Some changes in the sheet.
[ + - ] Pathfinder 2 v2.1
Create character
[ + - ] Languages & Traits
Languages :
Traits :
[b]Languages[/b]:
[b]Traits[/b]:
[table]
[b]Name[/b]|[_name=]|[b]Class[/b]|[_clss=]|[b]Ancestry[/b]|[_=Race & Heritage]|[b]Background[/b]|[_back=]
[b]Worship[/b]|[_patron=divinity]|[b]Size[/b]|[_=Medium]|[b]Alignment[/b]|[_=]|[b]Base Speed[/b]|[_bspd=0] feet [_$=floor(bspd/5)] squares
[b]Gender[/b]|[_=]|[b]HP max[/b]|[_=0]|[b]Level[/b]|[_lvl=1]|[b]Hero Points[/b]|[_=1/3]
[/table]
[snippet="Vision ..."]
[/snippet]
[snippet="Languages & Traits"]
[b]Languages[/b]:
[b]Traits[/b]:
[/snippet]
[2column]
[col]
[table="rolls d20"]
Key|Ability|Score|Bonus
[_kstr=0/1]|Strength|[_str=10]|[_bstr$=+floor(str/2)-5]
[_kdex=0/1]|Dexterity|[_dex=10]|[_bdex$=+floor(dex/2)-5]
[_kcon=0/1]|Constitution|[_con=10]|[_bcon$=+floor(con/2)-5]
[_kint=0/1]|Intelligence|[_int=10]|[_bint$=+floor(int/2)-5]
[_kwis=0/1]|Wisdom|[_wis=10]|[_bwis$=+floor(wis/2)-5]
[_kcha=0/1]|Charisma|[_cha=10]|[_bcha$=+floor(cha/2)-5]
[/table]
[table="rolls d20"]
Skills|Proficiency|AC Pen.|Bonus
[b]Perception (wis)[/b]|[_sper=0/4]||[_bper$=+lookupBonus(sper,0,0,0,1,4,(sper*2)+lvl)+bwis]
[b]Fortitude (con)[/b]|[_sfrt=0/4]||[_bfrt$=+lookupBonus(sfrt,0,0,0,1,4,(sfrt*2)+lvl)+bcon]
[b]Reflex(dex)[/b]|[_srfl=0/4]||[_brfl$=+lookupBonus(srfl,0,0,0,1,4,(srfl*2)+lvl)+bdex]
[b]Will(wis)[/b]|[_swil=0/4]||[_bwil$=+lookupBonus(swil,0,0,0,1,4,(swil*2)+lvl)+bwis]
[/table]
[table]
Armors|Type||Weapon|Proficiency
[b]Unarmored[/b]|[_uac=0/4]||[b]Unarmed[/b]|[_c=0/4]
[b]Light Armor[/b]|[_lac=0/4]||[b]Regular Weapons[/b]|[_c=0/4]
[b]Medium Armor[/b]|[_mac=0/4]||[b]Martial Weapons[/b]|[_c=0/4]
[b]Heavy Armor[/b]|[_hac=0/4]||[b][_=][/b]|[_c=0/4]
[/table]
[b]Key Ability[/b]: [_$=lookupBonus(kstr,0,0,'',1,1,'Strength')] [_$=lookupBonus(kdex,0,0,'',1,1,'Dexterity')] [_$=lookupBonus(kcon,0,0,'',1,1,'Constitution')] [_$=lookupBonus(kint,0,0,'',1,1,'Intelligence')] [_$=lookupBonus(kwis,0,0,'',1,1,'Wisdom')] [_$=lookupBonus(kcha,0,0,'',1,1,'Charisma')] - [b]Spell Type[/b] [_spltp=None]
[_cldc=1/4][b][_$=clss] class DC[/b]: [_$=lookupBonus(kstr,0,0,0,1,1,bstr)+lookupBonus(kdex,0,0,0,1,1,bdex)+lookupBonus(kcon,0,0,0,1,1,bcon)+lookupBonus(kint,0,0,0,1,1,bint)+lookupBonus(kwis,0,0,0,1,1,wis)+lookupBonus(kint,0,0,0,1,1,bwis)+lookupBonus(cldc,0,0,0,1,4,(cldc*2)+lvl)]
