Team Rose Character Generation

Aug 27, 2016 11:57 pm
You may discuss your character plans here. It may prove less distracting to discuss amongst yourselves rather than filter out the other team's choices.

I will honor any rolls made in the global Player Character thread.
Aug 28, 2016 1:01 am
I'm thinking I'm going to be a monk, definitely human. Still considering rolls vs. stat array.
Aug 28, 2016 4:11 am
Hello Team Rose, CancerMan, my character should be more or less done, if you see any errors, please tell me. I believe I did the custom background correctly, it is mostly based off of the entertainer one with a few things changed.

Not sure if I was able to post it but thank you for the dagger flute, I removed the throw property from it as a balance.
Last edited August 28, 2016 8:02 am
Aug 28, 2016 6:24 am
On the world map, is Heham a desert city? If not, is there any desert cities that are near-ish to Eglar? Is there a desert city that a dragon rules over?
Last edited August 28, 2016 7:05 am
Aug 28, 2016 10:07 am
CancerMan says:
We'll go as far as we can take it. I'll have two groups running in the same setting, but it's very unlikely the two will interact. The current rosters are:

Rhiann's Rose
Naatkinson
marithyme
Diamond_Rhombus
CosmicKeyring
DJForeclosure
Leviathan75

Rhiann's Chalice
Jabes.plays.RPG
navyericj
Kuroi
HypCo
Cmbrian
Jinn24
CancerMan, did you change this roster, or are the subforums not limited to the roster members? I think perhaps there is already confusion. :)
Aug 28, 2016 1:53 pm
It was changed, I was switched with Leviathan75 as he knew Cmbrian.
Aug 28, 2016 2:01 pm
Cool...welcome to the team!
Aug 28, 2016 2:02 pm
I'm working on an elven knowledge cleric
Aug 28, 2016 3:14 pm
I'm thinking I'll go with the Bladelock since I've always wanted to mess with that build. I have my stats already and they should be MORE than sufficient. :)
Aug 28, 2016 7:01 pm
Thank you, I actually like roses better so it works out and I got to help two friends be in a game together. As the bard, thank you again for being the cleric it gives me more freedom of spell using.
Never heard of a bladelock before. If I had to guess warlock fighter esque?
If it helps any Diamond_Rhombus, there was another bard in chalice in the event he said no of double bard action, I was going to make a human variant monk. Taking the grappler feat and tavern brawler as my two feats.
CancerMan, I may be at my grandmas today, so my posts will depend on phone bars, meaning posts from me will fall to a trickle most likely.
Last edited August 28, 2016 7:04 pm
Aug 28, 2016 7:28 pm
Seems like we got melee covered. I'll be a sorcerer then :)

Wild Magic is fun :)
Aug 28, 2016 7:49 pm
marithyme says:
CancerMan, did you change this roster, or are the subforums not limited to the roster members? I think perhaps there is already confusion. :)
Yes, thanks for reminding me. I've updated the original post to reflect current team memberships.
Aug 28, 2016 7:53 pm
Awesome. The team is shaping up: Tiefling Warlock (Pact of the Blade, hence bladelock), Wild Magic Sorcerer, Elven Cleric, Human Monk, and Halfling Bard. We've got all the main bases covered, CosmicKeyring...which gives you a lot of freedom!
Aug 28, 2016 8:48 pm
Ok, so my backstory is more or less done, if anything I got carried away and made it too long. Is there a limit or anything?

I'm not familiar with most classes but wouldn't a(nother) tank be helpful. Clerics, warlocks, bards, and sorcerers are quite squishy.
Last edited August 28, 2016 8:51 pm
Aug 28, 2016 8:50 pm
Clerics definitely aren't squishy (depending on armor and spells chosen), monks are pretty durable, as are bards, locks can be pretty tough with then write spells and invocations, so we should be good :-)
Aug 28, 2016 9:00 pm
Ok thanks, that is good to know.
Is this correct then?
Tank: Monk, bard, (Depends: cleric, warlock)
Damage: Monk, warlock, sorcerer
Support: Cleric, bard
Last edited August 28, 2016 9:01 pm
Aug 28, 2016 9:23 pm
HypCo says:
On the world map, is Heham a desert city? If not, is there any desert cities that are near-ish to Eglar? Is there a desert city that a dragon rules over?
Heham is not a desert city. It is nestled amongst vast woodland and grassy hills. Heham is also where the ancient green dragon Alikil holds court, even though his lair is elsewhere.

