Oct 16, 2023 11:54 pm
This is a concept I have been trying to figure out for a while.
The players are all Casters. Sorcerers, Bard, Warlock, Druid, Cleric. (I don't think Wizards would work due to spellbook)
We split all of the characters features among the player and their Familiar.
Character gets all Proficiencies. Weapons, Armor, Languages, Tools, Darkvision, ect
Familiar gets all Spellcasting and class features.
Hit Points are shared between the Character and Familiar. If either of them Die they both Die.
The idea is the player has to Flavor all of the Familiar's Spells sort of like a Pokemon's abilities.
Firebolt is like Ember. Shocking Grasp like Spark. ect.
As the Character Levels up their Familiar can change appearance also. Evolving as the game progresses.
I am just struggling on the theme or idea to base the campaign on. Every NPC would have a Familiar also.
The players are all Casters. Sorcerers, Bard, Warlock, Druid, Cleric. (I don't think Wizards would work due to spellbook)
We split all of the characters features among the player and their Familiar.
Character gets all Proficiencies. Weapons, Armor, Languages, Tools, Darkvision, ect
Familiar gets all Spellcasting and class features.
Hit Points are shared between the Character and Familiar. If either of them Die they both Die.
The idea is the player has to Flavor all of the Familiar's Spells sort of like a Pokemon's abilities.
Firebolt is like Ember. Shocking Grasp like Spark. ect.
As the Character Levels up their Familiar can change appearance also. Evolving as the game progresses.
I am just struggling on the theme or idea to base the campaign on. Every NPC would have a Familiar also.