[_spdc=0/4][b] [_$=spltp] spells DC[/b]: [_$=lookupBonus(spdc,0,0,'Not Used',1,4,lookupBonus(kstr,0,0,0,1,1,bstr)+lookupBonus(kdex,0,0,0,1,1,bdex)+lookupBonus(kcon,0,0,0,1,1,bcon)+lookupBonus(kint,0,0,0,1,1,bint)+lookupBonus(kwis,0,0,0,1,1,wis)+lookupBonus(kint,0,0,0,1,1,bwis)+lookupBonus(spdc,0,0,0,1,4,(spdc*2)+lvl))]
[/col]
[col]
[table="rolls d20"]
Skills|Proficiency|AC Pen.|Bonus
[b]Acrobatics (dex)[/b]|[_sacr=0/4]||[_bacr$=+lookupBonus(sacr,0,0,0,1,4,(sacr*2)+lvl)+bdex]
[b]Arcana (Int)[/b]|[_sarc=0/4]||[_barc$=+lookupBonus(sarc,0,0,0,1,4,(sarc*2)+lvl)+bint]
[b]Athletics (Str)[/b]|[_sath=0/4]||[_bath$=+lookupBonus(sath,0,0,0,1,4,(sath*2)+lvl)+bstr]
[b]Crafting (Int)[/b]|[_scra=0/4]||[_bcra$=+lookupBonus(scra,0,0,0,1,4,(scra*2)+lvl)+bint]
[b]Deception (Cha)[/b]|[_sdec=0/4]||[_bdec$=+lookupBonus(sdec,0,0,0,1,4,(sdec*2)+lvl)+bcha]
[b]Diplomacy (Cha)[/b]|[_sdip=0/4]||[_bdip$=+lookupBonus(sdip,0,0,0,1,4,(sdip*2)+lvl)+bcha]
[b]Intimidation (Cha)[/b]|[_snti=0/4]||[_bnti$=+lookupBonus(snti,0,0,0,1,4,(snti*2)+lvl)+bcha]
[b]Lore (Int)[/b]|[_socc=0/4]||[_bocc$=+lookupBonus(socc,0,0,0,1,4,(socc*2)+lvl)+bint]
[b]Medicine (Wis)[/b]|[_smed=0/4]||[_bmed$=+lookupBonus(smed,0,0,0,1,4,(smed*2)+lvl)+bwis]
[b]Nature (Wis)[/b]|[_snat=0/4]||[_bnat$=+lookupBonus(snat,0,0,0,1,4,(snat*2)+lvl)+bwis]
[b]Occultism (Int)[/b]|[_socc=0/4]||[_bocc$=+lookupBonus(socc,0,0,0,1,4,(socc*2)+lvl)+bint]
[b]Performance (Cha)[/b]|[_sprf=0/4]||[_bprf$=+lookupBonus(sprf,0,0,0,1,4,(sprf*2)+lvl)+bcha]
[b]Religion (Wis)[/b]|[_srel=0/4]||[_brel$=+lookupBonus(srel,0,0,0,1,4,(srel*2)+lvl)+bwis]
[b]Society (Int)[/b]|[_ssoc=0/4]||[_bsoc$=+lookupBonus(ssoc,0,0,0,1,4,(ssoc*2)+lvl)+bint]
[b]Stealth (Dex)[/b]|[_sstl=0/4]||[_bstl$=+lookupBonus(sstl,0,0,0,1,4,(sstl*2)+lvl)+bdex]
[b]Survival (Wis)[/b]|[_ssur=0/4]||[_bsur$=+lookupBonus(ssur,0,0,0,1,4,(ssur*2)+lvl)+bwis]
[b]Thievery (Dex)[/b]|[_sthi=0/4]||[_bthi$=+lookupBonus(sthi,0,0,0,1,4,(sthi*2)+lvl)+bdex]
[/table]
[table="rolls d20"]
Skills|b. Attrib|Proficiency|AC Pen.|Bonus
[b][_=Lore Circus][/b]|[_a=0]|[_n=1/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[/table]
[/col]
[/2column]
Type: (0=Unarmored, 1=Light Armor, 2=Medium Armor, 3=Heavy Armor)
Natural Armor :
0 -
Other Bonuses :
0
AC :
-
Contact :
-
Flat-footed :
[ + - ] Armor Trait
"text here"
[i]Type: (0=Unarmored, 1=Light Armor, 2=Medium Armor, 3=Heavy Armor)[/i]
[table]
