Out of Character Special Creation
Be sure to read and follow the guidelines for our forums.
Feb 13, 2024 6:39 am
Welcome to a new circus, I hope we will all have fun. I try to keep 1 post a day if possible, if you can't try to warn us we may adjust.
Feb 13, 2024 7:25 pm
Well lets get started by creating a character, do you have a concept in mind ? A race to start ?
Feb 13, 2024 8:20 pm
So, before we start I want to say that I will follow the remaster core book. It's quite big and I haven't fully completed it yet. I want to follow it and I don't want to start reading the old book again. One of the primary changes is in spells. There is no spell school trait, like no Divination, Abjuration, etc in PF2e remaster.
Last edited February 13, 2024 8:21 pm
Feb 13, 2024 8:43 pm
Sorry, I do follow the book I have, as I said I am pretty sure it is not remaster. If you prefer following your rules it will not be in the campaign I am afraid.
Feb 13, 2024 11:33 pm
I'd love to have an admin character that sits in back checking spreadsheets and profit margins, but that doesn't play well, lol
Not sure what the party balance needs to be for a game like this, but the concepts I first thought of were a Goblin inventor that does maintenance and such for the show, or a strongman type that shows off with feats of strength and challenges spectators to wrestling matches, or a knife thrower/acrobat
Not sure what the party balance needs to be for a game like this, but the concepts I first thought of were a Goblin inventor that does maintenance and such for the show, or a strongman type that shows off with feats of strength and challenges spectators to wrestling matches, or a knife thrower/acrobat
Feb 14, 2024 3:29 am
I like the idea of my character being a Human with a touch of Elemental. A Gem Soul Crytsal Oread.
With scintillating personalities to match their captivating appearances, gemsoul oreads command attention—and prefer it that way. Gemsouls tend to have large egos and are flashy in their relationships. They gravitate towards artistic pursuits, most frequently of a performative nature, though they also have a strong tradition of symmetric poetry.
I envision him to be drawn to the animals and perhaps a keeper, sleeping with them, and a performer as well. This is just a preliminary idea with room to adjust to the group but I do like the concept.
With scintillating personalities to match their captivating appearances, gemsoul oreads command attention—and prefer it that way. Gemsouls tend to have large egos and are flashy in their relationships. They gravitate towards artistic pursuits, most frequently of a performative nature, though they also have a strong tradition of symmetric poetry.
I envision him to be drawn to the animals and perhaps a keeper, sleeping with them, and a performer as well. This is just a preliminary idea with room to adjust to the group but I do like the concept.
Feb 14, 2024 3:45 am
Ok, I see now the character creation rules etc. I missed those as they were made before I joined the game and I found them on my page 2!
I am asking the GM to consider my Oread concept, please?
I am asking the GM to consider my Oread concept, please?
Last edited February 14, 2024 3:54 am
Feb 14, 2024 5:57 am
For those who use character builders know that pathbuilder has flipped to remastered rules. While Archives of Nethys has not switched to remasted
Feb 14, 2024 6:00 am
runekyndig says:
Oread are planar sions from the ooze plane, if I'm not mistakenPlanar Scions are Aasimar, Duskwalker and Tieflings
Feb 14, 2024 7:07 am
I'm currently considering a changeling witch, who rides big animals.
When thinking of prepared spells I have started to consider them complex matters that are prepared and it then takes a few actions to "trigger". Her prepared spells are laid down as henna tattoos.
Something like this AI art
When thinking of prepared spells I have started to consider them complex matters that are prepared and it then takes a few actions to "trigger". Her prepared spells are laid down as henna tattoos.
Something like this AI art
Last edited February 14, 2024 7:14 am
Feb 14, 2024 12:55 pm
Heya everybody. I'm of a mind to make a monk with the tiefling versatile heritage, which in terms of combat will probably act as part of the frontline. Character-wise, I see him as somebody who's rather unassuming and shy of attention, in contrast to the performers. This ties into his role as a handyman who does odd jobs for the circus in the background, like setting up tents and cleaning up after a show.
That sounds kind of fitting with the investigator class if you're keen on the idea. Besides, every circus needs a ticket seller, right?
Quote:
I'd love to have an admin character that sits in back checking spreadsheets and profit margins...Last edited February 14, 2024 1:11 pm
Feb 14, 2024 5:37 pm
Oh, good point. I think I will play an investigator. Let me look over the Advanced Players handbook
Feb 14, 2024 7:32 pm
crazybirdman says:
Oh, good point. I think I will play an investigator. Let me look over the Advanced Players handbookFeb 14, 2024 8:37 pm
@Testlum. A Tiefling Monk seems a little far fetch, fighting against the evil nature will not help them to have the require calm en discipline to make a fighting monk; I don't know what the other players think of that.
