
Ishzu Down Under
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Ishzu stands on top of the piles of coins and clambers down. Opening the pack Ishzu pushes a few handfuls of coins into the bag. Others can use this... Ishzu thinks.
Taking a moment Ishzu focuses trying to sense what is down here.
Rolls
Ishzu: Test - Basic (Sense Presence) - (2d6)
(65) = 11

You Dare? Know you not a dragon will always know if ANY take evel the LEAST of his hoard???
Rolls
Ishzu: Test - Basic - (2d6)
(42) = 6
Ebonwrath

Roll a Save Test, 2d6, to resist the power of the dragon voice.
Now tell me crystal man, are there more like you? I am most anxious to learn of your kind.
Rolls
Ishzu: Test - Basic - (2d6)
(62) = 8
Ebonwrath

I have not had a pet in some time as I dislike having others live with my hoard as they tend to detract from its splendor. You though would add to it and could help maintain it. I would of course help to keep you alive and entertained. I have lived a long time and can teach you much.
But if you wish your freedom I understand but will require an oath from you and a minor service for the inconvenience you put me through by being alive and so making my foray to add to my hoard a waste of time.
Ebonwrath

The eyes of the dragon blaze for a moment with darkness so powerful it makes the earlier darkness of the cave seem to have only been dim. A searling sensation is felt on your inner bicep. As the dark light fades you look down at your arm and see a faint mark that seems to glow.
That is my mark. It marks you as mine for those sensitive to these things. Show that to any of my servants and they will not attack. It will fade in a day or so but can be recalled at will. With this you can call to me and I can reach you through your dreams.

Ebonwrath

If you can either clear them out or locate the surface entrance they are using to enter the lower caverns and inform me of its location through my mark, I would appreciate it.
Isuzu rubbing the mark a little looks around the room for anything possibly useful in the dragons horde.
Rolls
Ishzu: Test - Basic - (2d6)
(32) = 5
Ebonwrath

A couple minutes pass and you are now in a much narrower section of the cave. The magical light drifts to a crack in one of the walls.
They come up here. I could plug it but then they would find some other path in. It is impossible to keep a cavern large enough for a dragon's comfort isolated from the under dark. No matter how hard we try. So pest control is the best policy.
My presence should have driven off most wild creatures but traces of goblin stench and a few other traces make their way here on the occasional shift of subterranean air currents.
Ishzu squeezes through the crack and into the darkness. Opening and focusing his mind he keeps a sense out for any other life forms as he goes.

The crack winds down dozens of feet and you lose track of direction and distance before reaching the bottom in darkness. During the climb you note there are a few glow grub on the walls of the crack, giving off their faint light, but the further you descend the less there are. The climb proves instructive as you stretch your senses to detect any nearby lifeforms you begin to not that your forced reliance on it has exposed its potential to "feel" objects around you which greatly aids you descent in the darkness. Reaching the bottom of the climb, or at least a large level area, you pause to consider your options.
Do you wish to continue in near total darkness or light a flame for illumination.
Roll a Test to determine how good you are at picking up additional details
He walks towards the passage and shines the torch into it to see where it leads before entering.
Rolls
Ishzu: Test - Basic - (2d6)
(31) = 4

Rolls
Ishzu: Test - Sneak - (2d6)
(63) = 9
Suddenly you hear a sligh clink of metal on metal to your right. Locking your feet in plase you slowly rotate your body and head to look towards the sound. While noting stands out in what light there is you do catch the faint sounds of breathing to your right barely audible over the low moaning of the penned creatures to your left.
Moving towards the sounds cautiously you hear another clink, of chain shifting?, but can make out nothing in the area. Now that you look at it is seems oddly devoid of the small glowing plants, moss, or lichen that grant the little level of light there is. Knowing that many denizens of the dark do not need even that much to see by you get the strang impression of being back lit in the nearly pitch black cave as you pause your approach towards the black area as you feel increasingly uneasy.

