nature? Followed by a celebration or festival?"

Sir Baric Nylef

Psybermagi

Oct 13, 2023 1:35 am
Sir Baric Nylef
The woodsmen tell that this beast has been about for years and only been a bother. We're not sure what changed for the beast but perhaps it's the heards and the trade we started. But there is likely more to is. The woodsmen tell that the beast used to avoid the hunters and seemed afraid. But now it fears nothing. Fire, blade, bow, club. Nothing can pierce its skin.
Oct 13, 2023 8:21 pm
Is there a hunter around who encountered the beast before it became violent? I wonder... has the beast changed, or maybe the area? Rhidon sits back in his chair and strokes his beard while thinking.

Regardless, I offer my services to aid in protecting this settlement when the beast comes next. There must be some way to defeat it, just need to find it.
Oct 14, 2023 5:57 pm
Sir Baric tells you to simply wait and see for yourself, though he asks that if you intend to try anything unusual you do it outside or at the main gates. The beast is able to climb the walls but seems to take a perverse pleasure in battering down the gates, then the main doors to the great hall. It does not come every night and does not kill or steal every time it does. But it does kill at least once a week and is has been a couple days since it last visited the village so your chances of encountering it are good.

Rhidon sees a few men preparing weapons, though most seem to be carrying large heavy shields and clubs or hammers or long forked poles you recognize as man catchers.

Give me a battle plan along with any questions or request for resources or aid.
Oct 14, 2023 6:27 pm
Rhidon approaches the men and says that he will be offering assistance for the evening, but will be doing so from outside the gates so that he can see the creature approach in full. He hopes that his heads-up will mean that they won't be surprised and mistake him for a threat out there. He asks the men that if they see him engaged with the beast, not to interfere unless he asks them to act.

Thinking back to the recent battle with the jackalwere, Rhidon wonders if weapons are ineffective and if his martial arts maneuvers will be effective. Additionally, he believes the actions of the villagers are possibly antagonizing the beast so he hopes this request of the others will help prevent provocation.

Basically, his plan is to go outside of the settlement walls and hide somewhere so he can see the beast approach the main gates. Then, based on an in-person assessment of the size and build determine if he could engage it in combat attempting to neutralize one of it's legs (or equivalent) himself. He wouldn't attack at first though if it seemed more curious than aggressive. He would request a strong rope, and tie some kind of weight to one end, hoping that if the beast it too large to place in a hold he could tie it up somehow and at least restrain it.
Oct 15, 2023 2:57 pm
Sir Baric thanks you for your offer of aid though you can tell hel expects your death more than anything else. Though the man is strong of mind, character, and body he is looking worn down but the pressure is only hardening him more. If he makes it out of this with his town intact he will be a great leader.

The gate guards offer to let you stay in the entry vestibule so you can let yourself out. If not then they point out a few spots in the fading light where you might await and ambush the creature outside the walls. They inform you that should the creature reash within 10 feet of the walls they will start dropping weighted and barbed nets onto it. This has proven to slow it but as the barbs can not lodge in its skin they are removed. The delay however allows those within the walls to prepare, hiding or readying their defenses. They assure you that other than the nets they will not be attacking as all arrows and spears have proven to be futile and it became a waste to use them as they often broke. However, should the beast reach the gates they will drop the nets no matter where you are.

let me know where you want to stay, inside on a stool or cot or outside in the brush or in the clear

Before Rhidon leaves Baric has a woman hand him a thick handbag. It is of an interesting design with woven leather on the outside, a thick quilt lining the inside, and snuggled neatly at the bottom a ceramic kettle with its spout stoppered. Rhidon is informed it is full of hot tea, a wooden cup rest atop the kettle, and drinking it should help keep him alert throughout the night. Rhidon moves himself into position and settles down for a wait.

A soft bell sounds the hour and it is an hour past midnight when Rhidon hears something moving out in the darkness. A deep and resounding roar crashes into the walls of the village announcing the beginning of the attack. Rhidon swears he hears a rough and gutteral sound like a chuckle as the sounds of heavy footfalls approach the gate.
Oct 15, 2023 3:05 pm
Outside in the brush

Rhidon swiftly moves toward the creature but tries to remain unnoticed, hoping to try and keep it from broaching the 10ft mark. Now that he can see it in person, if there is a limb or joint that seems especially essential to the creature's movement, he would attempt to attack that with a kick in an attempt to cause internal harm.