Ideally I would prefer characters from different horizons, not only Scions but it is not a requirement.
@runekyndig. A Changeling Witch seems interesting, I create a private part to talk about it.
@crazybirdman. Investigator and Oracle may be a nice choice if you want someone helping with finances and possibly advertisement.
@Windyridge. Oread would be an Aasimar ? What class are you thinking taking ?
Ideally I would prefer characters from different horizons, not only Scions but it is not a requirement.
@runekyndig. A Changeling Witch seems interesting, I create a private part to talk about it.
@crazybirdman. Investigator and Oracle may be a nice choice if you want someone helping with finances and possibly advertisement.
@Windyridge. Oread would be an Aasimar ? What class are you thinking taking ?
Feb 14, 2024 9:37 pm
Druid seems the less fitting. From the description it seems they are people loving and helping people despised what they suffer from others. Druid is entirely turned toward nature; what the intake of other players ?
Feb 14, 2024 9:51 pm
I'm still relatively new to Pathfinder, but it seems if the goal is to be circus folk, then we should pick the ancestry and class that best fits the character concept we have in mind. I don't know how important it is that an Investigator actually 'investigates'. But for a character that wants to advertise, schedule gigs, and manage the finances, Investigator seems to work best.
I guess they were investigating the corruption in the previous circus, and the new circus liked what they say and offered the a job.
I guess they were investigating the corruption in the previous circus, and the new circus liked what they say and offered the a job.
Feb 14, 2024 10:36 pm
Well, I am thinking that a tiefling fits because of how a circus typically makes up of people who are more unusual and less accepted in common society.
If you or the other players really don't like the idea though, I can come up with another character concept.
Having a druid in a circus sounds a bit unusual, but it could work. I imagine they would be pretty involved in making sure the circus animals are being well taken care of.
If you or the other players really don't like the idea though, I can come up with another character concept.
Having a druid in a circus sounds a bit unusual, but it could work. I imagine they would be pretty involved in making sure the circus animals are being well taken care of.
Last edited February 14, 2024 10:39 pm
Feb 14, 2024 10:53 pm
YullyBear says:
Druid seems the less fitting. From the description it seems they are people loving and helping people despised what they suffer from others. Druid is entirely turned toward nature; what the intake of other players ?Druids are allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to protect all that is theirs from threats.
In the case of my character concept, I was thinking that when he found out that he was an aasimar he was cast out by his parents and that's how he ended up with the circus and sleeping with the animals. The animals taught him patience and kindness and to turn the other cheek. As a druid, being allied to beasts makes sense.
testlum says:
Well, I am thinking that a tiefling fits because of how a circus typically makes up of people who are more unusual and less accepted in common society.If you or the other players really don't like the idea though, I can come up with another character concept.
Having a druid in a circus sounds a bit unusual, but it could work. I imagine they would be pretty involved in making sure the circus animals are being well taken care of.
Feb 14, 2024 10:54 pm
I'd probably play an elf, Empiricism investogator, with a bookeeper background. Like most character creation, I've got the concept 99% done in my head, just need to get it all typed up and submit a character.
Feb 15, 2024 8:04 am
@testlum: Sorry I missread I thought you wanted an Aasimar, no problem to a Tiefling Druid.
Feb 15, 2024 8:36 am
Ah there's some confusion, I wanted to play a tiefling monk. Windyridge wants to play an aasimar druid.
Feb 15, 2024 8:53 am
That what I sought, so I think A Tiefling Monk and an Aasimar Druid don't really fit together. What do you thingk ?
Feb 15, 2024 10:03 am
Are you mainly worried that our characters will come into conflict because of their infernal/celestial bloodlines? I don't have any intention of playing my monk as any kind of evil character, so that shouldn't be an issue.
No need to dwell on the "wrestling with his inner demons" aspect of being a tiefling either. I'm more interested in playing the 'finding a place where he can belong' part of the tiefling concept.
No need to dwell on the "wrestling with his inner demons" aspect of being a tiefling either. I'm more interested in playing the 'finding a place where he can belong' part of the tiefling concept.
Feb 15, 2024 10:34 am
Non Heritage is not a problem in itself, and class is not either a problem in itself.
I think that a Tiefling Monk is not a a valid option because I see conflict between Tiefling pull toward evil and th necessary calm of a fighting monk.
Same thinh with Aasimar, in their description they are very much people oriented, which to me is in opposition with the concept of Druids.
