DCC DotSK Character Generation

Feb 1, 2024 7:28 am
DOOM OF THE SAVAGE KINGS CHARACTER GENERATION!

Len

Feb 3, 2024 5:15 am
Generating four level zero gongfarmers... All rolls are in order, so the first hp roll goes with the first set of attributes, etc.

Name: TBD
Occupation: Potato Farmer

Ability Scores
Strength: 11
Agility: 12
Stamina: 12
Personality: 14
Intelligence: 9
Luck: 7

Saving Throws
Fortitude: +0
Reflex: +0
Willpower: +1

HP: 2

Lucky Sign: Guardian angel: Savings throws to escape traps

Items: pitchfork, hen, mirror (hand-sized)
Last edited February 3, 2024 7:04 am

Rolls

Attributes 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (443) = 11

3d6 : (156) = 12

3d6 : (444) = 12

3d6 : (662) = 14

3d6 : (621) = 9

3d6 : (124) = 7

Attributes 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (553) = 13

3d6 : (414) = 9

3d6 : (166) = 13

3d6 : (145) = 10

3d6 : (314) = 8

3d6 : (655) = 16

Attributes 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (153) = 9

3d6 : (233) = 8

3d6 : (553) = 13

3d6 : (241) = 7

3d6 : (565) = 16

3d6 : (464) = 14

Attributes 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (443) = 11

3d6 : (162) = 9

3d6 : (111) = 3

3d6 : (164) = 11

3d6 : (266) = 14

3d6 : (126) = 9

HPs (add stamina later) - (1d4, 1d4, 1d4, 1d4)

1d4 : (2) = 2

1d4 : (1) = 1

1d4 : (2) = 2

1d4 : (1) = 1

Lucky Signs - (1d30, 1d30, 1d30, 1d30)

1d30 : (18) = 18

1d30 : (13) = 13

1d30 : (2) = 2

1d30 : (27) = 27

Occupations - (1d100, 1d100, 1d100, 1d100)

1d100 : (44) = 44

1d100 : (8) = 8

1d100 : (27) = 27

1d100 : (16) = 16

Fistful of Coppers - (5d12, 5d12, 5d12, 5d12)

5d12 : (6421112) = 35

5d12 : (39488) = 32

5d12 : (831211) = 25

5d12 : (661074) = 33

Random item from table 3-4 - (1d24, 1d24, 1d24, 1d24)

1d24 : (15) = 15

1d24 : (10) = 10

1d24 : (14) = 14

1d24 : (2) = 2

farmer type - (1d6)

(1) = 1

KCC

Feb 4, 2024 10:52 am
Here we go!

Rolls

Guy 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (245) = 11

3d6 : (353) = 11

3d6 : (411) = 6

3d6 : (415) = 10

3d6 : (431) = 8

3d6 : (341) = 8

Guy 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (512) = 8

3d6 : (263) = 11

3d6 : (326) = 11

3d6 : (536) = 14

3d6 : (165) = 12

3d6 : (214) = 7

Guy 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (254) = 11

3d6 : (332) = 8

3d6 : (355) = 13

3d6 : (411) = 6

3d6 : (221) = 5

3d6 : (263) = 11

Guy 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (251) = 8

3d6 : (535) = 13

3d6 : (425) = 11

3d6 : (623) = 11

3d6 : (634) = 13

3d6 : (123) = 6

HP - (4d4)

(1242) = 9

Lucky Signs - (4d30)

(12789) = 45

Occupations - (4d100)

(51232456) = 154

Feb 4, 2024 4:27 pm
Okay! Ass-ton of rolls GO!

Name: Elfy McElfington (TBD)
Occupation: Elven Barrister

Ability Scores

Strength: 7
Agility: 13
Stamina: 15
Personality: 10
Intelligence: 10
Luck: 10

Saving Throws

Fortitude: +1
Reflex: +1
Willpower: 0

HP: 2

Luck Modifier: Charmed house: Armor Class

Equipment: Quill (as dart), book, flint & steel

Money: 38 copper pieces
Last edited February 4, 2024 7:55 pm

Rolls

Ability Scores 1 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (151) = 7

3d6 : (441) = 9

3d6 : (425) = 11

3d6 : (113) = 5

3d6 : (141) = 6

3d6 : (231) = 6

Ability Scores 2 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (613) = 10

3d6 : (322) = 7

3d6 : (535) = 13

3d6 : (166) = 13

3d6 : (111) = 3

3d6 : (153) = 9

Ability Scores 3 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (241) = 7

3d6 : (166) = 13

3d6 : (654) = 15

3d6 : (253) = 10

3d6 : (631) = 10

3d6 : (253) = 10

Ability Scores 4 - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (131) = 5

3d6 : (365) = 14

3d6 : (345) = 12

3d6 : (553) = 13

3d6 : (462) = 12

3d6 : (231) = 6

HP - (1d4, 1d4, 1d4, 1d4)

