Aug 25, 2016 4:33 am
Here's what I came up with. Give him a look and let me know what you think and if something doesn't match your concept. You'll have to create a Relationship and your Reputation as well as your Beliefs and Instincts.
--------------------------------------------------------------------------------
Name:
Age: 29 yrs
Stock: Human
Stats: Perception B4, Will B3, Agility B5, Speed B3, Power B4, Forte B3
Attributes: Mortal Wound B10, Reflexes B6, Health B3, Steel B2, Hesitation 7, Stride 7
Resources: B0
Circles: B1
PTSG: Superficial B2, Light B4, Midi B6, Severe B8, Traumatic B9, MW B10
Skills: Ditch Digging B2, Jarbon B3, Mason B3, Sing B2, Boss-wise B2, Engineering B2, Brawling B2
Traits: Blisters, Lucky, Driven, Prominent Scar, Tough
Gear: Clothing, Sandals, Memento, Masonry Tools
Relationships: Wife, 1more
Reputation: 1D (Local, minor)
Beliefs:
Instincts:
===============
WORKSHEET
===============
Concept: Desperate Slave
Stock: Man
Lifepath 1: Village Born
Years: 10
Time:
Resource Pts: 4
Stat Pts: -
Skills: -
Gen Pts: 3
Traits: 2, -
Lifepath 2: Ditch Digger
Years: 4+1
Time:
Resource Pts: 4
Stat Pts: -
Skills: 3, Ditch Digging, Sing, Boss-wise
Gen Pts: -
Traits: 2, Blisters, Back-Breaking Labor
Lifepath 3: Bondsman (Artisan)
Years: 7
Time:
Resource Pts: 7
Stat Pts: -
Skills: 2, Jargon, Mason, Engineering, Architect
Gen Pts:
Traits: 2, Lucky
Lifepath 4: Bondsman (Artisan)
Years: 7
Time:
Resource Pts: 7
Stat Pts: -
Skills: 2, Mason, Engineering, Architect
Gen Pts:
Traits: 1, -
Age: 29
Stat Pools: 7M 15P
----------
STATS
----------
Perception: B4
Will: B3
Agility: B5
Speed: B3
Power: B4
Forte: B3
----------
SKILLS
----------
Mandatory Skills
-----
Ditch Digging (Power): B2
Jargon (Perception): B3
Mason (Perception/Agility): B3
Lifepath Skills
-----
Sing (Will): B2
Boss-wise (Perception): B2
Engineering (Perception): B2
Architect (Perception):
Other Skills
-----
Brawling (Power): B2
----------
TRAITS
----------
Mandatory Traits
-----
Blisters (Char)
Lucky (Dt): Use as C/O for any ability, once per adventure. Use to buy off one failed roll to save the character's life (The trait is lost after this use.) Lastly, if player makes a random in-game guess, it's correct, as long as they aren't aware it's right.
Free Pick Traits
-----
Driven (C/O): Character has a distant goal which drives them. Call on for one skill related to goals listed in Beliefs. Choose skill before play starts.
Prominent Scar (Char): Player picks what it is.
Tough (Dt): Rounds up when figuring Mortal Wound.
----------
ATTRIBUTES
----------
Mortal Wound: B10
Reflexes: B6
Health: B3
Has been enslaved. -1
Is athletic and active. +1
Steel: B3-1=B2
Has been tortured, enslaved and beaten terribly. -1
Hesitation: 7
Stride: 7
Resources: B0
Circles: B1
----------
GEAR
----------
Clothing (1rp)
Sandals (1rp)
Memento of his wife (1rp)
Masonry Tools (8rp)
----------
RELATIONSHIPS
----------
Wife (1rp)
Other Relationship involving Romantic love or immediate family (3rp)
----------
AFFILIATIONS
----------
----------
REPUTATION
----------
Local, Minor Reputation (7rp)
----------
PTGS
----------
Su: B2
Li: B4
Mi: B6
Se: B8
Tr: B9
Mo: B10
----------
BELIEFS
----------
1.