I think that a Tiefling Monk is not a a valid option because I see conflict between Tiefling pull toward evil and th necessary calm of a fighting monk.
Same thinh with Aasimar, in their description they are very much people oriented, which to me is in opposition with the concept of Druids.
Feb 15, 2024 12:19 pm
Alright, if tiefling monk is not available, I'll go back to the drawing board. Will figure out something else by the weekend.
EDIT: For our confirmed roster, we have a changeling witch and an elf investigator, yeah?
EDIT: For our confirmed roster, we have a changeling witch and an elf investigator, yeah?
Last edited February 15, 2024 12:22 pm
Feb 15, 2024 2:48 pm
YullyBear says:
Same thinh with Aasimar, in their description they are very much people oriented, which to me is in opposition with the concept of Druids.
Feb 15, 2024 5:01 pm
Then it looks like my PC has the following:
Race: Aasimar (human), Class: Bard, Heritage: Oread
Race: Aasimar (human), Class: Bard, Heritage: Oread
Last edited February 16, 2024 3:34 am
Feb 16, 2024 3:21 am
Perhaps I am mistaken, but I don't think you can have both Oread and Aasimar heritages on top of your human race?
I'll probably go with a dwarven monk who's the bearded lady of the troupe.
I'll probably go with a dwarven monk who's the bearded lady of the troupe.
Feb 16, 2024 3:34 am
You could be right. I am unfamiliar with the advanced stuff. I'll stick with Aasimar.
Feb 16, 2024 8:30 am
Correct you can take only one heritage,the idea is one of your parent is a planar and the other a regular creature.
@testlum a bearded lady dwarf, that sounds fun.
@testlum a bearded lady dwarf, that sounds fun.
Feb 16, 2024 6:25 pm
I am going to follow Runekyndig good idea that makes sense with the campaign.
You all gain a free archetype at creation if you choose to, or you may wait and get one later.
You all gain a free archetype at creation if you choose to, or you may wait and get one later.
Feb 16, 2024 7:05 pm
oh, interesting. Does it have to be one of the circus arhetypes, or can it be anything that fits our characters backstory?
Last edited February 16, 2024 7:05 pm
Feb 16, 2024 9:14 pm
I think I'll hold off on the archetype. To my knowledge we do not have a healer when we hit level 2 I'm thinking of taking the Medic archetype. I need the battle medicine feat to do that. I can get that at level 2
throwing knives, casting hexes, and mending cut palms and soar hoves.
throwing knives, casting hexes, and mending cut palms and soar hoves.
Last edited February 16, 2024 9:16 pm
Feb 16, 2024 10:30 pm
I might add the Dandy archetype, but the Investigator class is already so much to wrap my head around
Feb 17, 2024 2:32 am
Character submitted. I need to add the rest of the spells but otherwise, I think I am finished.
Feb 17, 2024 11:27 am
I hope you're not finished, it would a real bother to find another player ! rofl.
By the way I am working on a character sheet, should be finished soon.
By the way I am working on a character sheet, should be finished soon.
Feb 17, 2024 1:36 pm
I'm around two-thirds done with my character too. Just gotta wrap up a few details and starting equipment...
@Yullybear What are the skills and feat granted by the two Blow-in backgrounds? I noticed it's missing on the page.
@Yullybear What are the skills and feat granted by the two Blow-in backgrounds? I noticed it's missing on the page.
Last edited February 17, 2024 1:42 pm
Feb 17, 2024 2:08 pm
YullyBear says:
I hope you're not finished, it would a real bother to find another player ! rofl.By the way I am working on a character sheet, should be finished soon.
There is already a very nice character sheet in the repository of character sheets in the forum. It's even automated.
Last edited February 17, 2024 4:05 pm
Feb 17, 2024 4:05 pm
Just quote this post and copy the code if you want to use this sheet. It was designed by one of our resident PF2 experts.
