Funnel Character Thread
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You will use the magnificent Purple Sorcerer 0-level party generator to create your 0-level wastelanders. However, the results will need adjustments:
* Characters won't have a race/species defined
* Lucky signs will be incorrect (they will be normal DCC signs, not Umerica signs)
* PCs will be missing their Umerican random gear
So, here are the complete steps for making your party:
1. Gen up a 0-level party of 4 on the Purple Sorcerer generator, with the following settings:
Race Filters: You can ignore these because the occupation list has no races
Dice Method: 3d6
Min and Max Total Ability Bonuses: Any
Hit Point Method: 1d4 (Re-roll 1s)
Lucky Sign: Ignore this for now
Languages: No extra languages (we won't be bothering with languages)
Blank alignment box: You can pick your alignments now or wait and pick them later, either during the funnel or after - if they survive)
Roll (d100) | Species |
0-5 | Gray |
6 - 10 | Fossorian |
11 - 15 | Feral Urchin |
16 - 20 | Shifter |
21 - 30 | Beastkin* |
31 - 40 | Mutant |
41 - 45 | Hawg |
46 - 50 | Robot |
51 - 95 | Human (mostly) |
96 - 100 | Human ("pure strain") |
* Oooo. You rolled Beastkin! There's another roll (1d30) to find out what kind of half-animal you are. That table is too much of a pain to put into this post. If you roll up a beastkin, post a d30 roll and I'll tell you what kind of animal you got.

NOTE: We'll be playing "Super Ray of Light" lucky signs, which means your lucky sign modifier is either +1 or your Luck modifier, whichever is better.

Free Armor: Feeble armor with a d3 armor die. This is roughly the equivalent of football shoulder pads, but you can describe it however you like.
Name: | Player: | |
Species: | Occupation: | |
Lucky Sign: |
Alignment: | Speed: |
Level: 0 | XP: |
Languages: |
Ability | Score | Modifier | Check | Save |
Strength | / | |||
Agility | / | Ref 1d20 | ||
Stamina | / | Fort 1d20 | ||
Personality | / | Will 1d20 | ||
Intelligence | / | |||
Luck* | / | / | 1d20 |
* Luck modifier / Lucky Roll modifier
Combat Basics | |
Initiative: 0 | Action Die: 1d20 |
Crit Die: 1d4 | Crit Table: I |
Armor Class: | Armor Die: |
Fumble Die: | Armor Check Penalty: - |
HP: / |
Weapon | Attack | Damage | Notes |
Unarmed | 1d20 | 1d3 | |
1d20 |
Armor Pieces | f | i | a |
Gear | |||
Name: | Player: | |
Species: | Occupation: | |
Lucky Sign: |
Alignment: | Speed: |
Level: 0 | XP: |
Languages: |
Ability | Score | Modifier | Check | Save |
Strength | / | |||
Agility | / | Ref 1d20 | ||
Stamina | / | Fort 1d20 | ||
Personality | / | Will 1d20 | ||
Intelligence | / | |||
Luck* | / | / | 1d20 |
* Luck modifier / Lucky Roll modifier
Combat Basics | |
Initiative: 0 | Action Die: 1d20 |
Crit Die: 1d4 | Crit Table: I |
Armor Class: | Armor Die: |
Fumble Die: | Armor Check Penalty: - |
HP: / |
Weapon | Attack | Damage | Notes |
Unarmed | 1d20 | 1d3 | |
1d20 |
Armor Pieces | f | i | a |
Gear | |||
Name: | Player: | |
Species: | Occupation: | |
Lucky Sign: |
Alignment: | Speed: |
Level: 0 | XP: |
Languages: |
Ability | Score | Modifier | Check | Save |
Strength | / | |||
Agility | / | Ref 1d20 | ||
Stamina | / | Fort 1d20 | ||
Personality | / | Will 1d20 | ||
Intelligence | / | |||
Luck* | / | / | 1d20 |
* Luck modifier / Lucky Roll modifier
Combat Basics | |
Initiative: 0 | Action Die: 1d20 |
Crit Die: 1d4 | Crit Table: I |
Armor Class: | Armor Die: |
Fumble Die: | Armor Check Penalty: - |
HP: / |
Weapon | Attack | Damage | Notes |
Unarmed | 1d20 | 1d3 | |
1d20 |
Armor Pieces | f | i | a |
Gear | |||
Name: | Player: | |
Species: | Occupation: | |
Lucky Sign: |
Alignment: | Speed: |
Level: 0 | XP: |
Languages: |
Ability | Score | Modifier | Check | Save |
Strength | / | |||
Agility | / | Ref 1d20 | ||
Stamina | / | Fort 1d20 | ||
Personality | / | Will 1d20 | ||
Intelligence | / | |||
Luck* | / | / | 1d20 |
* Luck modifier / Lucky Roll modifier
Combat Basics | |
Initiative: 0 | Action Die: 1d20 |
Crit Die: 1d4 | Crit Table: I |
Armor Class: | Armor Die: |
Fumble Die: | Armor Check Penalty: - |
HP: / |
Weapon | Attack | Damage | Notes |
Unarmed | 1d20 | 1d3 | |
1d20 |
Armor Pieces | f | i | a |
Gear | |||