The Tower of the Fallen is a city close to Eglar (opposite the channel, actually), and lies on the outskirts of the Desert of the Lost. It could technically be ruled by a dragon, since it lies in the region ruled by the white dragon Sumadea. However, the governor of The Tower of the Fallen is a black dragonborn named Mesheba.

Speaking of the world map, you can consider any labeled location to be a major city or stronghold. In the past, a place like The Tower of the Fallen may have been used for a different reason, but after Caer Tan's conquest many were repurposed for other ventures. The Tower of the Fallen, for example, now serves as a port city.

There are other unlabeled locations throughout the world. These are small villages or towns that pop up wherever there's a need, or hold so little value as to be considered inconsequential to global cartographers.
Aug 28, 2016 9:29 pm
Ok posted the meaty bits of the backstory, **Words** are placeholders. Caer Tan is the region, right? What would best fit in those? I'm not looking for head of the table bossman, maybe one that rules close to the desert city and he sent his lackies or something.
Aug 28, 2016 9:51 pm
We don't have anyone that would really fit the "tank" class currently. Monks and bards are durable, but neither has a high enough AC to be considered a tank. Likewise, my cleric is dex-based, so his AC is only 15, 17 with a shield (which is still not bad).

Depending on how they are built, any of the characters can serve as front line, and everyone is also capable of dealing some damage, which will give us excellent versatility in combat.

You are absolutely right that clerics and bards excel at support (aka battlefield control); warlocks and sorcerer's have that capacity as well, depending upon which spells are chosen.

Sorry if I go on...I love constructing characters and thinking about party balance.

I'm hoping we can discuss out-of-combat roles, too?
Aug 28, 2016 9:59 pm
No, go on as long as you like, I enjoy learning about this game.
As for out-of-combat my stealth, persuasion, deception, perception, and performance are pretty high. So infiltrator, smooth talker and entertainment is my role most likely.
Aug 28, 2016 11:15 pm
HypCo says:
If it helps any Diamond_Rhombus, there was another bard in chalice in the event he said no of double bard action, I was going to make a human variant monk. Taking the grappler feat and tavern brawler as my two feats.
That...that is my exact build o_O

EDIT: this seems like the right place to ask; would the damage boost from Tavern Brawler stack with the damage boost for monks? I ask because I've had DMs houserule it both ways. If not, that's cool, since Tavern Brawler has other benefits I'm interested in as well.
Last edited August 28, 2016 11:46 pm
Aug 29, 2016 12:28 am
HypCo says:
Ok posted the meaty bits of the backstory, **Words** are placeholders. Caer Tan is the region, right? What would best fit in those? I'm not looking for head of the table bossman, maybe one that rules close to the desert city and he sent his lackies or something.
Caer Tan is both the mountainous region in the middle of the world map, and the name of the empire established by the dragons and dragonborn natives of the area.

Looking over the backstory, perhaps a high priest from the local Church of Tiamat in your area could have found offense to your songs and considered them blasphemous enough to send agents of the Thurlahvu to bring the populace back in line.
Aug 29, 2016 12:38 am
Diamond_Rhombus says:
would the damage boost from Tavern Brawler stack with the damage boost for monks?
No.
Aug 29, 2016 12:40 am
CancerMan says:
Diamond_Rhombus says:
would the damage boost from Tavern Brawler stack with the damage boost for monks?
No.
Okay! I didn't expect so, just thought I would ask.

Throwing in stat rolls while I'm at it.
Last edited August 29, 2016 12:47 am

Rolls

Stat Roll - (2d4+10)

(24) + 10 = 16

Stat Roll - (2d4+10)

(12) + 10 = 13

Stat Roll - (2d4+10)

(13) + 10 = 14

Stat Roll - (2d4+10)

(44) + 10 = 18

Stat Roll - (2d4+10)

(21) + 10 = 13

Stat Roll - (2d4+10)