Rolls

Approach the creature without being noticed - (2d6)

(66) = 12

Attack the creature with a strong kick, attempting to hurt it's mobility - (3d6)

(155) = 11

Oct 15, 2023 4:50 pm
Rhidon takes advantage of his dwarven sight to move soundlessly right next to the creature. It hunches over lumbering sometimes on its thick legs while other times it uses it's long arms to help it move along. If it stood erect it would be close to 10 feet tall and likely weights more than 4 times that of a full grown man or dwarf. Its massive hands have three long fingers and a thumb on each side, all of which are tipped with claws. Thick matted hair covers its body except it's face which has a protruding jaw line like a cats but wider and rounder.

Rhidon breaks into a swift dash before leaping into the ail and slamming his heal into the side of the beast leg. Instantly a roar of anger, and possibly pain, erupts from the beast who lashes out twice with its long arms. Both connect knocking the dwarf away. But you note with a hint of satisfaction that it now limps a bit as it favors its leg you just kicked.

Rolls

Sllam - (3d6, 3d6)

3d6 : (355) = 13

3d6 : (426) = 12

Oct 16, 2023 12:45 am
OOC:
How much damage did Rhidon take from the slams, 2?
Rhidon smiles broadly noticing that the creature is in pain, and tries to kick the same leg once again. He also attempts a punch to the jaw, to see if that similarly effects the beast.

What is it you want from this place, fowl beast!

Rolls

Kick attack on injured leg - (3d6)

(651) = 12

Punch trying to hit creature's jaw - (3d6)

(311) = 5

Oct 16, 2023 11:38 am
OOC:
Alweays assume attacks deal 1 damage each unless stated otherwise, so 2 damage so far
Rhidon circles the beaast, feeling a bit like a wolf attacking a lion. A pack of pampatriots sounds good about now, the though flits through Rhidon's mind. With a flash Rhidon jumps back in ad kicks the leg again, causig the beast to stumble. As the beast turches Rhidon jumps up and swings at the head, missing as the beast raises one of it's long arms to deflect the dwar's second blow.

The pair move just at the edge of the lanternlight from the gate, about 40 away. Roaring at the smaller antagonist the beast lashes out at Rhidon while limping and dodging away from further attacks.

Rolls

slam Rhidon - (3d6)

(155) = 11

dodging - (1d6, 1d6, 1d6)

Oct 16, 2023 1:33 pm
Rhidon focuses on his form, as he knows precision will be key in striking at the most vulnerable locations. Sticking to kicks, as those have proven effective thus far, he goes for the injured leg once more, and follows up with a forceful kick to the head.

Rolls

Kick injured leg - (3d6)

(336) = 12

Kick side of head - (3d6)

(263) = 11

Oct 17, 2023 12:57 am
The beast tries to dodg the sucsessive strikes t his leg but Rhidon times his attacks to force the beast to hopp around as it tries to avoid further damage. The dwarf manages to out manuver the beast who is now enraged. Raoring in furry it moves to slam Rhidon with both arms again.

Both of the massive hands slam down onto the dwarf from above stagering him. Rhidon can tell he is hurting the beast but its raw strength poses a threat. At this rate he will fall before the beast. For though he has hurt it the beast is able to maintain the fight despite its injuries.
OOC:
2 more damage to Rhidon. The beast is between 50-75% health

Rolls

Slam - (3d6, 3d6)

3d6 : (665) = 17

3d6 : (115) = 7

Oct 17, 2023 1:01 am
Back in the town Rhidon can hear the guards shouting excitedly but from the quick glance he manages to get though there are more torches atop the wall the doors are still closed.
Oct 17, 2023 2:30 pm
Taking in the damage caused by the last two slams, Rhidon knows that while his strikes have been effective, the beast will down him soon at this rate. He bellows out, hoping those on the wall can hear him: "Summon the priest!", and attempts to reposition by springing back with a series of jumps, hoping to put a bit of distance between himself and the beast giving him a moment or two to come up with a better course of action.

