Feb 16, 2024 6:47 pm
Here are the rules for the optional management game
There is 4 concepts at work to manage a circus :
- Anticipation : Gives how much people want to come to the circus and are waiting to be amazed.
- Excitement : How much joy people received from a performance
- Prestige : How much the circus is Renowned
- Money : To help acquire Anticipation.
- If the performance is a success -- generating more Excitement than Anticipation, the circus gain (Prestige + Final Anticipation) gp, and get 2 Prestige points. If it is a critical success Excitement = Anticipation all is doubled.
- If the performance is a failure -- generating less Excitement than Anticipation, the circus gain (Prestige + Final Excitement)/4 gp and get 1 Prestige point.
There is 4 concepts at work to manage a circus :
- Anticipation : Gives how much people want to come to the circus and are waiting to be amazed.
- Excitement : How much joy people received from a performance
- Prestige : How much the circus is Renowned
- Money : To help acquire Anticipation.
- If the performance is a success -- generating more Excitement than Anticipation, the circus gain (Prestige + Final Anticipation) gp, and get 2 Prestige points. If it is a critical success Excitement = Anticipation all is doubled.
- If the performance is a failure -- generating less Excitement than Anticipation, the circus gain (Prestige + Final Excitement)/4 gp and get 1 Prestige point.