[ +- ] Pathfinder 2e
Character Information
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8
Name: | Ancestry: | Background: |
Class: | Level: | XP: |
Alignment: | Deity: | Hero Points: |
Hit Points: / | Speed: | Armor Class: |
Natural Score | Magical Bonus | Modifier | |
Strength | 1d20 | ||
Dexterity | 1d20 | ||
Constitution | 1d20 | ||
Intelligence | 1d20 | ||
Wisdom | 1d20 | ||
Charisma | 1d20 |
Proficiency | Misc. Bonus | Modifier | |
Perception | 1d20 | ||
Fortitude | 1d20 | ||
Reflex | 1d20 | ||
Will | 1d20 |
Trained | Expert | Master | Legendary | |
Unarmored | | |||
Light Armor | | |||
Medium Armor | | |||
Heavy Armor | | |||
- | - | - | - | - |
Unarmed Strikes | | |||
Simple Weapons | | |||
Martial Weapons |
Skill | Proficiency | Armor Check Penalty | Total Bonus |
Acrobatics (Dex) | 1d20 | ||
Arcana (Int) | 1d20 | ||
Athletics (Str) | 1d20 | ||
Crafting (Int) | 1d20 | ||
Deception (Cha) | 1d20 | ||
Diplomacy (Cha) | 1d20 | ||
Intimidation (Cha) | 1d20 | ||
Lore (Int) | 1d20 | ||
Lore (Int) | 1d20 | ||
Medicine (Wis) | 1d20 | ||
Nature (Wis) | 1d20 | ||
Occultism (Int) | 1d20 | ||
Performance (Cha) | 1d20 | ||
Religion (Wis) | 1d20 | ||
Society (Int) | 1d20 | ||
Stealth (Dex) | 1d20 | ||
Survival (Wis) | 1d20 | ||
Thievery (Dex) | 1d20 |
Weapon | Attack Bonus | Damage | Traits | Notes | Atk/Dam |
1d20+, | |||||
1d20+, | |||||
1d20+, |
Armor | Armor Bonus | Max Dex | Armor Check | Notes |
| ||||
Other Equipment
Click the ink bottle above to edit
Use a # to start a new item entry, press enter, and then add the descriptive text for the item
This gives you a header and a little red arrow beside it. You can click the little red arrow to expand the selection
Feel free to remove all of this text once you understand how it works
Example:
#Item 1
Item Text
Renders as:
Features and Feats
Use a # to start a new ability entry, press enter, and then add the text for the feat or feature
This gives you a header and a little red arrow beside it. You can click the little red arrow to expand the selection
Feel free to remove all of this text once you understand how it works
Example:
#Ability 1
Ability Text
Renders as:
Spells
Works the same as "Features and Feats" above
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8
Last edited February 17, 2024 4:06 pm
Feb 17, 2024 10:19 pm
Looks nice but I'd rather stick to the one I already filled out if that's ok. Took a while.
Feb 17, 2024 11:35 pm
I like the sheet, but will probably tinker with it some.
By the way, gonna check again with you, what are the Blow-in background skills and feats @Yullybear?
By the way, gonna check again with you, what are the Blow-in background skills and feats @Yullybear?
Feb 18, 2024 12:11 am
Yes, sorry kinda miss your last message. I corrected the entries in Rules. I am going to create a subject for the new sheet to have ideas, advices or rebukes.
@Windyridge: Do not worry when the sheet will be ready I will create and fill a copy I will add to your current sheet, you will be able to check before we change.
@Windyridge: Do not worry when the sheet will be ready I will create and fill a copy I will add to your current sheet, you will be able to check before we change.
Feb 18, 2024 3:14 am
Any chance we can have all the character creation discussion and information in one thread or nested under one character creation forum? It's becoming very hard to follow with information spread out in several threads under various topics.
Feb 18, 2024 9:25 am
Windyridge says:
Just quote this post and copy the code if you want to use this sheet. It was designed by one of our resident PF2 experts.[ +- ] Pathfinder 2e
Character Information
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8
Name: | Ancestry: | Background: |
Class: | Level: | XP: |
Alignment: | Deity: | Hero Points: |
Hit Points: / | Speed: | Armor Class: |
Natural Score | Magical Bonus | Modifier | |
Strength | 1d20 | ||
Dexterity | 1d20 | ||
Constitution | 1d20 | ||
Intelligence | 1d20 | ||
Wisdom | 1d20 | ||
Charisma | 1d20 |