Berto: Mutant
Carlos: Human (mostly)
Pung: Human (mostly)
Kline: Beastskin
@timplausible Roll of 12 for Beastskin
Rolls
Berto species - (1d100)
(38) = 38
Carlos species - (1d100)
(91) = 91
Pung species - (1d100)
(55) = 55
Kline species - (1d100)
(26) = 26
Beastskin roll for Kline - (1d30)
(12) = 12
Berto: Touched (corruption and mutation rolls)
Carlos: Robo-hate
Pung: #1 with a Bullet
Kline: Chicken in every pot
Rolls
Berto Lucky sign - (1d30)
(27) = 27
Carlos Lucky Sign - (1d30)
(28) = 28
Pung luckly sign - (1d30)
(8) = 8
Kline lucky sign - (1d30)
(6) = 6
#1 Beastman "Doc Whiskers"
Touched: corruption and mutation rolls
3 tubes of superglue
#2 Human (mostly) "Number 451"
Robo-hate: attack/damage vs bots, borgs and constructs
Cast iron dutch oven
#3 Human (mostly) "Dope Man"
Whisperer: animal care/handling
Industrial can of pudding
#4 Mutant "Kurt"
No.1 with a Bullet: ranged attacks
Leatherman multi-tool
Rolls
#1 Species, Sign, Gear - (1d100, 1d30, 5d12)
1d100 : (28) = 28
1d30 : (27) = 27
5d12 : (107725) = 31
#2 Species, Sign, Gear - (1d100, 1d30, 5d12)
1d100 : (52) = 52
1d30 : (28) = 28
5d12 : (1251169) = 43
#3 Species, Sign, Gear - (1d100, 1d30, 5d12)
1d100 : (77) = 77
1d30 : (20) = 20
5d12 : (82749) = 30
#4 Species, Sign, Gear - (1d100, 1d30, 5d12)
1d100 : (31) = 31
1d30 : (8) = 8
5d12 : (5512101) = 33
#1 beastkin type - (1d30)
(20) = 20
Tubes of sueprglue - (1d4)
(2) = 2
@Stalker05: Kline is an Elephant-person!
@dominion451: Your beastkin is an Otter-person
@goldenband: You have an Elephant-person AND an Otter-person.
Dice can be so weird.

I'll name them from left to right:
Tammy the Potato Farmer
Cedric the Nurse
Isaac the Outfitter
Lina the Young Punk
Rolls
Species for Tammy - (1d100)
(70) = 70
Species for Cedric - (1d100)
(12) = 12
Species for Isaac - (1d100)
(65) = 65
Species for Lina - (1d100)
(13) = 13
Lucky sign for Tammy - (1d30)
(4) = 4
Lucky sign for Cedric - (1d30)
(20) = 20
Lucky sign for Isaac - (1d30)
(25) = 25
Lucky sign for Lina - (1d30)
(25) = 25
Random piece of gear Tammy - (5d12)
(75299) = 32
Random piece of gear Cedric - (5d12)
(89734) = 31
Random piece of gear Isaac - (5d12)
(571275) = 36
Random piece of gear Lina - (5d12)
(81797) = 32
Tammy the Potato farmer is mostly human.
their lucky sign is Weird - understanding Alien Tech
and they have 1d3 cans of expanding spray foam
Cedric the Nurse is a Feral Urchin.
Their Lucky sign is Whisperer - all animal care or handling checks.
And they have 1d4 sealed tubes of superglue.
Isaac the Outfitter is mostly human.
Their luvky sign is Impatient - Initiative
And they have a Holy Symbol
Lina the young punk is a Feral Urchin
Their Lucky sign is Impatient - Initiative
And they have 1d3 cans of expanding spray foam

