Profit System (Dice Mechanic)

Aug 29, 2016 9:11 am
The Profit System uses two dice – Black and Red – to determine a wide range of effects. Players use the dice to determine the success or failure of their characters' actions. Similarly, the Market uses the same dice to generate much of the game world randomly, simulating the capricious and unpredictable forces at work in the setting.

When there's a chance a character might fail an important task, the player makes a dice check to determine what happens next. The Profit System follows the same rule as all business; success means being "in the Black." If the Black die is higher than the Red, either naturally or after being modified by skills or spent charges, the check succeeds. If Red is higher or equals Black, the combination of uncontrollable, moment-to-moment variables, and the character's inexperience leads to failure
When rolling on Gamersplane, for the sake of clarity, make two separate 1d10 rolls and label the first Black and the second Red. Add any modifiers from skills or gear or will, etc. to the black die on the roll.

Rolls

Black - (1d10+2)

(1) + 2 = 3

Red - (1d10)

(2) = 2

Aug 29, 2016 9:17 am
Remember that in this game, the Market (GM) always wins unless your character does something to prevent it. This also means that I rarely roll. The side benefit of that for PbP is that you don't necessarily need me to resolve your rolls.

At least at first, I plan on helping with adding narrative to roll results. As you get more comfortable with the system, I will encourage you to roleplay out the results (good or bad) so you won't necessarily have to wait for me to post.
Aug 29, 2016 7:29 pm
Can you do an example scenario?
Aug 29, 2016 8:22 pm
So for instance, a Casualty (aka Zombie) attacks you. If you just sit there, it will hit you. The end... Or you can choose to dodge and then you roll the black die (your likelihood of success) plus any modifiers from skills like athletics or gear like armor or something and a red die (likelihood of failure due to the ferocity of the zombie, environmental factors or just dumb luck).

If you roll doubles, it's a critical result. Evens is a critical success so you don't get hit plus some additional benefit. Odds is a critical failure and you get hit for extra damage or fall prone or something.

If your modified black score is higher than red, you succeed and don't get hit

If your red score is greater than or equal to the black, you fail to dodge and thus get hit. The same die roll also tells you how much damage and the hit location (Arm, leg, torso, etc)

I as GM don't roll at all if you do something to oppose the attack. So at the end of that one roll, we know whether or not you got hit, where you got hit and for how much damage. Once we are comfortable with the rules I would encourage you to go ahead and role play the results of the roll.
Aug 29, 2016 9:18 pm
Oh, that's an interesting system. We can basically just play with ourselves! ;) Thanks for the explanation.
Aug 29, 2016 9:20 pm
Well, I mean I do other stuff too. :P

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