Rolls

First jump away from the beast - (2d6)

(33) = 6

Second jump away from the beast - (2d6)

(14) = 5

Oct 17, 2023 11:58 pm
OOC:
As you are not grabbed you can move freely, So moving back to the gate is 1 action, I will assume your second is to didge then. or just moving to evade
The beast roars and lumges after Rhidon, only to pull up hobbling. Up on the wall you hear the babble and chatter of voises before a crisp command silences it. Then the mellow voice of the priect calls down What would you have of me warrior? Meanwhile the beast continues its pursuit of the dwarf that leaps and dodges out ot it's way. Now the pair is fully exposed in the light and those on the wall can clearly see the beat limping which causes the babble to get stirred back up. "he wounded it" "Nay, there's no blood" "Ther's your blood, on the fool dwarf" "But the beast is limping, something must have happened."
OOC:
If you keep moving out of its attack reach you will have to leave the town gate..
Oct 18, 2023 1:48 pm
Rhidon yells back to the priest, "I hear you're a healer, can you keep me standing?". Then Rhidon strikes the injured leg once more, hoping to demonstrate to the town that the creature can be injured. That way, should Rhidon fall, they may at least know a method to defeat it. Then he tries his best to dodge the beast's strikes.
OOC:
I'm basically thinking first action strike the leg, next used to attempt and dodge any counter attacks by the beast. But I'm not 100% sure on how the dodge action works. I've been rolling it as 2d6, but am unsure if the martial arts would give me 3d6 there.
Last edited October 18, 2023 1:49 pm

Rolls

Kick the injured leg - (3d6)

(233) = 8

Dodge the beast's attacks - (2d6)

(44) = 8

Oct 20, 2023 7:55 pm
Above you hear some cursing then the sound of running feet. Swinging another kick at the beast you fail to land your blow this time as it drops and arm in a crude block. Hissing hit swings its two arms to hammer you again. As it does so the small bailey side door bursts open and the priest, followed by three of the largest men you have ever seen, burst forth. The look of absolute terror on the priests face is in total opposition the the fact that he runs strait towards you, and the beast.

The sudden arrival of the 4 men seems to distract the beast giving you just the edge you need to evade its attacks. As you do this you hear the priest muttering a short prayer as he rushes up to you and presses a hand against your back. You feel a pulse of energy fill your body with strength and your mind and spirit calm as the feeling of impending death is pushed back by the divine healing.
+2 HP to Rhidon

The 3 large men seem unsure of what to do and stand bare handed, apparently taking a cue from you, but seem hesitant to move into reach of those deadly claws empty handed.

Rolls

Fist Slam x2 - (3d6, 3d6)

3d6 : (242) = 8

3d6 : (124) = 7

Oct 20, 2023 9:56 pm
Rhidon quickly thanks the priest, and yells out to the men "Try his other leg! Kicks or punches!"

Then, as if to demonstrate, Rhidon punches at the beast, and also tries another kick on it's injured leg.

Rolls

Punch attack on beast - (3d6)

(156) = 12

Kick attack on injured leg - (3d6)

(642) = 12

Oct 20, 2023 10:48 pm
The three men move in with grim determination, and a bit of fear can be seen. But like the priest they move with purpose and without reservation. Meanwhile the priest heals Rhidon again before backing away from the fight to keep an eye our for others in need of healing.

Rolls

Fisticuffs with a beast (3,2 pucnhes each) - (6d6)

(411545) = 20

Oct 20, 2023 10:51 pm
The beast snarls as the new assailants throw their inexperienced and largely ineffectual punches at it. Two hoverer manage to strike it in the head and the ribs and you see the beast flinch. Howling it glares at Rhidon and launches itself at him, only to move on though and begin to flee after striking the hated dwarf viciously leaving bloody gashes in Rhidon's side.

The men begin to take up the chase but the beast is much swifter than they or the dwarf. . .

A cheer erupts from the wall behind you. . . .

what do you do?

