OOC:
Disadvantage due to fear was only for the next action after the Save. Moving first then shooting, 2 actions, you get a normal attack. I added a D6 for you
As the bolt strikes the little fey it hisses at him but Kaarik can tell it is severely wounded. Another hit will take it out completely. However before you can reload and fire again the fey slips into the shadows.
Making your way quickly back to the road you press on knowing that fey will likely now hold a grudge against you and may be off collecting comrades to hunt you down. Alternating between a slow jog and a fast walk you reach the Tower ahead of schedule.
Making your way up to the main door you clap loudly to announce your presence, knowing better than to strike the door foolishly as is the human norm. After seconds pass to minutes you wait patiently then the door opens to reveal your cousin.

Skylla
Ah, cosin Kaarik you arrived! she exclaims and smiling pulls you inside and closes the door before giving you a hug in familial greeting. Leaning back she looks you over, noting the gashes in your clothing.
And had an adventure on the way? she queries with a raised eye brow.
But regardless it is clear you mean to go through with your plan. I will send you on your way in the morning, but tonight you must eat, relax, and tell me all about it OOC:
Tada! all done and you are still alive. If you want to stick around you can add weapon mastery that will let you attack with 3d6. Or you can add another trait. Quick Shot lets you load and attack with a bow in a single shot. Marksman lets you hit more when you focus. Fleet of Foot lets you move faster. Sneaky to hide. Or you can create one of your own. But no more magic until you become a veteran after another short adventure.
[ +- ] Standard Traits
• Acrobat | You move very well
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• Armored | You wear armor properly, preventing damage
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• Barfighter | Everything can be a weapon in your hands
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• Berserker | Thinking only slows you down in a fight
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• Blacksmith | Craft and repair tools, armor, weapons
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• Brawler | You know how to not be where the other guy aims
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• Charismatic | People want to please and believe you
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• Cleave | You treat opponents like knocking over dominos
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• Dark-fighter | I don't need to see you to hit you
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• Defender | You can take the hit for the other guy
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• Diehard | I though you died! No, I was just mostly dead
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• Drunken Master | Itsh not that hard not be be HIC, I mean hit
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• Dungeoneer | Your know where to go seach then how to get back
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• Educated | You know more than most. We call that the "A"
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• Eidetic Memory | You recall things, even if you wish you could forget
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• Fleet of Foot | One step ahead of the lawman, One skip ahead of my doom
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• Insightful | To you, people are easier to read than books
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• Marksman | Breath out, release Thunk Aim small miss small
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• Nimble Fingers | Was this in your pocket? The lock just fell off!
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• Opportunist | If you hit me then I'm going to hit you back
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• Perceptive | You are more observant than others
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• Quick Shot | Reloading is something that slows others, not you
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• Resolute | Your will lets you survive where others fall
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• Shield Bearer | Only coward who want to live longer use shields
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• Sneaky | You never get caught in hide and seek
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• Strong | I'm on the brute squad. You are the brute squad
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• Survivalist | You always know how to get some grub and a drink
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• Tough | I'm good, it's looks worse then it feel.
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• Tracker | I followed your footsteps. Snow makes it easy.
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• Trapmaster | You can lay, locate, and remove traps
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• Vigilant | You are hard to surprise or sneak up on |