Aug 29, 2016 9:11 am
The Profit System uses two dice – Black and Red – to determine a wide range of effects. Players use the dice to determine the success or failure of their characters' actions. Similarly, the Market uses the same dice to generate much of the game world randomly, simulating the capricious and unpredictable forces at work in the setting.
When there's a chance a character might fail an important task, the player makes a dice check to determine what happens next. The Profit System follows the same rule as all business; success means being "in the Black." If the Black die is higher than the Red, either naturally or after being modified by skills or spent charges, the check succeeds. If Red is higher or equals Black, the combination of uncontrollable, moment-to-moment variables, and the character's inexperience leads to failure
When rolling on Gamersplane, for the sake of clarity, make two separate 1d10 rolls and label the first Black and the second Red. Add any modifiers from skills or gear or will, etc. to the black die on the roll.
When there's a chance a character might fail an important task, the player makes a dice check to determine what happens next. The Profit System follows the same rule as all business; success means being "in the Black." If the Black die is higher than the Red, either naturally or after being modified by skills or spent charges, the check succeeds. If Red is higher or equals Black, the combination of uncontrollable, moment-to-moment variables, and the character's inexperience leads to failure
When rolling on Gamersplane, for the sake of clarity, make two separate 1d10 rolls and label the first Black and the second Red. Add any modifiers from skills or gear or will, etc. to the black die on the roll.
Rolls
Black - (1d10+2)
(1) + 2 = 3
Red - (1d10)
(2) = 2