Rolls

Claw swipe - (3d6)

(355) = 13

Oct 21, 2023 5:52 pm
OOC:
Unsure what the healing amount was, but if it was +2 like earlier and this attack is 1 DMG, overall that means my HP goes up +1. That's what I've updated in the sheet, just let me know if I got that wrong.
Rhidon raises his hand in the air to show them that he is alright, then walks over to the men who came to his aid and thanks them for taking such a risk.

He starts telling them in detail about the way that he made the beast limp, and suggests that it will think twice before returning, but insists on staying another day should it return.

Unless the beast returns right away, he goes back inside the settlement and tries to find Baric to explain that he believes unarmed strikes are the beast's weakness. Additionally, Rhidon offers to demonstrate some fighting maneuvers for the combatants who joined him.
Last edited October 21, 2023 5:54 pm

Sir Baric Nylef

Psybermagi

Oct 22, 2023 9:59 pm
The rest of the night and the next is peaceful. You are healed and between eating, sleeping, and talking you hold a few boxing classes. You find there are a few who have some rudimentary boxing skills and get them to help you with the demonstrations and exchange a few pointers finding their larger size to you a good comparison of how they will have to fight the beast. After the second beast free night and another round of classes you feel they have enough of the basic to get on with it themselves and feel an urge to return to the ranger's cottage.

Sir Baric Nylef
Baric comes up to you to talk during one of the classes Thank you again for all the help here. So, how long will you be staying? he asks?
Oct 22, 2023 11:01 pm
Rhidon pats Baric on the arm, and says "I feel I must be going soon, but should that menace return I trust these men will be ready. I won't lie to you and say that I will return, that is unlikely for my journey calls me elsewhere... but the people here have a good leader in you, Baric."

With that he offers the man his hand for a hearty shake, and finishes up the class telling the men as well that his time in the settlement is nearly at an end. After that session, trusting his gut, he departs the way he came hoping to once again find the cottage.
Oct 23, 2023 1:10 am
You find the way back to where you first overlooked the town then somehow found the trail and began the trudge back to the rangers hut. You arrive as the sun is setting again, weary and eagerly dig in to the hearty stew he has ready for you. Sitting again in the charis by the fire after a quiet dinner he begins talking about his own adventures before asking you about yours.
[ +- ] A Ranger Tale
You talk long into the night and he shares much of what he had learned in his adventuring days. Hard won lessons, tracking tricks, how to read people as well as beasts, and the thrill of finding a new land.
Oct 23, 2023 1:16 am
In the morning you find yourself atop a soft but thin leather pelt in the middle of a beautiful meadow. Next you you is a simple note.


Survive one week. Learn what you can. Harm only what you must. A hunter is near.


Besides the note, the thin pelt, and your breeches there is nothing. All of your gear, other clothes, the ranger and his hut are gone without a trace.

Welcome to the eternal Forests. Your mission should you choose to accept it or not is to not die. Easy enough, right? Explain your plans, actions, and make rolls on actions that have a chance of failure and success.
Oct 23, 2023 2:39 pm
Rhidon dons the pelt, and surveys the area. He is determined to work hard, but knows that this will probably be the most energy he will have for a while and wants to take advantage of that.
OOC:
For any "survival" actions, I would imagine Rhidon would have a 2d6 so I'll proceed as such unless you let me know otherwise. I'm not quite sure where a 1d6 might come up though so I may be wrong.
Rhidon would prioritize immediate needs as such: water, locating helpful plants, finding somewhere to rest the first couple nights, ideally a tree large enough that he could climb and sleep on one of the larger branches.

For water he would listen first, and then look around. If none could be identified in the immediate area, he'd begin marching in the direction he felt was most "downhill". While doing do he'd look for any plants he recognized, either for nourishment or healing properties. He would favor anything he knew for sure, but also consider any folk knowledge he may recall (IE, "leaves of three let it be") as he looked to forage anything plentiful as he moved through on his quest for water. He would also try to make note of any mushrooms or similar, but avoid those unless he knew them for sure to be safe based on prior experience with that type. He would also pay attention to areas with rabbit/squirrel sized animals as anything that may hunt them could be a big threat. Knowing a hunter is nearby, he doesn't try to linger very long unless he feels an area would reap especially worthwhile resources.