[b]Armor/shield[/b]|[b]Max Dex[/b]|[b]Type[/b]|[b]is worn?[/b]|[b]Ac Bonus[/b]|[b]Other Bonus[/b]|[b]Penalty[/b]|[b]Pen. Speed[/b]|[b]Strength[/b]
[_=]|[_mxdx=99]|[_tac=0/3]|[_aon=1/1]|[_aac=0]|[_oac=0]|[_acpen=0]|[_acpsp=0]|[_acstr=99]
[_=Shield]|||[_srd=0/1]|[_sac=0]||[_aspen=0]|[_=]
[/table]
[b]Natural Armor[/b]: [_acnat=0] - [b]Other Bonuses[/b]: [_acotb=0]
[b]AC[/b]: [_ac$=10+(lookupBonus(aon*tac,0,0,lookupBonus(uac,0,0,0,1,4,(uac*2)+lvl),1,1,lookupBonus(lac,0,0,0,1,4,(lac*2)+lvl),2,2,lookupBonus(mac,0,0,0,1,4,(mac*2)+lvl),3,3,lookupBonus(hac,0,0,0,1,4,(hac*2)+lvl))+aac+oac)*aon+min(bdex, lookupBonus(aon,0,0,99,1,1,mxdx))+lookupBonus(srd,0,0,0,1,1,sac)+acnat+acotb] - [b]Contact[/b]: [_acct$=10+min(bdex, lookupBonus(aon,0,0,99,1,1,mxdx))] - [b]Flat-footed[/b]: [_acff$=10+lookupBonus(aon*tac,0,0,lookupBonus(uac,0,0,0,1,4,(uac*2)+lvl),1,1,lookupBonus(lac,0,0,0,1,4,(lac*2)+lvl),2,2,lookupBonus(mac,0,0,0,1,4,(mac*2)+lvl),3,3,lookupBonus(hac,0,0,0,1,4,(hac*2)+lvl))+aac*aon+oac+acnat+acotb]
[spoiler="Armor Trait"]
[_="text here"]
[/spoiler]
[table="rolls d20"]
Weapon|Prof|Atk|Dmg|Traits & Notes
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[/table]
Pieces : Platinum 0 - Gold 0 - Silver 0 - Copper 0 -- Total in GP
Bulk
Encumbered > , Overloaded >
Status - , Speed
[b]Pieces[/b] : [b]Platinum[/b] [_pp=0] - [b]Gold[/b] [_gp=0] - [b]Silver[/b] [_sp=0] - [b]Copper[/b] [_cp=0] -- Total in GP [_$=pp*10+gp+sp/10+cp/100]
Bulk [_encblk=0/20]
[i]Encumbered[/i] > [_$=5+bstr], [i]Overloaded[/i] > [_$=10+bstr]
[b]Status[/b] [_enclvl$=lookupBonus(encblk,-999,5,1,6,10,2,11,100,0)] - [_$=lookupBonus(enclvl,0,0,'Overloaded',1,1,'Normal',2,2,'Encumbered')], Speed [_spd$=lookupBonus(enclvl,0,0,0,1,1,bspd,2,2,bspd-5)+lookupBonus(aon,0,0,0,1,1,acpsp)]
Name (x action)
Notes Traits :
[b]Traits[/b]:
Memorizes Cantrips
Notes [table]
Memorized|Name
[_=0/1]|Spell Name
[/table]
Armor Class
Notes
[_$=ac]
Background
Notes
[_$=back]
Worship
Notes
[_$=patron]
[snippets="Character Information"]
[table]
[b]Name[/b]|[_name=]|[b]Class[/b]|[_clss=]|[b]Ancestry[/b]|[_=Race & Heritage]|[b]Background[/b]|[_back=]
[b]Worship[/b]|[_patron=divinity]|[b]Size[/b]|[_=Medium]|[b]Alignment[/b]|[_=]|[b]Base Speed[/b]|[_bspd=0] feet [_$=floor(bspd/5)] squares
[b]Gender[/b]|[_=]|[b]HP max[/b]|[_=0]|[b]Level[/b]|[_lvl=1]|[b]Hero Points[/b]|[_=1/3]
[/table]
[snippet="Vision ..."]