2.
3.
----------
INSTINCTS
----------
1.
2.
3.
--------------------------------------------------------------------------------
Name:
Age: 29 yrs
Stock: Human
Stats: Perception B4, Will B3, Agility B5, Speed B3, Power B4, Forte B3
Attributes: Mortal Wound B10, Reflexes B6, Health B3, Steel B2, Hesitation 7, Stride 7
Resources: B0
Circles: B1
PTSG: Superficial B2, Light B4, Midi B6, Severe B8, Traumatic B9, MW B10
Skills: Ditch Digging B2, Jarbon B3, Mason B3, Sing B2, Boss-wise B2, Engineering B2, Brawling B2
Traits: Blisters, Lucky, Driven, Prominent Scar, Tough
Gear: Clothing, Sandals, Memento, Masonry Tools
Relationships: Wife, 1more
Reputation: 1D (Local, minor)
Beliefs:
Instincts:
===============
WORKSHEET
===============
Concept: Desperate Slave
Stock: Man
Lifepath 1: Village Born
Years: 10
Time:
Resource Pts: 4
Stat Pts: -
Skills: -
Gen Pts: 3
Traits: 2, -
Lifepath 2: Ditch Digger
Years: 4+1
Time:
Resource Pts: 4
Stat Pts: -
Skills: 3, Ditch Digging, Sing, Boss-wise
Gen Pts: -
Traits: 2, Blisters, Back-Breaking Labor
Lifepath 3: Bondsman (Artisan)
Years: 7
Time:
Resource Pts: 7
Stat Pts: -
Skills: 2, Jargon, Mason, Engineering, Architect
Gen Pts:
Traits: 2, Lucky
Lifepath 4: Bondsman (Artisan)
Years: 7
Time:
Resource Pts: 7
Stat Pts: -
Skills: 2, Mason, Engineering, Architect
Gen Pts:
Traits: 1, -
Age: 29
Stat Pools: 7M 15P
----------
STATS
----------
Perception: B4
Will: B3
Agility: B5
Speed: B3
Power: B4
Forte: B3
----------
SKILLS
----------
Mandatory Skills
-----
Ditch Digging (Power): B2
Jargon (Perception): B3
Mason (Perception/Agility): B3
Lifepath Skills
-----
Sing (Will): B2
Boss-wise (Perception): B2
Engineering (Perception): B2
Architect (Perception):
Other Skills
-----
Brawling (Power): B2
----------
TRAITS
----------
Mandatory Traits
-----
Blisters (Char)
Lucky (Dt): Use as C/O for any ability, once per adventure. Use to buy off one failed roll to save the character's life (The trait is lost after this use.) Lastly, if player makes a random in-game guess, it's correct, as long as they aren't aware it's right.
Free Pick Traits
-----
Driven (C/O): Character has a distant goal which drives them. Call on for one skill related to goals listed in Beliefs. Choose skill before play starts.
Prominent Scar (Char): Player picks what it is.
Tough (Dt): Rounds up when figuring Mortal Wound.
----------
ATTRIBUTES
----------
Mortal Wound: B10
Reflexes: B6
Health: B3
Has been enslaved. -1
Is athletic and active. +1
Steel: B3-1=B2
Has been tortured, enslaved and beaten terribly. -1
Hesitation: 7
Stride: 7
Resources: B0
Circles: B1
----------
GEAR
----------
Clothing (1rp)
Sandals (1rp)
Memento of his wife (1rp)
Masonry Tools (8rp)
----------
RELATIONSHIPS
----------
Wife (1rp)
Other Relationship involving Romantic love or immediate family (3rp)
----------
AFFILIATIONS
----------
----------
REPUTATION
----------
Local, Minor Reputation (7rp)
----------
PTGS
----------
Su: B2
Li: B4
Mi: B6
Se: B8
Tr: B9
Mo: B10
----------
BELIEFS
----------
1.
2.
3.
----------
INSTINCTS
----------
1.
2.
3.