[ +- ] Across a Thousand Dead Worlds
Create character

Name: |
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Background: |
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Level: | 1
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XP: | 0 |
Stamina: | 10/10
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Luck: | 3
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Stress: | 0 |
Drake Coins: |
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Wounds: | 0
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Rads: | 0 |
Description: | Besides describing your character, feel free to include their drive, mannerisms, and nervous tic. |
Strength |
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Dexterity |
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Constitution |
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Intelligence |
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Willpower |
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Charisma | |
[table=grid compact hl d20]
Strength | [_str=]
Dexterity | [_dex=]
Constitution | [_end=]
Intelligence | [_int=]
Willpower | [_wil=]
Charisma | [_cha=]
[/table]
[table=grid compact hl]
1. | [_=]
2. | [_=]
3. | [_=]
4. | [_=]
5. | [_=]
[/table]
Arsaidh Tech | -5
|
Close Combat | 0
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Manipulation | 0
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Medical Aid | 0
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Perception | 0
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Pilot | 0
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Ranged Combat | 0
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Resolve | 0
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Science | 0
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Stealth | 0
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Survival | 0
|
Technology | 0 |
[table=grid compact hl d20]
Arsaidh Tech | [_=-5]
Close Combat | [_=0]
Manipulation | [_=0]
Medical Aid | [_=0]
Perception | [_=0]
Pilot | [_=0]
Ranged Combat | [_=0]
Resolve | [_=0]
Science | [_=0]
Stealth | [_=0]
Survival | [_=0]
Technology | [_=0]
[/table]
[table=compact ]
Pleased | [_=0/1] | +2 All Skills
Hopeful | [_=0/1] | -1 Combat +1 Others
Calm | [_=0/1] | -1 Combat +1 Manip.
Composed | [_=0/1] | No DMs
Nervous | [_=0/1] | -1 Resolve +1 Defense Stamina
Enraged | [_=0/1] | +1 Combat -1 Manip.
Hopeless | [_=0/1] | -2 All Skills
[/table]
Description | Game Effect/DM
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[table=ht grid]
Description | Game Effect/DM
[_=]|[_=]
[/table]
Weapon | Range | Damage | Traits
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[table=ht compact]
Weapon | Range | Damage | Traits
[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]
[/table]
Location | Specifics | Game Effect
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[table=ht compact]
Location | Specifics | Game Effect
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[/table]
ITEM | NOTES:
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[table=ht compact]
ITEM | NOTES:
1. [_=] | [_=]
2. [_=] | [_=]
3. [_=] | [_=]
4. [_=] | [_=]
5. [_=] | [_=]
6. [_=] | [_=]
7. [_=] | [_=]
8. [_=] | [_=]
9. [_=] | [_=]
10. [_=] | [_=]
[/table]
ITEM | NOTES:
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[table=ht compact]
ITEM | NOTES:
1. [_=] | [_=]
2. [_=] | [_=]
3. [_=] | [_=]
4. [_=] | [_=]
5. [_=] | [_=]
6. [_=] | [_=]
7. [_=] | [_=]
8. [_=] | [_=]
9. [_=] | [_=]
10. [_=] | [_=]
11. [_=] | [_=]
12. [_=] | [_=]
13. [_=] | [_=]
14. [_=] | [_=]
15. [_=] | [_=]
[/table]
[img]https://www.dedzone.net/games/ATDW/images/ATDW-title.png[/img]
[3column]
[col]
[table=compact]
[b]Name:[/b] | [_=]
[b]Background:[/b] | [_=]
[b]Level:[/b] | [_=1]
[b]XP:[/b] | [_=0]
[/table]
[/col]
[col]
[table=compact]
[b]Stamina:[/b] | [_=10]/10
[b]Luck:[/b] | [_=3]
[b]Stress:[/b] | [_=0]
[/table]
[/col]
[col]
[table=compact]
[b]Drake Coins:[/b] | [_=]
[b]Wounds:[/b] | [_=0]
[b]Rads: [/b] | [_=0]
[/table]
[/col]
[/3column]
[linebreak]
[table=compact]
[b]Description:[/b] | [_=Besides describing your character, feel free to include their drive, mannerisms, and nervous tic.]
[/table]
[3column]
[col]
[abilities="Attributes"]
[table=grid compact hl d20]
Strength | [_str=]
Dexterity | [_dex=]
Constitution | [_end=]
Intelligence | [_int=]
Willpower | [_wil=]
Charisma | [_cha=]
[/table]
[/abilities]
[abilities="Talents"]
[table=grid compact hl]
1. | [_=]
2. | [_=]
3. | [_=]
4. | [_=]
5. | [_=]
[/table]
[/abilities]
[/col]
[col]
[abilities="Skills"]
[table=grid compact hl d20]
Arsaidh Tech | [_=-5]
Close Combat | [_=0]
Manipulation | [_=0]
Medical Aid | [_=0]
Perception | [_=0]
Pilot | [_=0]
Ranged Combat | [_=0]
Resolve | [_=0]
Science | [_=0]
Stealth | [_=0]
Survival | [_=0]
Technology | [_=0]
[/table]
[/abilities]
[/col]
[col]
[abilities="Emotional State"]
[table=compact ]
Pleased | [_=0/1] | +2 All Skills
Hopeful | [_=0/1] | -1 Combat +1 Others
Calm | [_=0/1] | -1 Combat +1 Manip.
Composed | [_=0/1] | No DMs
Nervous | [_=0/1] | -1 Resolve +1 Defense Stamina
Enraged | [_=0/1] | +1 Combat -1 Manip.
Hopeless | [_=0/1] | -2 All Skills
[/table]
[/abilities]
[/col]
[/3column]
[abilities="Conditions, Augmentations, Trauma"]
[table=ht grid]
Description | Game Effect/DM
[_=]|[_=]
[/table]
[/abilities]
[2column]
[col]
[abilities="Armor & Gear"]
[_=]
[_=]
[_=]
[/abilities]
[/col]
[col]
[abilities="Weapons"]
[table=ht compact]
Weapon | Range | Damage | Traits
[_=]|[_=]|[_=]|[_=]
[_=]|[_=]|[_=]|[_=]
[/table]
[/abilities]
[/col]
[/2column]
[abilities="Injuries"]
[table=ht compact]
Location | Specifics | Game Effect
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[_=] | [_=] | [_=]
[/table]
[/abilities]
[abilities="Pockets"]
[table=ht compact]
ITEM | NOTES:
1. [_=] | [_=]
2. [_=] | [_=]
3. [_=] | [_=]
4. [_=] | [_=]
5. [_=] | [_=]
6. [_=] | [_=]
7. [_=] | [_=]
8. [_=] | [_=]
9. [_=] | [_=]
10. [_=] | [_=]
[/table]
[/abilities]
[abilities="Backpack"]
[table=ht compact]
ITEM | NOTES:
1. [_=] | [_=]
2. [_=] | [_=]
3. [_=] | [_=]
4. [_=] | [_=]
5. [_=] | [_=]
6. [_=] | [_=]
7. [_=] | [_=]
8. [_=] | [_=]
9. [_=] | [_=]
10. [_=] | [_=]
11. [_=] | [_=]
12. [_=] | [_=]
13. [_=] | [_=]
14. [_=] | [_=]
15. [_=] | [_=]
[/table]
[/abilities]