[/snippet]
[snippet="Languages & Traits"]
[b]Languages[/b]:
[b]Traits[/b]:
[/snippet]
[/snippets]
[abilities="Quick Manual Reference"]
[b]HP 10x[/b] [_=1/1]0. - [_=0/1]1. - [_=0/1]2. - [_=0/1]3. - [_=0/1]4. - [_=0/1]5. - [_=0/1]6. - [_=0/1]7. - [_=0/1]8. - [_=0/1]9.
[b]Unities[/b] [_=1/1].0 - [_=0/1].1 - [_=0/1].2 - [_=0/1].3 - [_=0/1].4 - [_=0/1].5 - [_=0/1].6 - [_=0/1].7 - [_=0/1].8 - [_=0/1].9
[b]Current AC[/b] [_=], [b]Contact AC[/b] [_=], [b]Flatfooted AC[/b] [_=], [b]Actual Speed[/b] [_actspd=0] feet [_$=floor(actspd/5)] squares
[/abilities]
[snippets="Stats"]
[2column]
[col]
[table="rolls d20"]
Key|Ability|Score|Bonus
[_kstr=0/1]|Strength|[_str=10]|[_bstr$=+floor(str/2)-5]
[_kdex=0/1]|Dexterity|[_dex=10]|[_bdex$=+floor(dex/2)-5]
[_kcon=0/1]|Constitution|[_con=10]|[_bcon$=+floor(con/2)-5]
[_kint=0/1]|Intelligence|[_int=10]|[_bint$=+floor(int/2)-5]
[_kwis=0/1]|Wisdom|[_wis=10]|[_bwis$=+floor(wis/2)-5]
[_kcha=0/1]|Charisma|[_cha=10]|[_bcha$=+floor(cha/2)-5]
[/table]
[table="rolls d20"]
Skills|Proficiency|AC Pen.|Bonus
[b]Perception (wis)[/b]|[_sper=0/4]||[_bper$=+lookupBonus(sper,0,0,0,1,4,(sper*2)+lvl)+bwis]
[b]Fortitude (con)[/b]|[_sfrt=0/4]||[_bfrt$=+lookupBonus(sfrt,0,0,0,1,4,(sfrt*2)+lvl)+bcon]
[b]Reflex(dex)[/b]|[_srfl=0/4]||[_brfl$=+lookupBonus(srfl,0,0,0,1,4,(srfl*2)+lvl)+bdex]
[b]Will(wis)[/b]|[_swil=0/4]||[_bwil$=+lookupBonus(swil,0,0,0,1,4,(swil*2)+lvl)+bwis]
[/table]
[table]
Armors|Type||Weapon|Proficiency
[b]Unarmored[/b]|[_uac=0/4]||[b]Unarmed[/b]|[_c=0/4]
[b]Light Armor[/b]|[_lac=0/4]||[b]Regular Weapons[/b]|[_c=0/4]
[b]Medium Armor[/b]|[_mac=0/4]||[b]Martial Weapons[/b]|[_c=0/4]
[b]Heavy Armor[/b]|[_hac=0/4]||[b][_=][/b]|[_c=0/4]
[/table]
[b]Key Ability[/b]: [_$=lookupBonus(kstr,0,0,'',1,1,'Strength')] [_$=lookupBonus(kdex,0,0,'',1,1,'Dexterity')] [_$=lookupBonus(kcon,0,0,'',1,1,'Constitution')] [_$=lookupBonus(kint,0,0,'',1,1,'Intelligence')] [_$=lookupBonus(kwis,0,0,'',1,1,'Wisdom')] [_$=lookupBonus(kcha,0,0,'',1,1,'Charisma')] - [b]Spell Type[/b] [_spltp=None]
[_cldc=1/4][b][_$=clss] class DC[/b]: [_$=lookupBonus(kstr,0,0,0,1,1,bstr)+lookupBonus(kdex,0,0,0,1,1,bdex)+lookupBonus(kcon,0,0,0,1,1,bcon)+lookupBonus(kint,0,0,0,1,1,bint)+lookupBonus(kwis,0,0,0,1,1,wis)+lookupBonus(kint,0,0,0,1,1,bwis)+lookupBonus(cldc,0,0,0,1,4,(cldc*2)+lvl)]