(11) + 10 = 12

Aug 29, 2016 1:12 am
Would it make sense for my character to be the rebellious son of a "prominent" Tiefling family within the empire?
Aug 29, 2016 3:17 am
DJForeclosure says:
Would it make sense for my character to be the rebellious son of a "prominent" Tiefling family within the empire?
Certainly. There are noble families around, and some would hold positions in the lower courts such as within the governance of one city.
Aug 29, 2016 1:16 pm
Are tieflings literally related to devils in your setting?
Aug 29, 2016 4:26 pm
DJForeclosure says:
Are tieflings literally related to devils in your setting?
Tieflings are as described in the PHB, inheriting fiendish traits from their bloodlines through an ancient pact forged so long ago that any relation to an actual devil is practically non-existent.
Aug 29, 2016 5:37 pm
CancerMan says:
DJForeclosure says:
Are tieflings literally related to devils in your setting?
Tieflings are as described in the PHB, inheriting fiendish traits from their bloodlines through an ancient pact forged so long ago that any relation to an actual devil is practically non-existent.
Hm. My idea was doing Fiend Pack Warlock because I like that mechanically. My character is done with the status quo (where his family is comfortable) and wants to free the oppressed from the Empire's control. However, that clashes a bit with "I made a pact with the devil." My solution for this, narratively, was to make the fiend with which he made the pact the ancient progenitor of his family (I keep calling this entity "Grandmother" in my head, even though it'd be WAY older than that). He takes the fiend's pact to get power to rebel against Caer Tan, promising Grandmother that he'll use the power to restore her lineage to prominence and power over all, including the dragons (he does not intend to do this, which is the fun part).

Thoughts?
Aug 29, 2016 6:08 pm
That sounds perfectly reasonable.
Aug 30, 2016 1:56 am
Doing a quick read through of the history of caer tan, are the agents of the Thurlahvu strictly dragonborn? If they are, them throwing a party wouldn't work, at least in my mind everyone in the town would be suspicious and no one would go. My thoughts are whomever (the church idea works) heard, sent assassins disguised as merchants or whatever. Taking over the course of a week or so getting antiquated with the town while learning who was the cause of the problem. So they didn't get there and were like 'hey party time boys' could of been a leaving party like 'hey your town was cool. here's a peace out party as thanks'. If any of that make sense. Am I correct that the '__.' on the map are deserts?

Okay, did a total revamp, no where near Eglar. Moved over to Acfeld, where Ambuchar resides, in between Jaha Desert and Porthy Woods. Ambuchar caught words and sent some people, maybe those trying to earn favor with the dragons?
Last edited August 30, 2016 2:26 am
Aug 30, 2016 6:48 am
HypCo says:
Doing a quick read through of the history of caer tan, are the agents of the Thurlahvu strictly dragonborn? If they are, them throwing a party wouldn't work, at least in my mind everyone in the town would be suspicious and no one would go. My thoughts are whomever (the church idea works) heard, sent assassins disguised as merchants or whatever. Taking over the course of a week or so getting antiquated with the town while learning who was the cause of the problem. So they didn't get there and were like 'hey party time boys' could of been a leaving party like 'hey your town was cool. here's a peace out party as thanks'. If any of that make sense. Am I correct that the '__.' on the map are deserts?

Okay, did a total revamp, no where near Eglar. Moved over to Acfeld, where Ambuchar resides, in between Jaha Desert and Porthy Woods. Ambuchar caught words and sent some people, maybe those trying to earn favor with the dragons?
It's true that much of the public presence of the Thurlahvu are dragonborn, as it's hard to ignore chromatic-scaled plate-clad warrior-paladins marching in tandem or guarding shrines. However, there are other elements to each organization that work the shadows, and what easier way to spy on the populace than to pass unnoticed among them?

In other words, no, agents of the Thurlahvu don't have to strictly be dragonborn.

And yes, the line mark within the hex represents desert or wasteland. Acfeld itself is situated more in a marshy swampland, however, and much of the eastern region is covered in ashfall from the active Orm volcano in the center of Caer Tan. It's still okay to originate from Acfeld; being the known court of an ancient black dragon, the governor would show a keen interest in making sure the population stays in check.
Aug 30, 2016 6:57 am
Is Jaha Desert different than the desert i'm thinking of? I see quite a few other ''desert'' around Acfeld: Nataf, Bari, and the desert of thorns.
Aug 30, 2016 7:14 am
The deserts in the western region (between the Graywall Mountains and the Sea of Shadows) are true in the literal sense; barren wastelands with little rain and lacking much vegetation, combined to make things rather inhospitable for plant and animal life. In this area, the ashfall and volcanic plumes are more to blame, and whatever bodies of water exist are dark and silty.

If you are interested in deserts in the flavor of the Sahara or Death Valley, you'd find them in the stretch of land on the east between the sea and the mountains. The desert around the Cardy River is similar to what you'd find along the Nile.

I apologize for the lack of clarity on much of the world map. I have my own notes on each region and city, so if anyone has any questions about anything, don't be afraid to ask.
Aug 30, 2016 7:39 am
Okay, I think I got it. If I read it correctly this is where I want to be than. The pink circle, ignore the others they're of no relation to this game (props if you can figure them out though). I'm guessing Rotmoor Mire is grassland? Who is ruling over that territory?