He would go on like that about half a day on this quest to find a water source, if it takes that long. The rest of the day would be determined by how successful he is. Should it not go well, he would give up on foraging anything that wasn't obvious at this point and move with more haste to cover ground and find an area suitable for "setting up" a more permanent residence in.

Rolls

Initial search to find water source - (2d6)

(42) = 6

Identify helpful plants in initial area, healing or food - (2d6)

(13) = 4

Reflect and consider "folk knowledge" about wildlife that may be helpful to consider - (2d6)

(65) = 11

Make note of areas with mushrooms - (2d6)

(41) = 5

Make note of areas with small animals - (2d6)

(64) = 10

Overall success at foraging - (2d6)

(15) = 6

Continued search for water source (if necessary) - (2d6)

(22) = 4

Find area with resources near, suitable for a more permanent camp - (2d6)

(42) = 6

Look for any trees big enough to possibly sleep in - (2d6)

(56) = 11

Oct 24, 2023 3:46 am
The pelt though tanned has not been worked so has rough edges where the legs of the beast had been. Using a pair of these you fashion a loose cloak for now and set about with the simple tasks of life. You manage to find a small water source but the tiny trickly is barely enough to create a mudy rivulet that winds down the small rocky ravine. Known edible plants proves to be even harder and your begin to grow hungry as you chase thoughts of the rangers hearty meals out of your head.

You wander the are for the morning taking note of the land and animals. As you wander and watch you recall that animals can be used to identify some of the edible foods. Watching the squires and birds you manage to locate a tree that has small, bitter, apples that you eat in their entirety.

You expand your search perimeter careful of large beasts but you are the largest creature in the area as far as you can tell. Though you would prefer a rocky area or for preference a cave the afternoon reveals more brush and trees than stone and hill. You also spot several trees large enough to support your weight. The trick will be not falling out.

Your find a few other plants that match descriptions you have heard of as sources of food and after some hesitations limit your experimentation. From stories you recall it may be as good to sleep in a thicket or under a blanket of thick brush you can pill over a hollow or some such. Recalling something you retrace to the small stream while collecting stones. When you get to the muddy trickle you dig out out a pit and line it with the stones as best you can. Leaving you resume your exploration and harvesting. Returning after an hour your are able to take several sips from the now mostly clear water of the narrow pool.

Let me know where you sleep and any other arrangements you might make. You have a slow be steady supply of water and the apples should last another day or two. You can repeat the process the next day. Let me know of any changes.
Oct 24, 2023 4:58 pm
Recalling the information about good areas to sleep, he begins looking for either a thicket or thick brush that he could use for these purposes. Next with food and water somewhat taken care of for now, Rhidon looks for anything he can find to help him build a fire as well as some rocks that could be thrown if needed.

He assembles a makeshift camp based on what he comes across, but doesn't try to actually build a fire this first night. He does however try to rest and keeps throwing rocks near within reach.

His priorities overall shift to figuring out where to sleep, and how to stay warm, but he doesn't want to get too far from this area as it has water and food. He would want to find a way to start a fire without rubbing sticks together, as this method is time consuming and takes a lot of effort, but it would depend what sort of rock materials he comes across as he also wouldn't waste an excessive amount of time searching.

He doesn't start a fire because he doesn't want to call attention to himself, and would want a few stones he could use to throw at creatures if needed, or just to throw and make noise as some kind of distraction. He will try to rest though, as he knows how essential his energy will be. He still tries to forage a bit the next day or two, but it would depend a lot on how this first night goes.

Rolls

Look for thicket or thick brush for sleeping - (2d6)

(41) = 5

Look for components to build a fire - (2d6)

(22) = 4

Put together a camp with whatever he was able to find - (2d6)

(13) = 4

Collect some stones for throwing - (2d6)

(64) = 10

Oct 25, 2023 3:20 am
OOC:
Arrgh, the internet ate my post :P
Over the next two days Rhidon scrounges and searches and wanders. Little to eat, no good shelter, barely enough water, but still he is managing. His best bit of luck was in finding an exposed outcrop of rock next to a pebble strewn dry streambed that the tiny rivulet empties into. With a supply of rocks, including some larger stones he knows can be of great use. Cracking a couple he finally manages to get one to fracture just right making a crude but effective cutting edge. With his new "knife" and armed with dwarven arm powered bullets his future is looking better.

