Phantasmoron's Character (Ipwet)

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Aug 27, 2016 9:26 pm
I did the worksheet on an actual piece of paper. It was much easier for me that way.

Stats: Perception B4, Will B3, Agility B3, Speed B4, Power B5, Forte B4

Skills: Brawling B6, Mending B2, Miller B4, Intimidation B3, Streetwise B3, Darkened Street-wise B2, Driving B2, Elf-wise B2, Haggling B2

Traits:
Cruel: Character trait
Broken In: Dt, remove all Pride related traits
Lord's Favorite: Character trait
Streetwise: Call On for Streetwise, City-wise & Circles in City Dweller Setting
Angry: Character Trait

Attributes:
Mortal Wound: B10
Reflexes: B3
Health: B4
Steel: B3
Hesitation: 7
Stride: 7

Resources: B2
Circles: B1

Reputations:
Elf-Loving Miller 1D
Fists of Death 1D

Affiliations:
[Insert name of old gang] 1D

Gear: Clothing, Sandals, Mill

PTGS: Superficial B3, Light B5, Midi B7, Severe B8, Traumatic B9, Mortal B10
Sep 3, 2016 12:17 am
So I'm copying this data onto a character sheet and re-reading Hubs & Spokes to re-familiarize myself with the system and I'm coming across some things that aren't referenced if you wouldn't mind explaining?
1) What exactly are the Hesitation and Stride attributes and how might they come into play?
2) Trait-wise;
a) I understand what character traits are, but what does "Lord's Favorite" mean?
b) Ipwet is definitely "Angry", but I don't know if I would characterize her as "Cruel"; "Blunt" fits better if I could switch that?
c) "Broken In: Dt, remove all Pride related traits"; I'm assuming that means it is a die trait, but how might it be used to my advantage/disavantage?
3) Reputations & Affiliations (1D) does that mean I can add 1 die if I can justify that reputation or affiliation applies to the test?
4) Gear; do these items have any mechanical benefits or just for flavor?
5) I have absolutely no idea what PTGS is or what all those abilities are :)
Sep 3, 2016 12:54 am
NAME: Ipwet
STOCK: Man (Female)
AGE: 36

STATS:
* Will B3 [ 0/2D + 0/1C ]
* Perception B4 [ 0/2D + 0/1C ] adv. on success only
* Agility B3 [ 0/2D + 0/1C ]
* Speed B4 [ 0/2D + 0/1C ]
* Power B5 [ 0/3D + 0/1C ]
* Forte B4 [ 0/2D + 0/1C ]

SKILLS:
* Brawling B6 [0/3D or 0/2C ]
* Driving B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Elf-wise B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Haggling B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Intimidation B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Mending B2 [ 0/2R & ( 0/1D or 0/1C ) ]
* Miller B4 [ 0/4R & (0/2D or 0/1C) ]
* Street-wise B3 [ 0/3R & ( 0/2D or 0/1C ) ]
* Street-wise (Darkened) B2 [ 0/2R & ( 0/1D or 0/1C ) ]

SKILLS IN PROGRESS: None

TRAITS:
*Angry: Character Trait
*Lord's Favorite: Character Trait
*Broken In: Die Trait, remove all pride-related Traits
*Street-wise: Call-on for Street-wise, City-wise, & Circles in City Dweller Setting

ATTRIBUTES:
*Mortal Wound B6 [(avg. of Pow & Frt) + 6]
*Reflexes B3 (avg. of Per, Agl, Spd; rnd down)
*Health B4 [ 0/4R & (0/2D or 0/1C) ]
*Steel B3 [ 0/3R & ( 0/2D or 1/1C ) ]
*Hesitation 7
*Stride 7
*Resources B2 [ 0/2R & ( 0/1D or 0/1C ) ] adv. on success only
*Circles B1 [ 1/1R & ( 0/1D or 0/1C ) ]

ARTHA:
*Fate: 2
*Persona: 1
*Deeds: 0

GEAR:
Clothing
Sandals
Property: house

AFFILIATIONS:
*"The Poisoned Figs" (former orphan gang): +1D

REPUTATIONS:
*Elf-Loving Miller: +1D
*Fists of Death: +1D

PTGS:
Superficial B3, Light B5, Midi B7, Severe B8, Traumatic B9, Mortal B10

BELIEFS:
1. "I believe society preys on the weak. If I don't continue to fight for myself and others like me we will be taken advantage of."
2. "I don’t believe the temple is cursed. There is a practical reason for the disappearance of the slaves and the flood; I will help to find it."
3. "I will do whatever it takes to restore the good name of my mill and exact economic revenge on my racist competitors."

INSTINCTS:
1. "I always take the side of the oppressed and disparaged."
2. "I always follow through on my threats."
3. "If I feel myself or my friends are in danger, I will be the first to strike out at our enemies."

_______________________________________________________________________________
Difficulty Threshold (Dice rolled, not counting artha, vs obstacle)
(R / D / C)
1D 1 | 1 | 2+
2D 1 | 2 | 3+
3D 2 | 3 | 4+
4D 2 | 4 | 5+
5D 3 | 5 | 6+
6D 4 | 6 | 7+
XD X-3 | X | X+1+

Skill Advancement:
1: 1R & (1D or 1C) 2: 2R & (1D or 1C) 3: 3R & (2D or 1C) 4: 4R & (2D or 1C)
5: 3D & 1C 6: 3D & 2C 7: 4D & 2C 8: 4D & 3C 9: 5D & 3C

Stat Advancement:
1: 1D & 1C 2: 1D & 1C 3: 2D & 1C 4: 2D & 1C 5: 3D & 1C
6: 3D & 2C 7: 4D & 2C 8: 4D & 3C 9: 5D & 3C

Learning new skills: p.49 (if routine before doubling obstacle, count toward opening the skill, else count toward stat, need (10-root stat) tests to open skill)
Last edited Sep 30, 2016 11:02 pm
Sep 3, 2016 4:35 pm
Wises are knowledge skills. They mean you are familiar with that thing. You can roll them to see what your character knows about it in a situation and it works well as a FORK for other stuff. I don't think Streetwise actually counts as a Wise, but an actual skill. It has definition in the book.

Lord's Favorite means that there is some Lord in the land for whom you are a favorite. Given your character's story, it's likely an important elf.

You can switch Blunt for Cruel. Its a character trait given by the lifepath but I'm ok with the switch.

Broken In provides no further mechanical benefit. But, until you lose it in a trait vote, you can't have any traits that are prideful.

Let me know if you need further clarification on anything. I think your other questions were already answered.

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