Traits (Skills, Tallents, and Magic)

Jan 19, 2024 5:01 am
Instead of predefined classes, Tiny Dungeon uses Traits to express what your Adventurer excels at doing.
Rules says:
A character can never have more than 7 traits.
Note: the limit of 7 does not include your heritage.

Below are some traits for any to use but if you have an idea not listed let me know and we can word to create a new trait. This may take some testing and adjustments in play.
Jan 19, 2024 6:03 am
These traits reflect skills and talents characters possess or may learn.
[ +- ] Basic Trait Descriptions
Jan 19, 2024 3:27 pm
These traits are rare and you may only start with one as part of the two you begin with at character creation. As your story progresses and you gain more traits please consult the GM before adding any from this list to your character.
[ +- ] Mystic Traits
Jan 19, 2024 3:38 pm
Prestige traits add to existing traits and are more powerful. You can not start with a prestige trait, as these are only available to veteran characters, and may only ever have one.
[ +- ] Prestige Trait
Mar 11, 2024 12:36 pm
[ +- ] Martial Prestige Traits
May 17, 2024 5:13 am
As veteran adventurers you can develop your racial abilities higher than most. You may pick a 2nd heritage ability.
[ +- ] Racial Heritage Traits

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