[_spdc=0/4][b] [_$=spltp] spells DC[/b]: [_$=lookupBonus(spdc,0,0,'Not Used',1,4,lookupBonus(kstr,0,0,0,1,1,bstr)+lookupBonus(kdex,0,0,0,1,1,bdex)+lookupBonus(kcon,0,0,0,1,1,bcon)+lookupBonus(kint,0,0,0,1,1,bint)+lookupBonus(kwis,0,0,0,1,1,wis)+lookupBonus(kint,0,0,0,1,1,bwis)+lookupBonus(spdc,0,0,0,1,4,(spdc*2)+lvl))]
[/col]
[col]
[table="rolls d20"]
Skills|Proficiency|AC Pen.|Bonus
[b]Acrobatics (dex)[/b]|[_sacr=0/4]||[_bacr$=+lookupBonus(sacr,0,0,0,1,4,(sacr*2)+lvl)+bdex]
[b]Arcana (Int)[/b]|[_sarc=0/4]||[_barc$=+lookupBonus(sarc,0,0,0,1,4,(sarc*2)+lvl)+bint]
[b]Athletics (Str)[/b]|[_sath=0/4]||[_bath$=+lookupBonus(sath,0,0,0,1,4,(sath*2)+lvl)+bstr]
[b]Crafting (Int)[/b]|[_scra=0/4]||[_bcra$=+lookupBonus(scra,0,0,0,1,4,(scra*2)+lvl)+bint]
[b]Deception (Cha)[/b]|[_sdec=0/4]||[_bdec$=+lookupBonus(sdec,0,0,0,1,4,(sdec*2)+lvl)+bcha]
[b]Diplomacy (Cha)[/b]|[_sdip=0/4]||[_bdip$=+lookupBonus(sdip,0,0,0,1,4,(sdip*2)+lvl)+bcha]
[b]Intimidation (Cha)[/b]|[_snti=0/4]||[_bnti$=+lookupBonus(snti,0,0,0,1,4,(snti*2)+lvl)+bcha]
[b]Lore (Int)[/b]|[_socc=0/4]||[_bocc$=+lookupBonus(socc,0,0,0,1,4,(socc*2)+lvl)+bint]
[b]Medicine (Wis)[/b]|[_smed=0/4]||[_bmed$=+lookupBonus(smed,0,0,0,1,4,(smed*2)+lvl)+bwis]
[b]Nature (Wis)[/b]|[_snat=0/4]||[_bnat$=+lookupBonus(snat,0,0,0,1,4,(snat*2)+lvl)+bwis]
[b]Occultism (Int)[/b]|[_socc=0/4]||[_bocc$=+lookupBonus(socc,0,0,0,1,4,(socc*2)+lvl)+bint]
[b]Performance (Cha)[/b]|[_sprf=0/4]||[_bprf$=+lookupBonus(sprf,0,0,0,1,4,(sprf*2)+lvl)+bcha]
[b]Religion (Wis)[/b]|[_srel=0/4]||[_brel$=+lookupBonus(srel,0,0,0,1,4,(srel*2)+lvl)+bwis]
[b]Society (Int)[/b]|[_ssoc=0/4]||[_bsoc$=+lookupBonus(ssoc,0,0,0,1,4,(ssoc*2)+lvl)+bint]
[b]Stealth (Dex)[/b]|[_sstl=0/4]||[_bstl$=+lookupBonus(sstl,0,0,0,1,4,(sstl*2)+lvl)+bdex]
[b]Survival (Wis)[/b]|[_ssur=0/4]||[_bsur$=+lookupBonus(ssur,0,0,0,1,4,(ssur*2)+lvl)+bwis]
[b]Thievery (Dex)[/b]|[_sthi=0/4]||[_bthi$=+lookupBonus(sthi,0,0,0,1,4,(sthi*2)+lvl)+bdex]
[/table]
[table="rolls d20"]
Skills|b. Attrib|Proficiency|AC Pen.|Bonus
[b][_=Lore Circus][/b]|[_a=0]|[_n=1/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[b][_=][/b]|[_a=]|[_n=0/4]||[_$=+lookupBonus(n,0,0,0,1,4,(n*2)+lvl)+a]
[/table]
[/col]
[/2column]
[/snippets]
[snippets="Defense"]
[i]Type: (0=Unarmored, 1=Light Armor, 2=Medium Armor, 3=Heavy Armor)[/i]