Proficiency | Misc. Bonus | Modifier | |
Perception | 1d20 | ||
Fortitude | 1d20 | ||
Reflex | 1d20 | ||
Will | 1d20 |
Trained | Expert | Master | Legendary | |
Unarmored | | |||
Light Armor | | |||
Medium Armor | | |||
Heavy Armor | | |||
- | - | - | - | - |
Unarmed Strikes | | |||
Simple Weapons | | |||
Martial Weapons |
Skill | Proficiency | Armor Check Penalty | Total Bonus |
Acrobatics (Dex) | 1d20 | ||
Arcana (Int) | 1d20 | ||
Athletics (Str) | 1d20 | ||
Crafting (Int) | 1d20 | ||
Deception (Cha) | 1d20 | ||
Diplomacy (Cha) | 1d20 | ||
Intimidation (Cha) | 1d20 | ||
Lore (Int) | 1d20 | ||
Lore (Int) | 1d20 | ||
Medicine (Wis) | 1d20 | ||
Nature (Wis) | 1d20 | ||
Occultism (Int) | 1d20 | ||
Performance (Cha) | 1d20 | ||
Religion (Wis) | 1d20 | ||
Society (Int) | 1d20 | ||
Stealth (Dex) | 1d20 | ||
Survival (Wis) | 1d20 | ||
Thievery (Dex) | 1d20 |
Weapon | Attack Bonus | Damage | Traits | Notes | Atk/Dam |
1d20+, | |||||
1d20+, | |||||
1d20+, |
Armor | Armor Bonus | Max Dex | Armor Check | Notes |
| ||||
Other Equipment
Click the ink bottle above to edit
Use a # to start a new item entry, press enter, and then add the descriptive text for the item
This gives you a header and a little red arrow beside it. You can click the little red arrow to expand the selection
Feel free to remove all of this text once you understand how it works
Example:
#Item 1
Item Text
Renders as:
Features and Feats
Use a # to start a new ability entry, press enter, and then add the text for the feat or feature
This gives you a header and a little red arrow beside it. You can click the little red arrow to expand the selection
Feel free to remove all of this text once you understand how it works
Example:
#Ability 1
Ability Text
Renders as:
Spells
Works the same as "Features and Feats" above
Proficiency Modifiers For Reference
Untrained (U): No modifier
Trained (T): Level + 2
Expert (E): Level + 4
Master (M): Level + 6
Legendary (L): Level + 8
Feb 19, 2024 10:02 am
Hola. Any character you have in mind? So far we have an investigator, a witch, a monk and a bard.
Feb 19, 2024 12:58 pm
testlum says:
... an investigator, a witch, a monk and a bard.Feb 19, 2024 2:14 pm
Hello all, some familiar faces some less so, and glad to be playing with all of you.
For a character, I'm thinking a performer, some kind of trapeze artist or acrobat. For race/heritage, I'll shop for dex and charisma, and a heritage that helps acrobatics or performance or contortions, as skills. Leaning to catfolk or elf.
As to class, Swashbuckler stands out, if it's available.
Alternate bonus archetype, Acrobat works.
She's a whiz in the air, a natural performer but haunted by mistreatment at the former circus.
Also, if you can make that character sheet you made accessible, I'll give it a go. Best to copy the code and paste it into a post, and wrap it in either snippet or charsheet tags, then we can use it rather than just look at it.
For a character, I'm thinking a performer, some kind of trapeze artist or acrobat. For race/heritage, I'll shop for dex and charisma, and a heritage that helps acrobatics or performance or contortions, as skills. Leaning to catfolk or elf.
As to class, Swashbuckler stands out, if it's available.
Alternate bonus archetype, Acrobat works.
She's a whiz in the air, a natural performer but haunted by mistreatment at the former circus.
Also, if you can make that character sheet you made accessible, I'll give it a go. Best to copy the code and paste it into a post, and wrap it in either snippet or charsheet tags, then we can use it rather than just look at it.
[charsheet=The Bear's PF2 sheet]
your sheet code goes here
[/charsheet]
Last edited February 19, 2024 4:08 pm
Feb 19, 2024 5:03 pm
[ +- ] new PF2
Create character
Character Information
Name | Class | Ancestry | Race & Ancestry | Background | |||
Worship | divinity | Size | Medium | Alignment | Base Speed | 0 feet squares | |
Gender | HP max | Level | 1 | Hero Points |
[ +- ] Note
Quick Manual Reference
HP 10x 0. - 1. - 2. - 3. - 4. - 5. - 6. - 7. - 8. - 9.
