Nov 19, 2023 3:22 pm
Player Characters
Character Sketch or Symbol
Any player who draws a sketch of their character by hand, and uses it as their in-game avatar, receives 100 XP.
Starting XP for Replacement Characters
Replacement characters start with half of the XP of their predecessor.
The Adventure
Encumbrance
We’ll use the Old School Essentials Item-Based Encumbrance system. Instead of tracking the weight (in coins) of their equipment and treasure, characters instead count the number of "Significant Items" carried.
In general, an object that can be carried in one hand counts as 1 item and an object that requires two hands to carry counts as 2 items. Very heavy or bulky objects may count as 3 or more items, as decided by the Dungeon Master.
Furthermore, items are separated into "Equipped" (those readily to hand) and "Packed" (those stowed in backpacks, pouches, etc.), with a separate set of slots for each.
Full details here ....
Doors
Most doors in Stonehell are "stuck". Unless I tell you otherwise, you can assume this is the case. The timbers are warped, the hinges are rusty and the floor is often uneven.
You therefore have two main options when it comes to opening doors.
1. If you want to maximise your chances of surprising anybody/anything on the other side of a door, then you can attempt to forcefully and suddenly barge it open. This will require a successful "Open Doors" roll. Bear in mind, that this might mean that the door opener crashes into anything that is immediately on the other side of the door. It might also lead to a penalty on any subsequent reaction roll (nobody likes to be rudely interrupted in such a way!).
2. If you’d like to take a more measured approach to opening a door, you can do this without a roll, but anybody/anything on the other side of the door is likely to be alerted to your presence.
The other characteristic of Stonehell’s doors to be aware of is that they will generally swing shut unless held open.
The Encounter
Damage
Players will roll their own damage.
We will use the Variable Weapon Damage system.
Subduing
Characters that wish to subdue an intelligent opponent must announce that they are attacking without the intent to kill.
Blunt blows: Only bludgeoning attacks may be made. Bladed melee weapons may be employed to deal blunt blows with the flat of the blade.
Subdual damage: Combat and damage are calculated normally, but subdual damage is noted separately from actual damage.
Effect at 0hp: An intelligent character or monster reduced to 0 hit points due to subdual damage will surrender, realising that its opponent could have killed it.
Character Sketch or Symbol
Any player who draws a sketch of their character by hand, and uses it as their in-game avatar, receives 100 XP.
Starting XP for Replacement Characters
Replacement characters start with half of the XP of their predecessor.
The Adventure
Encumbrance
We’ll use the Old School Essentials Item-Based Encumbrance system. Instead of tracking the weight (in coins) of their equipment and treasure, characters instead count the number of "Significant Items" carried.
In general, an object that can be carried in one hand counts as 1 item and an object that requires two hands to carry counts as 2 items. Very heavy or bulky objects may count as 3 or more items, as decided by the Dungeon Master.
Furthermore, items are separated into "Equipped" (those readily to hand) and "Packed" (those stowed in backpacks, pouches, etc.), with a separate set of slots for each.
Full details here ....
Doors
Most doors in Stonehell are "stuck". Unless I tell you otherwise, you can assume this is the case. The timbers are warped, the hinges are rusty and the floor is often uneven.
You therefore have two main options when it comes to opening doors.
1. If you want to maximise your chances of surprising anybody/anything on the other side of a door, then you can attempt to forcefully and suddenly barge it open. This will require a successful "Open Doors" roll. Bear in mind, that this might mean that the door opener crashes into anything that is immediately on the other side of the door. It might also lead to a penalty on any subsequent reaction roll (nobody likes to be rudely interrupted in such a way!).
2. If you’d like to take a more measured approach to opening a door, you can do this without a roll, but anybody/anything on the other side of the door is likely to be alerted to your presence.
The other characteristic of Stonehell’s doors to be aware of is that they will generally swing shut unless held open.
The Encounter
Damage
Players will roll their own damage.
We will use the Variable Weapon Damage system.
Subduing
Characters that wish to subdue an intelligent opponent must announce that they are attacking without the intent to kill.
Blunt blows: Only bludgeoning attacks may be made. Bladed melee weapons may be employed to deal blunt blows with the flat of the blade.
Subdual damage: Combat and damage are calculated normally, but subdual damage is noted separately from actual damage.
Effect at 0hp: An intelligent character or monster reduced to 0 hit points due to subdual damage will surrender, realising that its opponent could have killed it.