[table]
[b]Armor/shield[/b]|[b]Max Dex[/b]|[b]Type[/b]|[b]is worn?[/b]|[b]Ac Bonus[/b]|[b]Other Bonus[/b]|[b]Penalty[/b]|[b]Pen. Speed[/b]|[b]Strength[/b]
[_=]|[_mxdx=99]|[_tac=0/3]|[_aon=1/1]|[_aac=0]|[_oac=0]|[_acpen=0]|[_acpsp=0]|[_acstr=99]
[_=Shield]|||[_srd=0/1]|[_sac=0]||[_aspen=0]|[_=]
[/table]
[b]Natural Armor[/b]: [_acnat=0] - [b]Other Bonuses[/b]: [_acotb=0]
[b]AC[/b]: [_ac$=10+(lookupBonus(aon*tac,0,0,lookupBonus(uac,0,0,0,1,4,(uac*2)+lvl),1,1,lookupBonus(lac,0,0,0,1,4,(lac*2)+lvl),2,2,lookupBonus(mac,0,0,0,1,4,(mac*2)+lvl),3,3,lookupBonus(hac,0,0,0,1,4,(hac*2)+lvl))+aac+oac)*aon+min(bdex, lookupBonus(aon,0,0,99,1,1,mxdx))+lookupBonus(srd,0,0,0,1,1,sac)+acnat+acotb] - [b]Contact[/b]: [_acct$=10+min(bdex, lookupBonus(aon,0,0,99,1,1,mxdx))] - [b]Flat-footed[/b]: [_acff$=10+lookupBonus(aon*tac,0,0,lookupBonus(uac,0,0,0,1,4,(uac*2)+lvl),1,1,lookupBonus(lac,0,0,0,1,4,(lac*2)+lvl),2,2,lookupBonus(mac,0,0,0,1,4,(mac*2)+lvl),3,3,lookupBonus(hac,0,0,0,1,4,(hac*2)+lvl))+aac*aon+oac+acnat+acotb]
[spoiler="Armor Trait"]
[_="text here"]
[/spoiler]
[/snippets]
[snippets="Attack"]
[table="rolls d20"]
Weapon|Prof|Atk|Dmg|Traits & Notes
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[b][_=][/b]|[_p=0/4]|[_$=+lookupBonus(p,0,0,0,1,4,(p*2)+lvl)]|[_d=]|[_=]
[/table]
[/snippets]
[2column]
[col]
[abilities="Equipment"]
[b]Pieces[/b] : [b]Platinum[/b] [_pp=0] - [b]Gold[/b] [_gp=0] - [b]Silver[/b] [_sp=0] - [b]Copper[/b] [_cp=0] -- Total in GP [_$=pp*10+gp+sp/10+cp/100]
Bulk [_encblk=0/20]
[i]Encumbered[/i] > [_$=5+bstr], [i]Overloaded[/i] > [_$=10+bstr]
[b]Status[/b] [_enclvl$=lookupBonus(encblk,-999,5,1,6,10,2,11,100,0)] - [_$=lookupBonus(enclvl,0,0,'Overloaded',1,1,'Normal',2,2,'Encumbered')], Speed [_spd$=lookupBonus(enclvl,0,0,0,1,1,bspd,2,2,bspd-5)+lookupBonus(aon,0,0,0,1,1,acpsp)]
[/abilities]
[abilities="Combat Actions"]
#Name (x action)
[b]Traits[/b]:
[/abilities]
[abilities="Spells"]
#Memorizes Cantrips
[table]
Memorized|Name
[_=0/1]|Spell Name
[/table]
[/abilities]
[/col]
[col]
[abilities="Feats & More"]
[/abilities]
[/col]
[/2column]
[snippets="Info"]
#Armor Class
[_$=ac]
#Background
[_$=back]
#Class
[_$=clss]
#HP
[_$=hp]
#Level
[_$=lvl]
#Name
[_$=name]
#Speed
[_$=spd]
#Worship
[_$=patron]
[/snippets]