Unities .0 - .1 - .2 - .3 - .4 - .5 - .6 - .7 - .8 - .9
Current AC , Contact AC , Flatfooted AC , Actual Speed 0 feet squares
Unities .0 - .1 - .2 - .3 - .4 - .5 - .6 - .7 - .8 - .9
Current AC , Contact AC , Flatfooted AC , Actual Speed 0 feet squares
Stats
Key | Ability | Score | Bonus |
Strength | 10 | ||
Dexterity | 10 | ||
Constitution | 10 | ||
Intelligence | 10 | ||
Wisdom | 10 | ||
Charisma | 10 |
Skills | Proficiency | AC Pen. | Bonus |
Perception (wis) | |||
Fortitude (con) | |||
Reflex(dex) | |||
Will(wis) |
Armors | Type | Weapon | Proficiency | |
Unarmored | Unarmed | |||
Light Armor | Regular Weapons | |||
Medium Armor | Martial Weapons | |||
Heavy Armor |
Key Ability: - Spell Type None
class DC:
spells DC:
Skills | Proficiency | AC Pen. | Bonus |
Acrobatics (dex) | |||
Arcana (Int) | |||
Athletics (Str) | |||
Crafting (Int) | |||
Deception (Cha) | |||
Diplomacy (Cha) | |||
Intimidation (Cha) | |||
Medicine (Wis) | |||
Nature (Wis) | |||
Occultism (Int) | |||
Performance (Cha) | |||
Religion (Wis) | |||
Society (Int) | |||
Stealth (Dex) | |||
Survival (Wis) | |||
Thievery (Dex) |
Skills | b. Attrib | Proficiency | AC Pen. | Bonus |
Defense
Type: (0=Unarmored, 1=Light Armor, 2=Medium Armor, 3=Heavy Armor)
Natural Armor: 0 - Other Bonuses: 0
AC: - Contact: - Flat-footed:
"text here"
Armor/shield | Max Dex | Type | is worn? | Ac Bonus | Other Bonus | Penalty | Pen. Speed | Strength |
99 | 0 | 0 | 0 | 0 | 99 | |||
Shield | 0 | 0 |
Natural Armor: 0 - Other Bonuses: 0
AC: - Contact: - Flat-footed:
[ +- ] Armor Trait
"text here"
Attack
Weapon | Prof | Atk | Dmg | Traits & Notes |
Equipment
Pieces : Platinum 0 - Gold 0 - Silver 0 - Copper 0 -- Total in GP
Bulk
Encumbered > , Overloaded >
Status - , Speed
Bulk
Encumbered > , Overloaded >
Status - , Speed
Feats & More
Info
Feb 19, 2024 11:36 pm
Certainly a bad choice of words, I meant units for example in 49 10x = 4, unities = 9.
If you have a better word, I am all for it.
If you have a better word, I am all for it.
Feb 21, 2024 4:11 pm
We are near finishing every characters.
So next question, who wants to have a performing act they may use during the shows.
So next question, who wants to have a performing act they may use during the shows.
Feb 21, 2024 6:15 pm
I was thinking that Rhea could be an announcer / ringleader as well as an elephant rider
Feb 21, 2024 6:44 pm
Litta is definitely a performer, either as an acrobat or knife thrower or trapeze artist.
Feb 21, 2024 6:50 pm
Right now there is already a ring leader Thunder, but it still remain possible. Although you wouldn't be able to do both in a single show.
For the elephant rider, we need to create a signature trick, and a title. A 1st level trick has a DC of 15, since you are using animals, your trick trait must be "animal".
For the elephant rider, we need to create a signature trick, and a title. A 1st level trick has a DC of 15, since you are using animals, your trick trait must be "animal".
Feb 21, 2024 7:35 pm
One thing that Rhea did in the old circus was security for the aireal show. She has the feather fall spell and would stand ready to use it someone slipped. It was better than the moldy "safty net" that Mistress Dusklight offered.
[ +- ] 1: Feather Fall
Abjuration
Source Core Rulebook pg. 337 4.0
Traditions arcane, primal
Deities Adanye, Ma'at, Ylimancha
Cast [reaction] verbal; Trigger a creature within range is falling
Range 60 feet; Targets 1 falling creature
Duration 1 minute
You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.
Source Core Rulebook pg. 337 4.0
Traditions arcane, primal
Deities Adanye, Ma'at, Ylimancha
Cast [reaction] verbal; Trigger a creature within range is falling
Range 60 feet; Targets 1 falling creature
Duration 1 minute
You cause the air itself to arrest a fall. The target's fall slows to 60 feet per round, and the portion of the fall during the spell's duration doesn't count when calculating falling damage. If the target reaches the ground while the spell is in effect, it takes no damage from the fall. The spell ends as soon as the target lands.
Feb 21, 2024 7:55 pm
Good idea, except it normally works only for 1 minute, may be you could send the spell on the net to make a much smoother reception if someone fall. (It will ne a special use for the circus only)
Feb 21, 2024 7:58 pm
@litta sorry our post crossed I did not see it.
Yes you have to choose tough, each of you get only 1 signature trick, so you have to choose which one, select the check you will do, the name and the trait for your trick.
I will add all existing ones under Character Creation, and add your character name to your name section.
Yes you have to choose tough, each of you get only 1 signature trick, so you have to choose which one, select the check you will do, the name and the trait for your trick.
I will add all existing ones under Character Creation, and add your character name to your name section.
Feb 21, 2024 8:34 pm
My character is definitely a back-of-the-house guy, but can maybe be called upon to do some crowd work from time to time.