1d4 : (1) = 1

1d4 : (4) = 4

1d4 : (1) = 1

1d4 : (2) = 2

Luck Score Modifies - (1d30, 1d30, 1d30, 1d30)

1d30 : (3) = 3

1d30 : (27) = 27

1d30 : (23) = 23

1d30 : (20) = 20

Occupation - (1d100, 1d100, 1d100, 1d100)

1d100 : (76) = 76

1d100 : (63) = 63

1d100 : (30) = 30

1d100 : (21) = 21

Random Equipment - (1d24, 1d24, 1d24, 1d24)

1d24 : (7) = 7

1d24 : (2) = 2

1d24 : (8) = 8

1d24 : (14) = 14

Monies - (5d12, 5d12, 5d12, 5d12)

5d12 : (72101110) = 40

5d12 : (4126121) = 35

5d12 : (811289) = 38

5d12 : (2410312) = 31

Feb 5, 2024 5:25 am
I know we've been using the Discord to chatter about the game, but feel free to drop chargen Qs here since it's a bit easier to keep track of them.

Sheet should be ready tomorrow night, I hope. Traveling for work this week...

Len

Feb 8, 2024 1:29 am
Starting a fresh post for taking my surviving gongfarmer onward to their first level.
[ +- ] Level Zero Gongfarmer
Hit Points: +1 :D
God of Worship: TBD
Weapon Training: Based on god's alignment (pg 32)
Alignment: TBD, must match the Gods' alignment

Attack: +0
Crit Die/Table: 1d8/III
Action Die: 1d20
Saving throws: Ref +0 Fort +1 Wil +1
Spells: 5 spells known
Last edited February 8, 2024 1:34 am

Rolls

Hit Points (shit shit shit) - (1d8)

(1) = 1

Feb 9, 2024 5:19 am
Alright, let's dig in here and get these PCs built!

Some general comments:

πŸ”Ή Oof, nice '3', Len.

πŸ”Ή Len, you're taking your 2hp potato farmer into clerichood, is that right? 3hp! And 7 Luck. Ouch. That of course means you are unlucky with Traps, and that Luck modifier is going to factor into all your spell rolls! Do you have thoughts on your deity?

πŸ”Ή KCC, do you know which of the four you're going with? Also, way to four PCs and get exactly *one* stat of 14 or better. Oi.

πŸ”Ή Anyone with less than 60 points in Abilities, we can talk unless you just want to roll with it.

πŸ”Ή Ciri, looks like you're going with Elfo. Again with the 1 on the 1d4 for HP! Do you have a class chosen? Oh wait, you do. ELF! Let me know if you need assistance proceeding with that first level bit.

πŸ”Ή Tackling the sheet soon!
Feb 10, 2024 7:49 am
[ +- ] DCC
Feb 10, 2024 7:50 am
Alrighty, it took a while and I'm not terribly please with the result, but there's a sheet you can use if you so desire.
Feb 10, 2024 8:24 am
An example of the filled out sheet where I deleted the non-warrior class stuff. (Which I can swoop in and delete as well if you want, once you've got a class chosen and such.)
Feb 10, 2024 3:38 pm
Are there naming conventions for humans and the other races in our setting? Or are we going with generic fantasy tropes for this?
Feb 10, 2024 7:14 pm
DCC usually slews towards pretty traditional fantasy for that stuff, but we have all the leeway we want. Do you have some specific ideas?

Len

Feb 10, 2024 7:47 pm
You do not choose a god, the god chooses YOU! (except no thank you chaos)

Okay, looks like either the God of Riddles and Mysteries or the Goddess of the Sea. After googling a bit, I found something that refers to Pelagia as "the Bitch Lady of the Sea" and that her clerics are addled madmen.

"Her clerics are often mad and addled: to love the storm is to forfeit yourself, and the Bitch Queen requires her servants to give their souls to the waves"

Okay, that sounds on-point for DCC! Let's do it.

Now to roll for Cleric spells:

Bless
Darkness
Detect Evil
Protection from Evil
Word of Command
Last edited February 10, 2024 7:55 pm

Rolls

Alignment: 1=Law, 2=Balance - (1d2)

(2) = 2

God of Balance: 1:Amun Tor, 2:Ildavir, 3:Pelagia, 4:Cthulhu - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (1) = 1

Spells (x5) - (1d11, 1d11, 1d11, 1d11, 1d11)

1d11 : (1) = 1

1d11 : (2) = 2

1d11 : (3) = 3

1d11 : (11) = 11

1d11 : (8) = 8

Feb 10, 2024 8:07 pm
Harrigan says:
DCC usually slews towards pretty traditional fantasy for that stuff, but we have all the leeway we want. Do you have some specific ideas?
I don't particularly. Just want to know whether I should be aiming for a Toklienesque elf name or something weirder. Since he'll be traveling incognito amongst the fly-lived humans, he will also have a diminutive name or nickname that would be appropriate for a human.