No worries, it's a huge world map.
Aug 30, 2016 8:02 am
Yes, that area is dominantly grassland, and falls under the jurisdiction of Alikil, the ancient green.
Aug 30, 2016 8:39 am
Alright, I hope i'm done with the backstory now. Thank you for your patience.
Sep 1, 2016 8:25 am
Not that it matters too much, just little bits about my character. He wears his sling, essentially like this. Here is a badly drawn diagram of it, the knot goes through the finger loop, keeping it together and tight while easily accessible. It is mostly likely made of pink rope.

His shoes look something like this but instead of having the heel pouch, it is secured to the foot like so.
Sep 1, 2016 10:19 pm
Rolling stats for a rogue!

Rolls

2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10

2d4+10 : (12) + 10 = 13

2d4+10 : (42) + 10 = 16

2d4+10 : (12) + 10 = 13

2d4+10 : (43) + 10 = 17

2d4+10 : (22) + 10 = 14

2d4+10 : (24) + 10 = 16

Sep 2, 2016 8:47 pm
Since the game hasn't started yet are we allowed to switch out spells if we want to?
If so, how would you rule this part of prestidigitation? You create a non-magical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.
Last edited September 3, 2016 12:11 am
Sep 3, 2016 12:06 am
You may switch your bard spells out if you'd like.

As for Prestidigitation, what is up for question? It seems pretty straightforward about what that part describes, as far as I can tell.
Sep 3, 2016 12:19 am
Mostly about the size, does it have to be palm able, like a coin or is it anything that would fit in your hand, like a shoe for example.
Sep 3, 2016 12:36 am
To make it simpler, let's just say it will be restricted to the size of your hand.
Sep 3, 2016 1:54 am
Okay, another question about it, it says 'it lasts until the end of your next turn'. How long does it last out-of-combat, when turns aren't in play?
Sep 3, 2016 2:47 am
12 seconds if we're in a situation that requires it. If you wish to continually cast Prestidigitation, I'll allow that you can keep the same trinket or illusory image going until you stop.
Sep 3, 2016 3:40 am
Ok, that sounds awesome. One last question, have we met our handler before?
Sep 3, 2016 3:52 am
Yes, as far as knowing who she is and what she does (see information in this post). I will start things off with an introductory scene where you can meet your team and your handler, and experience their respective personalities.
Sep 3, 2016 9:18 pm
We've got 5 of the 6 players submitted and approved. If you haven't already, please post in the Team Rose Roster thread with your character. It's a handy way to reference your team without having to search through the RP posts.

I'll start the game for your team now. As it is an introductory thread, it's simple enough to slide in the last person once they've finished character generation.
May 18, 2018 3:02 am
Stats
edited for Gold
Edited again for hp
Last edited May 19, 2018 4:31 am

Rolls

Stat 1 - (2d4+10)

(33) + 10 = 16

Stat 2 - (2d4+10)

(41) + 10 = 15

Stat 3 - (2d4+10)

(31) + 10 = 14

Stat 6 - (2d4+10)

(14) + 10 = 15

Stat 4 - (2d4+10)

(23) + 10 = 15

Stat 5 - (2d4+10)

(43) + 10 = 17

Starting Wealth - (4d4)

(2211) = 6

HP - (3d6+14)

(142) + 14 = 21

May 24, 2018 4:46 pm
What languages does Gyges know? As a Half-Elf, you know Common, Elvish, and one other language of your choice. As a Sage, you know an additional two languages. So choose three!
May 25, 2018 3:15 am
Common, Elvish, Dwarven, Orc, Sylvan have been added to my character sheet. Thank you for the reminder
Jul 31, 2018 4:50 pm
Hi everybody. Thanks for letting me join.

Looking at the group composition, I'm guessing some sort of front liner would be the preferred addition (Paladin, fighter, or Barb). I usually play a caster or a Rogue, but am happy to bring some diversity to the group.

Any input is most welcome. I'll do up a character today and post it this evening or tomorrow morning for consideration/approval.

Looking forward to it.

Rolls

Stats - (2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10, 2d4+10)

2d4+10 : (14) + 10 = 15

2d4+10 : (24) + 10 = 16

2d4+10 : (23) + 10 = 15

2d4+10 : (24) + 10 = 16

2d4+10 : (14) + 10 = 15

2d4+10 : (13) + 10 = 14

Thread locked