+ attack (1 damage per success unless stated otherwise)
+ evade (Until you can act again Test at disadvantage any time you are hit to avoid damage)
+ move (move to a new room/field)
+ focus (improve the odds on you next roll)
+ other test
Rolls
two headed attack - (2d6, 2d6)
2d6 : (22) = 4
2d6 : (23) = 5
His crystal hands raise in defense. "Woah dog"
Ishzu gets ready to dodge another attack.
Rolls
Ishzu: Test - Basic Evade - (2d6)
(36) = 9
Ishzu: Test - Basic Psyhic push - (2d6)
(45) = 9
Alternately you can try to just move past the thing without being attacked, there is not set rule for this but I am fine with enacting it something like acrobatics/tumbling to avoid it or get past it. Basic skill 2d6
As for the shove, telekinesys is about as strong as a single arm so is not as strong as you are. However as it is at range and invisible it allows a wide variety of options. Ex: tripping the dog by grabbing/pulling a single foot 2d6
The system tries to stay streamlined so you can make stuff up and I only have to tell you when you reach or exceeds limits, as stated above. All in all I see not problem implementing your basic plan.
So expressing your intent with your optimal end result lets me work out what I think is the best result based on your rolls. In this case you succeeded in both actions but I am not sure where you were moving. Were you heading some place specific or just avoiding damage?
to keep the dog from getting behind me.
Rolls
two headed attack - (2d6, 2d6)
2d6 : (25) = 7
2d6 : (23) = 5
Dodging around the dog you quickly make some distance and learn the dog can barely reach the edge of the pens before being brough up by the chain that holds it but not any further. Now past the dog and pen you look around and see a few stone you can throw at it if you wish but the dog slinks back into the darkness and out of sight.

A flicker sends momentary blinding levels of light through the cavern. Covering your eyes you turn to see the source and are surprised to see a small house further back in the cavern.

roll a test to see how well you can get there quietly and not be notices
Staff in hand he speaks to the lizardman. "Good Day. I mean you know Harm. I have be come lost in these winding caves."

He stays out of reach of the dog and creature. "I am Ishzu. Well met Krisska. What is your pets name?"
Haashad Krisska

Ishzu turns to leave wanting to trying the different tunnel...
You continue on and after several more minutes you notice the air is a bit cooler and the scent of water is in the air. You come to a larger cavern again and your carried light reflects of greenish stones set into the cavern walls in strange spiral patterns. At the back of the cave is a pool of water. Off to one side you see more trash that you now associate with a goblin camp site. This camp is fresher than the first you found at the base of the crack leading to the dragon hoard but nothing else can be learned from the traces you find.
Proceeding cautiously you move on the large cavern splits and up ahead you see a faint flicker of firelight reflecting off the cavern walls in the distant darkness.
"Found insect named Haashad Krisska, They raise Ground Grubs for meat. Do you know about them or want them dealt went? They have a 2 headed-dog."

Holding your torch to light you way you move closer to the firelight. You se two small figures croutched ovre a small cooking fire. One of the figures looks up towards your direction and you recognize it as a goblin.
Rolls
awareness - (2d6)
(15) = 6
goblin

Ishzu makes his way to the firepit and puts his crystal arms out to warm back up. "I wish to speak with your leader. Who ever is in charge of your tribe."
Rolls
goblin reaction (fear, suspicion, caution, bravado,greed,friendly) - (1d6)
(1) = 1
goblin

Looking back the way you came the back in the opposite way he asks a question of his own You with humans in base or come from deep dark? You tell me where you from and we send goblin with message when leader ready to meet.
goblin

The answering call came from the other goblin, which you have been tracking with your psychic abilities. The one that left the firelight had circled around the firelight but staying in the dark. Scouting or moving to ambush you? As he never moved to attack you merely kept track of him by his mental impression on your psychic senses.
goblin

He find you when he want to talk. and he starts gathering up his supplies and is soon joined by his companion. They have a whispered conversation in their goblin tongue with frequent glances at you. Within minutes they are ready to set off. By, don't die glass man the spokes gobin says in parting.
If you dont stop them the leave the fire and you quickly behind.
Roll a standard test, 2d6, for trying to track them by torch light. Add comments on any other activities you do to try an find them.
Rolls
Ishzu: Test - Basic - (2d6)
(16) = 7