With some weapons and tools Rhidon focuses on fire and grumbles about the daily dew that soaks all easily scrounged wood forcing him to root under trees and bushes with thick foliage. After hours of effort Rhidon manages to get a coal ember and with care and gentle ministrations he coaxes it into a small flame. For a time he simply enjoys the light and heat of the fire before piling on some dry wood and stacking a few wet logs nearby. Building up the fire he creates a good bed of coals in the middle of a cleared camp and ring of stones Rhidon prepares to go hunting. Smothering the coals beneath ash and propping a large flat stone overhead to shelter the embers for later he sets out to hunt.

A couple hours of careful stalking nets a few small rodents. Grabbing a few apples to go with his squirl steak Rhidon settles into his camp and make a feast of it. Food, water, fire. He sits back and enjoys the good life trying to ignore the looming clouds that threaten to cast a pall on his revived spirits. Sighing he stretches to get back to work. Those clouds definitely look like rain....

Ok, you have the basic secured. Give a rough plan for the next 4 days and I will create a few interesting scenarios to challenge you.
Oct 25, 2023 4:13 pm
Rhidon looks around his camp, knowing that he wants to figure out a way to keep his firepit, food, and himself dry. Catching some sort of illness out here could be the difference between surviving and not. If it is easy to do so, he would also try to capture some of the rain for an easy supply of water but would prioritize the need to stay dry.

He would start by looking around for branches with lots of leaves, or something similar he would be able to layer over his camp to funnel any water coming down to a lower elevation point nearby.

Over the next few days Rhidon would look for signs of the "hunter" the Ranger mentioned in his note, and focus on ways to maintain the essentials in an more efficient manner. He would want to notice what is in abundance near his camp, and try to think of creative ways to repurpose it to his benefit and make the daily tasks easier or faster. His priorities would be keeping a consistent supply of water, trying to eat at least some meat each day, and trying to maintain at least 2 days worth of supplies at all times.

Rolls

Search for components to make some sort of covering for the rain - (2d6)

(23) = 5

Assemble his covering in a way that will keep the camp and items dry - (2d6)

(44) = 8

If easy with nearby items, collect some of the rainwater for drinking - (2d6)

(35) = 8

Oct 26, 2023 3:31 am
Rhidon is gaining greater respect for two types of people. Craftsmen who make his normal life so convenient, and the ancients before civilization who had always had it tough and made it better. The camp with its somewhat comfortable bed and fire pit proceeded to get simply drenched throughout the next day. Fortunately Rhidon had managed to arrange his shelter such that though a bit of damp still made it through he it was much less than the open area outside and the bower was built up enough to keep him off the damp ground. The pelt proves the best at collecting rainwater though the results taste like an improperly treated water skin.

Rhidon decides what he really need is some rope and larger prey. Crafting any kind of rope would let him work on better traps. This might work on catching larger prey but the simplest thing for taking out larger prey would be a spear or pit trab. However with his stay being only a few days more it feels to be a waste of time so he focuses on maximizing what he already has. As he patrols beyond his regular resource gathering he gets his first sign of larger animals. A large paw print in the mud, fadin in the rain. Based on the size of the print Rhidon guesses the beast is nearly as big as he is.
Oct 26, 2023 4:36 pm
Inspired by the discovery, Rhidon begins to work on a pit trip to capture the creature, as well as a spear he could use if needed.

He keeps an eye out for more tracks, to get an idea of its patterns but also what sort of prey may lure it.

