Character Creation Summary

Aug 29, 2016 8:43 am
1. Pick your Taker’s name
2. Write a soft and weak spot
3. Pick a tough spot or roll for it
__a. Lost
____+Adapt: +2 skill points at Char. Gen
____-And Die: Legally dead and must stay in the Loss or forge a new identity (+1 retirement milestone)
__b. Bait
____+Citizen: One less milestone required for retirement
____-Migrant: Dependents cost upkeep x2, and communication with them must be electronic
__c. Latent
____+Once Bitten: Can’t be infected
____-Twice Hated: Becomes a Vector upon death; remains infectious and persecuted in life
__d. Immune
____+Genetic Lottery: Can’t be infected
____-Meal Ticket: Living body is worth 5 bounty per permanently "harvested" hit box
__e. Believer
____+Faith: +2 to all Self-control checks that confirm faith
____-Doubt: start off cracked in a Humanity threat; Self-Control checks required for violations of faith
__f. Steward
____+Undercover: Once per game, may ask organization for help. Market says yes or no.
____-In Too Deep: May only have other Takers as Dependents; Whole crew must make Self-Control
________________checks if cover is blown; Sponsoring organization may give orders to the Taker
__g. Hustler
____+I Know a Guy: Automatically succeeds Networking checks, even without skill points
____-I Owe a Guy: Once per game, Market can call in a marker of 1d10 bounty
__h. Fenceman
____+Headshots: +1 on any attack check against Casualties
____-In my Sleep: Starts cracked on a Humanity threat from nightmarish memories
__i. Scavenger
____+Salvage, salvage everywhere…: Start the game with 20 bounty
____-…Not a screw that fits: permanently at -1 Refresh
__j. Roach
____+Survivor: Damage Humanity to assist any skill check: +1 per point
____-Sole: Start cracked in all three Humanity threats
4. Assign 1 free Potential to every category: STR, SPD, ADP, INT, CHA, WILL
__a. Assign 5 more Potential as you see fit
__b. Potential is capped at 3 during Character Creation
5. Assign 20 skill points
__a. Skill points trade at a one-to-one ratio at character generation. Advancement works differently
__b. The first Profession X skill trades at one-to-one, but a second trades at 2-to-1, a third at 3-to-1
__c. Specializations are limited by the Potential AND skill they are under, and each point of
____specialization costs skill points. Melee: Sword 2 costs four skill points – 2 for Melee and 2 for
____Melee: Sword
6. Ensure no skills exceed their associated Potential. Reallocate excess skill points.
7. List as many Dependents as the Taker’s CHA
8. Buy and upgrade gear with starting 10 bounty. Cost is upkeep only at Char. Gen – Cost to purchase
___gear in game is upkeep x2.
9. Come up with your Taker’s retirement plan and milestones.
10. As a group, design your enclave and name your crew
Aug 29, 2016 11:04 am
Character Sheet

I'll be working on a reasonable way to format this as a custom sheet soon.

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