Feb 21, 2024 9:48 pm
crazybirdman says:
My character is definitely a back-of-the-house guy, but can maybe be called upon to do some crowd work from time to time.Feb 21, 2024 11:38 pm
OK, so far 2 performers & 2 crew, so testlum will break the tie.
btw you can all begin to post on a crcus story to present your characters to each other.
btw you can all begin to post on a crcus story to present your characters to each other.
Feb 22, 2024 12:19 am
Martha's more of a side attraction or curiosity, she will probably help by getting the crowd into the tent before the show starts and making sure things don't get too rowdy (or not rowdy enough).
By the way, can we move the story thread into the main section? It's kinda annoying having to do so many clicks just to go there.
By the way, can we move the story thread into the main section? It's kinda annoying having to do so many clicks just to go there.
Last edited February 22, 2024 12:40 am
Feb 22, 2024 10:13 am
Like Testlum showed me, I have wronged all non-human in this campaign. You should have all the boost of your races, not a choice. I go back to each to correct. Humans sorry, you did not get any flaw, so you're alright.
Feb 25, 2024 7:25 pm
@Qralloq The trick is very good, except for the trait, animal trait means you are using animal your trained.
In your case I would say Agile or Dance depending how you see your trick. I would add Injury and a Dexterity save in case you fall (critical failure in the show)
In your case I would say Agile or Dance depending how you see your trick. I would add Injury and a Dexterity save in case you fall (critical failure in the show)
Feb 25, 2024 9:03 pm
Yes, Aerial must have an aspect of flying, like in Trapeze. A tight rope walker does not have this trait, agile if the trick is more focused on the technical side with impressive feat of agility, or Dance if the trick is more dancing on a tight rope (although agility would still work).
Feb 26, 2024 8:42 am
Qralloq says:
I'll edit it for Dance then. If I can find the thread again, hahaFeb 26, 2024 9:55 am
I prefer something like
subfora: Game Rules (treads for PC, NCP performance ect)
subfora: Character creation (treads for each players)
subfora: Archive ( prevous game treads chapter 0,1,2...)
root: OOC (everything not-game related)
root: Game treads (ie. chapter 3)
subfora: Game Rules (treads for PC, NCP performance ect)
subfora: Character creation (treads for each players)
subfora: Archive ( prevous game treads chapter 0,1,2...)
root: OOC (everything not-game related)
root: Game treads (ie. chapter 3)
Feb 26, 2024 2:25 pm
Ok, I tried to simplify:
* Character everything to privately with a character, you should be the only one to access every thread in your character and should not see other player's.
* All Rules directly under Rules
* Circus Management & Show includes all tricks and weekly management
* The Happy Bear is OOC only (that allows to create as many thread as needed)
* Hibernation will be the archive when needed
* Main Thread will be the main game, a resume and when need a thread on current investigations.
* Character everything to privately with a character, you should be the only one to access every thread in your character and should not see other player's.
* All Rules directly under Rules
* Circus Management & Show includes all tricks and weekly management
* The Happy Bear is OOC only (that allows to create as many thread as needed)
* Hibernation will be the archive when needed
* Main Thread will be the main game, a resume and when need a thread on current investigations.
Mar 5, 2024 11:18 am
Greetings! I am looking forward to this, could I get a quick recap on what the party currently has so I can make something that fills a needed role?
Once I wrapped my head around Core & APG, I was thinking something like Monk, plus Fighter dedication. Lots of Mobility, Action Economy, and some Attack of Opportunity around 4th. With a Bo staff that'd give him reach, plus flanking & tripping, keeping foes locked down for our tank, and away from our ranged, casters & healers.
But again, I am new to the boards, so let me know what the circus needs and I can come up with whatever is needed to fill a niche. I often have multiple character concepts running through my head ...
Once I wrapped my head around Core & APG, I was thinking something like Monk, plus Fighter dedication. Lots of Mobility, Action Economy, and some Attack of Opportunity around 4th. With a Bo staff that'd give him reach, plus flanking & tripping, keeping foes locked down for our tank, and away from our ranged, casters & healers.
But again, I am new to the boards, so let me know what the circus needs and I can come up with whatever is needed to fill a niche. I often have multiple character concepts running through my head ...
Mar 5, 2024 11:35 am
Hi. I'm currently playing a dwarf monk, but don't mind doubling up.
So far we also have a catfolk swashbuckler and elf investigator. Not quite sure what Smiley is playing yet.
So far we also have a catfolk swashbuckler and elf investigator. Not quite sure what Smiley is playing yet.
Mar 5, 2024 12:14 pm
Interesting, Monk & Swashbuckler would make a decent front line, Investigator covers alot of skills ... how are we doing on healing and spell casters?