Rolls

Setup pit trap for beast - (2d6)

(41) = 5

Craft spear - (2d6)

(12) = 3

Attempt to track creature - (2d6)

(63) = 9

Oct 27, 2023 7:10 pm
Rhidon tracks the creature and finds a place to set the pit trap near a new water source the creature likely uses. From the tracks he guesses the animal roams a larger area than Rhidon himself has done so far. Rhidon spends half a day diggins the pit (lining it with spikes?) then covering it back up. He picked a section of the trail that passes through a meadow and he uses a thin layer of the turf to hide the pit.

He then sets about crafting a spear but has to settle with a simple hardened wooden shaft as his attempts at crafting a spear with a sharpened stone tip are not strong enough. Still the long strong spear will allow him to fend off the beast or attack without getting to close.

Let me know how you want to finish this out.
OOC:
I will wrap up the trials to merge your threads back together for the third trial where I will bring in Stalker05 (AKA Vaun Kaiser)
Oct 27, 2023 11:08 pm
OOC:
Yeah spikes, I figured he would try to use sharp rocks like the one he was able to make a knife with.
Rhidon feels a bit better knowing the pit is near. He practices running towards it and then sharply turning in a different direction, as his plan is to attempt to lure the beast into the pit only if it starts pursuing Rhidon. He has no desire to provoke the beast, but is happy he has prepared some defense should it come after him.

He would proceed as he has been, trying to avoid the path the beast takes through the area, hoping to ride out the last few days without a direct encounter. He would practice some routes around the pit, should the beast chase him he plans on trying to trick it into the trap. Mostly though he would remember the advise not to harm unless necessary, and would attempt to avoid the creature if he could.
OOC:
Sounds good, just let me know when to pivot to another thread.

Rolls

Practicing Evasive Maneuvers - (2d6)

(34) = 7

Trying to avoid the beast the last few days - (2d6)

(22) = 4

If beast pursues Rhidon, attempt to lure into trap - (2d6)

(61) = 7

Oct 28, 2023 3:41 am
Rhidon gets a bit leaner in frame and less picky with his pallet as the days blent to a week. The bed is not great and he increasingly appreciates the simple pelt the ranger left his as it is the only thing that kept him dry for the 3 nights it rained. Managing to keep a fire going through the rain proves a bit of an interesting challenge to his dwarven mechanical inclinations.

Demonic Beast
Then on his sixth day while out harvesting what he can to eat, including a rather slow and chubby squirrel, Rhidon freezed in his tracks as he spots a figure 100 paces away. As your eyes meet those of the beast it raises itself up from walking on all fours to stand well over 7 feet tall. With horns on his head, fangs fill his gaping maw, and both hands and feet have long terrible claws the beast looks both fierce and deadly.

The beast keeps its eyes on yours but you can't help but look over its form a bit surprised and confused at the traces of manufactured good on its body. Was it a man or captured by one at some point in its past? The seconds stretch and Rhidon feels tension growing between himself and the best and keeps from swallowing or flinching in any way. . . .
Oct 28, 2023 3:06 pm
Remembering the Ranger's tale, Rhidon takes a few extra moments to study the creature. He doesn't move closer or further away, but evaluates it with curiosity and an attempt to understand its motivations.

Rolls

Study the beast - (2d6)

(52) = 7

Demonic Beast

Psybermagi

Oct 28, 2023 10:35 pm
Demonic Beast
As you look over the beast it stands up even taller and walks towards you. You notice that though the creature is truly frightening to behold its behavior shows a high level of intelligence. As it nears you see more details. It carries a large sack on its back, has manacles on its wrists with chains draped around its body, that make less noise than its nearly silent steps, and a belt with pouches.

Having closed half the distance the beast stops, dropps to all four limbs and emits what soon you take for a sinister sounding laughter that causes his chains to rattle as his body shakes from his deep chuckling. You catch a hint of appraising challenge at it watches your reaction

Roll a Save test (2d6)
Oct 29, 2023 12:44 am
Rhidon admires the creature, it is clearly sophisticated in a manner he did not quite anticipate, and tries his best to remain calm but cautious.

