Dec 25, 2023 11:24 pm
GEAR
Your character starts with some credits and their personal effects, clothing, etc. They also can afford basic meals, cheap lodgings, etc, snd we won't keep track of that as long as they are not completely broke.
During the adventure, you will also get supplies and basic gear from the GM. If you're looking for something different, just ask him if that's available before you leave your starship and/or shuttle, so you can note that down in your character sheet (current equipment section).
The following posts list some examples of common equipment that adventurers may want. This is, by far, not a exhaustive list and will be updated in the future.
Below, the cost of the item is always in Credits ($) and the weight of the item is in kilograms (Kg). Armor and weapons are grouped in tables, and every other entry includes the object's name, cost and a brief description. Items without specified weight or size can be easily carried or worn. Additional explanations are included when necessary.
ENCUMBRANCE
Under most circumstances, the GM can simply rule that characters can carry a 'reasonable' amount of equipment without actually tracking it – armor, a main weapon, a pistol, a few grenades, and items in a backpack are all reasonable. However, characters being what they are, there may be times when they attempt to carry an unreasonable load. The first thing to consider is how they are actually carrying something. Six blaster rifles may not weigh all that much, but without a suitable pack or bundle, they are not easy to carry for long stretches without dropping one. When PCs start to carry a lot of items, the GM should step in and ask where or how they are being carried.
Most items of equipment have a listed Weight, and a GM can also use this to limit what is being carried. A character should be able to carry equipment totaling a number of kilograms equal to twice his Strength plus any ranks in Athletics, without penalties. Characters can temporarily carry up to twice this amount but will suffer a Disadvantage on all physical actions while they do so.
Your character starts with some credits and their personal effects, clothing, etc. They also can afford basic meals, cheap lodgings, etc, snd we won't keep track of that as long as they are not completely broke.
During the adventure, you will also get supplies and basic gear from the GM. If you're looking for something different, just ask him if that's available before you leave your starship and/or shuttle, so you can note that down in your character sheet (current equipment section).
The following posts list some examples of common equipment that adventurers may want. This is, by far, not a exhaustive list and will be updated in the future.
Below, the cost of the item is always in Credits ($) and the weight of the item is in kilograms (Kg). Armor and weapons are grouped in tables, and every other entry includes the object's name, cost and a brief description. Items without specified weight or size can be easily carried or worn. Additional explanations are included when necessary.
ENCUMBRANCE
Under most circumstances, the GM can simply rule that characters can carry a 'reasonable' amount of equipment without actually tracking it – armor, a main weapon, a pistol, a few grenades, and items in a backpack are all reasonable. However, characters being what they are, there may be times when they attempt to carry an unreasonable load. The first thing to consider is how they are actually carrying something. Six blaster rifles may not weigh all that much, but without a suitable pack or bundle, they are not easy to carry for long stretches without dropping one. When PCs start to carry a lot of items, the GM should step in and ask where or how they are being carried.
Most items of equipment have a listed Weight, and a GM can also use this to limit what is being carried. A character should be able to carry equipment totaling a number of kilograms equal to twice his Strength plus any ranks in Athletics, without penalties. Characters can temporarily carry up to twice this amount but will suffer a Disadvantage on all physical actions while they do so.