Scruffy, the human janitor. Lucky Sign: #1 with a bullet. Gear: 1d4 sealed tubes of superglue
Rowana, the beastkin peddler. Lucky Sign: Survivor. Gear: ball of barbed wire, 30'
Cal, the human electrician. Lucky Sign: Natural Born Killer. Gear: 1d4 sealed tubes of superglue
Brie, the human merchant. Lucky Sign: Road Rage. Gear: Leatherman multi-tool
@timplausible got a 30 for my beastkin roll
Rolls
Species - (d100, d100, d100, d100)
d100 : (81) = 81
d100 : (26) = 26
d100 : (84) = 84
d100 : (76) = 76
Lucky Signs - (d30, d30, d30, d30)
d30 : (8) = 8
d30 : (24) = 24
d30 : (5) = 5
d30 : (9) = 9
Gear - (5d12, 5d12, 5d12, 5d12)
5d12 : (624811) = 31
5d12 : (1241111) = 29
5d12 : (812416) = 31
5d12 : (725811) = 33
Beastkin - (d30)
(30) = 30
Superglue - (d4, d4)
d4 : (3) = 3
d4 : (1) = 1
More Merchant Gear - (d3)
(1) = 1
Gear - (5d12)
(12512107) = 46
Berto gear: Camping tent
Carlos gear: Pocket fisherman
Pung: Poker set with chips
Kline: Small handsaw (1d3)
Rolls
Berto - (5d12)
(64327) = 22
Carlos - (5d12)
(8101073) = 38
Pung - (5d12)
(2119126) = 40
Kline - (5d12)
(810333) = 27
As to the question of buying equipment - yes, you can buy stuff. You can buy anything you can afford off of the Random Equipment list above (noting that 1 sp = 10 cp).
In addition, you can buy the following weapons:
Staff: 10 cp
Sling: 20 cp
Club or Dagger: 30 cp
Hand Axe: 40 cp
Rolls
Berto starting cash - (5d6)
(62464) = 22
Carlos starting cash - (5d6)
(62643) = 21
Pung starting cash - (5d6)
(41326) = 16
Kline starting cash - (5d6)
(62115) = 15
*But I'll gladly take more cheese if it's on the table ;)
Also, I do want to know about these:
How much damage does staff do? Do sling need stones as ammo? How much does it cost? What does ea in the table mean?
Rolls
Berto starting cash - (5d12)
(111818) = 29
Carlos starting cash - (5d12)
(65122) = 16
Pung starting cash - (5d12)
(86921) = 26
Kline starting cash - (5d12)
(26122) = 13
Rolls
Whiskers, 451, Dope, Kurt - (5d12, 5d12, 5d12, 5d12)
5d12 : (6612611) = 41
5d12 : (1171072) = 37
5d12 : (759511) = 37
5d12 : (10126128) = 48
Rolls
Starting cash - (5d12)
(1127812) = 40
Starting cash - (5d12)
(2691011) = 38
Starting cash - (5d12)
(4412911) = 40
Starting cash - (5d12)
(115257) = 30
I'll gladly admit that I'm super lazy with shopping in RPG's....
Rolls
1d20
(16) = 16

https://gamersplane.com/games/4293/
You can use the code I built for an interactive GP char sheet here: https://gamersplane.com/forums/thread/31373/?p=1524154#p1524154
One benefit of using a GP char sheet is it will let you post as your character, with whatever avatar pic you want.
https://gamersplane.com/games/4293/
You can use the code I built for an interactive GP char sheet here: https://gamersplane.com/forums/thread/31373/?p=1524154#p1524154
One benefit of using a GP char sheet is it will let you post as your character, with whatever avatar pic you want.