Rolls

Save Test - (2d6)

(11) = 2

Oct 29, 2023 12:45 am
OOC:
oooof, that's rough lol
Last edited October 29, 2023 12:45 am
Oct 29, 2023 8:17 pm
Rhidon feels fear force it's way into his mind and heart. He knows it is something the beast did but has no feels powerless to fight it. The creature scenes Rhidon's fear and continues chuckling as it moves up staring him strait in the eyes, then roars. Spittle and the stench of decaying flesh assaults Rhidon.

Roll another test. If you fail again you are still gripped by the fear and all rolls are at disadvantage
Oct 30, 2023 1:27 am
Rhidon tries his hardest to fight the fear, in his head singing a glorious battle anthem, but visually he is certain the beast's effects are showing on his face. He tries to grit through though, and persist.

Rolls

Save Test - (2d6)

(42) = 6

Oct 30, 2023 2:18 am
The beast snorts after staring a bit more. Then rising to its feet it says
Dokk dramath train jr bathjert denthar murmalr etta dokk train dokk vothlag denthar vot
and in Rhidons mind he understands
You must train your mind and heart as you train you arm and leg.
as it pats Rhidon's shoulder with its massive arm and strides past. Startled for a moment he turns to watch the creature, the Krampus he now knows somehow, only to find it gone and the woods empty.
Oct 30, 2023 2:15 pm
Rhidon sits down for a moment, and tries to truly sit with that thought. Focusing on the quiet calm of the wood, the simple aspects of life and survival he normally takes for granted, he looks inward and thinks about the way he has and hasn't lived up to his ideals. He finds himself more focused and grounded, tries to pass the rest of his time in the wood without hunting at all. Rhidon also takes a few moments here and there to admire a piece of nature and the intricate way it does its "job", whatever that may be.

When he first came to this wood, he was a bit frantic and focused on survival. He really tried to push it. After the experience with the Krampus, he tries to slow down and appreciate the nature some more. He also takes a little time to meditate, the way he used to back when he first started his martial arts training. It was more of a zen thing to him back then, and he wants to remember that a bit.
OOC:
I don't know if any of that was really a "roll" thing, but I figured I'd throw in a basic 2D6 for overall foraging the last few days.

Rolls

Foraging food - (2d6)

(55) = 10

Ranger

Psybermagi

Oct 31, 2023 1:29 am
You spend the remainder of your time much more relaxed, though the memory of the Krampus still sends a tringe through his heart though the fear has left. As the last day closes he lays back on the pelt relaxing and at peace as he drifts off to sleep.

Rhison awakes back in the rangers spare bed to the smell of cooking bacon and the smell of fresh bread. The elderly man works in the kitchen and only nods as Rhidon get up to go clean up and get dressed before joining the man for breakfast.

Ranger
As they eat the ranger asks an occasional question and they chat for a while
So, how was it?
Learn anything useful?
What did you think of Krampus?
Oct 31, 2023 6:32 pm
Rhidon savors the delicious meal, certainly much better than anything he's tasted lately, and takes a moment to properly ponder the questions before answering.

"It was a true journey, and I come out of it a changed drawf. I learned some survival skills, but also to question my assumptions and motivations. I have spent many hours in the pursuit of things for buying and selling. I need to remember to take time and savor the core elements of life I tend to take for granted."

Ranger

Psybermagi

Nov 1, 2023 12:02 am
Ranger
You talk through the day and the ranger spends longer and longer telling you how to read animals, people, and the land. He tells tales of hunting, being hunted, killing and nearly being killed. At the end of it all as the sun starts to set he tells you a bit of his last days as he bends down and takes of his boots.

Well, I figure you're as good a successor for these as I will find. The helped me walk the land. It seems someone else has joined the trials and I think it might be best if you went to join him He hands you the boots and tells you to head back the way you came. The cavern will get you where you need to go.
[ +- ] Seven League Boots
OOC:
OK, you will be rejoining Barley and Vaun in the Trials, Tribulation, and Treasure thread
I will introduce Rhidon after Vaun posts and you can post after that.
Nov 1, 2023 4:39 pm
Rhidon graciously accepts the gift, and genuinely expresses how he will hold the Ranger in his memory. Not only his stories, but his teachings and heart.

With that, Rhidon heads back into the cavern, to aid the others.
OOC:
Heading to the Trials thread now.

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