Mar 7, 2024 7:32 am
Hey hey,
I'm thinking of either a ratfolk alchemist as a butcher(read: vendor), or a halfling sorcerer/oracle that likes to tell fortunes for the crowd via the mystic seeker background.
Thoughts?
I'm thinking of either a ratfolk alchemist as a butcher(read: vendor), or a halfling sorcerer/oracle that likes to tell fortunes for the crowd via the mystic seeker background.
Thoughts?
Mar 7, 2024 7:43 am
A sorcerer sounds good, especially since we don't have any casters at the moment.
Mar 7, 2024 11:11 am
Either Sorcerer or Oracle would make you are Charisma primary character, which we could use, given the reliance on Performance checks and the like. Oracle would be healing which, I think, the group may lack, though Sorcerer, depending on Bloodline, could get access to Divine healing as well.
I like the idea of a halfling fortune teller, it fits in nicely with the circus theme. But that's just me, play whatever is going to be the most fun for you!
I like the idea of a halfling fortune teller, it fits in nicely with the circus theme. But that's just me, play whatever is going to be the most fun for you!
Mar 7, 2024 1:22 pm
Have you though about a goblin one ?
But yes, I agree with ZeroPrime, most important is enjoyment !
But yes, I agree with ZeroPrime, most important is enjoyment !
Mar 7, 2024 9:44 pm
Halfling oracle it is! I'll try to get the sheet done tonight or tomorrow night.
May 22, 2024 11:47 pm
I'm not sure if this the place to ask, but I was reading over the rules and while classes mention "Choice of allowed Class", there does not seem a mention of specifically what that means, although a few other things mention the core and advanced books. Is it the same for classes or can we also play stuff like kineticist, inventor or summoner, which come from different books?
May 23, 2024 1:28 am
I can't speak for the DM, but I'm playing an investigator, so I image the APG is allowed
May 23, 2024 7:42 am
Well since then I enlarged somewhat my collection, so I have now Gins & Gears and Secret of magic. I am however a little dubious concerning these class, they look quite potent. So I'll ask first the two players if they would mind someone using them.
May 23, 2024 3:47 pm
I'm fine with any of the classes from those books. I feel like most of us picked a role in the circus, then picked a class to match.
May 23, 2024 11:58 pm
Guns & Gears and Secret of magic open up gunslinger, inventor, magus and summoner, but not my first choice, kineticist, since that's from rage of the elements. In that case I'm thinking either summoner and do magical performances atop his dragon eidolon or inventor and be the circus engineer/technician/handyman, although I'm not yet sure which.
May 24, 2024 4:30 pm
OK, I've decided on summoner but I was a looking for the races and is the fact most races have less boosts on purpose? Also I'm assuming no "Alternate Ancestry Boosts" or "Optional Voluntary Flaws"?
May 26, 2024 9:49 pm
I was a little fast reading your post.
About the races, I made errors in writing them down.You may choose all races from Core, Advance player's guide or Player's Core.
The stats are the one from the books, not the one written down on the rules (I will delete them shortly)
About the races, I made errors in writing them down.You may choose all races from Core, Advance player's guide or Player's Core.
The stats are the one from the books, not the one written down on the rules (I will delete them shortly)
May 27, 2024 2:40 am
I ended up making a gnome sorcerer instead of summoner. My character is mostly done, I just need to set up up a few things like attacks and get the dc working on the sheet, along with adding backstory, so I'll go ahead and submit it for now.
May 28, 2024 4:21 pm
Meet Hix the Magical clown:
A wandering magician and clown for the last 50+ years, Hix was most recently a part of the Celestial Menagerie, but did not enjoy his time there. When he found out some members were preparing to leave and set up their own circus, he decided to join them in setting up "Wayward Wonders", were he currently is to this day.
Not pictured here is Rick the Rat, his familiar and assistant in some of the shows, who usually hides under his hat.
A wandering magician and clown for the last 50+ years, Hix was most recently a part of the Celestial Menagerie, but did not enjoy his time there. When he found out some members were preparing to leave and set up their own circus, he decided to join them in setting up "Wayward Wonders", were he currently is to this day.
Not pictured here is Rick the Rat, his familiar and assistant in some of the shows, who usually hides under his hat.
May 28, 2024 10:31 pm
I do think my sheet is done at this point, although I did have to make some changes to the logic in it, as the DC's did not seem to working correctly and attacks did not seem to be using any stats beside prof.
May 29, 2024 10:12 pm
I'll look at it tomorrow, the sheet is a work in progress, I'll use your correction and look at the other flaws.