The three-story stone edifice rests at an intersection upon a hill overlooking the harbor, its walls covered in a layer of salt and hardy lichen. Unlike many of the homes in the neighborhood, the Arcadian Rose was built to withstand the strong ocean storms that crop up from time to time and has become a landmark for the locals. Perhaps for this reason the Arcadian Rose enjoys a brief area of isolation, her closest neighbor a general goods store across the way. Two braziers flank the main entrance and illuminate the front like a beacon.
You open the thick wooden door and step into a lively scene. As it is near the apex of the evening, most tables are occupied with a few citizens looking for an night of festivity and mirth, mixed with some individuals that seem out of place with their finery unsuited for the docks. The clientele range from human to halfling, dwarf to elf, and even a number of tieflings and gnomes.
Stepping past the orc bouncer at the door, you make your way to the bar where a middle-aged human woman commands the tavern. Her face as hard as the salted air, she maneuvers her girth along the counter like a masterful warship; not so much parting the sea, but the sea itself respectfully getting out of her way. She is dressed in working clothes covered by an apron, her hair bundled under a scarf that hangs upon her shoulders. She meets your gaze with an expression that would tolerate no wasteful time, though she politely asks what you will have.
You place your order. "A side of prawn, buttered. And a room for two," which is the passphrase you were ordered to use regardless if you arrived alone. The woman fixes you with a hard stare, then nods. "Aye, 'tis 10 silver for an outlander like you," she replies, and it is the correct response. This woman is Rhiann Vequaniel.

Rhiann summons a young Turami woman. "Morena, send this one to room three," she orders. The one known as Morena curtsies silently, her skirt barely brushing against the reclaimed wood floor. Morena is also dressed in working clothes and an apron, but her attire fits her frame near-perfectly and accentuates her youth.

The young woman escorts you up to the second floor, where there are three doors leading to individual suites. Despite asking for Room Three, you realize that none of the doors are marked with any numbers. Somehow Morena knows where to go, drawing a key to unlock the door and reveal an empty room. She points out the foot locker for your equipment and says that you may return to the common area where your order will be ready once it has been prepared. Morena advises you to not leave the tavern, for any reason, and heads downstairs.
One by one, each of you performs the same ritual. You are shown to a room on the second floor to drop off your belongings and asked to remain in the common area. As the evening is winding down, there are several tables available for you to choose from. The air has the aroma of steamed crab and pan-fried fish, seasoned to perfection. The flow of wine and alcoholic ciders moves freely from the tap to a number of waiting cups.
None of the occupants in the tavern seem to be paying you much attention. In fact, neither Morena nor Rhiann have acknowleged your presence since your arrival, at least through their own initiative. Morena moves among the tables (except for yours) to deliver food and drink, making light conversation with the locals before moving on. Rhiann addresses those at the bar and occasionally steps into the kitchen through a door behind the counter, either to deliver an order or to bring out a completed meal for Morena to take.
What do you do now?