Edited to add: How about this. My character will be named Tyravasiel-Llir, but outside of Elfland he goes by Ty.

Before his flight (and perhaps still) he was a 'barrister,' which is the word in the human tongue that comes closest to representing his role in elven society. Elves have no formal law; justice, such as it is, is based on acts of revenge. High nobles who do not wish to be slain, poisoned, scarred, or suffer the loss of their valued possessions appoint 'representatives before Fate' to stand in their stead for the purposes of vengeance. In the eyes of the elves, any act against such a representative counts as revenge against the patron, and acting directly against a patron who employs a 'barrister,' while not unheard-of, is considered both low and gauche. 'Barristers' earn a comfortable retainer for as long as they can remain alive.

Tyravasiel fled Elfland because his patron wronged another highborn elf whom Tyravasiel realised he could not outwit, out-fight, or endure. As long as the vengeful lady in question does not catch up to him, he is still technically doing his job.

Ty has long white hair and deep, unnerving, emerald green eyes that lack pupils. In order to pass amongst humans, he wears a loose-woven cloth around his eyes and claims to be a blind old man (he can see through the cloth). He's cropped the tips of his ears.
Last edited February 10, 2024 8:33 pm

Len

Feb 10, 2024 9:14 pm
Alrdic, Waveborn of Pelagia

https://i.imgur.com/zw9Wc99.jpg

Aldric, once a humble potato farmer, found himself yanked from his earthly life, press-ganged onto a ship of devilry manned by worshippers of pandemonium. Bound to the oars, he witnessed the very abyss they sought to harness spit forth its horrors, feasting on the crew's flesh as waves devoured the vessel.

In a frenzy, Aldric grappled with fate, breaking free of his chains only to succumb to the ocean's embrace. But lo, Pelagia, sovereign of the brine, struck a bargain with the hapless farmer – his existence for his fealty. Without much ado, she cast him ashore, a forsaken relic of the deep.

The saltwater he imbibed left his mind unmoored and his body weak, yet Aldric, now enslaved to the Bitch Queen, cares not. Treading the fine line between sanity and madness, he has ventured forth to prosthelytize the word of the Lady of Tides.
Feb 10, 2024 10:24 pm
Alright, Len -- let's talk Clerics for a moment. With Clerics, we immediately run squarely into DCC's looseness. Beyond Table 1-5 in the Cleric section, it's completely left up to the table / Judge to determine what those spells are. Advice abounds on the net around this. I like a lot of it.

🟒 The Judge assigns those spells (and further ones as you unlock more) so that they align with your god, their teachings, etc. With Pelagia, the Goddess of the Sea (we don't know anything about her from the book, though I like your Sea=Bitch angle), it looks to me like most of the 11 first level Cleric spells would be fine, especially if we built some custom manifestations for them. (Think swirling storm winds, murky ocean depth, snaking leviathan tendrils, etc.)

🟒 Player chooses.

🟒 Do it randomly, like you've done -- run with the set you roll.

🟒 Do it randomly daily. The gods are fickle -- each day you'd wake with different spells.

If you're cool with the random roll I am as well. How do you feel about the manifestation being deity-specific? I don't want to rob you of the roll per spell, but I love the idea of theming these spells so they all fit under the gilled membranes of the Sea-Bitch!

Otherwise, digging Aldric and his backstory!

(Oh, and I see that it's actually Bitch-Queen, but I like Sea-Bitch too!)
Feb 10, 2024 10:29 pm
On Elves, Ciriaco -- love it. The name, description, your interpretation of barrister -- all gold! Proceed with confidence, and we'll work on your enemy as well. =]

Len

Feb 10, 2024 10:53 pm
Okay, I love the idea of randomizing spells daily. The Bitch-Queen dispenses her powers like the tide, spells washing up upon Aldric's soul on a daily basis.

Also love the idea of theme-ing the spells to match Her Saltiness. Are talking about making custom spell manifestations? I see each spell has one. Darkness, for example, could manifest like a burst of octopus ink, creating a nebulous black cloud that absorbs light.
Last edited February 10, 2024 10:54 pm
Feb 10, 2024 11:06 pm
Done then, let's randomize daily. I'd probably let you beseech her for certain spells too (Spell Check), but you'd be risking Disfavor.

On the Manifestations, yes, exactly. Every spell in DCC (amazingly) has 3-4 manifestations of what it looks like when you cast it. There's no reason we can't drop in custom ones for Cleric magic that ties to the deity and their sphere. Octopus ink for Darkness is *perfect*.
Feb 10, 2024 11:07 pm
(These are the fiddly bits, btw, that I think are both fiddly... and really make DCC special and head and shoulders above a lot of other D&D-a-likes.)
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